
Ragnar Stolen-Voice |

Ragnar Stolen-Voice wrote:Okay, advance to where and then make a to hit roll and strength test. Ta. EDIT if that is what you mean by assist?Ragnar will advance quickly to try and assist.
Perception: 1d20+2
Yep. I'll move up to E13 if it's unoccupied and try to drag Stefnir from the fissure.
Attack: 1d20 + 4 ⇒ (7) + 4 = 11Strength: 1d20 + 3 ⇒ (9) + 3 = 12

Anya Fiend-Fury |

Her warriors speed causing her to react instantly, Anya takes a 5' step (D-12)and grabs onto Stefnir, her muscles bulging with the sudden strain.
Grab:1d20 + 3 ⇒ (20) + 3 = 23 Strength:1d20 + 2 ⇒ (4) + 2 = 6 and at the warning her eyes dart up to spot the icicles falling from the ceiling, causing her to lose some of her strength by the distraction.
Reflex save to prevent her from falling in? 1d20 + 4 ⇒ (2) + 4 = 6
Damn it! See now when stuff like that happens, exact same rolls right after each other, which happens a fair bit, makes me think it's a glitch in the system...grrr

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Ragnar leaps forwards and grabs Stefnir from sliding down the icehole, but the ice next to Stefnir is just as weak and Anya collapses that when she reaches out to help. Her gaze is fixed on the icicles falling but that is not where she is headed.
Saorise, I am going to rule, does not reach for Stefnir or then Anya on the grounds she isn't that strong.
Anya slides down the ten foot wide hole and then slips out of sight round a bend before there is a loud splash as she falls further.
Anya
She takes 2 points of normal damge from the drop and various ice shards then needs to make a Fort Save DC15 versus the ice water she is now treading in or take a further 4 points of non lethal cold damage (which the fur cannot prevent). Finally I need a swim check DC10 to perform any action.
Helga's shout shows that the ice is indeed falling but these little spikes and the surface ice dust clear leaving two dark clouds of crackling blue energy which seem to pull themselves free of the ice and float out a little towards the frantic sounds of the party.
Saorise shouts back to Jorgen and the boat, "help, help, we need HELP now!"
Initiatives are you all then the dark clouds. Jorgen you have already acted reacting to the shout and jumping off to land right near the ice slope up to the plateau.

Saorise the Ice Maiden |

Perception Check: 1d20 + 6 ⇒ (15) + 6 = 21
Once she has shouted her warning, Saorise turns back and moves further inside C12, just in time to see the Dark Clouds seperate themselves from the ice and move in their direction. Cursing loudly, she lets fly at the closest one with a burst of icy cold from her outstretched hand.
Attack the nearst Dark Cloud with Arctic Ray (Ranged Touch Attack): 1d20 + 4 ⇒ (16) + 4 = 20
Damage (Cold): 1d6 ⇒ 6

Ragnar Stolen-Voice |

Ragnar says something unintelligible, though with the force of an oath. He looks between the clouds and Anya's hole and curses again.
"Uh guht ruhpp.", he rumbles,"Uh'll tryn guht huh."
On his turn, Ragnar will drop prone to try and evenly distribute his weight on the ice and lower the end of his rope down toward Anya in the hole.

Kurn Thornsson |

Kurn is surprised when Jorgen jumps up and moves toward the cave entrance. "Where are you going, you're in no condition for dangerous situations?!". Kurn shakes his head and looks at Ari "what's wrong with these people, just running off into trouble without even knowing what each of them is capable of?"
Kurn then picks up some rope and looks at Taggrik "with your permission, I'd better see if anybody is hurt" and then climbs off the ship and moves towards the cave entrance. At the entrance, Kurn lifts his head and hands in prayer. " Krakis, allow your faithful servant into your house without fear or danger". Kurn then heads cautiously into the cave.

Anya Fiend-Fury |

Survival:1d20 + 7 ⇒ (19) + 7 = 26
Fort:1d20 + 12 ⇒ (15) + 12 = 27
Swim:1d20 + 5 ⇒ (12) + 5 = 17
Her fury seeming to keep her warm despite the freezing water Anya calls up in a strong voice "I am unhurt! Yet I am in no mood for a swim, so drop me some rope! And be quick about it!"
Attempting to see what she can in the darkness Anya peers about herself while she treads the ice cold water.
Perception:1d20 + 2 ⇒ (14) + 2 = 16
Just to eliminate any confusion, Anya wouldn't have gone into a battle situation with the bulky fur still draped about her, she shrugged it off before she left the boat. I had been thinking that would be an obvious move for her but I realize my mistake in making such an assumption. Apologies : )

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Stefnir staggers back from the grasp of Ragnar with a mumbled "-anks." Then he readies his spear and takes a moment to study the dark clouds.
Knowledge (nature) 1d20 + 9 ⇒ (18) + 9 = 27. He is now at E14 behind the prone Ragnar.
He calls out to the rest, "they look like some kind of storm creature or elemental."
Khal, I going to try not to be too anal about the furs and the cold so no need for an apology. I would have made the same mistake and it makes sense for Anya to leave the furs onboard before entering the cave.
Saorise casts an arctic ray at one cloud and the bolt appears to travel right through glittering off the ice wall. Helga tries her luck with an arrow but the feathers have twisted in the quiver and it barely travels ten feet before veering away into the side wall.
As Ragnar lies down,
Ragnar
Anya cannot see the rope yet.
Anya
It will take Kurn two rounds to reach the cave.
One cloud floats gently down towards Helga and another towards Saorise. Each shoots out a short forked bolt of energy.
Helga's bolt ranged touch 1d20 + 3 ⇒ (4) + 3 = 7, lightning damage 1d6 + 1 ⇒ (4) + 1 = 5, Saorise's bolt ranged touch 1d20 + 3 ⇒ (6) + 3 = 9, lightning damage 1d6 + 1 ⇒ (2) + 1 = 3
Neither bolt travels more than a few feet before it shorts out with a crackle and a buzz.
Helga

Ari Thornsson |

Ari after thinking for a few moments, decides to leave the relative safety of the ship and give his brother plus the others a hand. He climbs down taking with him a rope to moor the boat as best he can.
(We wouldn't want it floating off, would we)
He will then procede to follow his brother into the cave, moving at speed to catch him up.

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Over to you guys now.
Ragnar (flipping rope down a hole)
Kurn (coming, arrving next round)
Ari (coming, arriving next round)
Jorgen (has arrived)
Helga, Stefnir, Anya and Saorise to act in the cave.
Helga Perception check DC13

Saorise the Ice Maiden |

Eyebrows furrowed at the clouds apparent immunity to her attack, Saorise moves to towards the cracked ice and casts a spell, hoping to strengthen the surrounding ice and prevent further degredation so that Ragnar doesn't end up following Anya down the hole.
She casts create ice to attempt to strengthen the ice under Ragnar.

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Eyebrows furrowed at the clouds apparent immunity to her attack, Saorise moves to D13 towards the cracked ice and casts a spell, hoping to strengthen the surrounding ice and prevent further degredation so that Ragnar doesn't end up following Anya down the hole.
She casts create ice to attempt to strengthen the ice under Ragnar.
Saorise's actions cause ripples of ice to form under Ragnar, they spread out and down the side of the hole.
Just Stefnir to act

Stefnir Ogmundrsson |

"Thank you" Stefnir shakily states. "I would volunteer to go after her". "She is only down there due to trying to help me". "Tie the rope around me, and lower me to her, then we can pull both of us out with us helping to climb". "I can also give her a spell to help fortify her against the cold".
Realizing the danger of loud noises causing things to break loose Stefnir steps towards the hole waiting for the others to react.

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Helga takes up position aiming down the cave system with her bow.
Helga
Saorise helps to strengthen the ice around Stefnir and Ragnar. Ragnar flicks the end of the rope but it hits the curve of ice and coils and spools into a heap again.
Then the pair of clouds move closer and again small charges of energy come out, one at Helga and one at Saorise.
Helga's bolt 1d20 + 3 ⇒ (10) + 3 = 13, lightning damage 1d6 + 1 ⇒ (6) + 1 = 7, Saorise's bolt 1d20 + 3 ⇒ (2) + 3 = 5, lightning damage 1d6 + 1 ⇒ (5) + 1 = 6.
Helga is touched by the stormbolt and lights up briefly as the pain grips her body, wracking her in never-before-felt pain.
Jorgen my mistake with the way I started this round but you get to act after the clouds. Then its a new round.

Jorgen Ulrichsson Truesight |

Hurling his javelin into the midst of one of the clouds Jorgen focuses feeling the Divine power fill him, readying him for battle.
Healing Judgement round 1. Jorgen up to 6 hp
Attack 1d20 + 5 ⇒ (1) + 5 = 6 1d6 + 1 ⇒ (2) + 1 = 3
"Fall back, better we face these things in the open."
Obviously his throwing arm wasn't the first thing to heal

Ragnar Stolen-Voice |

Ragnar lets out another garbled litany of curses in Krieg and Dverge, pulling out the rope completely and tying it around Stefnir to send him down. Once he sees the powerful Ari, he motions the half-elf over.

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Jorgen can you throw and heal yourself in one round? I'll be guided by you on this.
Standing in the entrance and shouting, Jorgen appears in time to see Helga fall.
New Round
Ragnar ties a rope round Stefnir and motions for Ari's help, when he appears in the doorway behind Jorgen.
Anya, Stefnir and Saorise to act. Then its the clouds. Followed by Kurn and Jorgen and Ari.

Stefnir Ogmundrsson |

Jorgen Ulrichsson Truesight |

It would appear so
pronounce judgment upon her foes as a swift action.
Starting when the judgment is made, the inquisitor receives
a bonus or special ability based on the type of judgment
made. The bonuses granted by the judgment continue to
improve on following rounds, reaching a maximum bonus
that lasts until the judgment ends.

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Not sure what Saorise can do at this time, so I'll rule that she goes full defensive to avoid being shocked again. Saorise has a touch AC of 18 now.
Ragnar holds the rope and Stefnir slithers and slides down the hole until his feet dangle above Anya. She tries to climb the side of the icepit but cannot get a decent hold, especially with such wet hands.
Saorise takes a step back from the shocking dark cloud and pulls out her weapon to defend herself, trying to dodge the blasts as they come for her.
Helga drops like a stone onto the ground. The cloud hangs over her.
One of the clouds fires its lightning straight at Saorise just as she ducks. Lightning arc 1d20 + 3 ⇒ (17) + 3 = 20, electrical damage 1d6 + 1 ⇒ (3) + 1 = 4.
The other floats up and over Helga until it is above Ragnar, then it shoots out another charge at the man holding the rope. Lightning arc 1d20 + 3 ⇒ (10) + 3 = 13, electrical damage 1d6 + 1 ⇒ (2) + 1 = 3. No Dex bonus to AC due to the rope.
Unfortunately both adventurers light up like candles as the energy crackles about their bodies.
I'll post a fuller map tonight. And restate everyone's positions including the creature's. Jorgen et al to act now.

Jorgen Ulrichsson Truesight |

Rushing forward Jorgen grab Saorise, a spell being rattled off quickly as his hands touch her. An opalescent glow encases the sorceress Shielding her wounded form.
Those capable of noticing see the wounds on Jorgen closing them selves as the man acts.
Casts Shiled of Faith on Saorise, AC up to 20. Round 2 of Judgement, Jorgen up to 8hp

Helga Evadottir Alfchild |

"Urrrgh," Helga struggles to move, but can barely do so from the combination of shock and cold. "There's something ... behind the mast ..."
I'm down on 0 hp if anyone hadn't noticed! You know, just thought I'd mention that ...
And here is the latest map for those that don't have it.

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With Ari's eventual help, Ragnar manages to get Stefnir and Anya back to safety.
No need for rolls, sending Stefnir down solves the problem. Stefnir do you cast endure elements on Anya as you originally intended?
The dark clouds hover about ten feet about Kurn. Apart from the odd sizzle and crackle from them, the caves go quiet again.