[PFS2] Dark Archives Case Files 3-9 (GM Watery Soup)

Game Master Watery Soup

Slides
Hero Points: Ashen 2, Garrush 1, Kirresh 2, Pei 2, Quatar 2, Thurgan 2
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(he/him) | 1-02 | 2-21 | Dark Archive | Icons: ◆◇↺♫

Please discuss the characters you'd like to bring to this series of short adventures, or characters you'd like others to bring. It needn't be the one you posted in Recruitment with.

The parameters for character creation are exactly PFS's parameters. We'll start at Level 6, using either the item or lump-sum methods (do include an accounting of your purchases or item selection).

In between each adventure, I'd like you to take some time to constructively comment on each others' builds: what worked, what didn't work, etc.


male ratfolk psychic 6 | ♥️54 (pearly white spindle) | ⛨23; resistance 1 void | F+10 R+14 W+13 | Perc+11; arcane sense, low-light vision | stealth+12 | speed 25ft; tunnel rat | focus☐☐☐ | spells 1st☐☐ 2nd☐☐ 3rd☐☐ | Animal Messenger☐ | Energy: Added | Entropic Wheel motes: 3/3 | ⚕ none

Unless there is going to be overlap, this is the character I was planning on (but ultimately I am flexible).

Accounting:
Level 6: 450gp lump sum

Adventurer's Pack (minus the backpack) (1.5-0.1 => 1.4gp)
Repair Toolkit (2gp)
Thieve's Toolkit (3gp)
+1 striking dagger (2sp + 35gp + 65gp => 100.2gp)
+1 explorer's clothing (1sp + 160gp => 160.1gp)
Spacious Pouch I (75gp)
Wayfinder (28gp)
Aeon Stone, Pearly White Spindle (60gp)

Total spent: 429.7gp (which match's his purse of 20gp, 3sp)
--------------------


Male Human Swift Protector Devotion Phantom Summoner 6 | Eidolon TWWNL | Eidolon Contact | HP 86/86 AC 23 (25 w Steel Shield raised), Fortitude** +12, Reflex* +12, Will** +10, Perception** +10, Stealth +9 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | Tracker | ◆◇↺

Frozen Frost here. I am planning to play as a devotion phantom summoner for this series of adventures.

Accounting:
Level 6: 450gp lump sum

Adventurer's Pack: 1.5 gp
+1 Striking Handwraps of Mighty Blows: 100 gp
Hand Crossbow: 3 gp
Gi: 0.2 gp
Armor Potency Rune: 160 gp
Steel Shield: 2 gp
Expanded Healer's Toolkit: 50 gp
Cold Iron Chunk: 10 gp
Silver Chunk: 10 gp
Killer's Belt: 95 gp
Coins: 18.3 gp
TOTAL: 450 gp


HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |

Thurgan is all up to date with what I had in mind.

The Orc-blood and his Grumpy bear otherwise good to go...

Accounting:

Armour
190 Full Plate +1
4 Steel Shield x2
25 Heavy Barding (on Grump)

Weapons
176 Ghost Touch Striking battle axe +1
14 Composite Shortblw
0.8 Hatchet x 2
0.2 Arrows x 20
0.5 Shield Boss
0.3 Spiked Gauntlets

Gear
8 Healing Potion (Minor) x 2
5 Healers Kit
1.5 Adventurers Pack

425.3 Total

Horizon Hunters

I'll be playing Garrush, an amulet/tome thaumaturge/guardian for these adventures and see how it works.

Garrush

Accounting:

+1 Full Plate Armor: 190gp
Steel Shield: 2gp
Shield Boss: 5sp
Pearly White Aeon Stone: 60gp
Adventurer's Pack: 1,5gp
Handwraps of Mighty Blows (striking): 100gp
Healer's Toolkit: 5gp
100 Victories Tattoo: 60gp
Coins: 31gp
Total: 450gp

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Psychic (Kiresh by Paledim)
Summoner (Ashen by Frost)
Champion (Thurgan by Shifty)
Thaumaturge (Garrush by Ed)
+
Bard ("Q" by rainzax)

Devotion, Justice, Amulet - that's a full complement of reactions (↺) for our martials. Also, looking at 8 minis w/ Summoner, Beastmaster, Lepidstadt Surgeon - a Bear, Ghost and Zombie. Yikes!

@GM - when are characters "due"? (Asking for a friend)...

GM Watery Soup wrote:
I anticipate a late January start date.

This could be interpreted as "today" for example...

=)


Male Human Swift Protector Devotion Phantom Summoner 6 | Eidolon TWWNL | Eidolon Contact | HP 86/86 AC 23 (25 w Steel Shield raised), Fortitude** +12, Reflex* +12, Will** +10, Perception** +10, Stealth +9 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | Tracker | ◆◇↺

I am not sure why I have a hand crossbow as an item for my character, but I did not purchase bolts, so I am removing it from the list, and updated the accounting accordingly:

Updated Accounting:
Level 6: 450 gp lump sum

Adventurer's Pack: 1.5 gp
+1 Striking Handwraps of Mighty Blows: 100 gp
Gi: 0.2 gp
Armor Potency Rune: 160 gp
Steel Shield: 2 gp
Expanded Healer's Toolkit: 50 gp
Cold Iron Chunk: 10 gp
Silver Chunk: 10 gp
Killer's Belt: 95 gp
Coins: 21.3 gp
TOTAL: 450 gp

Horizon Hunters

So ... how do you make an alias for the forum whithout making a PFS character?

Vigilant Seal

Female Elf (Changeling) Palatine Detective Investigator 6 | HP 48 / 48 | AC 24 (25 w/ parry) | F +7 R +14 W +13 | Perc +13 (Darkvision) |Active Conditions: none

Whoops! Didn't see any Updates to this thread and wondered why "no one has posted anything in Discussion. Huh, I guess I'll start...." Okay, I'm here.

@GM: Since we're using "PFS Standard" is it not reasonable that our characters would get a wayfinder for free after 2 adventures?

Also, every PFS character starts with a regional language in addition to their ancestry and INT bonuses, so we should include that, yes?

Lastly will we be collecting Pathfinder Provisions at the start of each scenario or not? Or not since these only award 2 XP so they're more like Quests than full scenarios?

I will stick with Pei Qata, the Palatine Detective Investigator.

Accounting:

I used the item methodology:
IL 5: +1 leather armor
IL 4 x2: +1 striking shield bow & sleeves of storage
IL 3: pearly white aeon stone
IL 2 x2: handwraps of mighty blows and a cold iron chunk

Plus 80 gp:
healer's toolkit 5
silver chunk 10
thieves' tools and replacement picks 3.3
spare non-magical shield bow 5
detective's kit 25
Adventurer's Pack amended: contents of a standard adventure's pack, except no backpack and no torches = 1 gp

marvelous miniature (ladder) 3
But, if the ruling is that we have to pay cash for our wayfinders, then she does not have the marvelous miniature, as that would put her 0.3 gp over.

Grand Lodge

- Ed - wrote:
So ... how do you make an alias for the forum whithout making a PFS character?

At the top of this page, My Account... Account Settings. Then below Messageboard Settings is a section for Messageboard Aliases.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Seeing an INT psychic and INT investigator (with a defense ties to RKing things), I am reconsidering my Enigma muse. Probably going to go with Maestro for the excellent focus spell, as well as play up the Opera Singer side of him.

=)


(he/him) | 1-02 | 2-21 | Dark Archive | Icons: ◆◇↺♫
Nomadical wrote:
- Ed - wrote:
So ... how do you make an alias for the forum whithout making a PFS character?
At the top of this page, My Account... Account Settings. Then below Messageboard Settings is a section for Messageboard Aliases.

Ed - did you find it?

I see an "Ed 363" alias in your profile, but no Garrush.

---

Everyone has posted a character in Gameplay or Discussion, so as soon as Ed's alias is secured, we can start.


male ratfolk psychic 6 | ♥️54 (pearly white spindle) | ⛨23; resistance 1 void | F+10 R+14 W+13 | Perc+11; arcane sense, low-light vision | stealth+12 | speed 25ft; tunnel rat | focus☐☐☐ | spells 1st☐☐ 2nd☐☐ 3rd☐☐ | Animal Messenger☐ | Energy: Added | Entropic Wheel motes: 3/3 | ⚕ none

Kiresh's rogue'ish skills seem to overlap precisely with Pei's. However, given that we don't have a dedicate rogue this is probably okay.

I don't foresee any overlap with Champion, Summoner, or Thaumaturge except in maybe knowledge skills.

Perhaps we can do a rundown of our lores to make sure they are spread out? Everybody has PFS lore. Kiresh has Academia Lore.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

For a Dark Archives run, I think doubling down on Arcana and Occult and other Tradition skills is a good idea.

Working hard to get my char done-done, hopefully by the time Ed responds!

Horizon Hunters

Sorry about that, had been a bit disconnected. Let me see how its done and I'll get everything ready.


Icons: ◆◇↺ | Iruxi Thaumaturge (Shield/Amulet) 6 | HP 83 | AC 25(27) | F13E, R10E, W13E | Per +13 | Shield 64/64 (BT32) | Speed: 25ft | Exploration: Search

Aha! There we go. Neat thing. Now I guess I just post the link to pathbuilder? Or should I upload him elsewhere as well?


Icons: ◆◇↺ | Iruxi Thaumaturge (Shield/Amulet) 6 | HP 83 | AC 25(27) | F13E, R10E, W13E | Per +13 | Shield 64/64 (BT32) | Speed: 25ft | Exploration: Search

Oh! I can make his profile as well.

Live and learn!! Let's get started then, I'll fill in everything else tomorrow once I get back home.

Vigilant Seal

Female Elf (Changeling) Palatine Detective Investigator 6 | HP 48 / 48 | AC 24 (25 w/ parry) | F +7 R +14 W +13 | Perc +13 (Darkvision) |Active Conditions: none

Lores: Pathfinder Society, of course. Underworld Lore from background.

She also has the Investigator class feature Keen Recollection: You can recall pertinent facts on topics that aren’t your specialty. Your proficiency bonus to untrained skill checks to Recall Knowledge is equal to your level instead of +0.

If we find there's too much overlap between the characters, GM has said we can make some adjustments between sessions. So we'll see as we go.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM,
My gnome will be taking Obsession and hoping to train / retrain Lore before / between missions to something relevant.

If there is at least one day of Downtime between missions, may I select a Lore either based on a loose description of premise or initial documents or GM hints?

Else I will just opt for Dark Archive Lore.

Lmk!


(he/him) | 1-02 | 2-21 | Dark Archive | Icons: ◆◇↺♫

Since this is Adventure Mode, you can freely retrain Lore between the individual parts, and you can select the Lore based on the initial documents.


(he/him) | 1-02 | 2-21 | Dark Archive | Icons: ◆◇↺♫

Ashen Driftborn (Frozen Frost)

I like your use of stars to indicate the proficiency level for saves. I may steal this for my own characters! One thing to be aware of, though, is that at the higher levels, the saves come with (S->CS) conditions. They're often, but I don't know if they're universally, associated with saves going to Master proficiency. How do you intend to mark them at higher levels?

Mechanically, it seems like most of the summoner feats you plan to take are "baked in" to your macros, so I don't expect, for instance, your style of play to change across levels 6-13. Is that pretty accurate?

Garrush (Ed)

Your shield appears to be a steel shield (10 BT) which isn't going to last very long at this level. Do you have enough to buy a sturdy shield?

Kiresh (PaleDim)

I hear that changes are coming to the psychic dedication; I don't know if any of those changes will apply to the psychic. This game will follow whatever rules PFS adopts, so it's possible that you'll have to do a major revision somewhere along the line. I don't own the Remastered Dark Archive sourcebook, but I do have the Unremastered, so I think I have everything, but as always, if I'm missing something, please speak up. Also, it'll be your responsibility to account for cycling your psyche. As you probably know, I usually post the round number with the combat tracker, but on occasion, I do forget to advance the round number.

Pei Qata (Nomadical)

As a note, I do not own the Divine Mysteries sourcebook, so I'm unfamiliar with Palantine Detective. I've given AoN a cursory skim, but if there are things I miss, please don't hesitate to remind me.

To keep things flowing faster, are you okay with me pre-posting spoilers with Recall Knowledge information for Known Weakness, and for Strategic Assessment?

This will require that I post the DC. Part of this is agreeing to no metagame shenanigans.

Quatar Linxax (rainzax)

As a note, I do not own the Rival Academies sourcebook, so I'm unfamiliar with Lepidstadt Surgeon. I've given AoN a cursory skim, and it seems like your feats are mostly around giving you a construct companion. I don't see any special rules for this companion over any other companion, but please let me know if I miss something.

Thurgan / Grump (Nik B.)

I've seen Thurgan before, so I don't have a lot of comments or questions, but is the religious symbol going to be connected to anything from March of the Dead?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Watery Soup wrote:

Quatar Linxax (rainzax)

As a note, I do not own the Rival Academies sourcebook, so I'm unfamiliar with Lepidstadt Surgeon. I've given AoN a cursory skim, and it seems like your feats are mostly around giving you a construct companion. I don't see any special rules for this companion over any other companion, but please let me know if I miss something.

That is about half of the class. The other half is "Doc brings you back to life" including regaining HPs with successful First Aid so long as Wounded condition is 0. So. Once per fight, max.

Medic dedication, to compare, gives you preventative medicine. Lepidstadt Surgeon, by contrast, gives you reactitive medicine (so, not "as good" because "an ounce of prevention is worth a pound of cure"), but plus a construct companion.

Fun fact: Construct Companion has language for "treat Crafting as Medicine checks" with "dying" as replaced with "sparking". This dedication restores Medicine to "act as Crafting to act as Medicine" which is thematically full circle, if obtuse. =)

Fun Fact:

While constructs are usually immediately destroyed at 0 Hit Points, your construct companion is a little harder to destroy than other constructs are. When your construct reaches 0 Hit Points, it becomes broken and begins sparking and might be destroyed if you don't Repair it. This works the same as the normal dying rules and determines if your construct is destroyed, with the following two changes. First, most effects that end the dying condition don't work to save a construct companion, but a construct can be stabilized using the Administer First Aid action, using the Crafting skill instead of Medicine. Second, instead of gaining and tracking the wounded condition, if your construct becomes broken in this way more than twice within a 10-minute period, it's destroyed, and you'll need to reconstruct it by spending a day of downtime.

But then:

You use Medicine in place of Crafting to Repair your construct or rebuild it if it's been destroyed. Your creation has an affinity for the lightning that brought it to life. When your construct companion takes electricity damage, it gains a +1 circumstance bonus to its Athletics skill checks until the end of its next turn.

To Summarize: It's a "thing" not a "creature", so Heal / Stabilize does nothing. It can go down once (per fight), and I think "Q" can also prop him (and other PCs) up once (per fight) using Medicine. Something like that. I will always provide first-source text when these things come up though, as sometimes it's actually going through it that the text finally makes sense (understanding interaction of nested traits, etc).

So, "Q" will sick his companion upon foes, and respond after an ally falls to bring them back, while doing bard stuff in the meantime.


Male Human Swift Protector Devotion Phantom Summoner 6 | Eidolon TWWNL | Eidolon Contact | HP 86/86 AC 23 (25 w Steel Shield raised), Fortitude** +12, Reflex* +12, Will** +10, Perception** +10, Stealth +9 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | Tracker | ◆◇↺
GM Watery Soup wrote:

One thing to be aware of, though, is that at the higher levels, the saves come with (S->CS) conditions. They're often, but I don't know if they're universally, associated with saves going to Master proficiency. How do you intend to mark them at higher levels?

I usually note the class feature or skill feat next to saving throws or skills.. I might add (S→CS) as a reminder when a feat or feature works that way, since it’s easier for me to keep track of it.

GM Watery Soup wrote:

Mechanically, it seems like most of the summoner feats you plan to take are "baked in" to your macros, so I don't expect, for instance, your style of play to change across levels 6-13. Is that pretty accurate?

Yes, that’s a fair assessment. There shouldn’t be much change across those levels. If something ends up not feeling good in actual play, though, I’d be open to revising the build.


Icons: ◆◇↺ | Iruxi Thaumaturge (Shield/Amulet) 6 | HP 83 | AC 25(27) | F13E, R10E, W13E | Per +13 | Shield 64/64 (BT32) | Speed: 25ft | Exploration: Search

Good point. I just remembered that thaumaturges cannot use shields unless its their implement... which is why I was going to use it in the first place before deciding to go back to amulet because the shield was going to break all the time...

Here's the fixed version. Thanks for noticing!

Garrush (Shield)

Vigilant Seal

Female Elf (Changeling) Palatine Detective Investigator 6 | HP 48 / 48 | AC 24 (25 w/ parry) | F +7 R +14 W +13 | Perc +13 (Darkvision) |Active Conditions: none
GM Watery Soup wrote:

Kiresh (PaleDim)

I hear that changes are coming to the psychic dedication; I don't know if any of those changes will apply to the psychic. This game will follow whatever rules PFS adopts, so it's possible that you'll have to do a major revision somewhere along the line. I don't own the Remastered Dark Archive sourcebook, but I do have the Unremastered, so I think I have everything, but as always, if I'm missing something, please speak up. Also, it'll be your responsibility to account for cycling your psyche. As you probably know, I usually post the round number with the combat tracker, but on occasion, I do forget to advance the round number.

If you have the original in pdf, they will be sending out Remastered versions in early Feb. I guess hardcover owners don't get that, which seems kind of unfair.

GM Watery Soup wrote:

Pei Qata (Nomadical)

To keep things flowing faster, are you okay with me pre-posting spoilers with Recall Knowledge information for Known Weakness, and for Strategic Assessment?

This will require that I post the DC. Part of this is agreeing to no metagame shenanigans.

Of course.


male ratfolk psychic 6 | ♥️54 (pearly white spindle) | ⛨23; resistance 1 void | F+10 R+14 W+13 | Perc+11; arcane sense, low-light vision | stealth+12 | speed 25ft; tunnel rat | focus☐☐☐ | spells 1st☐☐ 2nd☐☐ 3rd☐☐ | Animal Messenger☐ | Energy: Added | Entropic Wheel motes: 3/3 | ⚕ none
GM Watery Soup wrote:

Kiresh (PaleDim)

I hear that changes are coming to the psychic dedication; I don't know if any of those changes will apply to the psychic. This game will follow whatever rules PFS adopts, so it's possible that you'll have to do a major revision somewhere along the line.

I was expecting this, and I'm prepared to do that remastering. I have another Psychic PFS character I have to do this for (Dark Archive is one of my favorite books :D).

GM Watery Soup wrote:
I don't own the Remastered Dark Archive sourcebook, but I do have the Unremastered, so I think I have everything, but as always, if I'm missing something, please speak up.

Once they release the PDF I'll have it in my downloads, and I'll be promptly reviewing the psychic changes.

GM Watery Soup wrote:
Also, it'll be your responsibility to account for cycling your psyche. As you probably know, I usually post the round number with the combat tracker, but on occasion, I do forget to advance the round number.

No problem. I'll develop some sort of consistent notation to track the cycling of adding/removing energy, and the energy collected in Kiresh's Entropic Wheel. Then we'll see how these mechanics make it out of the remaster.


HP 96 | AC 25/27 | Fort +14; Ref +10; Will +12 | Perc +10 (DV) | Speed 25 |
GM Watery Soup wrote:

Thurgan / Grump (Nik B.)

I've seen Thurgan before, so I don't have a lot of comments or questions, but is the religious symbol going to be connected to anything from March of the Dead?

Thurgan’s hand grips the small holy symbol at his throat, roughly crafted and deep in meaning. Wood pulled from the chapel of Pharasma on Lady’s Hill. Lawric had given it to him when they parted after their work purging the stain of undeath from Fiorna's Faith, no speeches, just a call to purpose and a simple phrase "THIS WILL NOT BE FORGOTTEN BY THE LADY".

Thurgan exhales deeply, driving calm into his body to fight off the sense of concern. The halfling had always walked too close to death, trusting fate and Pharasma to see him through. Thurgan wonders who stands between Lawric and the dark now, and the thought leaves him uneasy. Duty lingers, even when the one you guard is gone.


Icons: ◆◇↺ | Iruxi Thaumaturge (Shield/Amulet) 6 | HP 83 | AC 25(27) | F13E, R10E, W13E | Per +13 | Shield 64/64 (BT32) | Speed: 25ft | Exploration: Search

"Halfling?, Where? asks a confused Garrush as he looks around until someone points out Thurgan.

He looks at Thurgan, then his eyes move upwards as he recalls what he knows about halflings and he frowns.

"What did I miss?" he asks to no one as he continues trying to remember if haflings are supposed to look like orcs.

"Wierd mammals..." he finally mutters.


Icons: ◆◇↺ | Iruxi Thaumaturge (Shield/Amulet) 6 | HP 83 | AC 25(27) | F13E, R10E, W13E | Per +13 | Shield 64/64 (BT32) | Speed: 25ft | Exploration: Search

Updated Accounting:

+1 Full Plate Armor: 190gp
Steel Shield: 2gp
Reinforcing Rune: 75gp
Shield Boss: 5sp
Pearly White Aeon Stone: 60gp
Adventurer's Pack: 1,5gp
Handwraps of Mighty Blows (striking): 100gp
Coins: 21gp
Total: 450gp


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(he/him) | 1-02 | 2-21 | Dark Archive | Icons: ◆◇↺♫

Slides are up and I've started in Gameplay.

Please arrange yourselves in marching order and fill out your Perception and Initiative modifiers on Slide 2.

For those that are unaware, the Dark Archive case files begin rather abruptly - they're meant to be integrated into other, longer adventures, so each adventure begins the same way - you fall asleep, cross the somnambulist's bridge, and wake up somewhere else.

Even though this is not a PFS adventure, I'm willing to honor the GM glyph system - the Hero Points will not reset between adventures, though.


Male Human Swift Protector Devotion Phantom Summoner 6 | Eidolon TWWNL | Eidolon Contact | HP 86/86 AC 23 (25 w Steel Shield raised), Fortitude** +12, Reflex* +12, Will** +10, Perception** +10, Stealth +9 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | Tracker | ◆◇↺

I’m deciding whether to go for a Pearly White Spindle Aeon Stone or keep the Killer’s Belt. What does everyone think? Once I’ve decided between the two, I’ll spend my remaining coins on healing potions.

I have three glyphs to share.


male ratfolk psychic 6 | ♥️54 (pearly white spindle) | ⛨23; resistance 1 void | F+10 R+14 W+13 | Perc+11; arcane sense, low-light vision | stealth+12 | speed 25ft; tunnel rat | focus☐☐☐ | spells 1st☐☐ 2nd☐☐ 3rd☐☐ | Animal Messenger☐ | Energy: Added | Entropic Wheel motes: 3/3 | ⚕ none

Pearly White Spindle Aeon Stone is standard issue when I can get it on my characters. Auto-recovery between encounter with enough time seems worth it.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

3 Glyphs @ Thurgan, Pei, Kiresh

I vote Killer's Belt - always go for theme over same-ol'?

=)


male ratfolk psychic 6 | ♥️54 (pearly white spindle) | ⛨23; resistance 1 void | F+10 R+14 W+13 | Perc+11; arcane sense, low-light vision | stealth+12 | speed 25ft; tunnel rat | focus☐☐☐ | spells 1st☐☐ 2nd☐☐ 3rd☐☐ | Animal Messenger☐ | Energy: Added | Entropic Wheel motes: 3/3 | ⚕ none

True, if it's thematic do it. Like Arfsnarf's clacky rock or waffle iron.

Vigilant Seal

Female Elf (Changeling) Palatine Detective Investigator 6 | HP 48 / 48 | AC 24 (25 w/ parry) | F +7 R +14 W +13 | Perc +13 (Darkvision) |Active Conditions: none

Khun Pei (well, her alter ego Nomadical anyway) has 2 glyphs to share also.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

= 8 glyphs so far...

Sidenote: I see Soothe can be used to heal constructs per "Targets 1 willing creature" according to popular messageboarder agreement. Bookmarking so as not to catch us off-guard? This will certainly come up for "Dr. Q" and Eureko!

With spell selection 99% done, I will put the polish on equipment tonight, and my PC is finished.

=)


Male Human Swift Protector Devotion Phantom Summoner 6 | Eidolon TWWNL | Eidolon Contact | HP 86/86 AC 23 (25 w Steel Shield raised), Fortitude** +12, Reflex* +12, Will** +10, Perception** +10, Stealth +9 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | Tracker | ◆◇↺

Thanks for your ideas. I'll keep the Killer's Belt, then. Then I'll purchase minor healing potion x2, and lesser healing potion x1.

Updated Accounting:
Level 6: 450 gp lump sum
Adventurer's Pack: 1.5 gp
+1 Striking Handwraps of Mighty Blows: 100 gp
Gi: 0.2 gp
Armor Potency Rune: 160 gp
Steel Shield: 2 gp
Expanded Healer's Toolkit: 50 gp
Cold Iron Chunk: 10 gp
Silver Chunk: 10 gp
Killer's Belt: 95 gp
Minor Healing Potion x2: 8 gp
Lesser Healing Potion: 12 gp
Coins: 1.3 gp
TOTAL: 450 gp

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM "Senses" Meta for Q and Eureko!

Q
Low-light vision and Illusion Sense:

When you come within 10 feet of an illusion that can be disbelieved, the GM rolls a secret check for you to disbelieve it, even if you didn't spend an action to Interact with the illusion.

Eureko!
Precise vision, imprecise hearing, and vague touch senses (all akin to human so far); but no sense of smell or taste.

Essentially, I will be relying on my party for light.


male ratfolk psychic 6 | ♥️54 (pearly white spindle) | ⛨23; resistance 1 void | F+10 R+14 W+13 | Perc+11; arcane sense, low-light vision | stealth+12 | speed 25ft; tunnel rat | focus☐☐☐ | spells 1st☐☐ 2nd☐☐ 3rd☐☐ | Animal Messenger☐ | Energy: Added | Entropic Wheel motes: 3/3 | ⚕ none

Got my copy of Remastered Dark Archive today. I'll do the character updates this weekend if that's okay.


(he/him) | 1-02 | 2-21 | Dark Archive | Icons: ◆◇↺♫

If possible, I would actually prefer that you wait until the end of this adventure, or when PFS forces everyone to do it, whichever comes first.

1. Because I don't have a copy, it'll take me a while to find one.

2. Sometimes there are rulings or errata that PFS needs to make.


male ratfolk psychic 6 | ♥️54 (pearly white spindle) | ⛨23; resistance 1 void | F+10 R+14 W+13 | Perc+11; arcane sense, low-light vision | stealth+12 | speed 25ft; tunnel rat | focus☐☐☐ | spells 1st☐☐ 2nd☐☐ 3rd☐☐ | Animal Messenger☐ | Energy: Added | Entropic Wheel motes: 3/3 | ⚕ none

This is fair. I will hold off (but starting reading... DA was one of my favorites :D)

Generally for PFS characters: I asked tonight on the Org Play Discord and got the answer that there *is no rebuild period* for the new books (!!)


What does no rebuild period mean? That it's supposed to be done immediately (like, mid-Scenario if people are playing PbP)? Or that they're not going to force people to update ever?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I think he means when Player Core launched and PFS allowed free rebuilds until a certain date.

Any new text of same-name abilities, feats, spells, become effective errata.

For example, the Psychic Multiclass Dedication no longer grants a unique psi cantrip with the dedication feat alone, instead that got moved to a higher level feat in the Archetype. So, if you PFS Magus dipped into the Psychic Dedication to add one of those unique psi cantrips, the moment PFS sanctions Dark Archives Remastered, you would lose that unique psi cantrip. But, you could still utilize the Retraining rules as normal to Retrain into that new higher-level feat that grants unique psi cantrips.

In short, the forums are going to explode with "PFS hates it's players" hyperbole because they are choosing to close the loop of a couple of exploits via effective errata, without allowing free rebuilds like when Remaster first dropped.

=)


male ratfolk psychic 6 | ♥️54 (pearly white spindle) | ⛨23; resistance 1 void | F+10 R+14 W+13 | Perc+11; arcane sense, low-light vision | stealth+12 | speed 25ft; tunnel rat | focus☐☐☐ | spells 1st☐☐ 2nd☐☐ 3rd☐☐ | Animal Messenger☐ | Energy: Added | Entropic Wheel motes: 3/3 | ⚕ none

Yeah, actually I may have asked the question wrong. When I said "rebuild", I did just mean applying errata, not "making new choices" about character creation.

Runs off to clarify.


male ratfolk psychic 6 | ♥️54 (pearly white spindle) | ⛨23; resistance 1 void | F+10 R+14 W+13 | Perc+11; arcane sense, low-light vision | stealth+12 | speed 25ft; tunnel rat | focus☐☐☐ | spells 1st☐☐ 2nd☐☐ 3rd☐☐ | Animal Messenger☐ | Energy: Added | Entropic Wheel motes: 3/3 | ⚕ none

I think the real answer is: Errata Rebuilds (that "rebuild" word sure implies a lot more freedom than I was going for :sweats:)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
rainzax wrote:
For example, the Psychic Multiclass Dedication no longer grants a unique psi cantrip with the dedication feat alone, instead that got moved to a higher level feat in the Archetype. So, if you PFS Magus dipped into the Psychic Dedication to add one of those unique psi cantrips, the moment PFS sanctions Dark Archives Remastered, you would lose that unique psi cantrip. But, you could still utilize the Retraining rules as normal to Retrain into that new higher-level feat that grants unique psi cantrips.

Correction, it no longer grants a Focus Point. Still grants one (non-unique) psi cantrip, just not a way to Amp it until later feat selection.

=)


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(he/him) | 1-02 | 2-21 | Dark Archive | Icons: ◆◇↺♫

I've asked for clarification in the Lodge thread.


(he/him) | 1-02 | 2-21 | Dark Archive | Icons: ◆◇↺♫
GM Watery Soup wrote:
I've asked for clarification in the Lodge thread.

Everyone will play pre-Errata for the remainder of this scenario. We'll level up after this, with a limited rebuild, so it shouldn't be a problem.

Pei Qata wrote:
I can't open the map from the tinyurl link. It either times out or gives a Privacy Error. Probably just a wifi issue from Bangkok airport

I've clicked the link successfully on an Incognito Mode browser (no logins) so I think it must be on your end.

Is anyone else having the same problem?

Kiresh wrote:
Refreshes page several times to be sure. I must've left the post on the preview :/ I had been pretty sure...

The site is wonky. If you ever get a "backtracked too far" page, the last thing you did may or may not have happened.

Or, you left it on preview. That happens to everyone.

Vigilant Seal

Female Elf (Changeling) Palatine Detective Investigator 6 | HP 48 / 48 | AC 24 (25 w/ parry) | F +7 R +14 W +13 | Perc +13 (Darkvision) |Active Conditions: none
GM Watery Soup wrote:
Pei Qata wrote:
I can't open the map from the tinyurl link. It either times out or gives a Privacy Error. Probably just a wifi issue from Bangkok airport

I've clicked the link successfully on an Incognito Mode browser (no logins) so I think it must be on your end.

Is anyone else having the same problem?

It's working now. It went to one of those "Verifying you are human" pages, but didn't make me do anything, then went to the slides just fine.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Watery Soup wrote:
Putting the tracker into a separate post so I can quote it later and save some of the formatting.

Learned this trick under chadius' GMing.

It saves me time and helps me compartmentalize my own GM brain.

=)

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