Frostbite


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Female Human Barbarian/2

Looking at her exhausted sister Anya nods while she says "Yes, but I shall be doing all the carrying. You need to regain your strength little one." and she heads down into the hold with her sister.


Female Human (Krieglander) Frost Sorceress 2

Now that the ship is sailing smoother, Saorise rises shakily to her feet and staggers to the railing. She leans over and the remaining contents of her stomach go arching into the water. Her normally pale complexion is whiter than ever, but after a few more minutes with no more heaving, a small amount of colour returns to her cheeks and she manages to stand against the rail and look at the crew scurrying around.
"It will be a joyous day when we leave this gods forasken deathtrap behind us and are once more on solid ground," she mumbles to herself.

The Exchange

"EYYYYYYYAAAHHH! AH! AH!" Drago screams, his eyes go wide.

Perception DC15 for anyone not in the hold or at the tiller.

Spoiler:
Drago's scream came the split second after Taggrik rolled over towards him.


Male Human (Kreig) Inquisitor 2

Perception1d20 + 3 ⇒ (13) + 3 = 16

Jorgen watches Saorise and debates going over to her due to her substantial pride. Drago's scream decides it for him, as he notices what happens and makes his way over to him and Taggerik.


Female Half-Elf Bard 2/Ranger 2

Anya & FW:

As they step down into the small, cramped hold-space, the problem becomes apparent.

"Kurn said we have a leak of some kind, we need to try and fix it or slow it down!" Helga whispers to Anya. "But he doesn't want to panic the crew."

Helga searches for the source of the leak, and in doing so roots through what we may have in the hold. Do we have sailcloth, pitch, wood or such?

Perception: 1d20 + 7 ⇒ (12) + 7 = 19 (searching for the source of the leak)
Knowledge (Engineering): 1d20 + 4 ⇒ (2) + 4 = 6


Male Human Barbarian (Sea Reaver) 2 HP 22/23, NLD 0; AC 16, FF 14, T 12; Fort +5, Ref +2, Will +1; Init +4, Perc +6

Perception: 1d20 + 2 ⇒ (2) + 2 = 4
Ragnar looks toward Drago in alarm, but remains at his post.


Female Human (Krieglander) Frost Sorceress 2

Perception Check: 1d20 + 6 ⇒ (14) + 6 = 20

Saorise look over towards Drago, but sees Jorgen heading over and decides to let him go, remaining at the railing.

The Exchange

Ragnar can see that the mast is broken beyond repair onboard ship. It needs to be beached or in a sheltered cove so that the mast can be partly replaced or jury rigged into something better using local timber. A village with a smithy would be ideal. However spare sail cloth could be used to make some kind of low sail attached from the broken mast to the siderails. That may work..

Jorgen reaches the side of Taggrik, he has one arm casually draped over the sweating Drago's leg. Drago Longaxe looks grey and in extreme pain, but now his mouth is open and he is slowly moaning as his head rolls from side to side.Make a very good perception check, Jorgen please.

Everyone hears the cry of Drago and one or two of the crew, including Befroi, gather round to see. "He looks bad," mutters Ingjald to Glammad and the warrior nods in return.

Freki, the blacksmith, moves over to the hold trapdoor and leans down to see what Anya and Helga are up to, "can I help?"

The wind is blowing southerly or south-easterly down the coastline from the icefields far to the north. It is still bitterly cold but for now most people have e warmed by exercise. Land must be to the east but how far is difficult to tell after such a long storm.

Anya/Helga

Spoiler:
Helga can find the coldest part to the water, probably where the sea is getting in. The water in the hold is about a foot deep, maybe slightly more. There is a crate filled with a few ships tools, a couple of handaxes and two large sections of folded sailcloth, each is probably half the full size sail that forms the lean-to above.


Male Human Barbarian (Sea Reaver) 2 HP 22/23, NLD 0; AC 16, FF 14, T 12; Fort +5, Ref +2, Will +1; Init +4, Perc +6

Ragnar looks chews his lip with concern, but heads over to the hatch. He tries to speak slowly and clearly.
"Huh-guh, Uhnyuh: yuh fuhnd th' spuh suhll cluhth? Uh mught buh ubble tuh muck suh'thun luck uh suhll."
Ragnar-Speak:

Spoiler:
"Helga, Anya: you find the spare sail cloth? I might be able to make something like a sail."


Male Human Druid 2

1d20 + 10 ⇒ (6) + 10 = 16 Perception

Stefnir rushes towards the distressed man, examining him to see if he can determine what is wrong.

1d20 + 8 ⇒ (15) + 8 = 23 Heal check
1d20 + 10 ⇒ (17) + 10 = 27 Perception.

"what is it"? "What is wrong"?

The Exchange

Stefnir can move over to the lean to and with Jorgen's help move the ship master off Drago's leg carefully and assess why the man screamed so violently. Overnight Drago must have taken a turn for the worse. His leg smells bad, corruption has spread down from the wound. As Stefnir tries to see how or why this wound has become so bad so fast, he notices that the captain lies on decking marked by strange carved runes.

The Exchange

Jorgen Spellcraft roll DC13

Spoiler:
The captain lies on a section of planking that has been mapped out with carvings. Something which must have taken time. One or two of the runes look very unfamiliar and complex, while two others speak of burning and poison.

Jorgen Spellcraft roll DC20

Spoiler:
The carvings match those that were on the masthead. The same tool did the work and the runes are a web of death, made up of poisoning and weakness, fire in the blood and some kind of dark fever or internal plague.


Female Half-Elf Bard 2/Ranger 2

In the Hold:

Groping through the frigid water, Helga finds a weak flow of water into the ship.

"It's here," she mutters, and adds her mending cantrip without much hope - a pot or kettle it might repair, but a ship is another matter!

Raising her voice she calls out to Ragnar:

"There's some sail here, yes, but we may have a use for some of it!"

Whispered In the Hold:

"Anya, how do you plug a leak? I wonder ... could we use sail like a bandage? Lower it over the prow and secure around where the leak is and it might help stop the water getting in."


Female Human Barbarian/2

In the Hold

Spoiler:
Casting back to her days spent with her father, Anya tries to remember any bit of information that might help them in their current situation
General Knowledge check(or whatever's appropriate?): 1d20 ⇒ 2

But nothing seems to come to mind. Grasping she says "A sail like a bandage? Maybe, or maybe a shield? And we could stuff sailcloth or something around it? Do we have any...what was it called? Pitch? Something to seal around whatever we plug it with? In the meantime we also need to get all this water out, and I don't see how we can do that without alerting the crew. I think we should just tell them, we've been through so much already I don't think they'll panic now."
FW, how big is the hole?

Knowing Ragnar and the Blacksmith can keep quiet Anya calls up to them "Freki, yes come down, we could use your expertise. Ragnar, come down here and see how much sailcloth you need!" once they come down, she outlines the other problem to them in case they have any ideas.


Male Half-Elf Rogue 2

Ari startled by Drago's scream, looks over to see what is happening.

Perception check 1d20 + 7 ⇒ (16) + 7 = 23


Male Half-Elf Cleric 2

Kurn looks with concern when he hears the scream, but concentrates on keeping the ship on course.


Male Human (Kreig) Inquisitor 2

spellcraft 1d20 + 3 ⇒ (19) + 3 = 22

You wish is my command oh DM

Jorgen leans over to Stefnir, "We have an enemy on the ship. Sombody has marked the mast, this planking and probably a lot of other places on this ship with rune magic. Poison,fever, weakness, fire in the blood, some kind of fever, an entire death web. It would have taken a lot of time to do this, so it's probably one of the older crew members."


Male Human Barbarian (Sea Reaver) 2 HP 22/23, NLD 0; AC 16, FF 14, T 12; Fort +5, Ref +2, Will +1; Init +4, Perc +6

In the hold:

Spoiler:
Ragnar shakes his head at the foot deep water. He looks at the hole and shrugs. "Wuh cuhn't fuhx uht hee-uh 'n uh'd ruthuh yus duh suhll-cluth tuh guht uh nuh suhll uhff. Uh cuhn 'ooz duh bukkuhn muhst uhnd duh ruhls tuh muhk uh shuht suhll. Uhts uh sluhh luhk, vhe mught huff uh chuhnce wuhth duh suhll." Assuming everyone is okay with that and understands him, Ragnar will return to the deck with the sail cloth.

Ragnar returns to the deck and starts sewing the two pieces of sail-cloth together. He'll enlist one of the strong young brothers to help him get the broken mast turned into a shorter makeshift sail.
Prof (sailor) check: 1d20 + 6 ⇒ (15) + 6 = 21


Male Human Druid 2
French Wolf wrote:

Jorgen Spellcraft roll DC13

** spoiler omitted **

Jorgen Spellcraft roll DC20
** spoiler omitted **

Can Stefnir make a spellcraft roll for this as well?

If so 1d20 + 7 ⇒ (4) + 7 = 11 Spellcraft


Male Human Druid 2

"Let us move him to a better place", Stefnir says nodding at Jorgen's words. Then in a whisper "We must get some of the others to help and determine where else on the ship these runes might be". "Are they magical in nature, so that one who can detect arcane force might find them more easily"?

Stefnir then tries to treat the disease which has infected the leg. I can do more to help him tomorrow after I have had time to pay homage to the storms.

1d20 + 8 ⇒ (4) + 8 = 12 Heal to treat disease.


Female Human (Krieglander) Frost Sorceress 2

Saorise looks around at the others rushing around and shakes her head. This is why she tended to stay away from her father's boats. She hated the sea and she was next to useless on board one during a voyage.


Female Human Barbarian/2

so does the blacksmith have anything to say or any ideas FW?

The Exchange

Jorgen Ulrichsson Truesight wrote:

spellcraft 1d20+3

You wish is my command oh DM

Jorgen leans over to Stefnir, "We have an enemy on the ship. Sombody has marked the mast, this planking and probably a lot of other places on this ship with rune magic. Poison,fever, weakness, fire in the blood, some kind of fever, an entire death web. It would have taken a lot of time to do this, so it's probably one of the older crew members."

Jorgen

Spoiler:
The carving has indeed taken time, with that roll of 22 Jorgen can also tell that the tool was probably similar or the same as the one that was used on the prow albatross just before it burst into flames.

The Exchange

Stefnir Ogmundrsson wrote:


Can Stefnir make a spellcraft roll for this as well?

If so 1d20+7 Spellcraft

Stefnir

Spoiler:
You can make a roll but the runes are unintelligible to him. They do look to have taken some time to create maybe a couple of hours or more.

The Exchange

Stefnir Ogmundrsson wrote:

"Let us move him to a better place", Stefnir says nodding at Jorgen's words. Then in a whisper "We must get some of the others to help and determine where else on the ship these runes might be". "Are they magical in nature, so that one who can detect arcane force might find them more easily"?

Stefnir then tries to treat the disease which has infected the leg. I can do more to help him tomorrow after I have had time to pay homage to the storms.

1d20+8 Heal to treat disease.

Stefnir

Spoiler:
The disease is advancing up the leg, the only course of action other than magic is to remove the leg. The poisonous magic must be virulent indeed to act so fast. His leg is hot to the touch and Drago winces at the least movement of the ship on his body.

The Exchange

Anya Fiend-Fury wrote:
so does the blacksmith have anything to say or any ideas FW?

Freki purses his lips and looks around at the words of Ragnar, not really understanding. But when Anya nudges him the young man nods decisively.

"I'm no rower but I can stop this. Give me some wooden planks or spars and I'll hammer them into the side. The leak should slow some. The keel planks overlap on the outside and the wood should make the seals tighter. Its not leaking that much, I mean look we left the iceberg about three or four hours ago and its only a foot or so deep. we can also throw this water over the side using pails or boxes or whatever. My tools are down here, Anya, you help me and I should have this done in quicker."

The blacksmith seems to be in his element.

Fothering is something I have read about once in my Hornblower/Bolitho books about the English Navy at war this was never that big a hole.

The Exchange

Saorise the Ice Maiden wrote:
Saorise looks around at the others rushing around and shakes her head. This is why she tended to stay away from her father's boats. She hated the sea and she was next to useless on board one during a voyage.

Make an intelligence or wisdom check. You choose.


Female Half-Elf Bard 2/Ranger 2

"I'll leave you to it," Helga nods and scrambles back on deck.

Going over to Stefnir she looks at the stricken captain.

"How is he? I can try my healing spell again, if it'll help any."


Female Human (Krieglander) Frost Sorceress 2
French Wolf wrote:
Make an intelligence or wisdom check. You choose.

Wisdom Check: 1d20 + 1 ⇒ (5) + 1 = 6

That's probably not a good thing... :/

The Exchange

Saorise

Spoiler:
Nothing happens now but then again there is an odd feeling of a friendly shadow crossing over you. Warm and dark even in the middle of the bleak night. No one else appears to feel anything around you. Just you stood at the rail.


Female Human (Krieglander) Frost Sorceress 2

Saorise glances around cautiously, although not at any of the goings on. Her brows furrow when she can't seem to find what she's looking for and she instead looks for Jorgen and motions him to come over.


Male Half-Elf Cleric 2

Kurn continues at the helm and awaits a report about the leak.


Male Human Barbarian (Sea Reaver) 2 HP 22/23, NLD 0; AC 16, FF 14, T 12; Fort +5, Ref +2, Will +1; Init +4, Perc +6
Ragnar Stolen-Voice wrote:

In the hold: ** spoiler omitted **

Ragnar returns to the deck and starts sewing the two pieces of sail-cloth together. He'll enlist one of the strong young brothers to help him get the broken mast turned into a shorter makeshift sail.
Prof (sailor) check: 1d20+6

Just reposting to see how the makeshift mast is going.


Male Human (Kreig) Inquisitor 2

Jorgen mutters to Stefnir, "That took some time to do, probably with the same set of tools that did the flame runes."

He notices Saorise calling to him and excuses himself, making his way over to the icemaiden.

The Exchange

Ragnar Stolen-Voice wrote:
Ragnar Stolen-Voice wrote:

In the hold: ** spoiler omitted **

Ragnar returns to the deck and starts sewing the two pieces of sail-cloth together. He'll enlist one of the strong young brothers to help him get the broken mast turned into a shorter makeshift sail.
Prof (sailor) check: 1d20+6

Just reposting to see how the makeshift mast is going.

It will take about fifteen minutes for Ragnar to put something up but within a few of those, he can see that the stitched half sails looks to be catching the wind and unless a storm comes or the wind just picks up, it should work. They form a pair of wings across from one side rail to the other with the broken mast anchoring the middle. Soon Ingjald and his cronies start helping when they can see that the where the work is going.

The vessel begins to pick up speed a little when Ragnar's sail billows full and tight. The many ropes hold it just in place and will need watching but Kanud and Olaf are clapping with childish delight.

Kurn feels the tiller bite and the Albatross begins to cleave through the water.

One of the crew points ahead at the horizon and a very thin black line that momentarily bobs into view and then disappears again as the drakkar enters another trough. Below everyone starts to hear the sounds of hammering. This confuses several of the crew and they begin to move towards the open trapdoor.


Female Human (Krieglander) Frost Sorceress 2

Jorgen approaches Saorise, a question evident in his eyes.
Before he can ask though, she grabs his arms. "I felt it again. Not as strong as before, but I definately felt as if... something, were watching over me for a second. What do you think happened on that chunk of ice?"


Male Half-Elf Cleric 2

Kurn can see the way some of crew react to the hammering, so he shouts at the crew. "All of you on deck, except for Ragnar and his two helpers, need to eat and rest while we have wind in our sail. Some of the crew are making sure the hull is reinforced in case we come across any further iceburgs". Kurn keeps a good hold on the tiller and prays to Krakis that the ship makes good speed toward land.

The Exchange

Kurn Thornsson wrote:
Kurn can see the way some of crew react to the hammering, so he shouts at the crew. "All of you on deck, except for Ragnar and his two helpers, need to eat and rest while we have wind in our sail. Some of the crew are making sure the hull is reinforced in case we come across any further iceburgs". Kurn keeps a good hold on the tiller and prays to Krakis that the ship makes good speed toward land.

Diplomacy check please.


Male Human (Kreig) Inquisitor 2
Saorise the Ice Maiden wrote:

Jorgen approaches Saorise, a question evident in his eyes.

Before he can ask though, she grabs his arms. "I felt it again. Not as strong as before, but I definately felt as if... something, were watching over me for a second. What do you think happened on that chunk of ice?"

"Something sensed your power, perhaps was drawn to it. I intend to make sure whatever it is isn't a threat."

The Exchange

You have resolved the matters of the sail (good stuff Ragnar) and the leak (getting Freki the blacksmith involved was a masterstroke, Anya) but there is still the small problem of Drago to go. Meanwhile the ship is heading towards the relative safety of land.

The Marked Albatross slowly bucks and screws its way across the wind and waves towards the land, slowly a pine forest on the low cliffs comes into view. Below the sharp cliffs above a long stone beach is visible. Looking towards the left there are one or two coves breaking the line of stones.

Nowhere in the two mile stretch can the trail of smoke be seen.

Perception check DC15

Spoiler:
There is some kind of stone lodge straight ahead. Its embedded in the cliffs and hard to see since it is the same colour as the stones on the beach.


Female Half-Elf Bard 2/Ranger 2

Helga is with Stefnir and has been examining the captain since she cannot do much in the hold.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16


Female Human (Krieglander) Frost Sorceress 2

Saorise moves over to where Drago is laying to see if she can be of some kind of help on the voyage. Feeling that he is burning up, she attempts to create some ice over his leg to stem the spread of the poison and try to bring down his burning.

After her time with Drago, she head back out onto the deck and over to the rail as they approach land.
Perception Check: 1d20 + 6 ⇒ (16) + 6 = 22
Turning back to look over the deck, she spies Jorgen and she once more motions him over to point something out in the rocky cliffs. Conferring with him for a second, she calls to Taggrik to also show him what she's spotted.


Male Human Barbarian (Sea Reaver) 2 HP 22/23, NLD 0; AC 16, FF 14, T 12; Fort +5, Ref +2, Will +1; Init +4, Perc +6

Perception: 1d20 + 2 ⇒ (1) + 2 = 3

Ragnar's attention remains focused on tending the ropes for his sail, though he seems more relaxed with the proximity of shore.

The Exchange

Taggrik still lies next to Drago, fast asleep. Drago does seem to be a little eased by the ice magic of Saorise, and he starts snoring a little. Every time the ship lurches Drago grimaces but does not wake.


Male Human Druid 2

Stefnir pulls his companions to one side and speaks in a whisper. "I fear that unless we remove his leg he might not make it". "This strange infection is spreading rapidly, and I don't have the power to arrest it".

"We should awaken him and let him make the decision"?


Female Half-Elf Bard 2/Ranger 2

"We are getting close to shore ... maybe when we get him off this forsaken ship he might improve," Helga suggests. "If not, then we awaken him and let him take the choice, aye."


Male Half-Elf Cleric 2

Diplomacy check

1d20 ⇒ 10

Kurn addresses the crew again "land ahead! Somebody with good eyes look for a decent landing place please?"


Female Half-Elf Bard 2/Ranger 2

"Aye aye, sir," Helga goes to the bows to peer ahead.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24


Female Human Barbarian/2

Yeah! We're back!

Anya gives a nod and grunt of genuine respect to Freki as he gets to fixing the leak and quickly displays his skill. Poking her head through the trapdoor Anya notices the curious crew and scowls as she bellows "Back ye scurvy rodents! Don't be sticking your nose in matters that don't concern you! It's nothing but a small leak and our master-smith will have it fixed in no time. If you want to make yourselves useful one of you go tell the Captain or whoever is running the ship that all is well below. The rest of you get some buckets and help me bail out this water. Now Move!"
Intimidate1d20 + 5 ⇒ (17) + 5 = 22


Male Half-Elf Cleric 2

"When we anchor/land we need a scouting party to ensure the landing area is free from danger. Are there any volunteers please?" shouts Kurn.

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