
Derek Vande Brake |

Everybody has them: the character concept they think up, but never get to play. Maybe it is a good concept, but unbalanced for the party or game your GM is running. Maybe it is a little too comical - intentionally or not! Maybe it is just too "out there". What character concepts have you come up with that you have never been able to play?
I'll start off with three of mine. Feel free to use them if you want.
The first is who I like to call, "Bunny the Barbarian". One of the few female character concepts I have made, Bunny is a talented warrior - with a spoiled princess upbringing. I never came up with a specific hook, so that she could fit into various campaigns, but the idea is that she is a warrior because she is really good at it, but hates doing it. Think Buffy meets Paris Hilton. She carries a small, neatly groomed dog named Fifi in her adventuring pack. Constantly complaining about what the damp cave will do to her hair and whining that the enchanted ring doesn't match the rest of her jewelry, you could go two ways with this. Either take it seriously, and have her grow as a person into someone less obnoxious... or keep it comical, and irritate the hell out of the rest of the party.
The second is a tiefling with multiple personality disorder, though each personality is completely aware - but only one can have control at a time. One personality would be a NE madman, one a LG paladinic type, and one a CG drunkard. Each morning, or under stressful situations, you roll to see who wins the struggle for control. Each personality is convinced that the other two are simply symptoms of madness, so all three want to be "cured" figuring the other two will be the ones to leave. How independent each is would have to be worked out with the GM - you might have a multiclassed Wizard/Paladin/Rogue, or each might have a separate build and nonphysical abilities.
The third is... Nutkin. A druid once awakened this squirrel, and taught him the ways of the forest. Now an adventurer - again, hook left to the campaign - he fights enemies of nature. And quests for different kinds of nuts.
So, who wants to share theirs?

far_wanderer |

I tend to come up with characters in slightly smaller pieces, and then combine them as needed. For example, in a play-by-post game (I'm still waiting for it to start, so technically this is still a character I've never played) my character is a combination of two concepts: a blacksmith who forges all of his own weapons and armor, and a fighter who fights with spiked gauntlet and shield, carrying a weapon only for show. These are some other little character pieces that I've been holding on to for a long time:
-A dwarf who dyes his hair white and wears heavy robes, pretending to be a very old human man.
-A wizard whose primary training is not in adventuring, but in shopkeeping.
-A Vaudeville-style acrobat/entertainer who's always talking about "back in my day..."
-A lawful cleric with a constant crisis of faith because a chaotic deity is giving him power.
-Some class that gets an animal companion or a mount, but the 'rider' is actually the companion and I'm playing a magical beast of some sort with the actual class levels (like a Worg druid with a Goblin animal companion)
-Somebody who uses bolas with Alchemist's Fire attached.

Tetujin RPG Superstar 2009 Top 32 |

I happen to keep a list of characters I want to play that has grown pretty large. I also have something of a reputation (to say the least) for playing some unusual characters. Some highlights that I haven't had the chance to play yet:
1. Alex - A former thug who was turned into a Paladin by an experimental enchantment process, think A Clockwork Orange, complete with severe sex and drug aversion.
2. A Dromite Red Mantis Assassin
3. Iceclimbers
Either Dvati from Dragon Compendium or Halfling with a Cohort
4. Zed Rodrun - Total Opposite of Drizzt: A human/half-elf who grew up in a CG nature-revering culture who rebelled against it and descended into the Underdark to become a Drow slave trader. Uses a single ranged weapon.
5. Vegan Gravetouched Ghoul who subsists on "meat" made from a stone to flesh spell. Did the math on that, actually, ends up costing about half as much per pound, be it at a larger overhead.
6. Quo-Toa - Numerous ideas here, but that's the main issue.

Aaron Bitman |

When I joined a Varisian PBP on these forums, I first proposed a character like this:
Maybe my character, during his childhood, came from another world, and suddenly found himself in Irrisen, and grew up there. Hearing rumors that the White Witch took an interest in his otherworldly origin, my character ran to Varisia. Not knowing the explanation for his interdimensional trip, my character came to believe that he was brought to Golarion for a reason - that he had some destiny to fulfill. In fact, this "destiny" is a delusion, but his story of coming from another world - which others disbelieve - is perfectly true. My character continues to carry the few possessions he happened to have with him when he crossed over, including a cell phone (which long since lost its charge,) a ballpoint pen (long since dried up,) a small flashlight (whose batteries have long since died,) etc. Of course, none of these relics convince anyone else of otherworldly origin.
I even wrote up the character, before the GM rejected it. My character even worshipped God, disbelieving all other gods, despite all the evidence such as clerical powers.

Frogboy |

I haven't come up with a name, personality or much of a backstory yet but I've always wanted to play a regular, everyday Joe who is forced to travel with an adventuring party. Maybe he's important to the overall quest in some way much to his (and probably his new companions) dismay.
He's basically a locksmith (Expert NPC class) who likes to tinker especially with magic items when he can. I'm waiting for a really bad roll of stats for this one. He'll be a skill guy that can at least take the away the need for a Rogue in the group but his main function in battle will be to pretty much exclusively use a Rod of Wonder. I'll also specialize in any skills that fit with the non magical tinkerer type character like Alchemy and Use Magic Device. The fun is turning basically a commoner (not the class) who can't fight or cast spells into a viable, useful character using nothing but his wits alone.
My last few character were either generated using generous point buy systems or I rolled great stats.
I also was very close to playing a 3.5 goblin Barbarian turned Monk when he and his buddies try to take out a way too powerful NPC character. He's forced to fix all of the property damage that they caused, ends up becoming the Monk's student and changes to a LG alignment. Obviously there was a lot more backstory involved but I'll let you fill in the blanks. We ended up giving 4E a go (as it was just about to be released) instead and there wasn't a Barbarian or Monk class available yet to recreate him.

Derek Vande Brake |

*snip*
1. Alex - A former thug who was turned into a Paladin by an experimental enchantment process, think A Clockwork Orange, complete with severe sex and drug aversion.
*snip*
5. Vegan Gravetouched Ghoul who subsists on "meat" made from a stone to flesh spell. Did the math on that, actually, ends up costing about half as much per pound, be it at a larger overhead.
This reminds me of two others I had:
One was a demon who was enslaved with a lot of others. An impetuous but well-meaning paladin killed the slave owner, and promised the slaves they wouldn't be harmed. When it came time to do the actual freeing, however, the paladin was in a quandary. He couldn't let the demon go free, but he couldn't break his word not to harm him either. So the demon was kept as a prisoner, and eventually became a squire and a paladin himself. (Probably one of the few cases where something would register under all four detect alignment spells.)
The other was a wight. Once a simple farmer, he was killed by an undead preying on his community. That night, an adventurer passed through and killed the wight, but didn't stick around. The farmer rose masterless, and hungry. The nearest victims, however, were his beloved wife and child, and facing them he found the inner strength to stay his hunger. Instead he slaughtered some livestock, then fled his home. He travels the road, feeding on wild animals or buying pets when his hunger gets too great, hiding his nature under a heavy cloak. The intent was to eventually have him become a cleric of Evening Glory (from Libris Mortis).
I also was very close to playing a 3.5 goblin Barbarian turned Monk when he and his buddies try to take out a way too powerful NPC character. He's forced to fix all of the property damage that they caused, ends up becoming the Monk's student and changes to a LG alignment. Obviously there was a lot more backstory involved but I'll let you fill in the blanks. We ended up giving 4E a go (as it was just about to be released) instead and there wasn't a Barbarian or Monk class available yet to recreate him.
Hang on to that concept! One of the most fun characters I ever played was a goblin Archivist/Wizard/Mystic Theurge in an Eberron campaign. Plerk was brilliant, knowledgable, and convinced he was the savior of goblinkind (primarily by breeding at every warren he came across, passing on the genes for his superior intellect). He was also an abject coward. The party once came across a huge door with the switch to open it down a tunnel filled with insect swarms. Only a small sized creature could fit down the tunnel. Plerk took one look at the tunnel, turned to the rest of the party, and without missing a beat said, "Sorry. It's warded against goblins. We'll have to go back." Alas, Plerk died in a TPK involving a lich's library - when he saw the other party members reading the books unscathed, he began to shovel them en masse into his pack. The books were warded so that each person could take only one at a time, and Plerk's action made every book in the massive library animate into a giant flying swarm... somehow, I got blamed for the resulting character deaths.

Xabulba |

Preacherman - made for GURPS supers - An amorphous blob that fell from space into hell's kitchen in NY City. The blob began eating all organic mass to grow and inadvertently ate a homeless street preacher and absorbed his knowledge and personality including schizophrenia. The blob now believing that he was Darrell White and God had granted him superpowers he began fighting crime as Preacherman.

Christopher Dudley RPG Superstar 2013 Top 32 |

Everybody has them: the character concept they think up, but never get to play.
I made up a Champions character that had almost all his character points in a Variable Power Pool, tied to his Shapechanging. Both had the limitations of extra time (1 day) and No Conscious Control. So every morning he'd wake up with a new face, new body (could be a bug-man, could be the Hulk) and totally different powers. Playable, but way more work for the GM than I would ever wish to impose.
I had an idea for a warlock character in D&D whose demonic pact required the he sacrifice an innocent once a week or so. The idea was that he used this power to fight evil but he was bound to commit it to maintain his pact (and his own soul). Again, playable, but not compatible with most GMs' idea of a heroic campaign.
As far as just game-breaking builds, I always wanted to play a centaur monk in 3.5. Pathfinder Bestiary and Monk rules actually fix a lot of the problems that made this such a game-breaker in the regular SRD.
Game breaking build in Champions was to make a character who had Dimensional Travel, usable against others, at range. I called him Banisher. All he could do was send you to the Null Zone. But once he did that, the fight was pretty much over. You had to find your own way back.

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I want to play an Aberrant-blooded sorcerer with the Scavenging Gullet feat.
His background is that he is a one-man freakshow, and he earns money entertaining at taverns eating things no one in their right mind would eat (rotten food, dirt, and more unsavory things, basically whatever the audience throws at him).
This is the cover for his real goal, which is to gather information about his bloodline and unlock the true power of his unusual nature.

Nermal2097 |

A few years back a friend proposed a new Chill game. His brief for character concepts was "individual specialists that should never ever be put into a team".
My idea:
The goodguys of the Chill universe found my character when he was a teenager about to embark on a life of a serial killer. they taught how to be a very good serial killer and gave him a list of people that he could target. So he would go after the monsters that hid in human form, or just monstrous humans.
Never did get to play that game, but I have really enjoyed watching Dexter!

Coriat |

This is not quite a character I never played, but rather a character I played for only one session in a Pbp that died due to others' inactivity.
Anyway, basically, a regular, lower-class family man who started developing sorcerer powers, not in adolescence, but in middle age. Which after getting over the initial surprise, he mostly used as pub tricks. Until a greater need arrived... (cue campaign).

Dvight, son of Gadric |

I want to play an Aberrant-blooded sorcerer with the Scavenging Gullet feat.
What a neat idea. I hope you get to play that character at some point.
I'm posting from the alias of a play-by-post character I designed for a campaign on these boards, but the GM flaked, and I took over as referee, so I've never gotten to play him.
Maybe someday.

ChrisRevocateur |

A halfling rogue who had been pushed around too much cause he was the little guy and developed quite the anger problem, thus taking a few levels of barbarian.
Never got past the concept, and I had totally forgotten about it (I came up with this guy back during the early days of 3.0). I think I'm gonna use him for my next character though.

cereal6 |

I had a Malkavian in the oWoD I wanted to play,
His bg was a normal person with no real nack for anything. He was on vacation with his girlfriend in New Orleans. (where the campain was set) He was walking around with her during Marti Gras. After a night of drinking, dancing, and having the time of thier life. he took her aside and proposed. As she took the ring and said yes, she sliped some Marti gras beads around his neck.
Then they were attacked. draged into an alley. He was pinned to the ground and feed off of while he watched his beloved torn apart for amusment. he awoke the next night in a dumpster Driven to feast on the chunks of his lost lover.
He was obbsested with the Beads and the ring. Loseing either would cause him to frenzie, or curl up in a ball and wimper until returned. He roamed New Orlean looking for the trash that turned him as a joke. And swore after he had his revenge he whould watch the sun rise one last time before returning to her forever.
He had no real skills, just average in just about everything he did know. he stayed in cheap roach hotel rooms sleeping in the tub with duck tape over the drain.(to many rings lost that way)
There is much more to his background, but this is all I care to type. I only got to play him for one session, then the group kind of took a break from gaming. ( a few were having trouble in RL and had to sort it out.) We have since got the group back together and enjoy playing 2-3 times a month. but the story never revived. And the character lost.

Shuriken Nekogami |

prepubescent female human gothloli wizard. who enjoys her tea at 95 C with honey and milk whilst eating italian pizza. (not the american stuff) she is well educated, both academically and formally. she worships rabbits like a sacred animal for religious reasons. she wears frilly dresses and is aroused by both history and mathematics. she reads encyclopdias like they are the new bestselling novel. she was born in the plane of shadow and has a biological boon that lets her see in darkness, but she is sensitive to bright light, leading to headaches in the sun. her familiar is a snarky, witty, snyde, smart, wise, black fiendish bunny rabbit from the 9 hells, with red eyes, and cute little fangs instead of buck teeth. the wizard herself, is pale skinned with black hair and crimson eyes, like those of her familiar. her prefferred schools of magic are illusion, enchantment, divination, transmutation and conjuration. taking little from evocation, necromancy and abjuration. she is dextrous and nimble, but frail and sickly. she knows her way around the dinner table and is skilled at negotiation. she also speaks with a soft delicate accent and prefers to keep herself modestly clad. though she is intellegent, she is also cute in an innocent childlike fashion.

Petrus222 |

If you're not familiar with L5R this won't mean much to you.
The Scorpian without a Tail.
The character was the son of Yasuki merchant who was being blackmailed by the Bayushi and was thus exchanged as a foster child/hostage in order to ensure his father's compliance. As the boy grew he was trained in the Bayushi diplomacy school and on his gempukku returned to the Crab clan where he was used as a courtier in negotiations for the Hida.
He had lots of great opportunties for intriguing back story elements, was a neat twist on the Crab not having any skilled diplomats and I never got to play him. :(

Derek Vande Brake |

prepubescent female human gothloli wizard. who enjoys her tea at 95 C with honey and milk whilst eating italian pizza. (not the american stuff) she is well educated, both academically and formally. she worships rabbits like a sacred animal for religious reasons. she wears frilly dresses and is aroused by both history and mathematics. she reads encyclopdias like they are the new bestselling novel. she was born in the plane of shadow and has a biological boon that lets her see in darkness, but she is sensitive to bright light, leading to headaches in the sun. her familiar is a snarky, witty, snyde, smart, wise, black fiendish bunny rabbit from the 9 hells, with red eyes, and cute little fangs instead of buck teeth. the wizard herself, is pale skinned with black hair and crimson eyes, like those of her familiar. her prefferred schools of magic are illusion, enchantment, divination, transmutation and conjuration. taking little from evocation, necromancy and abjuration. she is dextrous and nimble, but frail and sickly. she knows her way around the dinner table and is skilled at negotiation. she also speaks with a soft delicate accent and prefers to keep herself modestly clad. though she is intellegent, she is also cute in an innocent childlike fashion.
I swear not too long ago you had five characters listed... am I going insane?
cereal6, I have long been decided that if forced to play in a Vampire game (it isn't really my favorite, I prefer playing mortals in WoD) I would play one who is out to kill all other vampires by exposing them to the mass of humanity. I have long plotted how I would back even the Storyteller into a corner, so that at the end he must either let me "win" or pull a deus ex machina out of his... hat. :D

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A dwarf ranger who is mental and thinks he actually IS Drizzt the drow ranger. Dual wields scimitars and his trusty animal companion Guen, the near rabid badger, is always at his side, fighting off his evil dark elven kin!!
He roams the countryside, saving the innocent!!
... and he's about as typical looking of a dwarf as you can get. But when he looks into the mirror or at himself in any way, he just seems a tall handsome drow elf ranger named Drizzt.
It was supposed to be our "Nut Case" group. My brother was going to play an albino arachnophobic, necrophobic necromancer.

Madcap Storm King |

A cybernetics expert in Shadowrun. He was a lead designer for Ares, but after they caught him snooping around in corporate secrets they let him go, but not before besmirching his name so he couldn't find a job. He went underground, re-designing his parts for a while until money started to get scarce. With regret, he stooped himself to the level of a runner, but not before concealing his new identity.
He had a cyber right arm, cyber-legs, and a cyber torso. He had top of the line starting stuff, modular parts, high strength and agi legs, Perfectly agile arm, remote control hand, hydraulics, everything I could afford. The reason for this is as a kid, he developed a deenerative bone disease in his legs, and since amputating was much cheaper than trying gene therapy, his parents had them hacked off and replaced with cyber-legs. The character got addicted to having cybernetics installed, and ended up making by with the re-installments he would get every few years to adjust for his growing body. He enrolled in a university and majored in cybernetics, and seemed to have a real knack for them. He was hired by Ares out the door so he has no real job experience beyond them.
Basically, The character would adopt a kind of ninja/dragon motif when he was on te job, and off the job he'd look like a regular 30 year old, minus the cybered right arm. That and he was very well-rounded. Good infiltration, good fighting skills, and very utilitarian. Even had a bit of hacking just in case.

Darkmeer |

I have a few of them, actually. All Forgotten Realms.
First one I did get to play for a very short period of time on a PbP, but the game died surreptitiously.
A dwarven Priest of Moradin, which was really a heretic of the faith who believed he was doing the right thing. Southern drawl, not the typical Scotch/Irish accent, but thoroughly evil in his execution. He believed that "The dead shall rise up and protect the chosen of Moradin." Yes, he was intended to perform necromantic acts in the name of good, and truly believed it. He was a deluded individual. I would've liked to play him further, as he would've been a great evil character who really had a reason to help the party. I want an evil character that does help good causes, which is a concept I really like, which leads to the other character.
A Zhentarim Spy working to find out how dangerous the Drow threat is in the Dalelands of the Realms. Again, and evil character with a good reason to help the other "goodly" party members. This was intended for the City of the Spider Queen adventure. I can see this guy performing torture while the other PC's aren't watching, and getting some information that they can't get.
The other one for the CotSQ adventure as well is a Human Cleric of Lathander, who wants to bring light to the darkness. Yes, dead on arrival, I know, but the idea was that he would negate all of the Drow tricks, and be able to turn the heck out of undead. "Taste Lathander's Light, fiends!" was the quote that I ran with. I think it could have worked, but it would have taken its toll on him, given how much of a meat grinder that adventure is intended to be.

Derek Vande Brake |

Well, if we are expanding to characters we have played, but only in short run games... I have a few of those. ;)
In an Eberron PbP, I had a LN Shadowcaster with the Tomb-Tainted Soul feat. The idea is that his mother (a paladin of the Silver Flame) and his father (a cleric of the same) were in the same adventuring party. The character was conceived on the plane of Mabarr, essentially the Negative Energy Plane and Plane of Shadow for Eberron. (Honestly, I think Tomb-Tainted Soul should be a flaw rather than a feat for a PC.)
In another PbP I played a silver haired elf with a Bralani ancestor. He was a fighter with a level of wizard and I had planned for him to go Holy Liberator. (I dropped the game when I got tired of the other players joke about raping my character. Not the kind of game I was expecting.)
Lastly, I created a GMPC for a PbP campaign I was running, but it died prematurely - I couldn't get my players interested in choosing a leader, so all they did was wait for me to do something, then react to it, then wait some more. Anyhow, this character was a female cleric, with the War and Healing domains. She was a soldier to the core, and had recently lost her squad. During this encounter she gained a point of depravity (Heroes of Horror) and it made her extremely paranoid and mistrustful. She knew she wasn't supposed to be acting like this, but couldn't (at the time) get rid of the affliction, so she was basically at war with herself.

Threeshades |

I once wrote up an elf monk/swashbuckler/fighter/champion of corellon with an elven courtblade (which was pretty similar to the elven curveblade in the PF CRB), the character was somewhere around level 10 and the entire premise was to make a character who fights with a big sword and doesn't wear any physical armour at all but still gets a decent AC. I just had several pictures of characters in my head that would wield a large sword but armour just didnt fit my visual concept. Never played that character though.
Then there was Cor'Ien, the build was rather simple, little more than your average Greatsword wielding fighter, the cool thing about him was the backstory and the resulting plot hooks. He was an Earth Genasi who was born into a small, extremely prejudiced and conservative village, his father, who brought the elemental blood into his family (a family with a great warrior tradition and an invaluable magical greatsword in their legacy) left right after impregnating his mother, who hid him away from the villagers for his own safety. When the villagers got on to them and found Cor'Ien, his mother brought him out of the village and left him near a dwarven town in the mountains around. The boy grew up with the dwarves who trained him to fight. When he was grown up he returned home to find out his mother was beaten to death by the villagers after she brought him to the dwarves. As a result Cor'Ien went on a rampage with his family's sword, slaughtering more than half of the villagers, the rest barely able to escape. After his rampage cooled down, the still rage-blinded genasi took the town register to track down the names of the villagers and find every one of the remaining villagers and their family and bring them to justice (or more precisely his own warped concept of justice). He scratches out the names of every villager he killed from the book, and writes down the names of every one (not only the villagers) he killed on his cloak.

Shuriken Nekogami |

Shuriken Nekogami wrote:prepubescent female human gothloli wizard. who enjoys her tea at 95 C with honey and milk whilst eating italian pizza. (not the american stuff) she is well educated, both academically and formally. she worships rabbits like a sacred animal for religious reasons. she wears frilly dresses and is aroused by both history and mathematics. she reads encyclopdias like they are the new bestselling novel. she was born in the plane of shadow and has a biological boon that lets her see in darkness, but she is sensitive to bright light, leading to headaches in the sun. her familiar is a snarky, witty, snyde, smart, wise, black fiendish bunny rabbit from the 9 hells, with red eyes, and cute little fangs instead of buck teeth. the wizard herself, is pale skinned with black hair and crimson eyes, like those of her familiar. her prefferred schools of magic are illusion, enchantment, divination, transmutation and conjuration. taking little from evocation, necromancy and abjuration. she is dextrous and nimble, but frail and sickly. she knows her way around the dinner table and is skilled at negotiation. she also speaks with a soft delicate accent and prefers to keep herself modestly clad. though she is intellegent, she is also cute in an innocent childlike fashion.I swear not too long ago you had five characters listed... am I going insane?
cereal6, I have long been decided that if forced to play in a Vampire game (it isn't really my favorite, I prefer playing mortals in WoD) I would play one who is out to kill all other vampires by exposing them to the mass of humanity. I have long plotted how I would back even the Storyteller into a corner, so that at the end he must either let me "win" or pull a deus ex machina out of his... hat. :D
4 of them i had attempted to stat but failed, 3 of those were played as npcs. and the 4th requires intense homebrew. so i edited them out. actually they would have all required some bit of homebrewing/tweaking. this is the one i never played. mainly due to the group playstyle.

Blackwing |

Aeu Orcfela, the famous orcish bard.
He knows he's famous because everyone knows his name and calls him by it (hey you, orc fella!). He would play the gong (1 rank, and only 1 rank) and be very proud of his playing, even though nobody else would be able to stand it.
He would also have 1 rank in joke telling, thinking he's great at it.
He would be amazingly good at playing the bells, (max ranks and even skill focus) though he believes he isn't all that good and is trying to get better. He would also be a decent story teller.
For stats, he would have a good strength (for being an orc), a decent dexterity due to a lack in armor, and an ok to good constitution. Intelligence and Charisma would be a 10 at the most, leaving him kinda slow and a little annoying, but a decent wisdom seems like a good fit for him.
During combat he would play the gong for his bardic music to aid his allies, much to there dismay. This would also be his primary weapon of choice.
Overall he would be a good natured orc trying to brighten peoples lives though stories and music. He would believe that everyone deserves a second chance, though some people should also receive a gong to the face first.
More than likely this character wont be too effective, but I'm sure he would be a blast to play.

Uncle Monkey |

As a PC, I had a concept for a Toymaker, a Wizard/Rogue specializing in constructs. As a side-kick, he had an animated wooden soldier. Unfortunately, I only got to start the character and then the campaign collapsed, so he never got to the point where he could actually do anything useful.
As an NPC, I had a player character's cohort Bard who got baleful polymorphed into a hamster. Since his performance styles included Dance, I was all set to rule he could still use his bardic music abilities. Dancing Hamster FTW. Unfortunately, he got turned back into a humanoid before I could have any fun with it.

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This is not for role-playing.
Race: Anything with powerful build.
Feat: Monkey grip.
Weapon: Because powerful build lets you go one size up for weapons, and then monkey grip would allow you to do it again, I would use a greataxe. At that size, it does 4d6 points of damage (using the rules in Savage Species).
Class: Anything with an awesome BA+. Then, after 1st, one level of Warlock. It has a invocation that adds your eldritch blast to your melee attacks.
Last Note: I would also try to find a DM that allows the rules presented in Unearthed Arcana for buying away ECLs.
At 2nd level, you are doing 5d6 points of damage! *Nerd Squee* My DM is my best friend, and once I told him about this, he hit the concept with a ban hammer. I will never play it. Poop.

Blackwing |

This is not for role-playing.
Race: Anything with powerful build.
Feat: Monkey grip.
Weapon: Because powerful build lets you go one size up for weapons, and then monkey grip would allow you to do it again, I would use a greataxe. At that size, it does 4d6 points of damage (using the rules in Savage Species).
Class: Anything with an awesome BA+. Then, after 1st, one level of Warlock. It has a invocation that adds your eldritch blast to your melee attacks.
Last Note: I would also try to find a DM that allows the rules presented in Unearthed Arcana for buying away ECLs.
At 2nd level, you are doing 5d6 points of damage! *Nerd Squee* My DM is my best friend, and once I told him about this, he hit the concept with a ban hammer. I will never play it. Poop.
Actually monkey grip does not stack with powerful build.
It's in the official errata/faq.
Black Dow |

two spring to mind:
In Space Master [back in the late 80's] i wanted to play The Rogue Troubadour - a replicant soldier who was part of the Imperial Military Band... they got ambushed and he was the sole survivor, but his buddies memory chips were installed into his guitar, amp and mouth organ... needless to say my thinly veiled 2000ad homage didn't fly... :(
Still hanker to play Murrku my gnome sorcerer [Aberrant bloodline] who is part choker... see him as a mini "Tooms" from the X-Files... horrible little creepy s.o.b.
BD

Christopher Dudley RPG Superstar 2013 Top 32 |

This is not for role-playing.
Race: Anything with powerful build.
Feat: Monkey grip.
Weapon: Because powerful build lets you go one size up for weapons, and then monkey grip would allow you to do it again, I would use a greataxe. At that size, it does 4d6 points of damage (using the rules in Savage Species).
Class: Anything with an awesome BA+. Then, after 1st, one level of Warlock. It has a invocation that adds your eldritch blast to your melee attacks.
Last Note: I would also try to find a DM that allows the rules presented in Unearthed Arcana for buying away ECLs.
I had a concept like this ready to go for a Dragonlance campaign. half-dragon minotaur (the Krynnish one) warlock/fighter with all his abilities focused into buffing his large greatsword. DM disallowed the warlock part. I can't recall what starting level we were, but I had enough fighter levels to specialize in greatsword and Warlock levels to pump the blast through the sword attacks. I was working toward adding acid damage to the strike (because it can ignore SR), but I can't remember if we were starting with enough levels for me to do that, or if I was just planning on taking that power later on. Even if the DM didn't bar the warlock class, I wouldn't have played him, once I statted him out. Glass cannon. I think I ended up with fewer HP than the rogue.