A few questions about Yellow Mold


Rules Questions


Yellow Mold is listed as a CR6. My question is how much mold equates to a CR of 6? Does the mere presence of the mold create an encounter CR6?

A follow up question is how does this CR6 contribute to the total CR of an encounter? Would a CR6 monster combined with a Yellow mold equal CR8? (CR6 + 2 creatures = CR+2)

Thanks in advance for the help! : )

Dark Archive

Roger Siegel wrote:

Yellow Mold is listed as a CR6. My question is how much mold equates to a CR of 6? Does the mere presence of the mold create an encounter CR6?

A follow up question is how does this CR6 contribute to the total CR of an encounter? Would a CR6 monster combined with a Yellow mold equal CR8? (CR6 + 2 creatures = CR+2)

Thanks in advance for the help! : )

It's exactly the same as with traps -- hazards have a CR attached to them, and you gain XP from surviving and/or defeating them. As to your second question, that's how I would rule it (although during the last session I used a yellow mold as a "stand-alone" trap; it clung to a skeleton that was lying on top of a shiny sword that the PCs naturally wanted...).

Paizo Employee Creative Director

Roger Siegel wrote:

Yellow Mold is listed as a CR6. My question is how much mold equates to a CR of 6? Does the mere presence of the mold create an encounter CR6?

A follow up question is how does this CR6 contribute to the total CR of an encounter? Would a CR6 monster combined with a Yellow mold equal CR8? (CR6 + 2 creatures = CR+2)

Thanks in advance for the help! : )

As a general rule, adding yellow mold to an encounter should indeed increase the encounter as if it were with a CR 6 monster... but only if the mold actually interacts with the encounter. A room with yellow mold in it with some undead to fight is a good example of such an encounter, but a big cave with a patch of yellow mold growing on one ledge and in which the main fight is with a purple worm elsewhere in the cave is not.

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