Aasimar / Tieflings jumping into ELdritch Knigh @ 6th?


Rules Questions

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Diego wrote:

the Outsider type say: "An outsider possesses the following traits (unless otherwise noted in a creature's entry)."

and as the traits in the Aasimar entry note otherwise, listing what traits he has. You can argue that those are added trait but it is really a stretch.

ARG is a guide for designing your own races. You could take it's wording as the unwritten design guidelines for how Paizo designs content (although I'm sure they violate it's guidelines here and there, per their own editorial agency, after all it didn't even exist when they wrote up most PRPG content), but it is not rules that apply to the application of rules content in general, it doesn't define how the Creature Type rules function.

Breathing, Eating, and Sleeping is also a Type trait, equally not mentioned in Aasimar/Suli/etc specifically (nor Humanoid Races).

I would completely agree that the intent is for things like Darkvision and Weapon Proficiencies to not apply to the species mentioned (even if it does apply to other non-zero HD races, regardless that such qualities are Traits and not HD-dependent Features, so per RAW it shouldn't matter whether they have Racial HD), but I don't see how one can directly derive that from the RAW. Plenty of Bestiary or NPC Codex examples may very well be in conflict with that RAW, I'm not surprised at all, that doesn't mean that the RAW in question allows for a direct application reaching those results.

Quite simply, by RAW, Races that are meant to diverge from the Type Traits need to actively note how they diverge, just as the rules themselves state ('An outsider possesses the following traits (unless otherwise noted in a creature's entry'). Although to be honest, even though 'Features' otherwise focuses on things that scale or stack per HD, it would be 'cleaner' if things that weren't meant to automatically apply to Zero HD Races (only to Races with Racial HD) were moved to 'Features', since those don't apply to Zero HD creatures of the Type. I think the writers/editors got too caught up on that HD-scaling association and overlooked the crucial distinction that Features applies to Racial HD Races (and Traits apply to both Zero HD and Racial HD Races), so anything that shouldn't automatically be inherited by Zero HD Races should go in Features.

Liberty's Edge

PRD wrote:

Creature Types

Each creature has one type, which broadly defines its abilities. Some creatures also have one or more subtypes. A creature cannot violate the rules of its subtype without a special ability or quality to explain the difference—templates can often change a creature's type drastically.

Again: the creature Type traits say "Traits: An aberration possesses the following traits (unless otherwise noted in a creature's entry)."

And the playable races all have a Trait section, so their Type traits fall under "otherwise noted in a creature's entry"

The creature Subtype don't have that caveat. Instead they say: "A creature cannot violate the rules of its subtype without a special ability or quality to explain the difference"

For the no ARG part, you are accepting and refusing pieces of the rules as it suit you. The ARG is where the non base races are really introduced in detail, so it is the piece of the rules to use as a reference for them.


havoc xiii wrote:
Nothing in the racial write up says they don't get a megaton hammer that destroys all reality....but I'm pretty sure they don't get that either.

Best. Answer. Ever.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Please show me the text within the rules as written that specifically states not having racial hit dice has any bearing whatsoever on creature type and type traits.

I'm willing to bet it doesn't exist.

Liberty's Edge

Ravingdork wrote:

Please show me the text within the rules as written that specifically states not having racial hit dice has any bearing whatsoever on creature type and type traits.

I'm willing to bet it doesn't exist.

[quote)PRD]Type Quality

This is the race's creature type. A race's creature type is similar to the corresponding creature type, with a few important differences. The first difference is that each race type assumes members of the race are roughly humanoid in shape and have two arms, two legs, a torso, and a head. This is important so that a race can take advantage of all the various magic item slots available to characters and can utilize the standard weapon and armor options. The second difference is that all of these race types are 0-Hit Dice creatures, which means that their Hit Dice, base attack bonus, saving throw progression, skill points, class skills, and weapon and armor proficiencies are based on the class levels each member of a race takes.

That piece define what is the effect of being a 0-Hit Dice creature on you type traits.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I stand corrected.

Still, that list of traits seems very exclusive.

Hit Dice, base attack bonus, saving throw progression, skill points, class skills, and weapon and armor proficiencies are the ONLY things listed. Other traits would still carry over.

I guess now we know where to draw the line. Thanks Diego.

RPG Superstar 2015 Top 8

I would still say that "the unless otherwise noted in statblock" applies to the suli having low-light vision, not darkvision.

Since low-light visionis what is actually noted in the statblock. It would take up unnecessary space to say "the suli does not have darkvision" -- I know it's silly of me, but I trust that the omission is intended to mean that they don't have it.

Otherwise, argue it out with your GM if you feel vehemently differently.


Isn't this all really settled by 'specific trumps general'? We have specific rules for creating characters of Suli origin. Those rules specify the particular qualities that the race (as player characters) is intended to have.

Couple that with the fact that several of the races under question (most specifically the Aasimar) are broken down under the racial point creation system, and I think the RAW is clear on what they get.

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