Ydersius (Symbol)

Brup Scale-Slayer's page

19 posts. Alias of far_wanderer.


Race

Ogre

Classes/Levels

Humanoid 4/Oracle (battle) 6/Level Adjusment 2

Gender

Male

Size

Large

Age

40

Alignment

CG

Location

Tusk Mountains

Languages

Giant, Hallit, Halfling

Strength 24
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Brup Scale-Slayer

Appearance:

Brup is an aging ogre, with tufts of white hair and wrinkled skin. He wears at all times a magnificent suit of plate armor forged from dragon scales. The center plate is made from the shell, revealing the origins of the scale to be a dragon turtle. He walks with a slight limp, and careful observers notice that his right foot seems artificial within it's boot. He travels with an old halfling named Caleb who occasionally rides on his shoulder and is protected by another, smaller set of the same dragon scale armor.

Backstory:

By Brup's reckoning, his life had begun at age 30 when his ogre family kicked him out. He knew there had been things before that, and that they had been fun, but given his new understanding of the world he didn't feel like dwelling on the past. Lonely, cold, and angry, Brup had wandered for many weeks up into the heights of the Tusk Mountains. One cold morning he stumbled over a rise and discovered paradise - a small mountain lake fed by a heated underground stream, complete with a small fertile valley and a large cave. Unfortunately for Brup, the lake was not as undiscovered as it looked, and a dragon turtle watched hungrily as Brup waded in.
Brup was ultimately victorious in the titanic battle, but not without cost. The giant monster had severed his right foot. Near death, Brup collapsed inside the cave. As he slept, strange dreams troubled him. He saw valiant human warriors in gleaming golden armor, fighting to the death to defend their homes and families. Voices spoke to him, telling tales of long-dead heroes and wars fought to save lives rather than take them. He learned a new way of life as he slept, and he vowed that if he should be given a second chance at life he would not waste it.
Brup awoke to a dagger being stabbed into his throat. It was a small dagger, befitting the small humanoid who held it, and it failed to do much more than tickle. Brup picked the halfling off his chest and bellowed "Fear not tiny one, for I am no longer like my wasteful kin. You are safe here at my side.". Not understanding giant, the terrified halfling only heard "Groargh! Urgoah Hrummm!" but that fact that he had not been beaten to a pulp defused tensions a bit. The halfling returned to his small company of refugees waiting outside, and told them that the ogre inside the cave had woken up but not harmed him. An uneasy truce developed, and over the following weeks Brup and the halfling tribe learned to communicate with each other. Brup welcomed them in to the cave to live under his protection, and the Dragonvale tribe was born.
With the help of the eldest halfling, a sage named Caleb, Brup worked the hide of the slain dragon turtle into a magnificent set of armor, which he wears at all times. Brup spends his days patrolling the nearby mountains for dangers, and returns to the tribe on every fifth day for a night of revelry. The halflings have cleaned out the cave and turned it into a proper dwelling-place, and they survive by fishing in the lake and raising a small herd of Aurochs.

Combat:

Initiative +1
HP 120
BAB 7
CMB 15
CMD 26
AC 24 (10 +9 armor, -1 size, +1 Dex, +5 natural)
Touch 10
Flat-footed 23
Fortitude 10
Reflex 6
Will 8
Speed 20

Attacks:

-Greataxe +15/+10 (3d6+10/x3)
-Greataxe Sunder +21/+16 (3d6+10/x3)
-Armor Spikes +13/+8 (1d8+7)
-Spear (melee) +13/+8 (2d6+10/x3)
-Spear (thrown) +7 (2d6+7/x3)
-Sap +11/+6 (2d6+10) non-lethal
Enlarged:
-Greataxe +15/+10 (4d6+12/x3)
-Greataxe Sunder +23/+18 (4d6+12/x3)
-Armor Spikes +13/+8 (2d6+8)
-Spear (melee) +13/+8 (3d6+12/x3)
-Spear (thrown) +5 (2d6+8/x3)
-Sap +11/+6 (3d6+12) non-lethal
Other possible modifiers: Power Attack -2/+6, Divine Favor +3/+3

Skills:

15 Climb---(4 ranks, +3 class, +7 Str, -4 armor, +5 competence)
5 Heal---(2 ranks, +3 class)
8 Intimidate---(1 ranks, +3 class, +2 trait, +2 Cha)
5 Know: Religion---(2 ranks, +3 class)
2 Linguistics---(2 ranks)
13 Perception---(10 ranks, +3 class) (Darkvision 60ft, Low-light vision)
10 Survival---(7 ranks, +3 class)
-3 Stealth---(0 ranks, -4 size, +1 Dex)
18 Swim---(10 ranks, +7 Str, -4 armor, +5 competence)

Feats and Abilities:

Traits: Armor Expert, Magical Knack, Natural-Born Leader, Brute, Frostborn
Feats: Weapon Focus (Greataxe), Power Attack, Improved Sunder, Greater Sunder, Vital Strike, Cleave
Lame (-10 speed, not further reduced by encumbrance, immune to fatigue)
Skill at Arms
Weapon Mastery (Greataxe)

Spells:

Oracle (CL 8)
Zero: Detect Magic, Guidance, Light, Mending, Purify Food and Drink, Create Water, Stabilize
First (7/day) Enlarge Person, Cure Light Wounds, Divine Favor, Entropic Shield, Bless Water, Remove Fear
Second (6/day) Fog Cloud, Cure Moderate Wounds, Make Whole, Darkness
Third (3/day) Cure Serious Wounds, Create Food and Water

Equipment:

Adamantine Greataxe 24lbs 3020
Spiked +1 Dragon(turtle)hide Full Plate 100lbs 4200
3 Spears 36lbs 6
Dagger 2lbs 2
Sap (huge sized) 8lbs 1
-Gloves of Swimming and Climbing 6250
-Boots of the Winterlands 2lbs 2500
Cloak of Resistance (+2) 2lbs 4000
Backpack 4lbs 2
-Bedroll 10lbs .1
-Winter Blanket 6lbs .6
-Flask 3lbs .03
-10 Trail rations 20lbs 5
-2 Hemp Ropes (100ft each) 40lbs 4
-Shovel 8lbs 2
-Ale (2 gallons) 16lbs .4
-Whetstone 2lbs .02
-Caleb's Bedroll and Blanket 4lbs
Belt Pouch 1lb 1
-Spell Component Pouch 2lbs 5
-Signal Whistle .8
-5cp

Cohort:

Leadership Score 13 (10 level, +2 Cha, +1 trait)
CG Halfling
Oracle (Lore) 8
Str 10
Dex 10
Con 12
Int 14
Wis 12
Cha 20+2
Initiative +0
HP 72
BAB 4
CMB 3
CMD 13
AC 27 (10 +7 armor, +3 shield, +1 size, +6 Cha)
Touch 17
Flat-footed 20
Fortitude 4
Reflex 9
Will 8 (+1 vs mind affecting, +2 vs. fear)
Speed 15
Attacks:
Skills
5 Acrobatics---(3 ranks, +2 racial)
10 Appraise---(5 ranks, +3 class, +2 Int)
5 Climb---(3 ranks, +2 racial)
13 Craft: Armor---(8 ranks, +3 class, +2 Int)
10 Know: Each---(1 ranks, +3 class, +6 Cha) (all 10 knowledge skills)
4 Linguistics---(2 ranks, +2 Int)
11 Perception---(8 ranks, +2 racial, +1 Wis)
11 Sense Motive---(8 ranks, +3 class, +1 Wis)
10 Spellcraft---(5 ranks, +3 class, +2 Int)
8 Stealth---(4 ranks, +4 size)
Languages: Common, Halfling, Dwarven, Goblin, Hallit, Giant
Feats: Craft Magic Arms and Armor, Endurance, Point Blank Shot, Precise Shot
Special: Haunted, Sidestep Secret, Handy Book, Mental Acuity
Spells
Zero
Mage Hand, Ghost Sound, Detect Magic, Guidance, Light, Mending, Purify Food and Drink, Read Magic, Create Water, Stabilize
First
Identify, Cure Light Wounds, Shield of Faith, Endure Elements, Protection from Evil, Magic Stone, Sanctuary
Second
Tongues, Levitate, Minor Image, Cure Moderate Wounds, Remove Paralysis, Lesser Restoration, Resist Energy
Third
Locate Object, Cure Serious Wounds, Dispel Magic, Remove Curse
Fourth
Cure Critical Wounds, Greater Magic Weapon
Equipment
Dragon(turtle)hide +1 Breastplate 15lbs 1700
Darkwood +1 Shield 2.5lbs 1207
Headband of Alluring Charisma (+2) 1lb 4000
Ring of Sustenance 2500
Cold Weather Outfit 3.5lbs
Spell Component Pouch 2lbs 5
Backpack 1lb 2
-Flint and Steel 1
-Journal (spellbook) 3lbs 15
-Ink vial 8
-Inkpen .1
-2 Holy Water flasks 2lbs 50
-Acid flask 1lb 10
-Signal Whistle .8
-Chalk (10 pieces) .1
-4sp
Back at home:
-Secret Stone Door (DC 30 to locate, price from Stronghold Builder's Guidebook) 500gp
In Brup's Backpack:
-Bedroll 2.5lbs .1
-Winter Blanket 1.5lbs .5

Tribe:

Leadership Score 13 (10 level, +2 Cha, +1 trait)
5 halfling commoners (bedroll, winter blanket, cold weather outfit, dagger, 5 barrels, fishing net (100sq.ft.), flint and steel, 2 artisan's tools, musical instrument, hemp rope (100ft), Iron pot, 4.6gp personal effects)
5 halfling cavaliers (Order of the Sword, Auroch mounts, sling staff, 40 bullets, hide armor, bedroll, winter blanket, backpack, 2 waterskins, kukri, 2gp personal effects, cold-weather outfit)
1 elf rogue (bedroll, winter blanket, cold weather outfit, dagger, healer's kit, musical instrument, 4 artisan's tools, journal (spellbook), inkpen, ink vial, 3sp personal effects)