Do Assimars have level adjustment?


Rules Questions

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Shuriken Nekogami wrote:
Aasimaars and Tieflings are underpowered. all they have is thier racial attribute bonuses, +2 to 2 skills, darkvision, a situational spell like ability and resist 5 to 3 energy types. the core races are far more powerful. and have far more interesting abilities. give them back thier blanket list of martial weapon proficiencies. who is with me.

Underpowered? What? o.O

Let's compare what they get to the Half-Orc. All the Half-Orc gets is darkvision, orc-blood (lol), +2 intimidate and the ability to make one last attack before dying, once per day. I would much rather have resistance 5 to 3 energy types than orc-blood, a cool spell-like ability than an ability I can only use when I've already lost a fight, and I'd much rather have a +2 bonus to two skills instead of just one. Who's underpowered, again?


FallingIcicle wrote:
Shuriken Nekogami wrote:
Aasimaars and Tieflings are underpowered. all they have is thier racial attribute bonuses, +2 to 2 skills, darkvision, a situational spell like ability and resist 5 to 3 energy types. the core races are far more powerful. and have far more interesting abilities. give them back thier blanket list of martial weapon proficiencies. who is with me.

Underpowered? What? o.O

Let's compare what they get to the Half-Orc. All the Half-Orc gets is darkvision, orc-blood (lol), +2 intimidate and the ability to make one last attack before dying, once per day. I would much rather have resistance 5 to 3 energy types than orc-blood, a cool spell-like ability than an ability I can only use when I've already lost a fight, and I'd much rather have a +2 bonus to two skills instead of just one. Who's underpowered, again?

Half-Orcs also get to choose where to put their bonus stat.

That said, just because Half-Orcs are underpowered doesn't mean that other races aren't as well.

Dark Archive

Shuriken Nekogami wrote:
i'd like to petition for Aasimaars and Tieflings to get thier outsider martial weapon proficiencies back.

It was a mistake. It got fixed. (WotC even tried to plug it three seperate times, saying that the sample Aasimar only got it from his class, and that 'native outsiders' like the planetouched didn't get that anyway, and then a third time with 'lesser planetouched.')

Quote:
it was one of thier few lures.

Other than being flat-out statistically better than other races (especially the Aasimar), sure. :/

They were too good for LA +0, and not really worth LA +1, which is why they weren't more common. They shared that distinction with the Hobgoblin, bumped from LA +0, and strong, in 3.0, to LA +1, and too weak, in 3.5.

And check out that Hobgoblin. Net +4 ability mods, just like an Aasimar, darkvision, just like an aasimar, net +4 to skills, and that's all she wrote. No SLA, no Energy Resistances. Still LA +1.

Following those sorts of guidelines, giving free simple and martial weapon profs (plus the squiffy 'proficient in whatever armor it is wearing' quality, which is beyond lame) to the planetouched, by 3.5 standards, would probably have been grounds to bump it to LA +2.


Since Paizo isn't supporting playing monstrous characters, simply use the next best, most compatible option that's actually put time, money, and an entire book on playing such characters.

Go out and get Savage Species and use the HD and LA system. It's not perfect, but then again the book also tells you how to tweak it or use other methods of advancement, therefore it is the absolute best you'll ever have in a TTRPG in playing such a character.

Honestly, for all the cracks made at the LA system, I have yet to see anyone propose a better method. Pathfinder sure as heck isn't as interested nor keen into finding a better method, if there even is one without altering the entire structure of the rules of making and playing characters in that type of game.

Being a game with a clear heavy theme of "optimization", the basis of "Oh, well you just can't play monstrous characters" shouldn't be a solution, either. People will ignore it, and most do, which means they're going to need a set of tools to figure out how that will balance out in a game.

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