
Helga Evadottir Alfchild |

I use Dungeon Crafter III and plain images of Dungeon floorplans pulled off the web. Once I have the basic shape I just chop it all together in Windows Paint. It's basic, but it works.
Oh, I moved Anya to G2, as Helga's in H2, here.

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Fort 1: 1d20+5
Fort 2: 1d20+5
SO CLOSE!
Ragnar is stood among the vicious rats as they climb up his legs. He withstands the foul stench that starts to set his stomach heaving and can act normally.
After Ragnar acts, I'll finish up the round and move on with npcing Saorise.

Ragnar Stolen-Voice |

Ragnar takes a five foot step to C1and attacks the rat swarm with both sides of his quarterstaff.
Quarterstaff: 1d20 + 2 ⇒ (7) + 2 = 91d20 + 2 ⇒ (20) + 2 = 221d6 + 3 ⇒ (4) + 3 = 71d6 + 3 ⇒ (5) + 3 = 8

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As the crew moves left and right, dropping oars and gathering their weapons, Ragnar smashes dozens into bloody pulp.
Anya and Helga form up behind Jorgen who's rune glows briefly as he traces it then turns invisible. Kanud and Olaf look on in horror at the vermin swarming over their little brother, who staggers back to his feet near Ragnar.
Ari stows the oar and arms himself with a mace. Cannot do shield as well its one too many move actions.
The vessel begins to slow and curve out to sea with one or two oars dragging and one slides out and floats away. But Kurn puts the tiller over.
Next Round

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Round Two
Saorise pulls out her iuak and readies it to defend against the swarm in the unlikely event that it should reach her.
Then disembodied words are spoken in guttural common behind Kurn, "arise, crush the Cursed One!" and he feels the tiller begin to squirm and writhe in his hands. The smooth wood flows and scales up and Kurn is holding a massive green scaled snake, easily ten foot or more in length and at least the width of his leg.
Snake bite attack on Kurn 1d20 + 7 ⇒ (19) + 7 = 26, damage 1d6 + 5 ⇒ (3) + 5 = 8
Loops of the snake slide up and out of the water attempting to loop around the priest of Krakis. Thick and strong cartilage ripples across Kurn's legs, the muscular body feels cool and dry to the touch as the water drips off the snakeskin.
Grab attack on Kurn 1d20 + 10 ⇒ (4) + 10 = 14 and possible constriction 1d4 + 2 ⇒ (1) + 2 = 3
Grabbed Kurn topples over as the reptile begins to squeeze and squeeze.

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The rats continue to climb up Ragnar, trying to reach his face and mouth. They use their incisors to help the climb, nipping straight through to the flesh.
Two Fort saves from Ragnar and Thorsten and each takes 1d6 ⇒ 5 damage from the rats.
Seeing no other choice, Thorsten jumps overboard with a loud splash and the few rats left on his body swim away like little black darts.
Over to you guys.

Ragnar Stolen-Voice |

Fort save: 1d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (2) + 5 = 7
Ragnar spits a litany of garbled curses in Krieg and Dverge.
I'll wait until those ahead of me in initiative post their actions. Maybe it's time to jump ship?

Stefnir Ogmundrsson |

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Just tell me when Helga stops being nauseated ...
It lasts one round so Helga is back and Ragnar is down to ....
Nauseated - Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.

Jorgen Ulrichsson Truesight |

Jorgen grabs his spear and charges towards the serpent holding the priest, calling upon the divine power around him as the past few day's toll begins to be erased.
Healing Judgement round 1, fast healing 1
1d20 - 2 ⇒ (17) - 2 = 15
1d8 + 3 ⇒ (8) + 3 = 11
Attack roll includes +2 charging and -5 for striking entwined opponent

Anya Fiend-Fury |

HEr previous good spirits evaporated in the face of the danger to her sister, the insulting threat of vermin[/] and most of all this [i]'blasted cursed ship' firey tempered warrior lives up to her name and flies into a fit of snarling fury. Stepping past her sister Anya takes aim on the head of the serpent and smashes down with all her strength. Yet as the entwined pair roll around on the deck she misses them completely.
1d20 + 5 ⇒ (2) + 5 = 7
1d6 + 4 ⇒ (3) + 4 = 7
[ooc] Am not sure if the penalty is -4 or -5 so didn't include it Edit: Turns out it doesn't matter[/dice]

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Stefnir once again attacks with his flame.
Slipping as the ship lurches with no rudder.
Then moves back 10' away from the swarm.
Stefnir

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Round One
Saorise 21
Large Constrictor 20
Ship Rat Swarm 19
Helga 17
Stefnir 15
Anya 14
Jorgen 13
Ari 12
Ragnar 5
Kurn 2
In the chaos of battle, the snake is hit by Ari and then stabbed through the gizzard by Jorgen. But it survives the heavy wounds. In her haste, Anya misses a golden opportunity to lop the reptile's head off.
Thanks to the healing power of Helga and then himself, Kurn manages to regain consciousness.
A nauseated Ragnar and Saorise to act in the next round. Checking the rules I cannot find any reason to impose a -4 for melee attacks into a grapple. In fact the snake is much easier to hit.

Stefnir Ogmundrsson |

Stefnir Ogmundrsson wrote:Stefnir once again attacks with his flame.
Slipping as the ship lurches with no rudder.
Then moves back 10' away from the swarm.
Stefnir
** spoiler omitted **
DM

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Because Flash is a bit busy with Saorise I'll npc for this round.
Saorise slices he primitive antler-horn hooked staff across the face of the snake aiming to take its head off.
Iuak attack 1d20 - 4 ⇒ (18) - 4 = 14
The body of the large headless snake drops to the ground around Kurn lifeless.Had 1p left
Then seeing that Ragnar has moved away, the rats follow and are blasted by the invisible rune. The swarm is shattered and the remaining rats dart into corners and over the side. Dozens of blackened bodies form a circle around the rune.

Kurn Thornsson |

Kurn casts a cure light wounds on himself:
1d8 + 1 ⇒ (4) + 1 = 5
He then grabs what is left of the tiller to gain control of the ship.
"Well done and thank you" says Kurn to everybody. "Grab the oars before they disappear over the side".
Kurn put the ship back on course as soon as he can.

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Thorsten has drifted about twenty feet from the drakkar, despite his best efforts at swimming. It's obvious he cannot swim well, he splashes about bravely but the boy is in trouble. His head goes under and he comes back up with a yell.
Jorgen
Ari/Jorgen

Anya Fiend-Fury |

Somewhat disgruntled at her failure in battle against a mere snake and that there is nothing left to smash, she put away her club and, making sure to give the near drowned boy a companionable pat on the shoulder as she passes him, the warrior woman grabs a spot at and oar near the entrance to the hold, ready torush to their aid should Air or Jorgen discover something that needs killing. In the meantime though she grabs and oar and does her best to help steer and propel the ship.
feel free to make any necessary roles for her DM

Ragnar Stolen-Voice |

Ragnar attempts to fashion a makeshift tiller with a spare (or unused) oar and whatever else is on hand.
Profession (Sailor): 1d20 + 6 ⇒ (14) + 6 = 20
Hopefully enough for some serious Macguyver action...