
Badslacker |

This seems like a turbo game - like 4 hours from first post to beginning to play. I like it.

DM JZ |

Thanks. Also, don't worry, I don't expect the game to be anywhere near as fast as how quickly we started up. Two posts a day from players is good enough for me.
Here's some background info everyone in the party would know (more or less):
The Travelers Stop Inn stands just of the main trade route on the fringe of the Arthfell Forest. While it does not lie within any particular community, it often becomes a small settlement in its own right when large caravans stop by and attract locals from the surrounding area to view the available wares. As such an important trade site, it falls within the jurisdiction of the nearby Shire of Elberwick and is policed by that district’s sheriff to ensure the peace is maintained and taxes are collected.

DM JZ |

I've set up a publicly viewable spreadsheet on Google Docs with your character's information and stats. I'll be using this to keep track of everyone, and will be adding other bits of pertinent information as the game progresses.
The entries in "?" I cannot find (or missed) on your character sheets. The missing info under the "ID" tab is not so important. The info under "Combat" is needed for the possible encounter with the dogs.
Please check if I have your information transcribed correctly:
http://spreadsheets.google.com/ccc?key=tymj_zEBMj_qsblC71t0xvw

DM JZ |

Here I'm just testing out how our ASCII combat grid would look like.
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00 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 1 2 3 4 5 6 7 8 9 0
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Looks pretty awful, so I'll have to go with something else.

Me'mori |

It finally occurs to me that you may be running a module created in 3.5, without taking into account the new system's take on certain things (most notably the goblins).. How should we play this one, since in PF, goblins aren't likely to be sitting in a full taproom?

Me'mori |

They're usually CE, with a penchant for destruction, low morale, short lifespan, high birthrate, hmm.. Think of them as mean tempered leprechauns with no gold, that likes mayhem. Oh, and nowhere near as pretty.
You could have them be goblins for this one, though... these are "different" goblins.. after all, they're in an inn, and not being murdered by the patrons on general principle.

Darkmeer |

JZ:

Me'mori |

The Bluff is for the goblin and his partner, so they have something to roll against instead of a default 10 --gotta get bluff soon-- so maybe they'll underestimate Ama.
The Perception was to look around at their surroundings, just in case there was something that they were missing, or the "split party" was a ruse. Apologies.. I forgot to make mention of it in the actual text. heh.. sorry for acting as if you could read my mind.

Allan_Treebeard |

By the by, please feel free to roll for any passive sort of determination that you may need for Ama. Initiative, Saves, if it will hold up the game while you wait for me to post one dice roll and no text, roll it. I like the fast pace of this game
Same here im not bothered about rolling my own saves and such.

Me'mori |

JZ wrote:OK, gotcha. In the Paizo dicebot we trust!We're all doomed :P
Attempting to cast in proximity without a concentration check would provoke an Attack of Opportunity from Ama. <p183>
1d20 + 1 ⇒ (13) + 1 = 141d6 + 1 ⇒ (5) + 1 = 6 (subdual)
Me'mori |

sorry, the posting process for combat is odd to me, so I'm kinda confused about it. ^^; Had a bunch of homework fall on me too, so I've been bouncing back and forth. I was under the impression that at least the larger man would have gotten an action before me, so I was waiting on that. I'm last on the initiative order, aren't I?