
DM JZ |

Andrei deals a great blow against a guard. Despite his gut-wound, the guard neither falls or relents.
Mijanor casts a spell, which his opponent tries to stop ...
Attack 1d20 + 3 ⇒ (3) + 3 = 6 -MISS
Will save against Shatter DC 15 1d20 ⇒ 19
... but resists nonetheless.
The guards counterattack, swinging their blood-stained clubs ...
Attack vs Andrei 1d20 + 3 ⇒ (1) + 3 = 4 -MISS
Attack vs Mijanor 1d20 + 3 ⇒ (12) + 3 = 15 -MISS
The mage begins a spell ...

Mijanor Firehammer |

... but resists nonetheless.
Him resisting only halves the damage making it 9 hit points damage which still destroys his club. So how does that change his action?
Regardless.....Mijanor looks at the mage, "We'll be 'avin' none o' 'at now." Mijanor says a quick prayer to Torag, touches Andrei, and the area goes as silent as the grave.
Mijanor casts silence on Andrei which should get the mage in the area and interrupt his spell.

DM JZ |

Cerinwë's wand hits the mage.
Fort save 1d20 + 7 ⇒ (13) + 7 = 20
Jawn makes it to the top of the stairs.
Andrei's opponent finally falls.
The bare-handed guard tries to stop Mijanor from geting his spell off.
Attack 1d20 ⇒ 15 -MISS
Mijanor's magical silence ruins the mage's spell.
Another guard rushes up, taking his fallen collegue's place. He swings at Andrei.
Attack 1d20 + 5 ⇒ (9) + 5 = 14 -MISS
The mage swallows a potion, then escapes out the front doors.

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"No! Stop him! He'll summon the monster!"
Cerinwë fires magic missiles at the guard in front of Andrei. If he drops, the remaining missiles go to the one in front of Mijanor.
Damage, Missile #1 1d4 + 1 ⇒ (3) + 1 = 4
Damage, Missile #2 1d4 + 1 ⇒ (4) + 1 = 5
Damage, Missile #3 1d4 + 1 ⇒ (1) + 1 = 2

Andrei Chernoslav |

Following Mijanor's example, Andrei attempted to bull his way past the guards in pursuit of the mage.
Overrun: 1d20 + 8 ⇒ (17) + 8 = 25
If the armed guard goes down due to Cerinwë's magic missiles first, Andrei just chases the mage. If he catches up to him, he attacks.
potential attack: 1d20 + 10 ⇒ (18) + 10 = 28
potential damage: 1d8 + 6 ⇒ (4) + 6 = 10

DM JZ |

Cerinwë's magic missles slice into Andrei's opponent. The beefy guard does not fall and looks still looks ready to take another swing at Andrei.
Jawn drags an uncooperative Rupman Myre into the hall.
Andrei and Mijanor barrel past the guards ...
Attacks of opportunity.
Attack against Andrei 1d20 + 5 ⇒ (5) + 5 = 10 -MISS
Attack against Mijanor 1d20 ⇒ 9 -MISS
... and knock them both flat on their backs! The cleric and the warrior catch up with the mage just as he is about to cross the threshold of the front doors.
Rolling attack of opportunity for Mijanor
Attack against mage 1d20 + 5 ⇒ (19) + 5 = 24
Damage 1d8 + 3 ⇒ (4) + 3 = 7
Mijanor's hammer makes a cracking sound against the mage's back. He falls face forward into the muddy street and stirs no more. Seeing the fate of their employer, the remaining guards give up.
Combat is now over.

Mijanor Firehammer |

Whooohoo! Nice cinematic scene.
The dwarf says something but nothing is heard as Andrei comes walking up. Realizing what the problem is he dismisses the silence, "Gettin' 'ired o' the mages runnin amuck. Let's be questionin 'im quick an' movin on."
Mijanor will channel energy healing everyone including the downed mage and bind him with Andrei's help. Channel Energy: 3d6 ⇒ (2, 1, 4) = 7

Mijanor Firehammer |

Finally realizing that his blow was more deadly than he initially believed Mijanor shrugs, "Eh, 'e 'ad it comin'. Now w'at? Wait til 'he beastie comes a lookin' fer 'he keeper?" Thinking a moment, "Mayhaps we ken be findin' some clues w'ere ever 'is un was keepin' 'is books er laboratory er w'at ever 'e was doin doonstairs."

Andrei Chernoslav |

"It is a sad thing when the madmen are the ones let loose in the sanatorium. Let us ensure that no more of his sort," Andrei nudged the fallen mage with his foot, "are torturing the patients of this place before we look for clues. It is the least we can do to see that they do not suffer any more than necessary."
He shrugged. "It will also ensure that no one takes an opportunity to backstab us while we're busy looking."

DM JZ |

OOC:
You find the following items on the corpse of Keeper Crove (Hyve has identified him):
A normal dagger
A pearl of power
A scroll of binding,
A wand of lesser restoration (8 charges)
amulet of natural armor +1
cloak of resistance +1
bracers of armor +1
a signet ring (probably his arcane bond item)
what could be a holy symbol, but no one recognizes which religion it represents
575 gp
Divide it among yourselves as you see fit.

DM JZ |

The Crows soon descend on the now-sundered asylum. Led by their captain Garus, they arrest the surviving guards and force wandering patients back into their cells. The two men who were subjected to the morlock's diabolical experiments are found dead, so traumatic were their surgeries.
"Gods below, I need some sleep," gripes Garus. "The unrest at the docks have finally wound down, but no one know what tomorrow might bring. Good job, men. You've captured or killed all the remaining Keepers. Now let's lock this Rupman Myre and call it a day."
Please level your characters at this point.

DM JZ |

At the asylum the heroes, fortified by a full squad of Crows, keep vigil. But soon not even they can stand the lure of sleep, and one by one they drift off into the Dreamlands ...
To be awoken the following morning by the furious pealing of temple bells, warning of great danger. The party is hurried over to the docks. Where once people had gone in search of a ship out of Carrion Hill, they are now desperately fleeing. Frantic survivors describe a hideous monster that appeared from nowhere amidst the crowd, then grabbed and ate people alive.
The party arrives at the docks. Blood and body parts covers the wharf. No Crows have arrived yet. The nightmare they have been hunting is before them; it is herding a group of terrified people onto a dock.

Mijanor Firehammer |

Looking over the carnage before them Mijanor's face is a thundercloud of fury, "'he beastie comes fr'm Lamashtu's diseased loins fer certain!" Holding his hammer aloft, "Feel 'he wrath o' Torag an' back t' 'he pit wi' ya!"
Initiative: 1d20 ⇒ 6
I am assuming that we have all our spells back at this point? Not sure whether the creature is currently invisible or not but Mijanor has Invisibility Purge memorized just in case due to the description up to this point.

DM JZ |

I am assuming that we have all our spells back at this point? Not sure whether the creature is currently invisible or not but Mijanor has Invisibility Purge memorized just in case due to the description up to this point.
You have all your spells back, plus any new ones from leveling. You can see the monster.