
![]() |

Sad to see SAGA edition go out, but at least a lot of folks gave it a good run (and probably still will!) As for the comment about Paizo picking up the license (and from my completely uneducated opinion), I think Paizo has enough on its plate without having to deal with the nuances of LucasArts to pick up the license, not to mention their boards being bombarded with the tidal wave of Star Wars fans. Just my opinion though.

Brian E. Harris |

The main thing I've noticed is the cost to buy any SAGA rules just doubled. I just parted with a kidney for Starships of the Galaxy...
S.
The price of Starships has been hyperinflated for some time, well before the announcement of the line cancel. Far too small of a production run on a early-published book that seems rather critical to a space-based game.
I saw 3 copies at two different retailers when I was up in the PDX area prior to Christmas, priced at retail. I might have to see if they're still around the next time I go there...

Brian E. Harris |

Sad to see SAGA edition go out, but at least a lot of folks gave it a good run (and probably still will!) As for the comment about Paizo picking up the license (and from my completely uneducated opinion), I think Paizo has enough on its plate without having to deal with the nuances of LucasArts to pick up the license, not to mention their boards being bombarded with the tidal wave of Star Wars fans. Just my opinion though.
I don't see it as very likely for Paizo to pick up the license, but it'd be kinda cool if they did. They've got some exposure to the stuff, what with having published the mags for quite some time.
I don't see the influx of SW fans to the boards as being a bad thing - it would definitely require a section dedicated to it, but it'd be cool.

mearrin69 |

A few more books to track down and I can officially be done as a WotC customer. Kind of sad in a way.
I loved this comment so much I stopped reading the thread. Got room in your lifeboat? This also marks my complete abandonment of the Hasbro ship. Well, I guess maybe I had already left...I still haven't picked up G. of War, Scavenger's Guide to Droids, or G. of Intrigue, though I have all of the books up to those. I suppose I'll get the rest for completeness' sake. Hopefully someday my kids (or somebody else's kid) will benefit from all of my dusty tomes and weird plastic figures when I'm done with them (read: die).
M
![]() |

just bought saga about a month ago and haven't even gotten to play it yet, thanx WOTC! paizo would do better to release their own outerspace game than pick up star wars. at this point i won't buy another WOTC product cuz they release them and don't support them (d20 modern) with modules.
All things considered though ... at least with SAGA they had the decency to tell people they were cancelling it.
d20 Modern turned into vaporware without even a word, just a sudden closing of the forums.

![]() |

. . .at this point i won't buy another WOTC product cuz they release them and don't support them (d20 modern) with modules.
That is because in general, modules do not sell very well. One and only 1 person in a gaming group should purchase it, most do not, and once that group has gone through it, the physical module is typically fogotten about or sold for cheap.

mearrin69 |

That is because in general, modules do not sell very well. One and only 1 person in a gaming group should purchase it, most do not, and once that group has gone through it, the physical module is typically fogotten about or sold for cheap.
Interestingly it seems to be how Paizo managed to bootstrap itself into the rules business and seems to be how they're keeping up the interest in their own campaign world.
I have heard many times that modules don't sell well, don't make money, whatever. This may be true (I don't know any of the details about the business) but they're certainly an important part of a game's longevity and what makes the memorable.
When people talk about 0D&D or AD&D or 2E I don't often here them waxing poetic about this or that rule. They're talking about Keep on the Borderland or Tomb of Horrors or Isle of Dread or Dead Gods or some other module they played once upon a time. The module covers, the maps, the interesting ideas are all things that I personally remember the most fondly about the rules systems. They're certainly what kept us playing those games when we might have otherwise just gotten together and rolled up characters and screwed off for a couple of hours. Not every DM can roll his/her own campaign from scratch.
Not meaning to rant here, or to disparage your comment, just wanted to make the observation. I think Wizards actually did a good thing with its mini campaigns and skeleton encounters like you find in Scum & Villainy and Rebellion Era CG...give stuff people can use but don't get yourself on the hook for selling separate modules. I've run modified versions of The Fell Star a couple of times now to great success. Might be a good model for them to keep implementing.
M

Lord Fyre RPG Superstar 2009 Top 32 |

Brian E. Harris wrote:Well, that and Vic and Lisa have something like the 2nd or 3d largest Star Wars memorabilia in the world.
They've got some exposure to the stuff, what with having published the mags for quite some time.
But, which of them (Lisa and Vic) is 2nd and which is 3rd?

ggroy |
Beckett wrote:That is because in general, modules do not sell very well. One and only 1 person in a gaming group should purchase it, most do not, and once that group has gone through it, the physical module is typically fogotten about or sold for cheap.Interestingly it seems to be how Paizo managed to bootstrap itself into the rules business and seems to be how they're keeping up the interest in their own campaign world.
I have heard many times that modules don't sell well, don't make money, whatever. This may be true (I don't know any of the details about the business) but they're certainly an important part of a game's longevity and what makes the memorable.
This may possibly be true for the "big fishes" of TSR and later WotC. On the other hand, modules may possibly sell "just well enough" to be viable for a smaller rpg company. Since nobody has released any official sales and profit figures, we will never know for sure.
Here's an old thread which discussed a 3PP company (Monkey God) exiting the adventure modules business, back in late 2003 during the d20 glut.
Monkey God no longer doing adventures
As to whether Paizo will follow the WotC model of pumping out new hardcover crunch-heavy splatbooks every month instead of adventure modules, remains to be seen. At the present time, I don't see Paizo going in that direction. The only way I can see Paizo changing their business model to cranking out tons of new hardcover crunch-heavy splatbooks, is if D&D is removed from the market by Hasbro and Paizo fills in the vacuum capturing most of the existing D&D audience.

mearrin69 |

Well, here's me hoping they don't. Paizo captures most of my gaming dollars these days, mainly for adventures and setting books. While I'm a subscriber of the RPG series I will drop it if they go too far down the WotC 3.5 route. I'm up for bestiaries, GM advice books, advanced players manuals and so forth but I'm not interested in splatbooks for every class, terrain type, etc. I did indeed end up buying most of the WotC 3.5 books but my bookshelves are full and if I need something I'm happy to look it up in an existing tome and convert it to PFRPG. I might not represent the typical RPG consumer, however.
Back on topic, I guess, I'm not all that sorry to see Wizards drop the SW license. I really liked Saga and have enjoyed playing it (still running a Legacy-era Jedi game and it's a blast) and will continue to enjoy it in the future. Not sure, though, that I need all that many more SW books beyond what has already been published under Saga (and can be converted from SW D20 and D6).
M

Grey Lensman |
The keys to making a profit with modules are these.
One: Make GOOD ones. I know this should be obvious, but I have seen a number of them that aren't. This isn't just having a good story, but also having balanced encounters (one WOTC module for the Wheel of Time game was known for TPK's with a skill challenge) and being flexible enough so that there isn't only one way to finish it. Players will often go off script, and a good module will account for this.
Two: Don't print too many of them! The last thing you want is to overprint and have stuff sitting on shelves for too long. It is better to print not enough than too many.

![]() |

I was at Barnes & Noble today and they had a nuch of Saga edition stuff sitting on the shelf
My B&N is the same. The same books are beginning to collect some dust. The newer books are absolutely crisp still, and the stuff at my FLGS doesn't look like its been touched since the last time I routed through it. :\

Swordsmasher |

I ran Star Wars d6 back in the day. We had a lot of fun, unfortunately the whole Bucket of Dice thing every time you wanted to attack with your lightsaber got out of hand quickly. And the fact if you had a high strength score you could get shot point blank in the face and walk away without a scratch, but hey...
I also ran the original WotC star wars, star wars revised, and star wars saga, and i didn't really care for any of them.
I really did not like the way they did the force in SAGA.
But i think that maybe Margaret Weis productions would do well with star wars. I forget the name of their system, but she is putting out all kinds of stuff based on tv shows and movies (They did Supernatural and Serenity RPG).
But I also feet that Paizo should put out a sci-fi game. I really liked Starfinder as a name.
and p.s. I own Starships of the Galaxy!

Urizen |

You realize that Bitter Thorn is behind this, somehow ...
He is! He most definitely is....

Lord Fyre RPG Superstar 2009 Top 32 |

Bring back the Alternity System. Go on Paizo, please. Mechanically one of the better "level based" rule-sets I've played.
True. I don't think Wizards ever OGL-ed the Alternity System. :(
We already know that Paizo is interrested in doing their own Space Opera system at some point in the future.
Besides, Green Ronin's True20 make a wonderful basis for Sci-Fi. :)
I hope Paizo is okay with me recommending another company's product. :(

![]() |

But i think that maybe Margaret Weis productions would do well with star wars. I forget the name of their system, but she is putting out all kinds of stuff based on tv shows and movies (They did Supernatural and Serenity RPG).
Cortex System, they even have just a base generic rule book out for it now.

![]() |

I've been playing in a SW Saga game for about 6 months running now and still going. Our characters are nearing the end of a very long story arc (The "Dawn of Defiance" campaign) and it's been a blast! I must admit, though, as the player of a Jedi character, the Force powers seem to fall into two categories at the higher levels: insanely powerful and utterly useless. My character is currently a Jedi 7/Jedi Knight 5/Jedi Master 5. That's right, 17th level. I realize that at 17th level a Jedi character SHOULD be insanely powerful, but I honestly feel that I outpace the non-Force-using party members by an obscenely large margin. They seem to still have fun with it, though, and I try to let them handle most of the non-combat stuff and only use my powers when necessary (stuff like mind trick, etc.) outside of combat.
All in all, I think it's a good system, but non-Force-users need a bit of a power boost, IMO, especially at the higher levels. Of course, the same could be said of wizards in D&D...

![]() |

For those that like Saga and may have missed the patronage product started by GMSarli: e20

![]() |

Man this does suck. I just got a bunch of books dumped into my lap and read through it all. I have no idea how I loved this product so much and yet couldn't like 4e. I guess I just feel like I have a much wider range of customization in this game :D
Also, it's not D&D so that might help.
I'll still probably run a game soon despite this bad news.
The price for these books are insane right now too. My favorite book, Knights of the Old Republic, goes for 150 dollars or so. What the hell?! Ah well, I'd prefer to keep it anyway.
I guess the next good Star Wars system to come out will be The Old Republic MMO ... but thats not exactly table top (but it will consume all my tabletop time).
I do kind of hope there is another Star Wars to come out. I'd very much like it to live on.

Grey Lensman |
I have no idea how I loved this product so much and yet couldn't like 4e. I guess I just feel like I have a much wider range of customization in this game :D
Also, it's not D&D so that might help.
IMO, SAGA kept the best parts of 3.5 and D20 modern. Multiple builds for the classes that are very different, to the point where you can have a 6 player party of all the same class yet not have any of them trying to fill out the same role.
I always felt that SAGA and 4E were at opposite ends of the spectrum as far as the "feel" of the game was. In SAGA everything felt different, even 2 builds of the same class. In 4E everything felt the same. I was ready to swap out my class every week in the 4E game my group was running, just to see if the GM was going to be able to pick it up without my telling him. I'm pretty sure I could have gotten away with it for at least 4 sessions before he caught on.

Stormchaser |

I've been running SAGA for while now, and will continue to do so, something my players are very glad to hear. I have all of the books and the fact that no more are being made is actually something of a relief for us. There are enough rules and content already, and we can quite comfortably continue with the full collection, not worrying about anything new being produced.

Knight who says Neek! |

They killed it because it was better than 4e.
SAGA was the best system for modern and sci-fi. I have friends who are running modern campaigns by simply dropping the Jedi classes and using the Force powers as either "magic spells" or Psi abiities. It works great and without lightsabers, the "force users" are more balanced...I do know some guys who have built gunslingers that slaughter jedi on a regular basis.
The condition track concept was great. It kept high powered characters from getting too cocky, and high powered NPC's scary but still defeatable...it is the best non-3.5 version of D20 out there...
I was so looking forward to getting the Legacy book...I had rund a 3 month campaign in the Legacy (comic) era and everyone loved imperial knights, and I was looking forward to specific talents...now I might as well save my money and go with the stuff I homebrewed.
I LOOK FORWARD TO 2015...THAT IS WHEN I ESTIMATE A NEW OWNER OF D&D WILL HAVE POSSESSION AFTER HASBRO SELLS THEM OFF DUE TO DYING SALES.

Lord Fyre RPG Superstar 2009 Top 32 |

They killed it because it was better than 4e.
Not necessarily.
The question is, how much of a precentage was Lucas Arts taking from the sale of each Star Wars SAGA Product?
If it was a large chunk, then in the "Post-Market Meltdown world" it might have been not-financially worth it to keep developing the line.

![]() |

There was another thread about this (I don't remember where) that quoted some WOTC creators about why they canceled the line. I believe it was something to the effect that the cost of renewing the Star Wars license with LucasFilms was more than WOTC was willing to pay to maintain the RPG line - especially since enough content was already in place to play the game effectively.
Hopefully, someone will be able to direct us to this thread. It was very informative on this topic, and the reason behind it made sense (which is rare for a WOTC communication these days...).

drkfathr1 |

Not to crush anyone's hopes, but in the event Hasbro became so unhappy with WoTC due to flagging sales...
They would shelf it before they'd sell it off. That's what Hasbro does with all its properties. They'd just shut the brand down and put it away for a while. The opportunity for someone else to buy it won't exist.

![]() |

There was another thread about this (I don't remember where) that quoted some WOTC creators about why they canceled the line. I believe it was something to the effect that the cost of renewing the Star Wars license with LucasFilms was more than WOTC was willing to pay to maintain the RPG line - especially since enough content was already in place to play the game effectively.
Hopefully, someone will be able to direct us to this thread. It was very informative on this topic, and the reason behind it made sense (which is rare for a WOTC communication these days...).
I think that sounds right, but I can't cite the source. It's not like the Stargate RPG mess.

Knight who says Neek! |

If the problem is that Lucasfilm wanted to charge more than there might be one glimmer fo hope: For Wizards to take all the mechanics of SAGA and do what a lot of people on this thread have done=used them for Modern or Sci-fi games.
That would work a lot better than the horrific idea of a 4e Modern.