
Madcap Storm King |

I've made a few homebrew races for my setting. In it, goblins are more like LOtR goblins since the orc kingdom they're a part of has some heavy Tolkien influence. The difference being I have my own subraces of both goblins and hobgoblins to add some fae flavor to their histories. The fae are changed by what they live around, and these goblins have been changed as well.
Racials: -2 DEX, +4 CON, -2 CHA
Poison Blood (ex):Injury, Fortitude DC 10 + ½ HD + CON Modifier
initial and secondary damage 1d3Dexterity. A hemogoblin
can cut or bite itself (dealing itself 1 point of damage) and
apply its own blood to a weapon.
Doing so requires a standard action. Hemogoblin blood is
only harmful while fresh, losing its toxic nature 1 minute
after contact with air.
Natural Armor +3
+2 on fort saves vs. poison, immune to poisoning from heavy metals except for mercury.
Skills: +2 on Profession (Miner) checks, Craft (Metalworking), can be taken as class skills. +2 bonus to stealth checks. -4 on swim checks due to their metallic organs.
Quick Healer (ex): Heals double the normal amount from rest.
Small Size
Darkvision 60 ft
Speed 20 ft
Languages: As Goblin
Feats: Crimson Blooded
Prerequisites: Poison Blood, 16 CON, 7 HD
Benefit: The damage die for your poison blood ability is doubled. (From 1d3 to 2d3, 1d6 to 2d6, etc). In addition, the save DC increases by 1
Racials: -2 STR, +2 DEX, +2 CON
Chalk Blood (ex): A Ghost Goblin’s chalky blood can be used, when dried, to mark objects and foes. Should some be kept in a vial, it can be dried over about ten minutes to become a very brittle stick of chalk. A mark made with this chalk is easy to see (Perception dc 10 unless hidden from casual view). The chalk can also be made sharper and stronger if it is compressed via funnel, and used to write on such surfaces.
Hyper Clotting(ex): A Ghost Goblin has double the normal chance each round to stabilize from dying (20% instead of 10%). In addition, he only takes damage from bleeding effects for one round, and then the spot clots itself and stops the bleeding. This blood gives anyone attempting to stabilize the Ghost goblin a +4 circumstance bonus on the heal check made to do so.
Small Size
30 ft movement speed
darkvision 60 ft
+4 racial bonus on intimidate checks
Racials: +2 DEX, +2 CON, -2 WIS
Crystal Growths (ex): The Rock Goblin is treated as though wearing spiked armor for his size. The rock goblin is proficient with this spiked armor, and may make an off-hand attack with it even if he has no hands free. The Rock goblin can have these growths trimmed by a jeweler once a month to produce (½ hd, minimum 1* d4) gems worth 10d10 gp each. If trimmed, the growths take a month to fully regrow. Should the goblin have his growths, all armor designed to fit him costs 25% extra of the base cost, but it is treated as spiked.
2 claws (1d3)
+3 natural armor, +1 every three levels (Max +9 at level 18)
Small Size
Darkvision 60 ft
Skills: +2 on appraise checks and it may be taken as a class skill, +2 on stealth checks, +2 on search checks involving stone.
Their backrounds are varied, but many religious worships go back to a group of great hobgoblin heroes, the “Brachulan”, consisting of a trickster, a warrior and a seer who at one time would crush all the hobgoblin’s enemies.
Stats: +2 STR +2 CON -2 INT
Darkvision 60 ft
+2 Perception, +2 Survival: Plains Hobgoblins are observant and resourceful.
Plains Weapon Proficiency: Plains Hobgoblins are proficient with the Scimitar, the Falchion, the Throwing Axe and the Battle Axe.
Survival Instinct: A plains hobgoblin can act while at negative hp as though staggered, but loses one hit point every time he acts.
Stats:
+4 Dex, -2 Con,
Darkvision 120 ft
+2 Perception, +4 to acrobatics and climb
+4 to hide
Camoflage (ex): A phantom hobgoblin, when standing still in a wooded environment, appears to just be part of the scenery. In order to spot one if these creatures in such an environment, the observers must be within 50 feet and make a dc 20 perception check. Moving or attacking breaks this effect. The Phantom gains concealment against all observers who fail this check or are out past 50 feet.
Spell-like abilities: message at-will
Speak with animals at-will
+2 on will saves versus enchantment spells
Automatic proficiency with the longbow, short bow, composite longbow and short bow, and Kukris.
Another group of hobgoblins not controlled by the orcs, the Hawk Clan of hobgoblins are a huge family who have vehemently opposed the orcs since their foundation. At one point, several, anywhere from 5 large tribes to 100, depending on the teller of the tale, combined their strength and were still nearly wiped out. Their leader offered up the lives of the last of the clan to ensure his own survival, and he lived by hiding within his follower’s corpses. The gods cursed him into the form of a great condor, and condemned him to roam for eternity as the creature. He soon used his magic to change himself partially back, and before his body was changed back and his magic stripped, he seduced a hobgoblin woman. That woman laid 1000 great eggs, and then died. The creatures born from this union were hobgoblins like any other. As they matured, however, their noses grew long and hooked, and their hands and feet lost digits and grew long hooked claws. Their body hair was nonexistent, and instead replaced by quill-like feathers. Their progeny shared these traits, even if the hobgoblin was of a different tribe. Finally they were chased away from hobgoblin society, and settled in the northeast mountain ranges and plateaus.
Each of the hawk clan’s hunters craft a wooden mask in the shape of the face of a bird of prey when they reach maturity. The paragons of the hawk clan sometimes grow wings in a painful but fantastic process. The typical clan member is around 5’-6’3” tall, and weighs around 50-130 pounds. Their light bones give them a lithe but muscular build. The have four clawed digits on each hand and three taloned toes on each foot. Their eyes are intense yellows and oranges, their skin a soil brown to tan-orange and they have a large, hooked nose and pointed ears.
They are infamous for their ambushing methods of attacking from atop cliffs or treelines, and for their agile fighters in combat. The raptor hobgoblins also occasionally bear children who are covered in scales instead of skin, and they possess a small tail. These special hobgoblins are known as Dhakahti. They have a +1 natural armor bonus and a hold breath ability like the lizard folk’s, no light bones feature, and a -2 to their DEX and a +2 to CON. Stranger ones still are born with a beak instead of a nose and a small covering of feathers.
Stats:
+2 STR +4 DEX -2 CON -2 INT -2 CHA
Enhanced Vision (ex): A Hawk Clan Hobgoblin never takes perception penalties for increased distance, and can see well at up to 2000 feet.
Light Bones (ex): A hawk Clan hobgoblin gains a +4 bonus to acrobatics checks made to jump, and he gains a vertical foot for every 3 of the check, not every four. He is not limited by his height for this check.
+4 Bonus to perception, acrobatics
+2 to Combat Maneuver checks made to grapple, and a +4 against being grappled. The Raptor’s strong, birdlike grip serves them well in combat.
2 Claws (1d4), Primary attacks
2 Talons (1d4), Primary attacks, May only be used on an opponent lower than the hobgoblin or with a DC 20 vertical jump check (15 for a hawk clan) for a vertical five-foot step.
Proficiency with the Kukri, bows, and the scimitar
Spoilered to avoid reader san loss, for now.

Spacelard |

I've made a few homebrew races for my setting. In it, goblins are more like LOtR goblins since the orc kingdom they're a part of has some heavy Tolkien influence. The difference being I have my own subraces of both goblins and hobgoblins to add some fae flavor to their histories. The fae are changed by what they live around, and these goblins have been changed as well.
** spoiler omitted **...
I see you have Haemogoblins associated with blood.
Aquatic beasties don't use haemoglobin but cyanoglobin based around copper. So you could have green tinged copper-goblins as an aquatic sub type.