Dungeon Design by Committee (gauging interest)


Gamer Life General Discussion


Yaaargh, board ninja stole me post!

Anyway, because I'm absurdly fond of crowdsourcing and train-wrecks, and because I've never run a classic dungeon delve and am looking for an excuse to work on more maps, I figured it might be interesting to have the Pathfinder Fora design a dungeon.

The idea is that it'd be a mega-dungeon, a self contained adventure spot for levels 1-10 or whatever. Caveat is that is has to have a consistent plot throughout.

Generally speaking collaborations like this get very little done before imploding, for a million and a half reasons. To get around some of the problems of having a million people say they're going to work on something and then quit because it's more work than they realized or because nothing gets done in the endless discussion, the idea is that I'd just divide the dungeon into chunks and hand each chunk to a person. The idea is to quantize the work to be done so no one commits to anything without having an idea of what's to be expected of them (also minimizes shock from people quitting), and to give each person as much editorial control as you can while maintaining coherency (which at minimum would be collaborating with people working on chunks next to yours it can connect to other chunks, and working with an elected/appointed plot enforcer).

So yeah, I just want to see if there's any interest, or any chance it'll work, before I commit to mapping the dungeon. To make it more specific, don't say "yeah sounds like a great idea" unless you're willing to commit to designing 3-5 rooms following some loose plot guidelines.

Yes/no?

Scarab Sages

However you do it, don't forget to include toilets.

The board regulars will be all over you if you forget them (just ask James).

Grand Lodge

I would be willing to contribute to this I haven't ever been involved in this type of venture, but it sounds like it could be rewarding.


Sounds like a great idea! ;)

Seriously, I'm down. 3-5 rooms/person sounds like an awful SMALL amount for a mega dungeon, tho.

The Exchange

I had this awesome Dungeon typed up for you. Try again.

Cave 59: "What assails you immediatly is the smell. It reminds you immediatly of the floor of the Jakes in Miante's Tavern. It is the overwhelming smell of Urine. The Cave itself appears to have a rather smooth, slimy floor."

Dexterity check: Fail and slip and fall on the Smooth wet floor in Urine and Crap.

The Far end of the cave is infact deeper. It looks level and smooth because that end of the cave is full of poo and urine (its up to three feet deep). What ever is using this cave as a toilet has been at it a long while.

An observeation check will notice a small natural tunnel a few feet above the 'floor'.

"A few feet above the floor of the cave, a small, natural, rough tunnel slopes gently upward. This seems your ownly other way out of the cave."

Searching the Waste: There are a selection of three Rings in the waste and it will require that the PCs sieve and wash every ounce of Crud and Waste to find them (though a find treasure might help).


3-5 rooms is not too bad. I could work on a project that size.

I will keep watching for the kind of direction you want to give or require.

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