Star Wars - Dawn of Defiance PbP - GM Kalderaan


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Waiting on everyone outside the room to react (other than speaking). Are you in the room or not? Doing something or not?

Allerick - waiting on your response from Stone's query.


Alistair sighs and follows Toby's signal, moving to walk towards the room. Although he takes his hand away from his lightsaber, he does not take his pistol out either, since he is uncertain of what exactly is going on. Instead, he simply assumes his usual relaxed posture and, left hand in his pocket, he calmly joins the good doctor and the rest of the group in the room.

"So, things going smoothly in here?" The question is asked in a relaxed tone, the Jedi's eyes moving from his companions to the downed officer to the technicians and back again as he tries to make better sense of the situation.


Looking distracted, Allerick turns his head over his shoulder, but doesn't take his eyes off the console. "No, soldier. Hold them there for just a few more minutes. The tests won't take long."


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin heads inside as well and says nothing just observes the officers to see if they are reacting in any way.


I assume Kess will join the group inside as well and will post in a few days to say so.

Door open or shut?

The security techs begin to shift uneasily glancing warily, first as the rag-tag group joining the Stormtrooper and the Imperial Agent (Stone and Allerick). Then they glance at each other, as if deciding what to do.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin closes the door sensing the techs wariness. While my back is turned I will set my blaster to stun.

Are they still holding weapons or are they on the ground?


Colvin Dashwind wrote:

Colvin closes the door sensing the techs wariness. While my back is turned I will set my blaster to stun.

Are they still holding weapons or are they on the ground?

They are standing. They have weapons in holsters but they are not currently holding them.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

If they look like they are ready to go for them I will fire at them, my weapon set on stun.


Kess moves into the room right before Colvin shuts the door. Stepping to the side she leans against the wall, crossing her arms. "Looks like things are going well in here. Anything I can do?"


The Security Techs begin to lower their hands a little as they see the group is obviously not Imperial.

Allerick begins slicing his way into the system, slowed tremendously by the Imperial safeguards. If only you had a code cylinder...


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

"Gentlemen, I highly doubt you are paid enough credits to be heroes, those hands move any farther down and they will end up on the floor", Colvin states.


Allerick - you fail to slice into the computer system.

Stone & Colvin - they look at you and glare but don't push it right now.

"Traitorous scum. You'll all die for this, or worse."offers one techie as he spits on the floor in your direction. Another chuckles quietly at the inside joke.


"Poo doo! This is going to take a minute."

We didn't by chance receive a code cylinder, did we? If not...

Use Computer: 1d20 + 9 ⇒ (9) + 9 = 18


Allerick Hosh wrote:

"Poo doo! This is going to take a minute."

We didn't by chance receive a code cylinder, did we? If not...

Use Computer: 1d20+9

Allerick - again, no success.

Anyone can try Knowledge: Technology for a clue.


Knowledge: Technology 1d20 + 9 ⇒ (9) + 9 = 18


1d20 + 8 ⇒ (13) + 8 = 21 Knowledge:Tech

If Allerick's was enough to obviously figure out what was wrong, I'll let him work it out on his own without cutting in. Otherwise I'll join him at the console and try and subtly mention what I see wrong without pointing it out in front of the others.


Between the two of you, you figure the best way to access the system and then use Allerick's expertise to slice into the computer for mundane or non-secret data.

You easily transfer a copy of the map to your datapad. The other rooms on this level are the Command Area (SE) leading to the prison and the Medical Bay (NW - which is where Alistair felt the Dark side of the Force). There is also a Gun Turret Defense Post to the SW where you saw the Stormtroopers.

You also come across this: Incoming Message - Priority One

Please watch in full-screen mode!


Toby blinks a bit at the transmission. "I think we may have some trouble." He pauses and glances at the two Jedi "I think we may be going to have a lot of trouble. I don't know about you, but I think we had better be over and done with here well before the Inquisitor gets here, especially if he's coming in on the Assiduous. I think Crash would live up to his name trying to fly us past a destroyer."


Toby Tolen wrote:
Toby blinks a bit at the transmission. "I think we may have some trouble." He pauses and glances at the two Jedi "I think we may be going to have a lot of trouble. I don't know about you, but I think we had better be over and done with here well before the Inquisitor gets here, especially if he's coming in on the Assiduous. I think Crash would live up to his name trying to fly us past a destroyer."

Galactic Lore - Knowledge skill check for anyone who can.


1d20 + 8 ⇒ (8) + 8 = 16 Knowledge: Galactic Lore


Looking at the map along with the others, Alistair points to the prison and Medical Bay areas. "I am assuming that, considering what it is we are here for, these places are our best bet. However, it would seem that avoiding the 'dark energy' the Felucian chief mentioned will not be possible."

The Jedi takes a deep breath before continuing. "This is where I had that very unpleasant feeling earlier."

If I remember correctly, we are here for an Imperial Admiral dude and some Felucian prisoners, right? Been a while so my memory is a little foggy. :-)


Lowering his voice, Allerick says "What do we do with the Imperials? We can't exactly leave them here unguarded. Do we kill them or just stun them?"


Alistair Cray wrote:
If I remember correctly, we are here for an Imperial Admiral dude and some Felucian prisoners, right? Been a while so my memory is a little foggy. :-)

Yep, that pretty much sums it up. And blow the place up too. ;)


Toby Tolen wrote:
1d20+8 Knowledge: Galactic Lore

Inquisitors are believed to be Force users employed by the Empire.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

"Stun em, normally I would say the opposite but I imagine our new friends do not operate that way".

Colvin turns around and fires a shot on stun at one of the tech officers.

Is there a bonus considering the situation? I will assume none in my roll.

Ranged Blaster - 1d20 + 5 ⇒ (16) + 5 = 21

Blaster Damage - 2d6 + 2 ⇒ (3, 5) + 2 = 10


Colvin Dashwind wrote:

"Stun em, normally I would say the opposite but I imagine our new friends do not operate that way".

Colvin turns around and fires a shot on stun at one of the tech officers.

Is there a bonus considering the situation? I will assume none in my roll.

Ranged Blaster - 1d20 +5

Blaster Damage - 2d6 +2

Everyone roll for initiative. The techs are still armed and they can hear you talking. With your initiative roll, please tell my what you intend to do and I will summarize the round when done. I advise secondary actions in case things change as the round progresses.


1d20 + 1 ⇒ (1) + 1 = 2Initiative

Edit: Woohoo. I guess I'll be seeing what others are doing before I may as well put up my post.


Initiative 1d20 + 3 ⇒ (4) + 3 = 7

Allerick will dive under the nearest console, drawing his blaster as he goes. He'll hold a moment while the firefight rages and pick his target for the next round.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Initiative - 1d20 + 9 ⇒ (6) + 9 = 15


Initiative for (3) Comm Officers: 1d20 + 3 ⇒ (15) + 3 = 18


Initiative 1d20 + 8 ⇒ (6) + 8 = 14


Initiative 1d20 + 8 ⇒ (4) + 8 = 12

Eamch has been watching the officers with his carbine ready. If one of them reaches for a weapon, he fires. Not even necessarily the one drawing, just whoever he has his weapon on at the time.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Not sure if my shot would be a surprise shot if it was not that is what I will do round 1. If it was a surprise action I take another shot, will roll below.

Ranged Blaster - 1d20 + 5 ⇒ (1) + 5 = 6

Blaster Stun Damage - 2d6 + 2 ⇒ (1, 5) + 2 = 8

That was ugly...


Colvin Dashwind wrote:

Not sure if my shot would be a surprise shot if it was not that is what I will do round 1. If it was a surprise action I take another shot, will roll below.

Ranged Blaster - 1d20 +5

Blaster Stun Damage - 2d6 +2

That was ugly...

Is there a reason you are only rolling 2d6 on the damage? Please roll 1d6 for your previous damage.


As one of their comrades is shot at, the other two draw their weapons and take cover, taking aim on the closest enemies.

Colvin moves to shoot another one but misses badly as he sees the action unfold.

Combat Order:

Tech Officers
Colvin (armed)
Alistair (?)
Stone (armed)
Allerick (not armed)
Toby (not armed)

I will put Kess in the order when she posts.

Map of Comm Center (red dots indicate person is down

Edit to include Allerick and Map


Can I get in the initative order, too? Pretty please?


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

I thought Stun damage was 2d6 on my weapon, if not here is the rest of the roll.

Extra - 1d6 ⇒ 3


Colvin Dashwind wrote:

I thought Stun damage was 2d6 on my weapon, if not here is the rest of the roll.

Extra - 1d6

DOH! You are right, my bad. In that case, the other Techie is still up but has stun damage.


Alistair moves forward, reaching within himself as he does so. Using the Force, the Jedi attempts to telekinetically grab hold of one of the Imperials, his intention to throw him at the other.

Use the Force (Move Object) 1d20 + 8 ⇒ (8) + 8 = 16

Beating a DC15, Alistair can move a Medium object, dealing 2d6 points of damage to both targets if that object collides with something else. Since we are talking about creatures, his Use the Force check must beat both the first (the one being moved telekinetically) Imperial's Will defense and the second Imperial's Reflex defense for this particular stunt to work. If he does, both take 2d6 damage each; if he only beats the first guy's Will, only that enemy takes 2d6 damage as he hits the floor missing the second guy. Am I making any sense?

Since the other link I had put up is gone, here is the errata for Star Wars Saga Edition.

http://www.wizards.com/DnD/Article.aspx?x=starwars/article/sagaederrata


Alistair Cray wrote:

Alistair moves forward, reaching within himself as he does so. Using the Force, the Jedi attempts to telekinetically grab hold of one of the Imperials, his intention to throw him at the other.

Use the Force (Move Object) 1d20 + 8

Beating a DC15, Alistair can move a Medium object, dealing 2d6 points of damage to both targets if that object collides with something else. Since we are talking about creatures, his Use the Force check must beat both the first (the one being moved telekinetically) Imperial's Will defense and the second Imperial's Reflex defense for this particular stunt to work. If he does, both take 2d6 damage each; if he only beats the first guy's Will, only that enemy takes 2d6 damage as he hits the floor missing the second guy. Am I making any sense?

Since the other link I had put up is gone, here is the errata for Star Wars Saga Edition.

http://www.wizards.com/DnD/Article.aspx?x=starwars/article/sagaederrata

You beat both Defenses so please roll damage for each


First target 2d6 ⇒ (2, 6) = 8

Second target 2d6 ⇒ (3, 2) = 5


All three Tech Officers have been damaged by a party intent on cleaning up the mess of leaving able-bodied, armed Imperials in their midst as they discuss how best to infiltrate the prison and then dispose of them. ;)

Allerick, Toby, and Kess are next to act.


Allerick will step to D-25, drawing his hidden blaster as he goes. He flicks the blaster to stun and fires at the nearest conscious imperial.

Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage:3d4 + 2 ⇒ (2, 4, 3) + 2 = 11


Allerick Hosh wrote:

Allerick will step to D-25, drawing his hidden blaster as he goes. He flicks the blaster to stun and fires at the nearest conscious imperial.

Attack: 1d20+4
Damage:3d4+2

You miss horribly (but not as bad as Colvin's shot) ;(


Quickly pushing off the wall, Kess attempts to slam the tech officers with the power of the Force. Hopefully, she can avoid hitting her friends!

Initiative: 1d20 + 8 ⇒ (4) + 8 = 12

Use the Force: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 4d6 + 1 ⇒ (5, 2, 1, 3) + 1 = 12

I believe the errata on Force Slam says it checks their Damage Threshold instead of Fort defense. If it exceeds, they take full and are prone. Half and not prone if it doesn't exceed.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

When we are good we are good but when we are bad we are reeaaal bad :-)


Whichever tech was unfortunate enough to have Stone pointing his carbine at him when the action started:
To Hit 1d20 + 5 ⇒ (14) + 5 = 19
Damage 3d8 + 1 ⇒ (6, 5, 2) + 1 = 14


Eamch Stone wrote:

Whichever tech was unfortunate enough to have Stone pointing his carbine at him when the action started:

To Hit 1d20+5
Damage 3d8+1

Stone, choosing the closest target, fires a carbine bolt directly into the scrambling tech's chest. He is knocked cleanly off his feet and lands on the delicate computer equipment, sending sparks and smoke into the vicinity. He then unceremoniously slides into a heap upon the floor, quite dead. This was the one that Colvin stunned.

Kess then moves into the gap between Stone and Colvin, adjacent to the downed Imperial Officer, and directs a wave of Force energy to the two Techs that Alistair roughed up. It was quite weak, but still hurt! In fact, one of them groans and falls to the floor, obviously unconcious. Half damage only, not knocked prone - you failed to exceed their Fortitude Defense

Toby is next to act. One one Tech remains!


Just so I know what to take into account for actions and character development and so forth: Do we take into account the Star Wars Saga Edition errata and clarifications that WotC has released or do we disregard it?

I posted the link a couple of posts back just in case. If needed, I can do so again. :-)


Alistair Cray wrote:

Just so I know what to take into account for actions and character development and so forth: Do we take into account the Star Wars Saga Edition errata and clarifications that WotC has released or do we disregard it?

I posted the link a couple of posts back just in case. If needed, I can do so again. :-)

Please plan on using the errata. If you find a ruling against the errata, please bring it to my attention.

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