ulgulanoth
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This part of the Realm of the Mammoth Lords is unusually warm, although no one knows exactly why. Most of the land is temperate grassland, with 3 hill ranges that dominate the land. To the North West is the first hill range which is inhabited by Kobolts. The second hill range is at the centre, and here is where the terrible tribe of Grorknax calls its home. Grorknax is the most dangerous monster in this part of the lands, an enormous giant that is said to be large enough to hurl hill giants with one hand. He hasn’t been seen for a while, but it is only a matter of time before he starts his destructive rampage again. The last hill range is to the south east, and it is here that the Heaven Hawks make their home. The Heaven Hawks are the largest following in this area, around 500 strong, made up of 4 different tribes. The first tribe is lead by Ulfen and it is known as the Moon Sparrow tribe, which is renowned for the versatility and discipline. The second tribe is the Sun Owls, lead by Pavelo, a tribe renowned for their celestial heritage; almost all of the tribe are Aasimars. Then there are the Night Crows, a tribe lead by Elina. The Night Crows are a secretive tribe who is known for its tendency to hunt at night. The last tribe is a small one, known as the Sky Dwellers, this tribe is actually of Cloud Giants, lead by the sorcerer giant Geb. The only other thing worth of notice is the forest to the south west. That forest is known to have many magical beings guarding it, which is believed because they guard a sacred lake somewhere in the forest.
So far it is only the might of the Heaven Hawks that has stopped the rampage of Grorknax’s forces, though if the stories of Grorknax are true, then when he enters the field of battle not even the Heaven Hawks will be able to defeat him. That is why the Heaven Hawks have turned to the smaller tribes that still roam the land, to join forces and find a way to defeat Grorknax.
a little word of warning, first: a fair amount of these challenges will be hard, especially the final boss, and in all likely hood you will need to think outside the box (though I’ve never had a TPK and don’t think it’ll happen in this game). Second: I will throw the odd ball here and there, so be ready to expect the unexpected. And finally no battle maps, at least none until I can figure out how to use one on the net. We’ll start as soon as everyone is read
| Nial |
Hi again.
Ulgulanoth, I'm back from holidays as I had told you in my first post. The character, cohort and tribe is ready to go.
I've made one main change after looking at the other players characters and cohorts and changed my cohort to a celestial bloodline sorcerer without changing the character and tribe background.
I'm ready to go whenever you want to introduce me in the story.