About FrostrunnerFrostrunner
base:
skills:
[list] feats:
Vital Strike* Base attack bonus +6 Deal twice the normal damage on a single attack Improved Vital Strike*
Power Attack*
Cleave*
Great Cleave*
Improved Critical (Combat) Greatsword
Class features:
equipment:
Greatsword+1,giants bane 2d6 17–20/×2 — 8 lbs.S 8,050 gp
A bane weapon excels against certain foes. Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. It also deals an extra 2d6 points of damage against the foe. Breastplate
Cohort:
me: IceBlade
Race: Elf Gender: Female Class: Barbarian Level: 10 Alignment: CG Religion: Age: 110 Height: 5`2`` ft Weight: 95 lbs Ability Scores:
Base Attack: +10/+5
Skills: (12+24=36 Skill Points)
Languages:elven Draconic Gnome Orc
Equipment:
Feats:
Class Abilities:
rage powers Moment of Clarity (Ex): The barbarian does not gain any benefits or take any of the penalties from rage for 1 round. This includes the penalty to Armor Class and the restriction on what actions can be performed. This round still counts against her total number of rounds of rage per day. This power can only be used once per rage. Night Vision (Ex): The barbarian's senses grow incredibly sharp while raging and she gains darkvision 60 feet. A barbarian must have low-light vision as a rage power or a racial trait to select this rage power. No Escape (Ex): The barbarian can move up to double her normal speed as an immediate action but she can only use this ability when an adjacent foe uses a withdraw action to move away from her. She must end her movement adjacent to the enemy that used the withdraw action. The barbarian provokes attacks of opportunity as normal during this movement. This power can only be used once per rage. Renewed Vigor (Ex): As a standard action, the barbarian heals 1d8 points of damage + her Constitution modifier. For every four levels the barbarian has attained above 4th, this amount of damage healed increases by 1d8, to a maximum of 5d8 at 20th level. A barbarian must be at least 4th level before selecting this power. This power can be used only once per day and only while raging. Scent (Ex): The barbarian gains the scent ability while raging and can use this ability to locate unseen foes (see Special Abilities for rules on the scent ability).
Minons:
Type: 1 2nd Level elf Barbian
Ability Scores:
Base Attack Bonus: +2
Equipment:
Feats:
Type 7 1st Level Elven Barbarians
Ability Scores:
Base Attack Bonus: +2
Equipment:
Feats:
Type:8 elven warrior (NPc Class)
Base Attack Bonus: +1
Equipment:
tribe:
Coelodonta Tribe
Ethos: Endure Strengths: seeing the world at its most primal, and aptly answering its call to survive. Weakness: fiercely protective of kin to the point of sacrafice Reknown: for their Beserker Rage Symbol: a Three horned Whooly Rhino’s head background:
The Coelodonta tribe, is in actuality a sub tribe of a much bigger colony of barbarians, known as the great horn. The subsist off of the Rhinos but just as the rhino’s do for the majority of the year they break off into smaller herds, eventually returning to the great horn and to protect the rhinos from predators while they mate and then hibernate.
Frostrunner’s tribe this year consists of many of the younger elves and more females than males, but as with the Rhino, it is with the elves, It matters not your gender, but respect is won from your ferocity and rage. The Iceplane elves have light blue eyes and snow white skin. They keep their hair long and braided, Hair color ranges from silver to white, to light blue. 90 percent of their tools clothing and life is made of concentrates of that of the Rhino herd. It is almost a symbiosis between the herd and the Tribe. While they are very capable of protecting themselves, there are always bigger beasts. |