Carrying folded nets and loaded crossbows


Rules Questions

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The Exchange

Pathfinder Lost Omens, Rulebook Subscriber
The Grandfather wrote:
Alizor wrote:
The Grandfather wrote:
Alizor wrote:
Actually, you aren't carrying the nets...
You lost me there... :o
The net entangles you... you don't carry it. I doesn't count towards the defender's (person thrown at) weight.
I know what you wrote. We are just at a very fundamental disagreement on that, which makes further discussion a mute point.

Actually I think this is the root of the argument. You are trying to apply physics to absolutely everything in the game. If it makes sense that you should apply physics, even when not written in the game that you should be, you think it should be applied. That's why this argument is going back and forth constantly.

All I can say is that the arguments you present here make the game not as fun for some players and that you need to seriously consider altering your DMing for organized play versus home games. Despite what people may think, DMs do not have ultimate power in an Organized Play environment.

Dark Archive

Aurelianus wrote:
The Grandfather wrote:

Can a loaded crossbow be carried hung over a shoulder (not in hand) without becoming unloaded?

No offence ment but oh, come on... please make use of common sense.

Do you always need rules to clarify if something is possible or not? Do you really need official rules for every possibility within a game?

thanks, I was thinking of bringing the threat of chartmaster here also. No game should have hit location tables for fish.......

I often see things on this board that break down to, "the book does not say that I can't do this, thus I can." This is good and all, but it also means that if it does not fit with the story the DM is telling, then it does not happen. If it does not matter in the game if the crossbow is loaded at all times (kick in the door gaming) then it does not matter. But if it does matter and helps set the feel and atmosphere for the adventure, then there should be a chance for the bowstring to break, nets to be tangled, etc...


Alizor wrote:
The Grandfather wrote:

By RAW if you hold your breath long enough you die. Nothing is mentioned about having to be submerged.

As Shifty said, contra to the rules, it is not actually physically possible to hold your breath until you die. At least not in the real world. And I expect that anyone would be able to let common sense and medical science overrule a rule taken out of context.

RAW you go unconscious when you fail your save. Once unconscious you are no longer holding your breath as it requires conscious action. It is impossible to hold your breath to die, RAW, just as in real life.

By RAW the character drops to -1 and starts dying on the next round.


Alizor wrote:


All I can say is that the arguments you present here make the game not as fun for some players and that you need to seriously consider altering your DMing for organized play versus home games.

I wouldn't go that far, unless you are suggesting that the way forward for organised play is simply to pander/cater to the whims of the most fanciful player. Personally I'd have a hard time taking a GM seriously if they just handwaved something as self evident as basic physics.

Organised play =/= playing for dummies.


Alizor wrote:
All I can say is that the arguments you present here make the game not as fun for some players and that you need to seriously consider altering your DMing for organized play versus home games. Despite what people may think, DMs do not have ultimate power in an Organized Play environment.

For what it is worth I tend to listen to my players and find a common ground with them on most issues. I do not expect players (even in OP) to complain about me enforcing encumbrance rules. But if I ever get consistent criticism on my GMing style, you can be sure I will take it to heart (as I have done for the last 20 years).


The Grandfather wrote:
Alizor wrote:
The Grandfather wrote:

By RAW if you hold your breath long enough you die. Nothing is mentioned about having to be submerged.

As Shifty said, contra to the rules, it is not actually physically possible to hold your breath until you die. At least not in the real world. And I expect that anyone would be able to let common sense and medical science overrule a rule taken out of context.

RAW you go unconscious when you fail your save. Once unconscious you are no longer holding your breath as it requires conscious action. It is impossible to hold your breath to die, RAW, just as in real life.
By RAW the character drops to -1 and starts dying on the next round.

That's the RAW for drowning, not holding one's breath. You are (correctly) extrapolating those rules for voluntarily holding one's breath, but then taking it one step too far and violating your own 'common sense' rule to use it as a straw man arguement. Stop it.


ZappoHisbane wrote:
That's the RAW for drowning, not holding one's breath. You are (correctly) extrapolating those rules for voluntarily holding one's breath, but then taking it one step too far and violating your own 'common sense' rule to use it as a straw man arguement. Stop it.

Thank you.

It is precisely the point I am trying to make.
As players and GMs we should not let RAW get in the way of common sense. The rules are generally very adequate in dealing with the most common situations of the game. But sometimes there are grey ares and blanks in the rules and they should be filled out by common sense.

But I admit I have gone too far in my attempt to bring that point across.


The Grandfather wrote:

Thank you.

It is precisely the point I am trying to make.
As players and GMs we should not let RAW get in the way of common sense. The rules are generally very adequate in dealing with the most common situations of the game. But sometimes there are grey ares and blanks in the rules and they should be filled out by common sense.

But I admit I have gone too far in my attempt to bring that point across.

Unfortunately what some might consider "common sense" as a GM may be considered an unasked for, unlooked for, non-RAW interpretation. Players may also consider it "just being a jerk". They may not want your common sense getting mixed up in their fantasy RPG.

Refer back to my first post in this thread and ask yourself if the "common sense" you're considering wedging into your game is being asked for or even necessary. Or if maybe you have other more important game matters to worry about.

For me, my common sense says to move on and find something more important to worry about. A character lugging around a loaded crossbow and two folded nets in their backpack isn't gamebreaking to the point of needing a fix.


but a fix was asked for, hence the start of the topic.


vikking wrote:
but a fix was asked for, hence the start of the topic.

No, in fact no fix was asked for.

The question was essentially "can a player do X". The questions were asked, answers were given, and then everyone started to "fix" the perceived problems because they didn't like the answers.


your right, good point...lol

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