Star Wars - Dawn of Defiance PbP - GM Kalderaan


Play-by-Post

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Switch, we have an agreement. Where is our cargo?

Stone readies his blaster. Fires at one of the newcomer thugs.

To Hit 1d20 + 4 ⇒ (3) + 4 = 7
Damage 3d8 + 2 ⇒ (6, 1, 5) + 2 = 14


Inwardly regretting that he has no choice but to once again resort to his pistol, Alistair takes his blaster out of its holster and fires off a round at one of Ganga Lor's men.

Ranged attack (sporting blaster pistol) 1d20 - 2 ⇒ (12) - 2 = 10
Damage (energy) 3d4 ⇒ (2, 2, 2) = 6


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin takes a knee to make himself a smaller target, pulls his Blaster and fires at one of the Thugs.

Blaster Attack 1d20 + 4 ⇒ (7) + 4 = 11

Damage 3d6 + 1 ⇒ (1, 3, 5) + 1 = 10


Allerick, his blaster already half out due to his fidgeting while the price debate was going on, drops prone and fires at the Chevin.

1d20 + 3 ⇒ (6) + 3 = 9
3d4 + 1 ⇒ (3, 2, 3) + 1 = 9

And I"d like to use a Force Point to add to that attack roll: 1d6 ⇒ 1


With the speed and practice of skilled veterans, your team unleashes fiery blasts at the opposition before they can even register your intentions.

Colvin drops the front thug with a well placed shot. Alistair's shot connects but only injures the man.

Kess and Stone both miss.

Next up is Ganga Lor and his men.

Ganga Lor ducks and covers out of the room and behind a wall - certainly a cowardly move but one of a survivalist.

His men fan out and take cover with three more men coming out of nowhere and taking position on either side of the door (total of 3 left in the room and 3 at the door now). As the one by the Twi'lek tries to get by, he gets a vicious kick to the midsection and falls groaning to the floor.

This leaves five men to shoot - one at each of you:

One @ Kess: 1d20 + 1 ⇒ (8) + 1 = 9; 3d6 ⇒ (4, 3, 2) = 9
One @ Alistair:1d20 - 1 ⇒ (6) - 1 = 5; 3d6 ⇒ (2, 1, 1) = 4
One @ Stone:1d20 + 1 ⇒ (17) + 1 = 18; 3d6 ⇒ (6, 5, 6) = 17
One @ Colvin:1d20 + 1 ⇒ (8) + 1 = 9; 3d6 ⇒ (1, 3, 3) = 7
One @ Allerick:1d20 + 1 ⇒ (3) + 1 = 4; 3d6 ⇒ (5, 6, 4) = 15

Every thug misses except for the nasty shot to Stone.

Next up is Switch and his gaurds.

The Twi'lek manages to take out the thug Alistair injured and you now see fire coming from concealed places within the hangar - firing at the intruders but none connecting.

Switch hides fully behind his desk.

Allerick - it is now your turn. Since the Chevin is no longer a target, would you like to re-roll at a thug? The all have cover now and the Chevin is hidden outside the room.

After Allerick, it is back to the top of the order:

Varik/Kess
Alistair
Colvin
Stone
Ganga Lor & Thugs
Switch & guards
Allerick


Sure, I'll reroll at a thug and keep using the force point:

Attack:1d20 + 3 + 1d6 ⇒ (18) + 3 + (5) = 26
Damage:3d4 + 1 ⇒ (2, 1, 3) + 1 = 7


Allerick Hosh wrote:

Sure, I'll reroll at a thug and keep using the force point:

Attack:1d20+3+1d6
Damage:3d4+1

Allerick drops another thug, leaving only four remaining.


"Well, this is certainly proving to be an eventful day," Alistair comments before taking aim once more and firing another shot at the assailants, his preferred target being whoever seems to have the least effective cover. He then attempts to move to a less exposed position, such as behind a crate or anything else that looks like it could provide at least rudimentary cover.

Ranged attack (sporting blaster pistol) 1d20 - 2 ⇒ (20) - 2 = 18 [Critical hit]
Damage (energy) 3d4 ⇒ (3, 2, 1) = 6
Damage (energy) 3d4 ⇒ (3, 2, 1) = 6
Total damage (energy) = 12


With a move, Stone will dive behind the desk with Switch. He'll use one swift for a second wind, and he'll use one swift toward losing the negative condition.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin still in a kneeling position fires at another Thug.

I am using a Force Point on this shot. I believe we are in Point Blank range so I also have a +1 for that.

Blaster Pistol - 1d20 + 5 ⇒ (10) + 5 = 15

Blaster Damage - 3d6 + 1 ⇒ (1, 3, 3) + 1 = 8


Alistair and Colvin both fire off precision shots, dropping thugs almost simultaneously.

Five thugs were standing but now there are two.

Ganga Lor is hiding.

Kess/Varik - you are up, then Ganga Lor and his cronies.


Colvin Dashwind wrote:

Colvin still in a kneeling position fires at another Thug.

I am using a Force Point on this shot. I believe we are in Point Blank range so I also have a +1 for that.

Blaster Pistol - 1d20 + 5

Blaster Damage - 3d6 + 1

Colvin - I see in your post you claim to use a Force point but I don't see the 1d6 rolled so you can keep the point. In the future, please roll it with your other rolls.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Sorry about that I thought it just added +1 to a roll. Will do for next time.


Kess tries to drop behind any available cover that she can find. That done, she attempts to pick off one of those thugs that keep trying to bother the group.

Attack roll: 1d20 - 2 ⇒ (2) - 2 = 0
Damage: 3d6 ⇒ (6, 2, 6) = 14

I really hope my rolling luck gets better when I switch to my lightsaber.


Ganga Lor peeks in and fires at Switch: 1d20 + 3 ⇒ (17) + 3 = 20 ; 3d6 + 1 ⇒ (1, 3, 5) + 1 = 10

His two thugs take aim at the party members with little or no cover.

Thug 1 @ Alistair: 1d20 + 1 ⇒ (17) + 1 = 18 ; 3d6 ⇒ (6, 3, 5) = 14
Thug 2 @ Colvin: 1d20 + 1 ⇒ (5) + 1 = 6


Switch is shot and falls prone to the floor, not moving. A carbon-scored pock mark can be seen on his chest and dark fluids begin draining from his casing.

The Twi'lek guard pops up and fires the Chevin:1d20 + 3 ⇒ (16) + 3 = 19, striking him in his big head: 3d6 + 1 ⇒ (5, 4, 1) + 1 = 11

More shots from deep in the warehouse are fired but don't connect.

It is Allerick's turn to act and then back to the top of the initiative order:

Varik/Kess
Alistair
Colvin
Stone
Ganga Lor & Thugs
Switch & guards
Allerick

Please proceed...


Damage Update:

Alistair @ 17hp (down 14 hp) and -1 on condition track
Stone @ 29 hp (down 3hp)
Switch is disabled and prone

Ganga Lor is injured

Nobody else is injured


"Allerick, I don't know how much you know about droids, but if you can fix him up, now might be a good time!" Kess shouts at the suspicious man, and then turns her attention back to the thugs. "These idiots are toast."

Attack roll: 1d20 - 2 ⇒ (10) - 2 = 8
Damage: 3d6 ⇒ (2, 4, 3) = 9


"Stupid, stupid, stupid! I hate getting shot at!" Allerick will pop off a shot at one of the thugs, then move over to Switch, making a quick appraisal.

Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 3d4 + 1 ⇒ (3, 1, 3) + 1 = 8

Mechanics: 1d20 + 13 ⇒ (16) + 13 = 29


"You hate getting shot at? At least you have not been hit yet," Alistair comments through clenched teeth, the blaster hit making him wince almost audibly. "Trust me, much worse..."

He manages to fire one more shot at one of the remaining assailants, before moving to behind one of the large crates littering the area and attempting to catch his breath.

Ranged attack (sporting blaster pistol) 1d20 - 2 - 1 ⇒ (5) - 2 - 1 = 2
Damage (energy) 3d4 ⇒ (4, 4, 3) = 11

After firing a shot, Alistair uses a move action to take cover behind one of the unoccupied large crates in the room and a swift action towards improving his condition.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

If Ganga Lor is exposed Colvin will shoot at him otherwise he will shoot at another thug. I will use a Force Point (rolling 1d6 this time)

Blaster Pistol Ranged Attack 1d20 + 4 + 1d6 ⇒ (11) + 4 + (5) = 20

Blaster Damage 3d6 + 1 ⇒ (5, 2, 5) + 1 = 13

"Do you people always banter like this during fire fights?" Colvin stays stationary as clearly he would be more likely to be hit moving into a blaster shot.


Stone will aim and take a shot at the nearest Ganga Lor thug.

To Hit: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 3d8 + 2 ⇒ (8, 8, 8) + 2 = 26


Colvin Dashwind wrote:
"Do you people always banter like this during fire fights?"

"Not really sure, this being my first fire fight and all," Alistair replies with a somewhat strained smile. "Alright, my second if you take the one from before into account," he corrects himself after a moment's consideration.


Alistair Cray wrote:
"Not really sure, this being my first fire fight and all," Alistair replies with a somewhat strained smile. "Alright, my second if you take the one from before into account," he corrects himself after a moment's consideration.

"That's for the best, considering how well you shoot! You'd think you didn't know how to use that thing..."


Allerick Hosh wrote:

"Stupid, stupid, stupid! I hate getting shot at!" Allerick will pop off a shot at one of the thugs, then move over to Switch, making a quick appraisal.

Attack: 1d20+3
Damage: 3d4+1

Mechanics: 1d20+13

Allerick - you made a move action to get to Switch and then fired, which is a standard action. You had stated earlier you were prone as well so that would require another move action. A skill check is a standard action. I will allow a quick appraisal but you can't shoot as well.


Quick recap: Four of the party members fire at Ganga Lor or his thugs. Colvin skillfully strikes the Chevin as he peers around the door frame. The alien is injured severely but not down. Stone tags a thug as he pops up, striking him squarely in the face. Tamara and Alistair are having a contest to see who can fire the worst.

Only one of Ganga Lor's thugs remain.

Allerick crawls/runs over to switch in the middle of the fire-fight. He manages to quickly determine what he needs to do to prevent permanent damage to the droid but he knows he must act quickly.


Alistair Cray wrote:

"You hate getting shot at? At least you have not been hit yet," Alistair comments through clenched teeth, the blaster hit making him wince almost audibly. "Trust me, much worse..."

He manages to fire one more shot at one of the remaining assailants, before moving to behind one of the large crates littering the area and attempting to catch his breath.

Ranged attack (sporting blaster pistol) 1d20 - 2 - 1
Damage (energy) 3d4

After firing a shot, Alistair uses a move action to take cover behind one of the unoccupied large crates in the room and a swift action towards improving his condition.

Alistair - the swift action to recover takes 3 swift actions so 2 swift actions are required on your next action (leaving only 1 swift action) on your next turn. You can begin a 2nd wind action if you wish on that turn.


Alistair reloads his pistol using a power pack from his shoulder pack. At the same time he tries to concentrate in an attempt to control himself and not let his wound and the pain from it distract him more than necessary.

Alistair uses two swift actions to finally improve his condition and one final action to reload his sporting blaster pistol using the power pack from his possessions.

Unfortunately, I do not think Alistair can use his second wind just yet, since he has more than half of his maximum hit points still.


Alistair Cray wrote:

Alistair reloads his pistol using a power pack from his shoulder pack. At the same time he tries to concentrate in an attempt to control himself and not let his wound and the pain from it distract him more than necessary.

Alistair uses two swift actions to finally improve his condition and one final action to reload his sporting blaster pistol using the power pack from his possessions.

Unfortunately, I do not think Alistair can use his second wind just yet, since he has more than half of his maximum hit points still.

You are quite correct - good catch.

Next up is Switch and his guards...


On his next action Allerick will pull out his tool kit and try to save the droid from permanent deactivation.

Mechanics: 1d20 + 13 ⇒ (11) + 13 = 24

"This would be easier if I wasn't being shot at!"

I will be traveling this weekend so I may not be available to post. Thanks!


The Twi'lek guard by Switch eyes Allerick warily. "You will fix him." he quips brusquely. You're not sure to take that as a question or a directive. He continues to scrutinize your every move and uses his body to further shield Switch.

The other three guards take a completely different tact. Upon hearing the code phrase, they begin firing on you and your team!

Switch Thug 1 fires at Allerick:1d20 ⇒ 1
Switch Thug 2 fires at Colvin:1d20 ⇒ 17 ; 3d6 ⇒ (4, 4, 4) = 12
Switch Thug 3 fires at Twi'lek:1d20 ⇒ 19 ; 3d6 ⇒ (2, 3, 1) = 6

The Twi'lek shouts out in pain and anger, "You disloyal scum!"


Ganga Lor shouts out from the hallway, "Switch, nothing goes on in this station without my permission. I hope you liked it when I had the Stellar Princess impounded on you!" taunts the ganster.

Tamara, you recognize the name of the ship as the one you were traveling on when you arrived at this station with Surrusk.

It is Colvin's turn to act at the top of the initiative order:

Varik/Kess (already acted this round)
Alistair (already acted this round)
Colvin
Stone
Ganga Lor & Thugs
Switch & guards
Allerick (already acted this round)

Please proceed...


If I understand correctly, Stone, Allerick and Switch are all behind the same cover. Can I put myself between Allerick and the traitorous thugs to give him any sort of partial cover? I do not yet have any Soldier class talents that let me protect him, but is something like that at least an option?

Whether or not that is possible, Stone's main action will be to draw a bead on Switch Thug 1, or Switch Thug 2 if Colvin's action takes him out.

To Hit: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 3d8 + 2 ⇒ (1, 4, 2) + 2 = 9


Eamch Stone wrote:

If I understand correctly, Stone, Allerick and Switch are all behind the same cover. Can I put myself between Allerick and the traitorous thugs to give him any sort of partial cover? I do not yet have any Soldier class talents that let me protect him, but is something like that at least an option?

Whether or not that is possible, Stone's main action will be to draw a bead on Switch Thug 1, or Switch Thug 2 if Colvin's action takes him out.

To Hit: 1d20+4
Damage: 3d8+2

Stone moves his body to shield Allerick, much as the Twi'lek guard is doing for Switch.

He takes aim and drops the last of Ganga Lor's thugs. Unfortunately, with the turncoats, you still have enemies shooting at you!

Colvin - it is your turn to act. There are enemies hidden deeper in the shadow now gunning for you guys and Ganga Lor is hanging out in the hallway.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin yells out in pain as he is hit by a blaster shot.

There seems to be nowhere to run so he will fight instead. As the traitors in the back seems to be better shots Colvin tries to pick one up and fires back.

Perception 1d20 + 5 ⇒ (17) + 5 = 22

Ranged Attack 1d20 + 4 ⇒ (6) + 4 = 10

Blaster Pistol Damage 3d6 + 1 ⇒ (4, 6, 1) + 1 = 12


Colvin Dashwind wrote:

Colvin yells out in pain as he is hit by a blaster shot.

There seems to be nowhere to run so he will fight instead. As the traitors in the back seems to be better shots Colvin tries to pick one up and fires back.

Perception 1d20 + 5

Ranged Attack 1d20 + 4

Blaster Pistol Damage 3d6 + 1

Colvin - you spot the one that shot you. He is in shadow and has cover but you see him now.


The thugs concentrate their fire at those around Switch, trying to remove Ganga Lor's competition.

Switch Thug 1 fires at Stone:1d20 ⇒ 5
Switch Thug 2 fires at Colvin:1d20 ⇒ 5
Switch Thug 3 fires at Twi'lek: 1d20 ⇒ 1

Having lost the element of surprise, their shots all miss.

Ganga Lor takes position at the doorway and fires at Kess: 1d20 + 3 ⇒ (9) + 3 = 12

O for 4 on the bad guys this round.

The Twi'lek fires at the enemy that fired on him: 1d20 + 3 ⇒ (16) + 3 = 19 ; 3d6 ⇒ (6, 3, 1) = 10

Only two thugs remain - the one firing at Colvin and the one firing at Stone.

As Colvin did, please roll a perception check to spot the 2 hidden thugs.


It is Kess's turn to act at the top of the initiative order:

Varik/Kess
Alistair
Colvin
Stone
Ganga Lor & Thugs
Switch & guards
Allerick (Fixing Switch)

Please proceed...


Do Alistair and Varik/Kess need to roll Perception checks or are the successful Use the Force (Sense Surroundings) checks from just before the fight started sufficient?

Just in case it is needed though:

Perception 1d20 + 7 ⇒ (4) + 7 = 11

Alistair decides to try his aim and luck once more and fires at Ganga Lor himself. 'Perhaps if he falls the others will have second thoughts about continuing this,' he thinks to himself as he shoots.

Ranged attack (sporting blaster pistol) 1d20 - 2 ⇒ (6) - 2 = 4
Damage (energy) 3d4 ⇒ (1, 1, 2) = 4


Alistair Cray wrote:

Do Alistair and Varik/Kess need to roll Perception checks or are the successful Use the Force (Sense Surroundings) checks from just before the fight started sufficient?

Just in case it is needed though:

Perception 1d20 + 7

Alistair decides to try his aim and luck once more and fires at Ganga Lor himself. 'Perhaps if he falls the others will have second thoughts about continuing this,' he thinks to himself as he shoots.

Ranged attack (sporting blaster pistol) 1d20 - 2
Damage (energy) 3d4

I will allow the Perception checks from earlier for the two Jedi. No need to reroll.


"Well, at least someone here knows how to shoot properly," Kess says. Drawing a bead on another thug, she attempts to finally down one of the group's attackers.

Attack roll: 1d20 - 2 ⇒ (19) - 2 = 17
Damage: 3d6 ⇒ (3, 1, 2) = 6


Tamara Kess wrote:

"Well, at least someone here knows how to shoot properly," Kess says. Drawing a bead on another thug, she attempts to finally down one of the group's attackers.

Attack roll: 1d20-2
Damage: 3d6

Kess hits one of the hidden thugs in the shoulder as he moves for a better shot. He cries out in pain from the strike.

Colvin & Stone are next to act. Colvin can see his opponent. Stone - you must make a Perception check (unless you try to shoot Ganga Lor.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin takes a shot at the Thug that he spotted in the shadows. "I need to end this fast and get Stone to patch up this injury" Colvin thinks to himself.

I will spend another Force Point on another shot

Ranged Blaster Attack - 1d20 + 4 + 1d6 ⇒ (10) + 4 + (2) = 16

Blaster Pistol Damage - 3d6 + 1 ⇒ (3, 1, 1) + 1 = 6


Kess and Colvin team up and take out the shooter who had been firing at Colvin.

Besides Ganga Lor, only one thug remains - the one firing at Stone.

Coincidentally, Stone is next to act.


Stone will fire back at the one shooting at him:

To Hit: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 3d8 + 2 ⇒ (3, 1, 1) + 2 = 7


Stone fires accurately but the crate the thug was using for cover barely reflected the bolt.

He fires quickly back at Stone: 1d20 ⇒ 3. The close call must have spooked him because his shot was way off target.

Gunga Lor ducks back into the hallway and shouts out, "500 credits to anyone who helps me end this fight and brings me Switch!"

The Twi'lek spots the last thug and then fires into the darkness: 1d20 + 3 ⇒ (17) + 3 = 20 ; 3d6 + 2 ⇒ (6, 5, 2) + 2 = 15.

With that, the last of the thugs falls. The only remaining hurdle is Ganga Lor, who is cowering in the hallway.

It is Kess's turn to act at the top of the initiative order:

Varik/Kess
Alistair
Colvin
Stone
Ganga Lor & Thugs
Switch & guards
Allerick (Fixing Switch)

Please proceed...


"Would you like to talk now, Ganga Lor? I think we're on more even footing now. Perhaps we can negotiate something."


"The lady here has a point. Your associates, both your own as well as those from Switch's side, are incapacitated," Alistair says, adding his own voice to the young woman's. "And you are already wounded. It would probably not take all that much to have you join them."

The last words are not spoken in a threatening tone. They are simply a statement of fact, the tone of his voice calm and collected.


The Twi'lek guard is emphatic when he says to the party, "Ganga Lor must not be allowed to run. We can't move Switch and that slug can get more of his ilk to press us while we are vulnerable."


"Listen, kill him or not, but I'm kind of working delicate here. Would it kill you all to give me some quiet while I work?" Allerick snaps as he looks up from his work in the delicate neural network of the fallen droid.

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