The Master's Forge


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Male Human Cleric3

When it is the Party's turn I will just say so and then let everyone post in any order and resolve the actions in initiative order once everyone has posted.... while this is more realistic, and keeps the game flowing more quickly in a PbP, I like the ability to make split second decisions, especially as healer. However, I will go with however you decide.


Male Human Cleric3

In the meantime, if I need to make a decision now as to what I am doing this round....I will firebolt the one standing over Fubar....

attack roll vs. touch ac: 1d20 + 1 ⇒ (17) + 1 = 18
damage roll: 1d6 ⇒ 3

Again, that is assuming no one needs healing.


The charging young yeti leaps forward toward Sioned and Caydee.

The yeti swipes at each of them with a powerful paw attack
attack roll#1
1d20 + 4 ⇒ (20) + 4 = 24

damage
1d4 + 4 ⇒ (3) + 4 = 7

attack roll#2
1d20 + 4 ⇒ (8) + 4 = 12

damage
1d4 + 4 ⇒ (3) + 4 = 7

The yeti knocks Sioned to the side with a mighty blow!


M orc Paladin / 1

Fubar takes his time and attempts to coup da grace the sleeping yeti in front of him.

Spoiler:

automatically hits and scores a critical

damage
1d8 + 5 ⇒ (8) + 5 = 13


The yeti falls dead and Fubar takes no other action this round.

Azhateran

Spoiler:

I assume you will be healing Sioned rather than firebolting the yeti
You can assume full points for the CLW spells!

andreas is up

Spoiler:

I will assume he attacks if no post in a period of time


Male Human Cleric3

Don't know if that was a crit or not, but 7 or 14 damage, ouch...

Ahz screams 'SHAE!' and jumps to her side. Dropping his morning star in the snow, he reaches down to her crumpled form with his holy symbol, intoning a healing prayer to the powers of the universe (and losing his prepared shield of faith spell).

Shae, you are healed for 8 hp, so fully healed if that was a normal blow, or at least at +1 hp and alive and conscious if it was a crit.

Ahz will spend until his next turn defending Shae with his body and shield, then will (1) cast another healing spell if she is still hurt (if that was a crit) or anyone else who needs if someone else gets hurt and she is healed, (2) if she is fully healed, if it was not a crit, and if no one else is very hurt, if there is still danger he will retrieve his morning star and attack if danger is next to him, or firebolt if it is not next to him, and (3) if there is no healing or attacking to do he will examine the bodies.

Also, random knowledge roll to identify the yeti and anything I might know about them:

1d20 + 1 ⇒ (8) + 1 = 9


Having heard of the Yeti, they are known to be further up the mountains and typically much larger creatures....

Sioned regains her feet apparently no longer injured....

Azhateran

Spoiler:

Likely these young yeti have lost a parent and were tracking the tengu for food....

Your up.....


Male Human Cleric3

Ahz casts comprehend languages on himself, and tries to make calming motions to the remaining yeti and a few guttural sounds like he thinks they might make if they speak.

Try not to hurt them, I think they are children looking for food.

If possible with his remaining move action, Ahz will take some food out of his backpack and throw it near the live yeti. Unfortunately, comprehend languages only works one way, but here's for hoping.

If I can get the young yeti talking I'm going to try to pantomime responses so that he will know that I understand him, and try to reassure him, give him more food if he is still hungry (I like meat but not sure how much I have with me - some from Tully maybe?) and if it isnt too difficult to get across, let him know I'll try to help feed him tomorrow (and ongoing) as well.


The yeti pauses and falls on the food continuing to slaver until the food is completely gone.

Azhateran

Spoiler:

The yeti seems to be saying "food people people food food people people food food"

The yeti sees the fallen other; howls loudly to the winds and runs away as fast as possible.

Sioned

Spoiler:

Rusty is shaking in obvious terror over nearly being a meal for the yeti....

XP

Spoiler:

400 each


Male Human Cleric3

Because it will take us a couple days to catch up to where the Tengu were going, over the next couple nights I will leave some food a bit away from our campsite, in case the yeti is still following us.

Nice xp! Another 50 and we are styling. Are we doing leveling whenever the XP is enough, or do we need training in towns for leveling, or...I generally go with the easier just level when you have the XP, though I understand the realism of needing a trainer/etc in town.


K sighs and nudges the slain yeti with her boot. "I rarely have this much trouble. Either Luck or the tengu are placing these obstacles in our way, it seems."


Female Half elf Witch 1

Sioned is a little wobbly but blinks and grins at Azh while reassuring Rusty.

"When we tell this story...It was an avalanche or a formidable giant of a creature...not a snowball wielding baby. Many thanks to you sir."


M Half-Orc Rogue 1

Gnosh puts his falchion away and picks up the sack of goods. "Now we're feedin' the wilderness, huh? Suppose it's better luck that way." He turns back to the Tengu trail, waiting for the others.


"Of course it was a full-grown yeti," Cayde remarks airily, raising an eyebrow at Sioned, while going to stand beside Gnosh. Her strung bow is in her hands, just in case anything else happens to pop up.


An hour after the encounter Fubar finally comes around a bit although he still seems to have taken some damage to his pride. A purple bruise is clearly visible.

training

Spoiler:

Don't see waiting to level, just level when get enough XP


Female Half elf Witch 1

Once the Half-Orc is on his feet,

"We need to keep moving. Each delay puts the Tengu, and whatever they are up to, further ahead of us. I just wish we knew where they were going and could maybe get in front and set up some surprises of our own.


M orc Paladin / 1

"I ave been kicked by a horse or worse, I still feel like thar be cobwebs in my head as can not get mah head right"


Perception/heal check
DC 15

anyone who makes the check
(honor system)

knows...

Spoiler:

Fubar likely will remain staggered for at least the next 8 hours
until enough subdual damage heals


Male Human Cleric3

Heal: 1d20 + 9 ⇒ (1) + 9 = 10


Male Human Cleric3

I think Fubar is a bit snow-blinded. Yeah, we may have to rub some snow into his eyes and he'll be fine...


M Half-Orc Rogue 1

Perception Check 1d20 + 4 ⇒ (4) + 4 = 8

Gnosh is looking at the path of the Tengu.

Going on vacation as of tomorrow morning. I will be able to update on the road.


LG male human [taldan] paladin of Shelyn 1 [AC 18/12/16; hp 1/10]

Perception Check 1d20 + 1 ⇒ (1) + 1 = 2

Andreas offers a blank stare in response to Azh's comment before shrugging. I thought... no... just, never mind.

Rather than address matters further,the paladin turns to offer a response to Sioned. Well said. I too would like to strike out ahead of our quarry, but unless someone is hiding a fortune-teller in their pocket we'll simply have to do the best we can. Let's push on.


Male Human Cleric3

Ahz helpfully hands Fubar some snow, and helps rub some into his eyes if he seems slow bout it...


As you continue to follow the obvious trail of the tengu and leave food out in the evening for possible yeti within a day you find a curious site in the distance and have no doubt that this is where the tengu have gone....

Even though you know you must spend another night in the elements a light snow starts to fall and a bitter blast of wind hits...

You see a large frigid lake with an icy mountain peak lifting out of it you can clearly see this is where the tengu have gone.

The Icy Tengu Fortress


Female Half elf Witch 1

Looking at the fortress in front of them, "I think maybe we should hole up and rest as best we can right now then approach tonight in the dark. Thats a lot of open ice for us to cross and we can't be sure what is watching.


M orc Paladin / 1

Fubar seems grateful for the snow rubbed over this bruises as it soothes the swelling and helps him heal.

Fubar unpacks the large tent and places it behind a large broken chunk of ice which forms a natural lean-to against the icy blast.

"What hit me?"


"A yeti. A whopping big one," Caydee informs Fubar as she helps set up the tent.
After that's done, she goes over to Sioned and says, "besides, the rest will help Fubar recover fully from the knock on the head."


The winds pick up scouring the loose pieces of ice and throwing them through the air...

The sun sets and the temperature drops tremendously.

Spoiler:

Standard watch?
will us perception scores late day

Caydee's watch

Spoiler:

You hear distant running of very heavy feet cracking the snow and ice, moving away from you.... (if you do something post it next, if you ignore the sounds then do nothing).


Caydee wakes Ahz and tells him about the noise. Ahz, you can read the spoiler now.


Male Human Cleric3

I immediately wake everyone else. Sorry guys, there are running feet....we need to figure out who they are and where they might be going...

Perception roll to figure out just that...1d20 + 5 ⇒ (19) + 5 = 24


Azhateran

Spoiler:

The heavy footfalls sound exactly to you like a young yeti at play in the darkness and sleet (no one else would think this is weather to be playing in!).....

The footfalls were close in the begining and fade into the far distance rapidly...

You check the food you left and find it missing.


Male Human Cleric3

I grin sheepishly at the people I just woke up. Sorry about that, it was just, um, another monstrous yeti come for lunch.

Ahz puts out some more food and goes back to sleep.


K continues her watch.


As the morning dawn comes and light begins to reach the area the day should start with.....

Spoiler:

Perception & initiative checks
(remember 3 per day, early, mid, and late)
and any other relevant information

As the light comes over the icy citadel you see

DC 10 morning check

Spoiler:

A large mountain of ice floating in a lake of freezing water with the sunlight glaring off of the tallest peaks first.

DC 22

Spoiler:

On the side of the mountain along the path of the tengu you see strange flashes of red and blue lights from within the ice itself.
As you watch the flashes and hear no sounds, the sun comes up more fully and makes those flashes impossible to distinguish.


initiative 1d20 + 3 ⇒ (4) + 3 = 7
perception 1d20 + 9 ⇒ (11) + 9 = 20
perception 1d20 + 9 ⇒ (4) + 9 = 13
perception 1d20 + 9 ⇒ (10) + 9 = 19


Male Human Cleric3

Morning:
perception: 1d20 + 5 ⇒ (16) + 5 = 21
initiative: 1d20 + 1 ⇒ (8) + 1 = 9

Midday:
perception: 1d20 + 5 ⇒ (10) + 5 = 15
initiative: 1d20 + 1 ⇒ (7) + 1 = 8

Evening:
perception: 1d20 + 5 ⇒ (12) + 5 = 17
initiative: 1d20 + 1 ⇒ (9) + 1 = 10

I will leave a bit of food for the yeti, and go over to see if Fubar needs any more snow rubbed into his eyes.


M orc Paladin / 1

"My thanks tah yerselves tha snow has healed my aches an pains!"

"Shall we venture after tha tengu, as clearly they ave left a trail even tha snows can not hide!"


As you traverse the path worn by the tengu along the edge of the lake and as midday approaches you look across the waters at the looming ice fortress and notice flashes of red and blue lights from deep within the ice...

Updated map with flashing lights


Male Human Cleric3

Do I have any idea if these lights have any religious source or meaning?
Knowledge:Religion - 1d20 + 5 ⇒ (4) + 5 = 9

Well, I'm guessing those lights are where the action is...at least finding them is easy!


Azhateran

Spoiler:

The lights flash what looks like toward you for three flashes and then what looks like a few in different directions...

You see no reason to the lights.

Once everyone takes in the lights you realize that you will be around the lake and ready to enter the mountain at about 3 PM........


Female Half elf Witch 1

Morning:
perception: 1d20 + 5 ⇒ (15) + 5 = 20
initiative: 1d20 + 2 ⇒ (5) + 2 = 7

Midday:
perception: 1d20 + 5 ⇒ (20) + 5 = 25
initiative: 1d20 + 2 ⇒ (11) + 2 = 13

Evening:
perception: 1d20 + 5 ⇒ (8) + 5 = 13
initiative: 1d20 + 2 ⇒ (17) + 2 = 19


LG male human [taldan] paladin of Shelyn 1 [AC 18/12/16; hp 1/10]

Morning Checks

  • Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
  • Perception:1d20 + 1 ⇒ (2) + 1 = 3
    Midday Checks
  • Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
  • Perception:1d20 + 1 ⇒ (16) + 1 = 17
    Evening Checks
  • Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
  • Perception:1d20 + 1 ⇒ (8) + 1 = 9


  • M orc Paladin / 1

    "I ahm wrong bout mah eyes I see flashes o red an green jus staring at tha mountain o ice!"


    Female Half elf Witch 1

    "You're also recovering from having your brains bounced around the inside of your head. Looking at it in the light of day, I think the risk of being seen is less than the chance we would be taking climbing that ice in the dark. We should head off as quickly as we can."

    Sioned hitches up her pack, tucks Rusty in, and prepares to soldier on.

    "If we approach with the sun at our backs, maybe we'll be lost in the glare off the snow.'


    Just as you get out of sight of the flashing light, that were inside a cove of the mountain sitting on a lake you see a long narrow expanse of ice leading from the shore to the mountainous island.

    Midday Perception
    DC 15

    Spoiler:

    As you are walking you note a wolf or possibly two pacing along with you at a far distance...


    Female Half elf Witch 1

    A little bit shocked that she spotted them..."We have some company," nodding towards the wolves.


    Male Human Cleric3

    Hm, might be my fault from leaving out all that extra food. Then again, maybe the wolves will be more food for the yeti - not sure how they operate yet.


    "If those wolves are wild," Caydee notes, her bow in hand, "they shouldn't attack such a large group as ours unless they're rabid."


    M orc Paladin / 1

    "Bah wolves es fer eatin when thar is nottin else tah be had!"


    The wolves stay away or out of sight for the rest of your trek around the area. After a break at midday you continue on and arrive at the icy footpath that leads to the tengu's icy fortress.

    A careful inspection shows that the bridge goes out to nearly the middle of the lake and then a section of the bridge is out of alignment before it continues into the mountain.

    The icy path is about 10 feet across with steep edges that drop into the water......

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