| Full Name |
Cerinwë of the Woods |
| Race |
Elf |
| Classes/Levels |
Wizard (Diviner) 6 |
| Gender |
Male |
| Size |
Medium |
| Age |
233 |
| Alignment |
NG |
| Languages |
Common, Elvish, Celestial, Goblin |
| Strength |
10 |
| Dexterity |
14 |
| Constitution |
12 |
| Intelligence |
18 |
| Wisdom |
12 |
| Charisma |
12 |
About Cerinwë
Cerinwë of the Woods
Elf Wizard 6 (Diviner)
6'2", 155 lbs.
Hit Points: 39 (7+4+4+6+5+3+4 +6(favored class))
Characteristics:
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 18 (+4)
Wisdom: 12 (+1)
Charisma: 12 (+1)
Defenses:
Armor Class: 16
Flat-Footed AC: 14
Touch Attack AC: 12
Damage Reduction: 0
Armor Check Penalty: 0
Armor Weight: 0
Spell Resistance: 0
Combat Maneuver Bonus (CMB): +3
Combat Maneuver Defense (CMD):15
Saving Throws:
Fort (Con): +3
Reflex (Dex): +5
Will (Wis): +6 (+2 vs. Enchantments)
Attacks & Weapons:
Melee Attack: +3
Ranged Attack: +5
Touch Attack: +3
Ranged Touch Attack: +5
Initiative: +8 (Dex, Improved Initiative and Diviner)
Movement Rate: 30 feet.
Weapons: (Name, Attack, Damage, Crit. Range Incr., Weight, Size, Type)
Masterwork longsword: +3 melee, 1d8+1, 19-20(x2)
Masterwork Longbow: +6 ranged, 1d8, (x3)
Racial Abilities:
Low Light Vision
Immune to sleep
+2 racial bonus to overcome spell resistance
+2 Spellcraft check to identify properties of magic items
+2 Perception checks
Familiar with longbows, shortbows longswords and rapiers.
"Elven" Weapons are martial
Feats:
Point Blank Shot
Precise Shot
Improved Initiative
Lightning Reflexes
Scribe Scroll
Skills:
Skill: (Name, Skill Modifier = Skill Ranks + Ability Modifier + Misc. Modifiers)
Appraise +8 = 1 +4 +3
Fly +7 = 3 +1 +3
Knowledge (arcana) +13 = 6 +4 +3
Knowledge (geography) +11 = 4 +4 +3
Knowledge (history) +12 = 5 +4 +3
Knowledge (local) +11 = 4 +4 +3
Knowledge (nature) +9 = 2 +4 +3
Knowledge (planes) +10 = 3 +4 +3
Perception +7 = 1 +1 +2 +3
Spellcraft +13 = 6 +4 +3
Spells:
Save DC: 0th - 14, 1st - 15, 2nd - 16, 3rd - 17
Spell Slots per Day: 5+1/9+1/5+1/4+1 (+1 = div. spell)(includes pearls)
Spells Slots remaining today: 5+1/5+1/5+1/4+1
Spell Save DC Modifier: 0
Spell Failure Chance: 10%
Opposed Schools: Enchantment & Necromancy
Spells Prepared
0-level:
Detect Magic
Detect Poison
Mage Hand
Message
Read Magic
1st level:
Comprehend Languages
Detect Secret Doors
Expeditious Retreat
Magic Missile (x4)
True Strike
2nd level:
Scorching Ray (x2)
See Invisibility
Web
3rd level:
Arcane Sight
Lightning Bolt (x2)
Equipment:
Masterwork longsword (315 gp)
Masterwork longbow (375 gp)
arrows (20) (1gp)
+1 arrows of seeking (3)(480)
+1 frost arrows (3)(480)
+1 mithral shirt (2100 gp)
Wand of Shield (20 charges)(300 gp)
Wand of Ray of Enfeeblement (20 charges)(300 gp)
Wand of Chill Touch (treasure)
4 1st-level Pearls of Power (3000 gp)
Potion of Cure Moderate Wounds (300 gp)
Potion of Cure Light Wounds (50 gp)
Vial of violet fungus toxin (treasure)
Scroll of Binding (treasure)
Scroll of See Invisibility (150 gp)
Scroll of Comprehend Languages (25)
Scroll of Hold Portal (25)
Handy Haversack (2000 gp)
Bedroll (0.1 gp)
10 candles (0.1 gp)
10 chalk (0.1 gp)
Ink (3 vials) (24 gp)
Parchment (5 sheets)(1 gp)
Pouch, belt (1 gp)
Acid flask (10 gp)
Everburning Torch (110 gp)
Explorer's Outfit (10 gp)
42 gold coins
400 gp in assorted small gems
___________________________________
Cerinwë added +1 to his Intelligence at 4th level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cerinwë is a tall, thin elf with nut-brown skin and black hair that is straight and long. He wears well-cut clothing made of doeskin in the field and robes of extraodinary silk when at rest.
He never speaks of his origins or his people, but he appears to know much about the local area.