Warforged Conversion


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Scarab Sages

Summon Monster VI wrote:

I always picture warforged as being custom built to be whatever class they're going to be. I imagine a warforged bard who uses wind instruments as having the required number of smaller, more dexterous fingers, and some kind of built in mechanism that blows out steam for him to play his instrument with. That or maybe mechanical lungs that he only uses to play the flute or whatever.

I kind of want to try a warforged druid who turns into robot versions of animals sometime.

They are stupid if they chose to play a wind instrument, when they just need to do is beat on there plates to make rhythmic sounds.

Scarab Sages

mdt wrote:

We basically left them as is, but changed the stats as follows :

Floating +2, placed wherever the player wishes (ala Human, Half-elf, Half-orc).

Our reasoning was this : Each warforged is built to spec for his designated job position, so it makes no sense for a sorcerer designated warforge to have negative charisma mods, nor for a scout (Rogue) spec to have +2 str instead of +2 dex. So this makes them feel more like assembly line units.

We went with this as well. Then we discovered Rite Publishing's Ironborn and they became the new Warforged for our games, and we just updated any individual Warforged feats that didn't quite mesh as necessary.

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