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I am planning to build a PFRPG wizard that acts as an aerial artillery. How does being in the air interact with certain spell areas?
I read the section under Magic, which described burst, emanation, etc but does not go into how far UP the spell would go if cast at a target on the ground.
For example, let's say my wizard is 30 ft above my party and an enemy cast Fireball on my party. Does the fire reach up and burn the wizard? If so how far up?
I realize there are certain spells that, from it wording, implies that it affects every target in its area (ie. Ice Storm). But there are a lot of other spells that simply does not deal with how far its effects go UP.
Last but not least, I understand that the enemy can simply shoot the fireball into the sky at my wizard. My curiosity is entirely on what happens when the spell goes off BELOW.
Thanks in advance for replies.

wraithstrike |

I am planning to build a PFRPG wizard that acts as an aerial artillery. How does being in the air interact with certain spell areas?
I read the section under Magic, which described burst, emanation, etc but does not go into how far UP the spell would go if cast at a target on the ground.
For example, let's say my wizard is 30 ft above my party and an enemy cast Fireball on my party. Does the fire reach up and burn the wizard? If so how far up?
I realize there are certain spells that, from it wording, implies that it affects every target in its area (ie. Ice Storm). But there are a lot of other spells that simply does not deal with how far its effects go UP.
Last but not least, I understand that the enemy can simply shoot the fireball into the sky at my wizard. My curiosity is entirely on what happens when the spell goes off BELOW.
Thanks in advance for replies.
Its goes the same distance in all directions. As an example if it was set to explode 20 feet in the air it would also hit anyone on the ground, within 20 feet that is.

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When dealing with 3d combat, it gets a little tricky to adjudicate areas without significant math.
We use templates for most burst/spread effects, which has the benefit that a sphere us just a bunch of circles stacked on each other in another circle.
Cones get tricky, as due to the angles involved, you may end up with crescent shapes, circles, or other funky shapes on the ground.
Lines are easiest, obviously.