Death-Lok's Kingmaker PbP Discussion Thread


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Congrats to all who made it! Let's try to have fun and post your characters into your profile. Feel free to make comments, talk among yourselves, and describe each other.


Male Human Ranger 1

"Garyn Avery, at yer service, gents!"

Should be ready to roll at level one! Need to fix background, but all else should be pretty close.

Can't wait to game!


Male Human Fighter 2 (Weapon Master)

Cale nil Surtova, bastard-at-large. I'll get his background touched up shortly and then we'll RULE THE WORLD! Or maybe just the Stolen Lands.


Cale nil Surtova wrote:
Cale nil Surtova, bastard-at-large.

Actually, not anymore, your trait changed, you have loving parents. :)


Male Dwarf Exp: 500 Cleric 1

"Good to meet you gentlemen, Strovan, its just Strovan now."

It appears I might have put the cart in front of the horse. Having never played in a Paizo adventure path I didn't realize there was a free Players Guide. I am reading over that now and making a few tweaks but I should have everything fleshed out and available for you to look over before morning.


Greehr here, just plain bastard. Working on minor details.


Death-lok, the forgotten realms campaign setting has a potion belt, which holds six potions and lets me draw a potion as a free action once per round.

I'm wondering if you can allow that, since apparently extracts are treated as potions. Saves the trouble of having to draw one from the pack every time I need to use one. If not, well I'm sure Greehr can get into the habit of having a potion in hand at all times.


Yes, I know that potion belt well, many a character of mine has used it. That is fine. What is the cost?


Male Elf Ranger

I'm super-psyched abouth this game. I'll finish a draft of my profile tonight or tomorrow morning.

Quick view -- Silstaren starts as an elven ranger. He will dip into rogue to get a very broad skill base and then jump into a long career as a fighter. He's young as elves go, and has been wandering the world absorbing as much as he can. His main hook into the adventure is that the caravan he was guarding was wiped out by local bandits. He's looking for revenge.


Glad everybody's checked in, I think it will be a cool group. We have 2 rangers, a fighter, a cleric, and an alchemist. I know you're lacking wizard/sorceror support, but I think this AP may be the one where that's ok. However, if you wish to change your characters, this is the time to do it (except for the ranger and the fighter).

Once you're done with characters, we'll start. I will post a prologue, as I was not satisfied with beginning of the AP as published. You will notice that about me, I like to change stuff a lot, so even if you're familiar with the story, there will be some surprises.


Male Human Ranger 1

Just to be clear, no multi-classing here. Garyn is a ranger all the way!


Male Human Fighter 2 (Weapon Master)

That's cool. I'd like to see an alchemist in action.


Death-Lok wrote:
Yes, I know that potion belt well, many a character of mine has used it. That is fine. What is the cost?

Well, the book says 1gp for a potion belt, 60gp for a masterwork one (holds 10). I'll add the normal one in a bit. Yays!

Hmm, and given the prevalence of martial prowess in our party, and the lack of a primary arcane, I think Greehr will be taking the infusion discovery first.


Some corrections that need to be noted:

Garyn: Add +2 initiative, correct battleaxe crit modifier to 20/x3, correct melee unarmed strike to +2 hit, add CMD to character sheet, correct ride and stealth to +7 (-1 ACP), pick +1hp or extra skill due to favored class, pick skill that gets +1 bonus due to pioneer trait (choose from climb, handle animal, knowledge(nature), perception, ride, survival, or swim).

Greehr: Add rapier and longbow to combat section, add 4 splash damage to bomb entry, correct AC to 15 (studded leather only gives +3), correct Linguistics skill to +7 (+1 rank, +3 class, +3 int), erase 1 language (+3 int + 1 for rank in linguistics + common), choose mutagen stat that will be enhanced that day, delete Rich Parents trait under equipment tab, and choose class feat.


Male Human Ranger 1
Death-Lok wrote:

Some corrections that need to be noted:

Garyn: Add +2 initiative, correct battleaxe crit modifier to 20/x3, correct melee unarmed strike to +2 hit, add CMD to character sheet, correct ride and stealth to +7 (-1 ACP), pick +1hp or extra skill due to favored class, pick skill that gets +1 bonus due to pioneer trait (choose from climb, handle animal, knowledge(nature), perception, ride, survival, or swim).

Greehr: Add rapier and longbow to combat section, add 4 splash damage to bomb entry, correct AC to 15 (studded leather only gives +3), correct Linguistics skill to +7 (+1 rank, +3 class, +3 int), erase 1 language (+3 int + 1 for rank in linguistics + common), choose mutagen stat that will be enhanced that day, delete Rich Parents trait under equipment tab, and choose class feat.

Thanks! I threw him back to level 1 pretty quick, and without any books in front of me. Will fix today, and change background!


Death-Lok wrote:

Some corrections that need to be noted:

Greehr: Add rapier and longbow to combat section, add 4 splash damage to bomb entry, correct AC to 15 (studded leather only gives +3), correct Linguistics skill to +7 (+1 rank, +3 class, +3 int), erase 1 language (+3 int + 1 for rank in linguistics + common), choose mutagen stat that will be enhanced that day, delete Rich Parents trait under equipment tab, and choose class feat.

Yeah..it was a work in progress at the time, and I was sleeepy. It's largely fixed now, but Linguistics isn't a class skill for Alchemists, and the Noble Born: House Lebeda trait grants a bonus language. I'm still in three minds about my feat. There's not that many feats for Alchemists to choose from anyway.

There's a very buried post somewhere that the Alchemist iconic uses the Bard starting gold, so I went for that. Too sleepy to dig it up.


Male Elf Ranger

Had this done early this morning, but the Boards ate my profile. Stupid, stupid, stupid not to cntrl-A, cntrl-C before saving. Especially regret losing the history I had typed.

Tried to quickly redo the stats, skills, feats, --

Will update at lunch today. (EST)


Cale and Strovan's sheets look good.

Silstaren: Initiative should be +7 (forgot feat), damage for 2-handed blade should be 1d10+3, and Perception should be +7 (you forgot +2 racial).


Male Dwarf Exp: 500 Cleric 1

I will finish up the second half of my bio tonight, but I think I will leave the part leading up to the kingmaker series untold. You mentioned changing the beginning a little bit. I am ready to play, and it looks to be a fun, atypical group.


Male Human Ranger 1

That should do it. Background fixed, changes made, and now he's ready to go.


Done here, methinks. I took a page from Ezren, and decided to use a cane. Mechanically a club, but I like to think it's a cane.


Male Human Ranger 1

Just curious, and not rushing you at all, when do you think we'll be able to begin? I just want to know when to keep an eye out as I'm kinda busy this weekend. :)


I have the prologue written. I'll post it late tonight (saved it on my PC at home). You can share your reaction and thoughts, and then we'll fast forward 2 days to the journey and start in full on Monday, if that works for everyone.


Male Human Ranger 1
Death-Lok wrote:
I have the prologue written. I'll post it late tonight (saved it on my PC at home). You can share your reaction and thoughts, and then we'll fast forward 2 days to the journey and start in full on Monday, if that works for everyone.

Can't wait!


Male Elf Ranger

Made the corrections you requested, Death-lok, and filled out his equipment. Replaced his lost background though without the literate grace of the first edition. I'll add some of that back in later. I still have to pick 2 traits.

I think the skills may work out without a dip into rogue. I am toying with the idea of grabbing a level of sorcerer sometime and eventually going into a modified Bladesinger prestige class if that is alright with you.

If not I can fake it well enough with a couple levels of sorcerer mixed in with the ranger and fighter. Silstaren will probably tell me what he wants to do anyway as we play.


Here is the link to the PbP thread and the Prologue:Link


Male Elf Ranger

Wow! Death-lok. That will get this going with a bang! But it does raise some questions for me.

Spoiler:
Do I (thereal thom) have carte blanche to devise the demise of the caravan or will you give me a summary to work from? For Silstaren alone I had thought just a little thing with him a couple other guards. How big was the Surtova's caravan? Any other survivors? And how many and well organized were the bandits? Did I see Surtova's death? I'm willing to create whole cloth if you wish, but if you have definite ideas on this let me know. I'm betting Cale at least will be asking questions.

Also,went through stats again. Picked favored enemy, Fey. Picked 2 traits. The first trait is made up, but based on a firm model. Still not completely sure about skill choices. Starting to think I will want a level of rogue to get them all in place.


For Silstaren:
Here are the basics of what Silstaren knows (you can add to this as you want): He was one of five guards on the noble's caravan, having worked there for the past 18 months. His employer, a Surtovan after all, had some shady dealings which required him to travel on a secret mission to the Stolen Lands. From what you understood, it seemed he was negotiating the safe passage of some illegally procured shipments with some bandits, led by a woman named Kressle, well known for the 2 shiny handaxes at her sides. Negotiations broke down when Rethric Surtova felt he was being overcharged and threatened the bandits with calling in the King's army to wipe the bandits off the map. You were ready for hostilities, but the noble and his men were allowed to depart the meeting point without violence. Until that night, that is, when the full fury of over 12 bandits fell upon the caravan as it made its way back to Restov. With the element of suprise, the other 4 guards fell quickly in battle. As a loyal soldier, you tried to fight them off with bow and blade, killing 2 but outnumbered you fled, when Kressle herself attacked you and cut you deeply (i.e. took you to 0 hps). Kressle sent 2 bandits to finish you off, but you ambushed them and killed them after a long chase. Tired and wounded, you returned to the site of the caravan and found all had been slaughtered. Armors, weapons, arrows, and clothes had been taken. The bodies of the guards and the noble had been looted and fingers and ears cut off for jewelry. You found the noble's head (you assume cut by Kressle's handaxe) impaled on a tree through the forehead with a dagger, with a note that stated: "Present for the King!" You carried your employer's body back to the city, where you were brought first to the Lord Mayor's chambers. For political reasons, per the Lord Mayor's instructions, you made no mention of his shady dealings and it was designated a closed casket ceremony. What you told the family is up to you, but knowing the full details would cause the family great anguish, so you kept quiet for the most part and thought only of revenge. Hence your stoic look at the funeral.


Male Human Fighter 2 (Weapon Master)

Yeah, an impressive start. This is going to be fun!


Glad you liked it. Sorry for killing the character's father and not telling you, but I thought it would be a cooler reveal in game. Great speech by the way, liked the way you ran with it.


Male Human Ranger 1

Killer start! I took a little liberty with my opening...hope I didn't step on any toes! :)


No problem Garyn, the looking at the cards was a nice touch btw!


Male Human Fighter 2 (Weapon Master)

No problem at all. Whatever works best for the story.


Male Human Ranger 1
Death-Lok wrote:
No problem Garyn, the looking at the cards was a nice touch btw!

Ha, thanks! You'll see a lot more of that with him. He believes in chance and fate more than people sometimes. I originally wanted to make him chaotic neutral, but didn't want it to be game-breaking. I've played this exact character in a campaign IRL before...he's one of my favorites.


Well that took a while. Sorry, it's been busy. An intro in two parts, since I didn't have much to go on.


You did great, Greehr. I couldn't think of any other reason other than the one you came up with for you joining the expedition.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Nice intros all around. Good description and details. I am digging the game so far.

Death-lok and Cale :

Spoiler:
Wondering where Silstaren is staying. Does Surtova have a house in the area? If so it makes sense that Silstaren would have looked for lodging there first when he dragged the body to Restov. Related issue: My understanding is Surtova's holding are way the heck up in the north. Was the funeral and assembly delayed until they could get down to Restov?

If Surtova has no local house, he would probably have gone straight to the mayor and would try to stay with him.

Greehr may need to know this too.


Picture the Brevic nobility as a corporation: main office and branches all over. House Surtova has its roots in New Stetven with the King, but has noble estates in all major cities, including Restov. Same with the other families. Silstaren stays there with Cale. Greehr stays at the Lebeda estate with his family, if he desires. As for the funeral, only the local family attended (he was only a 3rd cousin after all, but the King sent his condolences).


Male Dwarf Exp: 500 Cleric 1

Meh sorry I haven't responded quickly, I checked it early yesterday and nothing was updated, then my day hit the fan, at work now but will update with a big message as soon as I am off. Maybe I should have been more subtle, but I never really envisioned Strovan as subtle.


Would anyone object to fast-forwarding the game to 2 days later, as the party leaves Restov? If you have things to do in town, let me know.


Male Human Ranger 1

Fine with me...I'm near outta coin anyway! :)


Garyn Avery wrote:
Fine with me...I'm near outta coin anyway! :)

Would have been funny to have you clean the outhouse!


Death-Lok wrote:
Would anyone object to fast-forwarding the game to 2 days later, as the party leaves Restov? If you have things to do in town, let me know.

I'm fine with that. I sort of wrote myself away because it was a busy few days, and I'm not really sure how to get back. Haha. Maybe another background pose while I'm at it.


Male Dwarf Exp: 500 Cleric 1

Heh missed this question in the shuffle. Yup I am fine with a fast forward. I think we are pretty much done in the inn.


No problem, Strovan, I think that was the perfect segue. Thanks!


Male Human Fighter 2 (Weapon Master)

I was going to play Cale as more of a stoic, militaristic type, but I think I like the petulant disconnected noble more. If he comes off as a jerk, I want to tell you all out of character I mean no offense, and feel free to let me know if I lay it on a little thick and it gets annoying.


Male Human Ranger 1

I'm actually looking forward to it! Eventually Garn and Cale will become friends, but Garyn doesn't enjoy nobles much and it's a matter of time before he gets snarky. I'm looking forward to the fireworks, but I'll say it, too. Out of character I mean no offense! Garyn will put up with it for a bit, then...we'll see...

:)


Male Dwarf Exp: 500 Cleric 1

Hehe, this should get interesting, especially since Strovan has a somewhat populist attitude. Of course no true offense will be taken and it should be fun to see where things will go.


Heh, I doubt Greehr is the type to take offense in anything.

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