Your take on Death?


Pathfinder First Edition General Discussion


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'm curious to know how you would stat up Death, that is to say, the mythological scythe wielding figure in the dark robes that comes to claim peoples' souls at the time of their demise.

If you were limited only to the Pathfinder core book and Bestiary, how might you stat him out?

Personally? I would make him an epic paladin/sorcerer/eldritch knight (level 23ish?) with a focus on scythe fighting and self buffs (along with a few death spells for effect).


Myself I would never stat him out. Much like gods he is simply past the ability of mortals to harm.


I'd probably make him a super-buff Daemon Lord

Maybe something along these lines:

30 HD Outsider (Incorporeal)

Cast spells as a 20 level cleric/ 20 level necromancer
Heavy Duty SR/ Crazy DR
Death Touch SLAs
Summon Daemons etc

But as always, you stat something, eventually someone will kill it.


Charon is the horsemen of Death in Golarion and he is a daemon lord.


seekerofshadowlight wrote:
Myself I would never stat him out. Much like gods he is simply past the ability of mortals to harm.

Personally I'd just do what was done with Charon in Savage Tide. You can kill him however many times you want. However, he keeps coming back every time you kill him, a few levels higher...

Anyway, a Paladin/Sorcerer/Eldritch Knight would work, although an Oracle with a few levels of Paladin at roughly the same level could work better. Just make sure he's got plenty of self-buffs active before the fight, and he should turn out about as well. EDIT: Of course, just making a monster that does what you want Death to do would probably be easier for everyone involved.


Ravingdork wrote:

I'm curious to know how you would stat up Death, that is to say, the mythological scythe wielding figure in the dark robes that comes to claim peoples' souls at the time of their demise.

If you were limited only to the Pathfinder core book and Bestiary, how might you stat him out?

Personally? I would make him an epic paladin/sorcerer/eldritch knight (level 23ish?) with a focus on scythe fighting and self buffs (along with a few death spells for effect).

I would probably create his statblock using the monster creation rules, as he's no typical NPC by any means. I think I would make him into some sort of divine servant of Pharasma, most likely an outsider with a power level similar to that of a demon lord (around 29-32 seems right). His main activity aside from the collection of souls would probably be to kill mortals attempting to cheat death.

In addition to his death-causing scythe, stealth and teleportation abilities, I would give him cleric spell-casting ability like a planetar, though probably much more powerful and with a spell selection befitting a servant of Pharasma. Also, even though he's not really undead, he probably would be immune to the same things undead creatures are.


I'd give him the same stats as Planescape's Lady of Pain.

However, his mount is easily statted: Use this, but with the ability to fly.

It would, of course, be white. And named Binky.

RPG Superstar 2009 Top 32

seekerofshadowlight wrote:
Myself I would never stat him out. Much like gods he is simply past the ability of mortals to harm.

Him??

Him??

I would most likely say that Death is amost exactly like Brad Pitt.


Lord Fyre wrote:
seekerofshadowlight wrote:
Myself I would never stat him out. Much like gods he is simply past the ability of mortals to harm.
Him??

Yes, him.


A minor Death or a major Death?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
hogarth wrote:
A minor Death or a major Death?

Major. He needs to be extremely powerful, bust still beatable. Think of Death from Chakan the Forever Man or Dante's Inferno).

EDIT: And you know what? Just for kicks, how would you guys go about statting out Death's artifact level scythe?


Ravingdork wrote:
hogarth wrote:
A minor Death or a major Death?
Super powerful but still beatable by supremely powerful characters (think Chakan the Forever Man or Dante's Inferno).

Or, you know, every Castlevania game ever.

EDIT: His scythe? Let's see, one or two pluses above the enhancement bonus of the party, one of the various properties that add negative energy damage to an attack, and the souls of anything killed by it go to Death. Maybe add the Throwing and Returning properties if you want to go the Castlevania route. Remove the soul-capturing and Returning if someone other than Death wields it. (Alternatively, if someone other than Death throws it, it returns to Death's hands instead of the thrower's.)

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