Universal Inalienable Rights of Gamers


Gamer Life General Discussion

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I think this might be helpful as a reference document. Many threads devolve into “you’re GMing is inferior/bad” type arguments. However, what we are REALLY arguing about is fundamental rights, and how those rights interact.

And so, here is a suggested start of a list of universal inalienable gamer rights. These ideally should apply to both the GM and the players. If not, there must be a corollary right of some sort. This principle of equivalent exchange is necessary for a “right”, but not for a “privilege”. These are often confused. Also, you CAN have negative rights, or the right to NOT do something.

I invite anyone to add to the list. Just remember that “rights” and “privileges” are not the same thing. To repeat, a right will ideally:

1) Apply universally, not just to one specific gaming group
2) Apply to both players and GM’s, either explicitly or though equivalent exchange
3) Contribute meaningfully to the smooth operation of a game

The proposed starting list follows:


Universal Inalienable Rights of Gamers

1. All gamers are entitled to not play the game. None should ever force a game upon another.

2. All gamers are entitled to play the game. None should ever prevent another from playing without due cause.

3. All gamers are entitled to equal treatment. No favoritism or undue hostility should ever be manifest.

4. All gamers are due the respect owed their status as human beings. None should ever denigrate nor attempt to subjugate another.

5. All gamers are entitled to have fun. None should purposely sabotage the fun of another, nor allow their own fun to be sabotaged.

6. All gamers are entitled to their opinion. None should challenge the opinion of another without due cause or factual contradictory evidence.

7. All gamers are entitled to a life of their own. None should force another to sacrifice some aspect of their life for the sake of the game.

8. All gamers are entitled to their own aspirations, whether it be for characters or campaign story. None should purposely usurp nor sabotage those aspirations.

9. All gamers are entitled to all rights due them for adherence to the game’s social contract. None should deny, in part or in whole, the rights of gamers without justifiable due cause.

The Exchange

*Rules lawyer sense tingling*

What is "due cause" and who or what is the definer of due cause?

I like this list I just see that particular word choice in #2 and #6 as being potentially contested under the invocation of #6 and such similar circumstances.

RPG Superstar 2010 Top 32

While I can't fault your intentions, I don't think the solution to the problem of lots of absolutely terrible threads along these lines is to make another thread.


PirateDevon wrote:

What is "due cause" and who or what is the definer of due cause?

I like this list I just see that particular word choice in #2 and #6 as being potentially contested under the invocation of #6 and such similar circumstances.

I don't have a definition of "due cause". I think that is very subjective, and commonlaw court systems have literally centuries of rulins trying to determin just that.

The list is more of a statement of principle than a working legal document.

A Man In Black wrote:
While I can't fault your intentions, I don't think the solution to the problem of lots of absolutely terrible threads along these lines is to make another thread.

LOL. Perhaps, but it might be useful to refer back to. people don't speak the same language, even among native speakers of the SAME language! It sometimes helps to frame an argument in a very specific way. If a thread is disintegrating because of a conflice between two principles, defining the principles and discussing where the conflict lies may be just the thing to get people to walk away, or at least agree to disagree.

Shadow Lodge

I disagree with MiB. When someone arrives to a point, and does not wish to derail or 'threadjack' a particular thread, creating another thread is a good idea.

Anyway, I like the list. Well written, easy to understand, and is short and to the point. Good job and +1

Grand Lodge

Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber
PirateDevon wrote:
what is the definer of due cause?

The group. Not the DM, not the player. All the players as a whole.


TriOmegaZero wrote:
PirateDevon wrote:
what is the definer of due cause?
The group. Not the DM, not the player. All the players as a whole.

Excellent suggestion. Very democratic.

The Exchange

A Man In Black wrote:
While I can't fault your intentions, I don't think the solution to the problem of lots of absolutely terrible threads along these lines is to make another thread.

Well I am not sure what to say here.

I feel like the framing of your comment leads me to not offer any way to propose a strengthening of the list and/or offer any corollaries...

So help me understand (and I mean this honestly), in what way should I offer my comments or concerns that you feel would -not- lead to a 350+ thread about "because I said so"?


PirateDevon wrote:
So help me understand (and I mean this honestly), in what way should I offer my comments or concerns that you feel would -not- lead to a 350+ thread about "because I said so"?

Excellent question, and exactly the kind of thing I would like to avoid.

If you think a "right" I have proposed is unreasonable, say so and why. If you think one is too broad, say so and break it down a bit. If you think I flat out missed something, which is VERY possible, say so and provide it. If you have a question about where something would fit, ask.

If you disagree with the premis of the thread itself, well, I just don't know then ^__^

Grand Lodge

Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber
Mirror, Mirror wrote:
Excellent suggestion. Very democratic.

I do strive to be so, almost rabidly. :)

Scarab Sages

Somebody had to post this, so I thought I could do it myself as well...


Support your intent, disagree with the method.

If the problem were an actual disagreement on the rights of players, this might help. Instead it seems to be two or more people who go out of their way to nitpick single sentences from eachothers' posts to create circular arguments.

And I'm gonna drop a hypocrisy nod in here, just in case someone decides to point out that the above is sort of self referential.;)

The Exchange

Mirror, Mirror wrote:
PirateDevon wrote:
So help me understand (and I mean this honestly), in what way should I offer my comments or concerns that you feel would -not- lead to a 350+ thread about "because I said so"?

Excellent question, and exactly the kind of thing I would like to avoid.

If you think a "right" I have proposed is unreasonable, say so and why. If you think one is too broad, say so and break it down a bit. If you think I flat out missed something, which is VERY possible, say so and provide it. If you have a question about where something would fit, ask.

If you disagree with the premis of the thread itself, well, I just don't know then ^__^

Okay. Three deleted posts later I have what I want to say :p

(People kept elaborating)

I have/had no interest in turning this into a legal document I just wanted to avoid the groin kicking that can happen around such phrases. I also wanted to avoid people saying "because I said so is due cause". Heh.

I vote for using the "group" as the final arbiter of "due cause" because different groups and different people "feel" differently about things.

Do we need #9? Isn't this list effectively the "Bill of Rights" for the social contract?


Evil Lincoln wrote:

If the problem were an actual disagreement on the rights of players, this might help. Instead it seems to be two or more people who go out of their way to nitpick single sentences from eachothers' posts to create circular arguments.

Well, that seems to be more what it BECOMES, not necessairly what started it. I see it happem when one persons value clashes with another persons value. However, they lack the language to convey the true meaning, and so resort to nit-pick arguments (disclosure: guilty myself of this).

Grand Lodge

Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber
Evil Lincoln wrote:
And I'm gonna drop a hypocrisy nod in here, just in case someone decides to point out that the above is sort of self referential.;)

Et tu, Lincoln? X)


PirateDevon wrote:

Do we need #9? Isn't this list effectively the "Bill of Rights" for the social contract?

It might be redundant, but my purpose was different. Each gaming group has some sort of usually unspoken social contract with many small details that are not what any of us would consider "rights" save for their inclusion in said social contract. I just wanted to call out that there are probably things done in individual groups that are NOT universal, but a right of members in that group nonetheless.

*proofreads* Gee, can I GET any more verbose?

Anyway, how would you clear the language up a bit more? Or do you still think it is redundant?

The Exchange

Mirror, Mirror wrote:
PirateDevon wrote:

Do we need #9? Isn't this list effectively the "Bill of Rights" for the social contract?

It might be redundant, but my purpose was different. Each gaming group has some sort of usually unspoken social contract with many small details that are not what any of us would consider "rights" save for their inclusion in said social contract. I just wanted to call out that there are probably things done in individual groups that are NOT universal, but a right of members in that group nonetheless.

*proofreads* Gee, can I GET any more verbose?

Anyway, how would you clear the language up a bit more? Or do you still think it is redundant?

Ah yes I see.

As you say, each SC is different so calling to that specifically seems appropriate...something about it seems weird but I guess much like writing the actual Bill of Rights without knowing precisely which constitution we are referring to it is better to over express rights (as many of these may also be granted by said social contract) rather than assume said rights are -given-.


Mirror, Mirror wrote:
TriOmegaZero wrote:
PirateDevon wrote:
what is the definer of due cause?
The group. Not the DM, not the player. All the players as a whole.
Excellent suggestion. Very democratic.

At the risk of rocking the boat, and I assure you that I mean this in the most constructive way possible, I just wanted to observe that I don't know that democracy is everyone's idea of a good game. Some games run happily as benevolent dictatorships.

I don't know if this is meant to be a neutral thread or not, but if so, it seems to me that the very notion of a democratic process is essentially what is being disputed. building an assertion of a democratic ideal into the premise probably won't help in smoothing feathers.

along the same lines, the prohibition of usurping/sabotaging ambitions (number 8) is likely to not compute in an autocratic game.


Clockwork pickle wrote:

At the risk of rocking the boat, and I assure you that I mean this in the most constructive way possible, I just wanted to observe that I don't know that democracy is everyone's idea of a good game. Some games run happily as benevolent dictatorships.

I don't know if this is meant to be a neutral thread or not, but if so, it seems to me that the very notion of a democratic process is essentially what is being disputed. building an assertion of a democratic ideal into the premise probably won't help in smoothing feathers.

along the same lines, the prohibition of usurping/sabotaging ambitions (number 8) is likely to not compute in an autocratic game.

Well, the decision to use a democratic policy or not is up to the individual group. Democracy just ensures everyones opinions are heard.

As to #8, why would that not work in a benevolent dictatorship? It's not meant to be read as "I get whatever I want". Really it's "I want that eventually, so it's improper for you to purposly sabbotage my getting it".

A benevolent dictator would let them have it, if only after some hardships, unless it conflicted with THEIR asperations for the game, in which case we need to break out the conflict resolution tools.

Shadow Lodge

Mirror, Mirror wrote:
5. All gamers are entitled to have fun. None should purposely sabotage the fun of another, nor allow their own fun to be sabotaged.

I like all but this one. What is "fun" for one person just isn't for another. While this right may seem like a self-fixing issue given the way you have written it, in practice it isn't so secure. The entire "psionics is in/out" debacle in one of the threads above is essentially an argument over this point. The player wants X from the DM and the DM does not think X is right or fun so the player continues to hound the DM. Not fun for either the DM or the player. If the DM agrees to the player's demands he is no longer having fun and if he does not agree then the player is not having fun. This means that while this right looks good on paper, it can't really be enforced in a true difference of opinion.

If you completely remove 5 from the list, you don't have this problem. The other rights remain, and if there remains a difference of opinion (which really is at the heart of the issue with both sides providing evidence of a "factual error" to the other), either 1 or 2 can come to the rescue. The local social contract will establish and guide how much "due cause" is enough to continue the debate and which of the other rights gets exercised once a situation reaches an impasse.

Rights *must* be written that ensure equal opportunity not equal outcome. Right 5 as you have it is an attempt to ensure equal outcome (in this case everyone has "fun") rather than providing an environment, like the other rights you have listed, where fun is available to be had if the participant chooses to pursue it with the local social contract acting as a balancing factor to determine how far an issue can be raised before it leaves the realm of opinion and enters the world of "we suggest you exercise Right 1 - soon."


Lich-Loved wrote:

I like all but this one. What is "fun" for one person just isn't for another. While this right may seem like a self-fixing issue given the way you have written it, in practice it isn't so secure. The entire "psionics is in/out" debacle in one of the threads above is essentially an argument over this point. The player wants X from the DM and the DM does not think X is right or fun so the player continues to hound the DM. Not fun for either the DM or the player. If the DM agrees to the player's demands he is no longer having fun and if he does not agree then the player is not having fun. This means that while this right looks good on paper, it can't really be enforced in a true difference of opinion.

If you completely remove 5 from the list, you don't have this problem. The other rights remain, and if there remains a difference of opinion (which really is at the heart of the issue with both sides providing evidence of a "factual error" to the other), either 1 or 2 can come to the rescue. The local social contract will establish and guide how much "due cause" is enough to continue the debate and which of the other rights gets exercised once a situation reaches an impasse.

Rights *must* be written that ensure equal opportunity not equal outcome. Right 5 as you have it is an attempt to ensure equal outcome (in this case everyone has "fun") rather than providing an environment, like the other rights you have listed, where fun is available to be had if the participant chooses to pursue it with the local social contract acting as a balancing factor to determine how far an issue can be raised before it leaves the realm of opinion and enters the world of "we suggest you exercise Right 1 - soon."

Fair criticism. This might be better phrased "pursuit of fun". To your point, and I HAVE read that thread, problem is a conflict of fun. What is fun for 1 is not necessairly fun for the other. This should be negotiated between the parties rationally.

I do think we have to rught to have fun, though. If I really REALLY want to play a psion, and my GM insists that I cannot, we have an issue. What about next time? Can I play with some rule changes? The worst thing I get told (and told all to frequently IMO) is that "Well, if you want to play that, run your own game". Does that even MAKE any sense? I want to PLAY a CHARACTER!

However, I cannot arbitrairly impose this on the GM because to do so would violate HIS right to have fun. So, we have an impasse. And it sucks.

I'm not sure that ex-ing the idea entirely from the list is such a good thing. I think there is an important concept there that we all should recognize: that we play to have fun. That said, I probably did not word it as well as I could. How can I change it to be more "opportunity" than "goal"?


Mirror, Mirror wrote:


As to #8, why would that not work in a benevolent dictatorship? It's not meant to be read as "I get whatever I want". Really it's "I want that eventually, so it's improper for you to purposly sabbotage my getting it".

A benevolent dictator would let them have it, if only after some hardships, unless it conflicted with THEIR asperations for the game, in which case we need to break out the conflict resolution tools.

OK, you got me. I am thinking more of malevolent dictatorships!

but, same applies in principle. I think Dictator (dick?) DMs may deny the fun and aspirations of players for benevolent or malevolent reasons without spoiling the game or being a bad dm. I think having fun (#5) is critical to having a game (and malevolent dictatorships can be fun - see the cruel GM thread) and having aspirations (#8) is maybe a good idea, maybe not (especially with a cruel DM, who might use them to comic or dramatic effect), but I would stop short at calling it a right for them to be fulfilled. Lich-Loved argues this point nicely.


Clockwork pickle wrote:
but, same applies in principle. I think Dictator (dick?) DMs may deny the fun and aspirations of players for benevolent or malevolent reasons without spoiling the game or being a bad dm. I think having fun (#5) is critical to having a game (and malevolent dictatorships can be fun - see the cruel GM thread) and having aspirations (#8) is maybe a good idea, maybe not (especially with a cruel DM, who might use them to comic or dramatic effect), but I would stop short at calling it a right for them to be fulfilled. Lich-Loved argues this point nicely.

Well, that may very well be. Scope is a matter of point here, like if my asperation was to be a god, at lvl 12 I still have a long ways to go.

Beyond that, though, the GM asks the players to go along on the railroad sometimes, and it is the responsibility of a good player to not try to purposly derail the game. Similarly, I think it is the responsibility of the GM to try to address character asperations and player fun.

Basically, that why I think of it as a right, as long as it's reasonable (definition of which is best left to the individual game group). Without expressly spelling this out, individuals can have a self-serving view of what they deserve to have vs what thier responsibility to others is.

Do you think 5 and 8 could be re-written to accomodate this?

Shadow Lodge

Mirror, Mirror wrote:
I'm not sure that ex-ing the idea entirely from the list is such a good thing. I think there is an important concept there that we all should recognize: that we play to have fun. That said, I probably did not word it as well as I could. How can I change it to be more "opportunity" than "goal"?

Heh I knew you would ask me for that and I don't have answer at the moment. My weekly game starts in a hour or so, so I am going to have to get back to you on that, but I *will* try to take a cut on it shortly.

The Exchange

Potential replacement for 5 and 8:

All gamers are entitled to the pursuit of fun. At no point should this pursuit interfere with another's similar pursuit or any other right.

I had a more complex entry but the I thought about it and I was convinced that this simple comment pretty much covers aspirations and creates a reliance on other rights to ensure no abuse as per Lich's concerns...

What do you guys think?


PirateDevon wrote:

Potential replacement for 5 and 8:

I like. So let it be written, so let it be done.

Update to Right #5

5. All gamers are entitled to the pursuit of fun. At no point should this pursuit interfere with another's similar pursuit or any other right.

The Exchange

I like this. When it is completed I may use the wording to make a wood plaque to hang in the game room.....

The Exchange

Fake Healer wrote:
I like this. When it is completed I may use the wording to make a stone tablet and carry it down from a mountain...

Fixed that for ya ; p

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

If you're in a gaming group that needs enumerated written "rights" in order to function, you have my deepest sympathies. Seriously.

-Skeld


Skeld wrote:

If you're in a gaming group that needs enumerated written "rights" in order to function, you have my deepest sympathies. Seriously.

Agreed. You will notice in the first post I stated my reasons had nothing to do with my current gaming group.

However, I do think that stating the obvious, unspoken rules we all game by can have a positive effect, especially where disagreements occur. It solidifies everyones expectations, and after all, isen't a conflict of expectations the root of 99% of problems?


Someone needs to let the pony know about this.


Mirror, Mirror wrote:


7. All gamers are entitled to a life of their own. None should force another to sacrifice some aspect of their life for the sake of the game.

Am I correct that this one encompasses the right to bathroom breaks?


Freesword wrote:
Mirror, Mirror wrote:


7. All gamers are entitled to a life of their own. None should force another to sacrifice some aspect of their life for the sake of the game.

Am I correct that this one encompasses the right to bathroom breaks?

ABSOLUTLY!!


Mirror, Mirror wrote:


7. All gamers are entitled to a life of their own. None should force another to sacrifice some aspect of their life for the sake of the game.

#5 has been fixed but this one still gives me some issue.

If the GM (who usually sacrifices more time then the players combined) requests a task from the players outside of game time is that a violation of #7?

I would be more comfortable if it was stated:
7. All gamers are entitled to a life of their own. No gamer will be expected to commit more time to the game then any other gamer in their group.


ArchLich wrote:

If the GM (who usually sacrifices more time then the players combined) requests a task from the players outside of game time is that a violation of #7?

I would be more comfortable if it was stated:
7. All gamers are entitled to a life of their own. No gamer will be expected to commit more time to the game then any other gamer in their group.

Well, this is a sticky issue. I was actually thinking of strict GM's who actively penalize players for not showing even when they have good non-game reasons. Conversly, I was also considering players that make demands on the GM's time above and beyond what others want (like a detailed floor plan of the enemy keep, when the encounter is supposed to be entirely in the dungeon).

That said, I think a revision may be in order. Are you happy still with the revision you suggested in light of my original itentions? I so, I can make the change.


Mirror, Mirror wrote:
ArchLich wrote:

If the GM (who usually sacrifices more time then the players combined) requests a task from the players outside of game time is that a violation of #7?

I would be more comfortable if it was stated:
7. All gamers are entitled to a life of their own. No gamer will be expected to commit more time to the game then any other gamer in their group.

Well, this is a sticky issue. I was actually thinking of strict GM's who actively penalize players for not showing even when they have good non-game reasons. Conversly, I was also considering players that make demands on the GM's time above and beyond what others want (like a detailed floor plan of the enemy keep, when the encounter is supposed to be entirely in the dungeon).

That said, I think a revision may be in order. Are you happy still with the revision you suggested in light of my original itentions? I so, I can make the change.

I think I understand your intentions. It might be better to add a # 10 for that.

7. All gamers are entitled to a life of their own. No gamer will be expected to commit more time to the game then any other gamer in their group.

10. The game does not always come first. Emergencies, illness, obligations and important life events are understood to come up. No gamer shall be punished for such events removing them temporarily for the game and no game shall be penalized for continuing without a gamer so removed.


ArchLich wrote:

I think I understand your intentions. It might be better to add a # 10 for that.

7. All gamers are entitled to a life of their own. No gamer will be expected to commit more time to the game then any other gamer in their group.

10. The game does not always come first. Emergencies, illness, obligations and important life events are understood to come up. No gamer shall be punished for such events removing them temporarily for the game and no game shall be penalized for continuing without a gamer so removed.

Additionally:

The GM is not required to spend time on the game beyond what they are willing to allocate.

But that may already be addressed in #7. So, let me try for #10:

10) All gamers are entitled to have life obligations that conflict with the game and should not be penalized for said obligations unless they demonstrate reckless disregard for others.

I threw in the last bit because I have had some who constantly schedule activities that interfere with gaming that could also be easily scheduled other times, but that would interfere with THEIR mud's (update to 2010 would probably be WoW). I found it inconsiderate and asked if they would rather just bow out of the game entirely, since they already could not be counted upon to come anyway. We changed venue to their apartment instead, so they could prep for whatever while gaming, which at least made them a regular player.


Mirror, Mirror wrote:
ArchLich wrote:

I think I understand your intentions. It might be better to add a # 10 for that.

7. All gamers are entitled to a life of their own. No gamer will be expected to commit more time to the game then any other gamer in their group.

10. The game does not always come first. Emergencies, illness, obligations and important life events are understood to come up. No gamer shall be punished for such events removing them temporarily for the game and no game shall be penalized for continuing without a gamer so removed.

Additionally:

The GM is not required to spend time on the game beyond what they are willing to allocate.

But that may already be addressed in #7. So, let me try for #10:

10) All gamers are entitled to have life obligations that conflict with the game and should not be penalized for said obligations unless they demonstrate reckless disregard for others.

I threw in the last bit because I have had some who constantly schedule activities that interfere with gaming that could also be easily scheduled other times, but that would interfere with THEIR mud's (update to 2010 would probably be WoW). I found it inconsiderate and asked if they would rather just bow out of the game entirely, since they already could not be counted upon to come anyway. We changed venue to their apartment instead, so they could prep for whatever while gaming, which at least made them a regular player.

Sounds good to me. I've had similar scenarios happen to me. Very annoying and inconsiderate.


Hey, I did this in the political threads- Why not here?!?!

1. Yes, with a few exceptions. I don't know if you should start off with an exit clause straight away: these are rights of gamers, so you should start off a little more positively. Also, this bleeds a bit too much into 2, so maybe they should be combined into something a little easier to understand.

2. See 1.

3. Agreed. Good luck getting it to happen sometimes, especially where significant others are involved, but yeah.

4. This should be higher up on the list. I can't believe people have had this experience with gaming.

5. Also, should be higher up on the list. Be careful with the last part of the second sentence though, it may lead to preemptive raspberries.

6. I would also state that there should be a rules lawyer of some kind at the table(read: only one) whose job it is to act as a neutral third party to resolve disputes between the DM and any players who feel the rules are being mismanaged, misunderstood, or misused. This person is a living, breathing RAW though, placed in this position so they can look things up while the DM keeps the game itself going, and should also take notes in cases where the rules are unclear for something to be revisited later on in the evening for discussion.

7. Before marriage, I'd agree. After marriage, though... ;-)

8. Agreed, provided it fits into the story. Your character's overaching goal should not be to take over a kingdom that noone in game has ever heard of but is somewhere in the book, nor should it be to slit the throats of the fellow PCs and their loved ones in their sleep.

9. This should go without saying, but we have something similar at my day job posted which has helped us out a lot over the years.

10. Considering the amount of times we all got each other sick, oh hell yeah.

The Exchange

Is there an updated list?


Updated

Universal Inalienable Rights of Gamers

1. All gamers are entitled to not play the game. None should ever force a game upon another.

2. All gamers are entitled to play the game. None should ever prevent another from playing without due cause.

3. All gamers are entitled to equal treatment. No favoritism or undue hostility should ever be manifest.

4. All gamers are due the respect owed their status as human beings. None should ever denigrate nor attempt to subjugate another.

5. All gamers are entitled to the pursuit of fun. At no point should this pursuit interfere with another's similar pursuit or any other right.

6. All gamers are entitled to their opinion. None should challenge the opinion of another without due cause or factual contradictory evidence.

7. All gamers are entitled to a life of their own. None should be expected to commit more time to the game then any other in their group.

8. All gamers are entitled to their own aspirations, whether it be for characters or campaign story. None should purposely usurp nor sabotage those aspirations.

9. All gamers are entitled to all rights due them for adherence to the game’s social contract. None should deny, in part or in whole, the rights of gamers without justifiable due cause.

10. All gamers are entitled to have life obligations that conflict with the game and should not be penalized for said obligations unless they demonstrate reckless disregard for others.


Freehold DM wrote:

1. Yes, with a few exceptions. I don't know if you should start off with an exit clause straight away: these are rights of gamers, so you should start off a little more positively. Also, this bleeds a bit too much into 2, so maybe they should be combined into something a little easier to understand.

2. See 1.

I know, but I thought it best to start with the largest, most expansive rights first. Our first right is to walk away, and it is one that should be respected by all. I think a lot of issues the come up start with a lack of respect towards this one.

Freehold DM wrote:
6. I would also state that there should be a rules lawyer of some kind at the table(read: only one) whose job it is to act as a neutral third party to resolve disputes between the DM and any players who feel the rules are being mismanaged, misunderstood, or misused. This person is a living, breathing RAW though, placed in this position so they can look things up while the DM keeps the game itself going, and should also take notes in cases where the rules are unclear for something to be revisited later on in the evening for discussion.

That is a good suggestion, and one I personally endorse. I usually play that role, but when I run I prefer someone else to play it so I can think about, well, running the game ^__^

Freehold DM wrote:
8. Agreed, provided it fits into the story. Your character's overaching goal should not be to take over a kingdom that noone in game has ever heard of but is somewhere in the book, nor should it be to slit the throats of the fellow PCs and their loved ones in their sleep.

Yes. Killing others would violate their rights, taking unknown kingdoms would violate the GM's rights. Everybody, players and GM, has the right to see what they want come to pass.

Liberty's Edge

Mirror, Mirror wrote:


6. All gamers are entitled to their opinion. None should challenge the opinion of another without due cause or factual contradictory evidence.

Can you expand this one a little further? It seems contradictory to establishments like Rule 0 at face value, but I think I see where you're going. This is actually in support of Rule 0 in a variety of ways.

It might want to read more like, "You're entitled to your opinion, no matter how wrong *I* think you are." :P


Studpuffin wrote:

Can you expand this one a little further? It seems contradictory to establishments like Rule 0 at face value, but I think I see where you're going. This is actually in support of Rule 0 in a variety of ways.

It might want to read more like, "You're entitled to your opinion, no matter how wrong *I* think you are." :P

Well, that is the basic idea. People can disagree on matters of opinion, and each is entitled to their opinion, but we should put away the arguments unless there is factual evidence to prove one side ot the other.

Yes, it is a tacit support of rule 0. It also supports the players right to disagree.

The Exchange

Gamer Rights.

Liberty's Edge

Can we add something like;

"Any person or persons referring to 'Group Dynamics' be fed to hungry dogs"

In my experience they usually need either as stated "fed to hungry dogs", or the more expensive undertaking of getting the carrot surgically removed from their back-side.

S.


Personally, I like to keep things as simple as possible. Would it be sufficient to just have a very small list of "Rights" and a larger set of "guidelines"? Kind of like a Golden Rule, that is easy to remember and is relatively easy to apply.

In my opinion, the only Inalienable Right that gamers should have is the right to know the rules. I mean both the rules concerning game mechanics appropriate to the decisions they need to make, and also the rules of the social contract. This should cover the various other rights listed, keeps things nice and flexible, and I think accommodates all perspectives. It seems like most of the complaints I hear about GM fiat are not so much that they are at odds with the player's aspiration so much as they come as a surprise and/or are inconsistently applied.

Otherwise, I think the rights as written should work well for collaborative storytelling style of play. I still think that the aspiration right is not well conceived for other types of game (e.g. wargame, survival, horror, etc.) that aren't really concerned with character building.

Liberty's Edge

Clockwork pickle wrote:
also the rules of the social contract.

This is the bit I guess I don't quite see as "required". Define social contract, define its limits, and what, if any, penalty exist for its breach?

What I'm saying is that invoking terms such as "social contract" or "group dynamics" is a ponitless excerise in that if you need to start using such terms the group is basically doomed to failure. If however the above terms are just adhered to in practise without prompting (or individuals actively having think about doing) then the group will more than likely continue to have fun RPGing.

2 cents,
S.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Mirror, Mirror wrote:

I think this might be helpful as a reference document. Many threads devolve into “you’re GMing is inferior/bad” type arguments. However, what we are REALLY arguing about is fundamental rights, and how those rights interact.

I would suggest that this is more of a forum problem than that of actual gaming groups.

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