
Txoro of Barsaive |

If you played in the past, or were always interested, jump on in. The waters fine...well not in the Death Sea...it's just Lava...And you might want to be careful in the Servos Jungle waters, and of course the T'skrang might get upset if you trespass on their rivers...better yet, just jump on!!!
The Airships are ready, watch out for the Crystal Raiders...

deinol |

Ok, found it... pg 28. That should be in the Index or referenced in the Step text... #sigh.
I'll keep going... :)
Sorry, I was at work so I couldn't look it up. As soon as I got home I was going to point you in the right direction.
When figuring out skills or talents you usually add the ranks in the skill or talent and add it to the step number from the attribute in question. Then you get a new set of dice to roll. Page 14 is the key to the whole system, but yeah the chart on 28 should be referenced there. It really is a nice system once you get the hang of it, but it is definitely designed way different than D&D.

Txoro of Barsaive |

fray wrote:Ok, found it... pg 28. That should be in the Index or referenced in the Step text... #sigh.
I'll keep going... :)
Sorry, I was at work so I couldn't look it up. As soon as I got home I was going to point you in the right direction.
When figuring out skills or talents you usually add the ranks in the skill or talent and add it to the step number from the attribute in question. Then you get a new set of dice to roll. Page 14 is the key to the whole system, but yeah the chart on 28 should be referenced there. It really is a nice system once you get the hang of it, but it is definitely designed way different than D&D.
Thanks Deinol...
Yeah, the step system is a great system, better in my opinion than d20.
Who is completely unfamiliar with the system?

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I get 8 points for Talents.
I get to choose from my First Circle talent to put points into Ranks.
I also get to choose one of my talent options to put points into, from my 8. Or do I get it automatically at 1 rank?
How important is the Karma Ritual talent?
(It seems like Karma makes the world go round and I should max Ranks into it. But then I only have 5 ranks for the other talents...)

deinol |

I get 8 points for Talents.
I get to choose from my First Circle talent to put points into Ranks.
I also get to choose one of my talent options to put points into, from my 8. Or do I get it automatically at 1 rank?
How important is the Karma Ritual talent?
(It seems like Karma makes the world go round and I should max Ranks into it. But then I only have 5 ranks for the other talents...)
Certainly Karma Ritual is important, I put 2 in mine. You don't get the talent option free, you could choose not to put points into it, or put 3 ranks into it. Really just depends on how you want to specialize your character.
I think Karma Ritual is slightly more important for casters, so it just depends on what you are building really.

Deevor |

Oooh, I loved playing Earthdawn, I have the 2nd edition in the loft, I'll need to get it down. Is there anything special you want to fill out the group?
I was kinda put off by the 3rd edition bit, but if its not really changed much since 2nd, then count me really interested.

Txoro of Barsaive |

Oooh, I loved playing Earthdawn, I have the 2nd edition in the loft, I'll need to get it down. Is there anything special you want to fill out the group?
I was kinda put off by the 3rd edition bit, but if its not really changed much since 2nd, then count me really interested.
Do you have the RedBrick Classic or the LRG second edition?
It's mostly intact...minor changes mostly, lots of stremalining like I said. Forexample, aggressive attack, you'd gain +3 to your result for your attack instead of boosting the step by 3. It's mostly to speed up combat, so you don't always have to recalculate your step.
The disciplines are mostly the same, but instead of everyone choosing the same talents based upon discipline, you have to take the normal 5, but each circle (incl 1) you can choose 1 from the Talent Options list.
As far as discplines, we lost the wizard. We have an Archer, Swordmaster and Elementalist remaining...as far as I know, I keep getting confirmation everyone's playing, but the posting has been sparse, I'm trying to jumpstart it right now...
I'm going to inject a GMPC a human journeyman unless we get at least 1 more. [mostly as background...he'll be a guide to Haven for the moment.]

Deevor |

The LRG 2nd edition..
I'll have to reacquaint myself with the character creation stuff an that..
If the game is a bit iffy, I won't put much effort into creating a background story and stuff first, I'll just look at doing a basic stated up character
Thinking either an elven nethermancer or illusionist as a first try...maybe a wizrd. Just realizing how much I've forgotten...
Let me know of any preferences you might have, or restrictions.

Txoro of Barsaive |

The LRG 2nd edition..
I'll have to reacquaint myself with the character creation stuff an that..
If the game is a bit iffy, I won't put much effort into creating a background story and stuff first, I'll just look at doing a basic stated up character
Thinking either an elven nethermancer or illusionist as a first try...maybe a wizrd. Just realizing how much I've forgotten...
Let me know of any preferences you might have, or restrictions.
OK...oh another character creation thing that changed...point buy, with eac race having its own starting stats.