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Female Half elf Witch 1

Perception Check 1d20 + 5 ⇒ (4) + 5 = 9
....
hmmm...I think Sioned needs to put in her contacts or something...


Perception1d20 + 9 ⇒ (15) + 9 = 24


Ahz, Gnosh and Sioned all seem pretty interested in the effects of blood on snow - the color and steam and such.

KD:
You are carefully maneuvering the corpse around the crevice which almost took you, and keeping a close eye on it, when something about its internal shape catches your attention. It seems to be sloping at a regular rate - not where you almost fell in, but starting by the rocks and descending away from the pass. It almost seems like a ramp, if you can figure out where to go in.


M orc Paladin / 1

Perception check

1d20 - 2 ⇒ (17) - 2 = 15

Fubar notices the others looking into the crevase

"Corpses are good fer checkin in how deepa hole might be, an fer cushionin a fall"


Actually, the others are admiring the blood in the snow


K goes to inspect the "ramp" suspiciously, calling the other's attention to it.


Female Half elf Witch 1

Sioned crunches through the snow to see what was uncovered, then clicks her tongue and looks at Kaydee.

"At least there probably aren't any wolves down there..."

She then glances over her shoulder at the others and grins,"Who wants to be first down the ice tunnel?"


M orc Paladin / 1

"I ken go first inta that place!"

Fubar changes his weapons around, selecting to wield his shield and scimitar.

"I learned tah not take mah flail inta a place where mah footing might break away. Sides that tha shield was made fer goin head first!"


"I'll go second," K volunteers, peering curiously down the ramp.


Fubar looks down into the crevice where Caydee almost slipped in - the drop is about 60feet here. He sees the bottom slope up towards the left (South). Following the crevice that way as it winds a bit, toward the back of the rock outcropping, he eventually comes to where the slope is nearing the surface. However, the crevice stop with the bottom still about 10' down.

Still going down?


M Half-Orc Rogue 1

Gnosh looks around for a secure outcropping where he could tie off a rope.


"I could handle the drop, but I can't speak for everyone else," K says.


Gnosh:
Roll a Knowledge: dungeoneering, Engineering or Nature check, or just a base Int check if you dont have any of those

{ooc}Gnosh and Caydee - maybe write up a bit more of background. You don't have to, but I'm going to give a minor amount of xp for background stories and yours are both a bit thin. You don't really need to, I just like to give a little perk for thought out (and written up) backgrounds which help add depth to the story and give me hook ideas. You can add them here or on Obsidian Portal. All - If you haven't yet, please register on Obsidian Portal and post your login name here, and Heavens Agent will add you to the Masters Forge area (http://www.obsidianportal.com/campaigns/mastersforge).


Male Human Cleric3

Ahz looks down and grunts. It's a little drop, think we can handle getting down - just might be an idea to leave a rope up if we decide to come back this way - not sure if I can jump 10' up off of sloped ice.


Female Half elf Witch 1

While looking over the edge and holding Rusty tightly to keep him out of trouble,

"Before we head down into an icy chasm...do we think the Tengu went in there? Maybe we should keep tracking the quarry and not get side-tracked."


Male Human Cleric3

Ahz checks around for tracks.

Tracking: 1d20 + 10 ⇒ (13) + 10 = 23

It looks to me like they were near this side of the pass but did not go into the crevice, at least nopt here. They kept heading north along here. I am up for whatever the party decides though.


M orc Paladin / 1

"A Tengu's slide may not fer us be a fit ride."

"I am not certain we can fly as far as a tengu can slide, an they might hav left a surprise fer ourselves near tha end o this ramp."


M Half-Orc Rogue 1

Gnosh winds the rope back up into a coil and packs it away. "Fair 'nuff. They're why we're out here anyway. Lead on, tracker."

Will get background up soon.


"If the tengu weren't here, I don't see a reason for us to go into the crevice. Though I am curious, I vote for following our quarry as we had planned."


I filled out the backstory.


M orc Paladin / 1

"Our path seems to be after tha tengu!"

Fubar retains scimitar & shield regardless of the direction taken


LG male human [taldan] paladin of Shelyn 1 [AC 18/12/16; hp 1/10]

Andreas gazes into the chasm before shivering and turning away. Continuing our trek above ground agrees with me as well. By all means, please lead the way.

Another absence, and another apology. My nephew was born some time ago, but he's had a fair bout of jaundice; I've been watching my nieces almost constantly while my sister and her husband take care of the little guy. It's been a blast but left me rather drained.

Thankfully, my nephew's doing much better; hopefully I'll be able to get back to a normal schedule once more. That being said, it would appear that so far my summer has refused to calm, and it might continue to be hectic until I return to school next semester. Don't hesitate to push on without me should I go silent again.


Male Human Cleric3

Ahz continues tracking the Tengu to the north, making a mental note of the location of the crevice.


KD:
Make a survival check to help track


K hurries after Ahz. "I thought clerics spent most of their time in temples, instead of out tracking," she remarks lightly.

1d20 + 8 ⇒ (19) + 8 = 27


M orc Paladin / 1

Fubar falls back to the rear guard position

(Passing comment to others)

"If in thar tah be tracken theyr not needin mah big feet up thar addin tah tha tracks!"

"I ama watchin tha rear"

perception check
1d20 - 1 ⇒ (8) - 1 = 7


Male Human Cleric3

Ahz smiles as Caydee effortlessly picks up the trail he had momentarily lost.
Show off :)


Everybody give me 3 perception checks.


Male Human Cleric3

Perception check 1: 1d20 + 5 ⇒ (12) + 5 = 17
Check 2: 1d20 + 5 ⇒ (12) + 5 = 17
Check 3: 1d20 + 5 ⇒ (8) + 5 = 13


M orc Paladin / 1

Three Perception Checks

1d20 - 1 ⇒ (7) - 1 = 6

1d20 - 1 ⇒ (9) - 1 = 8

1d20 - 1 ⇒ (16) - 1 = 15


M Half-Orc Rogue 1

Perception Roll 1: 1d20 + 4 ⇒ (18) + 4 = 22
Perception Roll 2: 1d20 + 4 ⇒ (17) + 4 = 21
Perception Roll 3: 1d20 + 4 ⇒ (14) + 4 = 18


Female Half elf Witch 1

Perception Roll 1: 1d20 + 5 ⇒ (3) + 5 = 8
Perception Roll 2: 1d20 + 5 ⇒ (8) + 5 = 13
Perception Roll 3: 1d20 + 5 ⇒ (14) + 5 = 19


LG male human [taldan] paladin of Shelyn 1 [AC 18/12/16; hp 1/10]

Perception Roll 1 1d20 + 1 ⇒ (18) + 1 = 19
Perception Roll 2 1d20 + 1 ⇒ (7) + 1 = 8
Perception Roll 3 1d20 + 1 ⇒ (18) + 1 = 19


{ooc}Caydee, go ahead and roll perception checks and we'll throw you in the thick of things then.

The day goes quickly - though mostly because of the few precious hours of light - 5 to be exact. The pass seems quiet - only the occasional howling of the wind through the peaks breaks the frozn silence. The party, and Gnosh in particular, keep scanning the snow and stone, alert for a wolf or anything else jumping out at them. As the sun sinks quickly toward the mountains the shadows of the group and the closest rock outcroppings lengthen and are nearly fading when...

Gnosh, Sioned, Andreas, Fubar = perception check 3 at 15 or higher:
Gnosh has been vigil all day, keeping a close watch out and ready to drop the extra bag of items. Andreas has been fairly vigilant, but also talking a bit with party members. Sioned has been examining the snow for most of t he day, a seeming preoccupation of hers, but as the day wanes she seems to awaken and see and hear the world outside of herself and Rusty. Fubar is excited to be adventuring and keeps forgetting to look around, but also seems to grow more intense and look around more as darkness approaches. For you four - Your head swivels to the right at a quick movement - which you immediately realize is the movement of a shadow and so turn to the left. You can barely make out a figure, standing directly in front of the setting sun atop a group of large rocks. The figure is feathered, and appears to be drawing back a bowstring. As all of this registers, you notice three figures coming around the base of the rocks as well. They are also feathered, and do not look friendly. {ooc}You each have one standard action you can perform in the surprise round, in initiative order once we get that established.

{ooc}All - roll initiatives, even if you did not make the perception check.


Male Human Cleric3

Initiative: 1d20 + 1 ⇒ (2) + 1 = 3


M Half-Orc Rogue 1

Initiative: 1d20 + 4 ⇒ (9) + 4 = 13


M orc Paladin / 1

Initiative

1d20 + 1 ⇒ (17) + 1 = 18


Female Half elf Witch 1

initiative: 1d20 + 2 ⇒ (9) + 2 = 11

Sioned frees her arms and begins muttering the Slumber hex...

{ooc}not sure how close the one with the bow is, if outside 30' then she will prepare the hex and hold until one of the charging Tengu is withing range.


LG male human [taldan] paladin of Shelyn 1 [AC 18/12/16; hp 1/10]

  • Initiative 1d20 + 2 ⇒ (8) + 2 = 10


  • Sioned: The tengu on the ground are 30 feet away, at the base of the rocks. The one on top of the rocks is just a smidgen over that. You could reach the ones on the ground with it though.


    M orc Paladin / 1

    Fubar attempts to intimidate the tengu

    Intimidate

    Spoiler:

    Demoralize
    You can use this skill to cause your opponents to become shaken for a number of rounds. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.

    Success: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten opponents in this way if they are within 30 feet and can clearly see and hear you.

    Fail: The opponent is not shaken.

    Action

    Demoralizing an opponent is a standard action.

    Fubar bangs his scimitar on his shield and screams/snarls and makes gutteral noises at the Tengu

    "GRAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRHHHHHHHHHHHHH!"

    Intimidate check
    1d20 + 12 ⇒ (15) + 12 = 27


    Tengu initiative: 1d20 + 1 ⇒ (11) + 1 = 12


    Caydee:
    Roll the 3 perception checks and initiative when you can

    Fubar:
    Note that demoralize can only be used on 1 opponent at a time (it takes a feat, Dazzling Display, to affect multiple opponents at once). As the archer is a bit over 30' away, I will assume you picked one of the Tengu on the ground to scream at.

    Fubar screams at the lead Tengu, who diverts his path toward another character, looking obviously disturbed.

    {ooc}
    Initiative order so far:
    Fubar
    Gnosh
    Tengu
    Sioned
    Andreas
    Ahz
    Gnosh you are up, after which we'll wait for Caydee to catch up with us. Any of the rest of you can let me know what you are planning if you wish, though waiting to see what the Tengu do might be advantageous.


    M Half-Orc Rogue 1

    Gnosh draws his falchion and prepares to charge forward.


    Sorry about not posting. A relative was over.
    Since combat is ensuing? K will draw her bow.

    perception 1 1d20 + 9 ⇒ (12) + 9 = 21
    perception 2 1d20 + 9 ⇒ (12) + 9 = 21
    perception 3 1d20 + 9 ⇒ (1) + 9 = 10
    initiative 1d20 + 3 ⇒ (16) + 3 = 19


    Caydee has both been tracking and sharp as a hawk all day, but wehn the evening comes and the Tengu jump out, she is busy examining a particular track to ensure that she does not lose the trail before dark and so takes a moment to react.

    {ooc} Caydee and Ahz do not get an action during the surprise round. Final initiative order is:
    Caydee
    Fubar
    Gnosh
    Tengu
    Sioned
    Andreas
    Ahz

    The tengu on the ground rush forward, while the one with the bow looses an arrow...

    dice rolls:

    Shooting at(using initiative order):1d6 ⇒ 2
    Roll to hit: 1d20 + 2 ⇒ (14) + 2 = 16

    ...directly at Fubar as he is screaming. The arrow shatters harmlessly against Fubar's shield.

    more dice rolls:

    The Tengu on the ground go to:
    tengu #1: 1d5 ⇒ 2
    tengu #2: 1d6 ⇒ 1
    tengu #3: 1d6 ⇒ 5

    The Tengu who still looks a bit unsure of himself moves up in front of Gnosh, while the other two move to Caydee and Andreas.

    {ooc}Gnosh - I assume because you said you would be that you dropped the extra sack of tent/etc while you are drawing your falchion. If you can, mention things like that because I may forget with everything going on.
    Caydee, you will go first on next round, but have not had a chance to do anything yet, so have not yet drawn your bow. When it is your turn you can still draw your bow, take a 5' step back and get one shot at the tengu standing in front of you, or you may draw a melee weapon and attack or, well whatever you want :).

    *Sioned, your turn!*


    Female Half elf Witch 1

    Sioned mutters an arcane hex and commands the Tengu charging Caydee to slumber...

    Hex-Slumber DC15 Will to resist. If failed, sleep as per the spell for one round


    {ooc}A quick note - I have been doing public dice rolls, mostly because it is fun. Note that I do not always make rolls in the open, and may not continue doing so in general. For now though, I still find it fun :)


    Dice Rollage:

    Tengu save vs slumber - no plus, vs. DC 15: 1d20 ⇒ 16

    The tengu yawns, shakes his head, and completes his short run to Caydee.

    *Andreas, you're up!*

    {ooc}Andreas - Note that in surprise round you are limited to one standard action(which you can trade for a move action) but do not get a 5' step, etc. Because the Tengu went before you, you do not get an opportunity attack with your polearm (you do not get opportunity attacks until your first turn in combat, or dex bonus to AC, etc). And now, there is a tengu in front of you, too close for your polearm. You can drop your polearm and punch him, or take a 5' step back, or a full move action - though since he has had a turn, he does get an attack of opportunity if you give it to him. You probably know all of this, just making sure.


    LG male human [taldan] paladin of Shelyn 1 [AC 18/12/16; hp 1/10]

    Andreas brings his glaive to bear between himself and the tengu, holding it in a manner to fend off any strikes the avian may attempt.

    Not being able to attack in such a situation is one of the problems of using a pole arm. Of course, in such situations most would usually still have their weapons sheathed, so it's not that big a downside.

    I'll take up a Total Defense stance, increasing my AC to 21 (+2 Dex, +5 armor, +4 Dodge).

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