
Saorise the Ice Maiden |

Now that the ship is sailing smoother, Saorise rises shakily to her feet and staggers to the railing. She leans over and the remaining contents of her stomach go arching into the water. Her normally pale complexion is whiter than ever, but after a few more minutes with no more heaving, a small amount of colour returns to her cheeks and she manages to stand against the rail and look at the crew scurrying around.
"It will be a joyous day when we leave this gods forasken deathtrap behind us and are once more on solid ground," she mumbles to herself.

Helga Evadottir Alfchild |

As they step down into the small, cramped hold-space, the problem becomes apparent.
"Kurn said we have a leak of some kind, we need to try and fix it or slow it down!" Helga whispers to Anya. "But he doesn't want to panic the crew."
Helga searches for the source of the leak, and in doing so roots through what we may have in the hold. Do we have sailcloth, pitch, wood or such?
Perception: 1d20 + 7 ⇒ (12) + 7 = 19 (searching for the source of the leak)
Knowledge (Engineering): 1d20 + 4 ⇒ (2) + 4 = 6

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Ragnar can see that the mast is broken beyond repair onboard ship. It needs to be beached or in a sheltered cove so that the mast can be partly replaced or jury rigged into something better using local timber. A village with a smithy would be ideal. However spare sail cloth could be used to make some kind of low sail attached from the broken mast to the siderails. That may work..
Jorgen reaches the side of Taggrik, he has one arm casually draped over the sweating Drago's leg. Drago Longaxe looks grey and in extreme pain, but now his mouth is open and he is slowly moaning as his head rolls from side to side.Make a very good perception check, Jorgen please.
Everyone hears the cry of Drago and one or two of the crew, including Befroi, gather round to see. "He looks bad," mutters Ingjald to Glammad and the warrior nods in return.
Freki, the blacksmith, moves over to the hold trapdoor and leans down to see what Anya and Helga are up to, "can I help?"
The wind is blowing southerly or south-easterly down the coastline from the icefields far to the north. It is still bitterly cold but for now most people have e warmed by exercise. Land must be to the east but how far is difficult to tell after such a long storm.
Anya/Helga

Ragnar Stolen-Voice |

Ragnar looks chews his lip with concern, but heads over to the hatch. He tries to speak slowly and clearly.
"Huh-guh, Uhnyuh: yuh fuhnd th' spuh suhll cluhth? Uh mught buh ubble tuh muck suh'thun luck uh suhll."
Ragnar-Speak:

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Stefnir can move over to the lean to and with Jorgen's help move the ship master off Drago's leg carefully and assess why the man screamed so violently. Overnight Drago must have taken a turn for the worse. His leg smells bad, corruption has spread down from the wound. As Stefnir tries to see how or why this wound has become so bad so fast, he notices that the captain lies on decking marked by strange carved runes.

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Jorgen Spellcraft roll DC13
Jorgen Spellcraft roll DC20

Helga Evadottir Alfchild |

Groping through the frigid water, Helga finds a weak flow of water into the ship.
"It's here," she mutters, and adds her mending cantrip without much hope - a pot or kettle it might repair, but a ship is another matter!
Raising her voice she calls out to Ragnar:
"There's some sail here, yes, but we may have a use for some of it!"
"Anya, how do you plug a leak? I wonder ... could we use sail like a bandage? Lower it over the prow and secure around where the leak is and it might help stop the water getting in."

Anya Fiend-Fury |

In the Hold
General Knowledge check(or whatever's appropriate?): 1d20 ⇒ 2
But nothing seems to come to mind. Grasping she says "A sail like a bandage? Maybe, or maybe a shield? And we could stuff sailcloth or something around it? Do we have any...what was it called? Pitch? Something to seal around whatever we plug it with? In the meantime we also need to get all this water out, and I don't see how we can do that without alerting the crew. I think we should just tell them, we've been through so much already I don't think they'll panic now."
FW, how big is the hole?
Knowing Ragnar and the Blacksmith can keep quiet Anya calls up to them "Freki, yes come down, we could use your expertise. Ragnar, come down here and see how much sailcloth you need!" once they come down, she outlines the other problem to them in case they have any ideas.

Jorgen Ulrichsson Truesight |

spellcraft 1d20 + 3 ⇒ (19) + 3 = 22
You wish is my command oh DM
Jorgen leans over to Stefnir, "We have an enemy on the ship. Sombody has marked the mast, this planking and probably a lot of other places on this ship with rune magic. Poison,fever, weakness, fire in the blood, some kind of fever, an entire death web. It would have taken a lot of time to do this, so it's probably one of the older crew members."

Ragnar Stolen-Voice |

In the hold:
Ragnar returns to the deck and starts sewing the two pieces of sail-cloth together. He'll enlist one of the strong young brothers to help him get the broken mast turned into a shorter makeshift sail.
Prof (sailor) check: 1d20 + 6 ⇒ (15) + 6 = 21

Stefnir Ogmundrsson |

"Let us move him to a better place", Stefnir says nodding at Jorgen's words. Then in a whisper "We must get some of the others to help and determine where else on the ship these runes might be". "Are they magical in nature, so that one who can detect arcane force might find them more easily"?
Stefnir then tries to treat the disease which has infected the leg. I can do more to help him tomorrow after I have had time to pay homage to the storms.
1d20 + 8 ⇒ (4) + 8 = 12 Heal to treat disease.

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spellcraft 1d20+3
You wish is my command oh DM
Jorgen leans over to Stefnir, "We have an enemy on the ship. Sombody has marked the mast, this planking and probably a lot of other places on this ship with rune magic. Poison,fever, weakness, fire in the blood, some kind of fever, an entire death web. It would have taken a lot of time to do this, so it's probably one of the older crew members."
Jorgen

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"Let us move him to a better place", Stefnir says nodding at Jorgen's words. Then in a whisper "We must get some of the others to help and determine where else on the ship these runes might be". "Are they magical in nature, so that one who can detect arcane force might find them more easily"?
Stefnir then tries to treat the disease which has infected the leg. I can do more to help him tomorrow after I have had time to pay homage to the storms.
1d20+8 Heal to treat disease.
Stefnir

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so does the blacksmith have anything to say or any ideas FW?
Freki purses his lips and looks around at the words of Ragnar, not really understanding. But when Anya nudges him the young man nods decisively.
"I'm no rower but I can stop this. Give me some wooden planks or spars and I'll hammer them into the side. The leak should slow some. The keel planks overlap on the outside and the wood should make the seals tighter. Its not leaking that much, I mean look we left the iceberg about three or four hours ago and its only a foot or so deep. we can also throw this water over the side using pails or boxes or whatever. My tools are down here, Anya, you help me and I should have this done in quicker."
The blacksmith seems to be in his element.
Fothering is something I have read about once in my Hornblower/Bolitho books about the English Navy at war this was never that big a hole.

Ragnar Stolen-Voice |

In the hold: ** spoiler omitted **
Ragnar returns to the deck and starts sewing the two pieces of sail-cloth together. He'll enlist one of the strong young brothers to help him get the broken mast turned into a shorter makeshift sail.
Prof (sailor) check: 1d20+6
Just reposting to see how the makeshift mast is going.

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Ragnar Stolen-Voice wrote:Just reposting to see how the makeshift mast is going.In the hold: ** spoiler omitted **
Ragnar returns to the deck and starts sewing the two pieces of sail-cloth together. He'll enlist one of the strong young brothers to help him get the broken mast turned into a shorter makeshift sail.
Prof (sailor) check: 1d20+6
It will take about fifteen minutes for Ragnar to put something up but within a few of those, he can see that the stitched half sails looks to be catching the wind and unless a storm comes or the wind just picks up, it should work. They form a pair of wings across from one side rail to the other with the broken mast anchoring the middle. Soon Ingjald and his cronies start helping when they can see that the where the work is going.
The vessel begins to pick up speed a little when Ragnar's sail billows full and tight. The many ropes hold it just in place and will need watching but Kanud and Olaf are clapping with childish delight.
Kurn feels the tiller bite and the Albatross begins to cleave through the water.
One of the crew points ahead at the horizon and a very thin black line that momentarily bobs into view and then disappears again as the drakkar enters another trough. Below everyone starts to hear the sounds of hammering. This confuses several of the crew and they begin to move towards the open trapdoor.

Saorise the Ice Maiden |

Jorgen approaches Saorise, a question evident in his eyes.
Before he can ask though, she grabs his arms. "I felt it again. Not as strong as before, but I definately felt as if... something, were watching over me for a second. What do you think happened on that chunk of ice?"

Kurn Thornsson |

Kurn can see the way some of crew react to the hammering, so he shouts at the crew. "All of you on deck, except for Ragnar and his two helpers, need to eat and rest while we have wind in our sail. Some of the crew are making sure the hull is reinforced in case we come across any further iceburgs". Kurn keeps a good hold on the tiller and prays to Krakis that the ship makes good speed toward land.

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Kurn can see the way some of crew react to the hammering, so he shouts at the crew. "All of you on deck, except for Ragnar and his two helpers, need to eat and rest while we have wind in our sail. Some of the crew are making sure the hull is reinforced in case we come across any further iceburgs". Kurn keeps a good hold on the tiller and prays to Krakis that the ship makes good speed toward land.
Diplomacy check please.

Jorgen Ulrichsson Truesight |

Jorgen approaches Saorise, a question evident in his eyes.
Before he can ask though, she grabs his arms. "I felt it again. Not as strong as before, but I definately felt as if... something, were watching over me for a second. What do you think happened on that chunk of ice?"
"Something sensed your power, perhaps was drawn to it. I intend to make sure whatever it is isn't a threat."

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You have resolved the matters of the sail (good stuff Ragnar) and the leak (getting Freki the blacksmith involved was a masterstroke, Anya) but there is still the small problem of Drago to go. Meanwhile the ship is heading towards the relative safety of land.
The Marked Albatross slowly bucks and screws its way across the wind and waves towards the land, slowly a pine forest on the low cliffs comes into view. Below the sharp cliffs above a long stone beach is visible. Looking towards the left there are one or two coves breaking the line of stones.
Nowhere in the two mile stretch can the trail of smoke be seen.
Perception check DC15

Saorise the Ice Maiden |

Saorise moves over to where Drago is laying to see if she can be of some kind of help on the voyage. Feeling that he is burning up, she attempts to create some ice over his leg to stem the spread of the poison and try to bring down his burning.
After her time with Drago, she head back out onto the deck and over to the rail as they approach land.
Perception Check: 1d20 + 6 ⇒ (16) + 6 = 22
Turning back to look over the deck, she spies Jorgen and she once more motions him over to point something out in the rocky cliffs. Conferring with him for a second, she calls to Taggrik to also show him what she's spotted.

Anya Fiend-Fury |

Yeah! We're back!
Anya gives a nod and grunt of genuine respect to Freki as he gets to fixing the leak and quickly displays his skill. Poking her head through the trapdoor Anya notices the curious crew and scowls as she bellows "Back ye scurvy rodents! Don't be sticking your nose in matters that don't concern you! It's nothing but a small leak and our master-smith will have it fixed in no time. If you want to make yourselves useful one of you go tell the Captain or whoever is running the ship that all is well below. The rest of you get some buckets and help me bail out this water. Now Move!"
Intimidate1d20 + 5 ⇒ (17) + 5 = 22