About Colvin Dashwind
Talents (Fortune) Fool’s Luck (Spend Force Point for +1 luck bonus on attack rolls, +5 luck bonus on skill checks or +1 bonus to all defenses),
Feats - Point Blank Shot, Weapon Proficiency (simple, pistols, rifles), Armor Proficiency (Light, Medium), (Soldier) Skill Training Treat Injury, (Human Bonus Feat - Improved Damage Threshold), (Character 1) Force Sensitivity, (Scoundrel 2 Bonus) Precise Shot , (Character 2) Force Training
Trained Skills (9)
Possessions (3000 cr)
Racial – Bonus Feat & Bonus Trained Skill
Personality & Appearance:
Colvin is reserved in personality speaking quietly and listening intently when others are speaking. He attempts to put others at ease with relaxed body language and slow hand motions. Underneath this calm exterior Colvin is constantly evaluating a situation to determine how circumstances can benefit him. Once he makes up his mind he follows his ideas through as he feels that to do anything halfway is foolish. He does not speak about his past and will hesitate to give out his last name unless absolutely necessary.
Colvin grew up in the city of Drev’starn on the planet of Bothawui. Coming from a somewhat influential family of human politicians hailing from Duro he was insulated from the world around him. All Colvin knew was that his parents were important people that met with important people. Despite this Raven, Colvin’s father, taught him how to fight from a young age stating that it was very important. While the other children in his inner circle were learning multiple languages and diplomacy Colvin learned the art of combat. He felt foolish and ashamed for this and would isolate from his peers. As a teenager Colvin was so well trained by his father that he could have become a soldier if he so chose. It seemed the galaxy was on the brink of war and he could have chosen a side, separatist, republic, perhaps even a soldier in a private army, but it was not to be.
It was not until he became a teenager that the truth of his family was revealed, his parents only posed as nobles from Duro but were in fact spies and assassins owing their allegiance to an ancient order known as the GenoHaradan. The truth came at the expense of the life of Colvin’s mother Leona Dashwind. She was slain after her cover was somehow blown and she was exposed as a spy. This was a dangerous time in the universe as the Clone War was raging across the galaxy.
The death of his mother was a huge blow to Colvin. Though his father managed to track one of her killers still on Bothawui he was not able to determine the reason for her assassination. Colvin wanted desperately to find out who had done this. Unfortunately, the search for the assassins that escaped Bothawui was delayed because of the Battle of Bothawui and no ships could leave the planet or at least none that wanted to survive. Raven Dashwind agreed to bring young Colvin with him in an attempt to avenge Leona’s death knowing that if her cover was blown than an attempt on him must simply have been botched. Raven reached out to his contact in the GenoHaradan but this produced unsatisfactory results.
The GenoHaradan considered her death to be beyond the affairs that Raven should have included himself in and he was told to stay on Bothawui and resume his post. It was bad enough his contact noted that two agents had been married and had offspring, failure to comply with the current mission would be met with extreme disapproval. Raven believed that he was compromised and refused to risk Colvin’s life by staying. In fact now he was unsure whether the Geno’s had something to do with Leona’s death.
Raven took Colvin and began his search for answers on Duro. On the journey Raven explained to Colvin that the Dashwind family is a legacy in the GenoHaradan, one of the few since its inception millennia before. The GenoHaradan are an organization that attempts to exert control over the galaxy through assassination. He was fourth in the male line to join the organization and was grooming Colvin for admission into the organization.
Raven began to instruct Colvin on the subtle art of political intrigue and quiet assassination (only in theory though as there were no targets to hit). The search on Duro yielded a trail to Bespin from one of Raven’s contacts. That lead turned out to be an ambush that the Dashwind’s only barely survived. This was Colvin’s first action and the first time he had been forced to take another’s life. At only 16 it was a harrowing but eye opening experience. Thankfully his father had taught him how to use a blaster or that may have been his first and last fight. The last surviving assassin from the failed ambush gave up a lead to Coruscant and so again across the galaxy Raven and Colvin traveled.
Unfortunately the search ended there. The lead to Coruscant also proved to be a set up that took the life of Raven and the other two assassins. Colvin at the age of 18 was now alone. With only a few credits Colvin was not sure where to turn. There was no motive, nor a perpetrator that Colvin could identify in the death of his parents. It was not even clear why anyone wanted them dead besides the fact that they were spies.
It was at that point that the galaxy turned upside down. Smoke and flames from high above his current position were coming from the Jedi Temple. This probably explained why there were no authorities to interfere with the blaster battle that just took the life of his father. It turned out that the Jedi were traitors to the Republic! Indeed they had tried to assassinate the Supreme Chancellor and were only barely stopped from a full takeover of the Republic. Not that Colvin had much use for the Republic or the Jedi anyhow so he was not so worried overmuch about this development.
His more immediate concern was for his own life. Colvin knew that if his identity was revealed the same enemies that claimed the lives of his parents may claim his as well. He did not know if he should try to contact the GenoHardan (they may have been the ones who had slain his parents) or if he should return to Bothawui or Duro. With such a tangled weave of deception and no clear answers Colvin decided to stay away from what he knew. Instead he sought out employment in the underworld since this was his only viable skill and the legacy of his family, at least according to his father.
Life in Coruscant’s Underworld was not easy and his skills learned as Soldier and Scoundrel served him well. After several months of time in the belly of the beast, Colvin met a partner that he could trust, Jax Pavan. Jax claimed that their meeting was no “accident” but was the will of the Force. Did Colvin think that his reflexes and training were enough to allow him to survive what had slain his father before him? No claimed Jax, it was the Force and Colvin had it, perhaps he was not strong in it but if he would cultivate it, it could grow.
Colvin balked at “Jedi” training, after all, did they not try to murder the Supreme Chancellor and subsequently become wiped out by the new Galactic Empire? Jax gave Colvin the awful truth, somehow, Colvin knew that all of that was somehow tied to what befell his family, he could “sense” the truth of it. The Gray Jedi Jax Pavan trained Colvin as part of their work together though Colvin was warned to keep his powers off of display as much as possible lest he be hunted by the Empire for them.
He completed the task that “Switch” had asked of him and decided to do short planet hops taking odd jobs until he could build up enough credits to perhaps learn to pilot and then acquire his own spaceship. Colvin just did not trust “Switch” and still could not get a hold of Jax. To Alsakan, Grizmalt, and Corulag, he traveled seeing more of the galaxy. It was on Corlag that he picked up a new assignment that required him to travel to meet a mysterious benefactor…
Destiny 4 Force Points 7 Dark Side 0
Medium Human Scoundrel 4
Initiative +10; Perception +7
Languages Basic, Bothese, Boche, Dosh, Durese, High Galactic, Ithorese, Zabrak
Defenses Reflex 21, Will 17, Fortitude 17
Hit Points 39; Threshold 15
Spd 6 squares
Ranged +6 Blaster Pistol (3d6)+2 (2d6 Stun) (Point Blank +1 to attack & Damage)
Ranged +6 Hold-Out Blaster (3d4)+2 (Point Blank +1 to attack & Damage)
Base Attack +3; Grapple +2
Abilities STR 8 DEX 17 CON 12 INT 16 WIS 10 CHA 11
Talents (Fortune) Fool’s Luck (Spend Force Point for +1 luck bonus on attack rolls, +5 luck bonus on skill checks or +1 bonus to all defenses), Knack.
Feats (2 feats) Point Blank Shot, Weapon Proficiency (simple, pistols), Weapon Proficiency Blasters), Linguist, Improved Defense, Precise Shot, Quick Draw, Grazing Shot.
Red Badge of Courage - +1 Persuasion, +2 AAS, +4 AAS,TPFIM.
Skills (7 trained skills +1 bonus) Deception +7, Gather Information +7, Initiative +10, Knowledge: Bureaucracy +10, Mechanics +10, Perception +7, Persuasion +8, Stealth +10
Possessions (3000 cr) Blaster Pistol (500 Credits), Blaster Pistol License (50 Credits), Hold Out Blaster Pistol (300), Hold Out Blaster Pistol License (150), Holorecorder (100), Concealed Holster (50), Hip Holster (25), Security Kit (750), Tool Kit (250), Backpack, Long Range Comlinks (2), a Breath Mask, Binder Cuffs, Power Recharger.