
Shuriken Nekogami |

My DM foiled my plans for characters in the next campaign, which may be in either march or april 2010. he stuck a mini campaign in between RotRL (what he's currently running) and second darkness (his former next one) something to do with coming of age ceremonies in a small town within lastwall. he foiled my plans at crafting Tians, Keleshites, and Vudrani, restricting human subraces to Chelexians for the next campaign (the mini one) and any races that could normally be found in lastwall. from a minor bit of research, i found that lastwall is rather paladin heavy. this could hint at the possibility of aasimaar.
i was thinking of an earthbound "wannabe angel" who takes advantage of high dexterity, spring attacking, and vital striking with a single rapier or shortsword (weapon finesse).
what to go with?
Aasimaar? would this fit the concept? (willing to settle for chelexian should dm say no to aasimaar, just add celestial envy)
Fighter? would this fit?
what stats do you recommend
25 point buy, no traits, pathfinder material only, maximum starting gold
may need a human copy as well
***Edit*** 7th sanctum did the naming for me, how does Sorrasiel Michealina sound? ***Edit***
the mini camapaign is 2 modules. i'd like these answers before march please.
i was thinking only a matter of inches taller than 5 feet, somewhere between 80-100 pounds, blue eyes, blonde hair, fair skinned, wears a black, lace trimmed, frilly angel's raiment with a rapier/shortswors at her hip and a targe on her off forearm.

Andrew Troemner |
Sounds like a pretty fun character to play! Just a quick question: what level are you looking at creating this character? Are you starting over at 1st level? If so, do you want a final target build for a certain level? If you're playing only 2 modules, you may only be able to get to 6th level, which means you might have to prioritize a little bit :)
And by "targe" do you mean a buckler?
Edit: that's more than just one quick question XD

SmiloDan RPG Superstar 2012 Top 32 |

Human Fighter
1. Weapon Finesse
1. Skill Focus Acrobatics (to offset the non-class)
1. Dodge
2. Mobility
3. Weapon Focus Rapier
4. Spring Attack
5. Weapon Specialization Rapier, Weapon Group swords
6. Vital Strike
Max ranks in Acrobatics, Climb, Escape Artist?
Alternatively,
Human Barbarian
1. Weapon Finesse
1. Dodge
3. Mobility
5. Spring Attack
7. Vital Strike
And choose rage powers that enhance mobility and flair.

Shuriken Nekogami |

Human Fighter
1. Weapon Finesse
1. Skill Focus Acrobatics (to offset the non-class)
1. Dodge
2. Mobility
3. Weapon Focus Rapier
4. Spring Attack
5. Weapon Specialization Rapier, Weapon Group swords
6. Vital StrikeMax ranks in Acrobatics, Climb, Escape Artist?
Alternatively,
Human Barbarian
1. Weapon Finesse
1. Dodge
3. Mobility
5. Spring Attack
7. Vital StrikeAnd choose rage powers that enhance mobility and flair.
i like fighter personally

Andrew Troemner |
OK, so here's the scoop:
Let's assume that you're going to have to be a human. This also helps out with the whole concept of being a shifty Dex-based fighter, as your racial bonus can be applied to Dex rather than Wis and Cha, as is the case with Aasimar racial bonuses. This is pretty easy to change, but hey, I like to min-max occasionally, especially when I'm statting up someone else :D
If you're really in love with the concept of an Aasimar, then you might want to take a page out of 3.5's Unearthed Arcana, and claim a celestial bloodline. If your DM pushes it, this can be pretty easily nerfed into just a fluffy background element without any mechanical influence.
I'm assuming that we go for an 8th-level fighter, as that seems like a good medium-term goal that you can build up to. Just take any of the feats listed in the block below as you progress and what not. Stylistically, it seems like you want to play a very technical, swashbuckling-type fighter, which would mean that your charisma would be pretty high for RP purposes. You'd also need a reasonable intelligence for any technical options you might want to take. So, your wisdom would probably have to be your dump stat.
Above and beyond what you have on your wishlist, you still have a number of slots left open depending on where you want to go. You could get better at attack, defense, mobility, or RP. Just switch out Shield Focus, Greater Shield Focus, or Iron Will for any of the following:
Attack: Greater Weapon Focus (rapier), Weapon Specialization (rapier)
Defense: Toughness, Combat Expertise, Wind Stance, Lightning Stance
Mobility: Lunge, Fleet, Nimble Moves, Acrobatic Steps
RP: any skill feats, Leadership
To start out, you'd look something like this:
Stats: Str 16, Dex 17, Con 13, Int 14, Wis 7, Cha 13
Equipment: rapier, longbow, chain shirt, buckler, potion of cure light wounds, 40 gp
Feats: Dodge, Weapon Finesse, Iron Will
So, onto the stat block! Your character should look somewhat like this when you've leveled up quite a bit.
====================
Sorrasiel Michealina
====================
Fighter 8
NG Medium humanoid
Init +8
-------
Defense
-------
AC 26 (+4 Dex, +6 "+2 chain shirt", +3 "+2 buckler", +2 Greater Shield Focus, +1 Dodge)
touch 15 (+4 Dex, +1 Dodge)
flat-footed 17 (+4 chain shirt, +1 buckler, +2 Greater Shield Focus)
hp 61 (8d10+16)
Fort +8, Ref +6, Will +2
-------
Offense
-------
Speed 30 ft.
Melee +2 rapier +15 (2d6+5, crit 18-20/x2) / +10 (1d6+5, crit 18-20/x2)
Ranged +2 composite longbow (+3 Str) +14/+9 (2d8+5, crit x3)
----------
Statistics
----------
Str 16, Dex 19, Con 13, Int 14, Wis 7, Cha 13
Base Atk +8/+3; CMB +2; CMD 12
Feats: Dodge, Mobility, Improved Initiative, Spring Attack, Weapon Focus (rapier), Weapon Finesse, Vital Strike, Iron Will, Shield Focus, Greater Shield Focus
Skills: ((YOU stat these out!))
Languages: Common, Celestial
---------
Equipment
---------
+2 rapier, +2 composite longbow (+3 Str) +2 chain shirt, +2 buckler, 7,565 gp
Hope that works for you!

Shuriken Nekogami |

what feats would you reccomend as 1st level choices?
would lowering the strength to 14, raising the wis to 10, lowering cha to 12 and raising dex to 18 do anything too negative?
would the array of
str 14
con 13
cha 12
dex 18
wis 10
int 14
pose any issues? this nets w/ weapon finesse +1 to hit, -1 to damage. and +2 to will saves compared to the array that you posted. meaning a little more well rounded.
weapon finesse, is on my list as is dodge, what should my 3rd level 1 feat be? as this cuts out the main reason for iron will. and it would be an array that i prefer. as it keeps the weakest stat at average, thus meaning ability damage is less dangerous. my dm looks around for dump stats to abuse, especially ones with a modifier of -1 or lower. he also takes animal companions, familiars, cohorts, and the like and kills them, i beleive he is one of few who can balance the huge tentacle monster eidolon without houserules.

Boxy310 |

what feats would you reccomend as 1st level choices?For your fighter:
Feats: Dodge, Weapon Finesse, Iron Will
You're going to need to beef up your defenses, what with not wearing heavy armor and taking a wisdom penalty, so Dodge and Iron Will are must-haves. Buy yourself a nice wisdom-enhancing belt when you have the money, so you won't be quite so susceptible to mind-controlling effects and what not.
Alternatively, you might want to nerf your Dex some so you have at least an average (10-11) Wis, for those same reasons. If you do that, still take Iron Will -- it'll come in handy.
Edit: Sorry for not introducing myself -- this is Andrew Troemner's new alias :D

Shuriken Nekogami |

with the above changes i proposed in my prior post, i netted less need for iron will, with dodge, chain shirt, buckler, 18 dex, the alteration i made give an ac of 20 at lvl 1. and rarely do i roll will saves for anything but seduction, and the occasional fear effect, he rarely uses the latter until later on, and it is still not that common. seduction he may frequently use, but only in the downtime between adventures. and with paizo's changes, i won't really have to worry too much.
heres the updates i made to the stat array
str 14
con 13
cha 12
dex 18
wis 12
int 13
with the favored class bonus, i have all the desired skills. this gives me positives in everything, meaning iron will isn't so badly needed. Ac of 20, CMD of 18 +1 on will saves, perception and sense motive. it makes skill focus (Acrobatics) or weapon focus (Rapier) affordable. it sacrifices a little specialization compared to other arrays, but it is a little more well rounded.i gives my dm less weak points to exploit.

Boxy310 |

Dear me, sorry. Didn't catch most of your post -- did you edit on me while I wasn't looking? :D
Your stats look like a good improvement. Most of the statting I did last night was in the wee hours of the morning, so some sub-optimal selections might have been made.
The only thing I worry about is lack of damage. From what I can reckon, you'd have a +5 attack and a +2 dmg with your rapier, which means it's taking a serious hit from a longsword option.
Your AC looks good for first level, but you'll probably have to beef it up. In order not to lose speed, you'll have to stick with chain shirt as your best armor option until you can get some magical goodies.
You may want to buff your mobility, in the form of the Mobility feat, or maybe even in the form of Lunge, Fleet, or Nimble Moves feats. Lunge is a nice one -- you can suffer a -2 attack penalty in order to increase your reach by 5 ft. So if there's an annoying fighter standing in the way between you and the easily-smashable wizard, lunging might be just what the doctor ordered to fill him full of holes.

Shuriken Nekogami |

Dear me, sorry. Didn't catch most of your post -- did you edit on me while I wasn't looking? :D
Your stats look like a good improvement. Most of the statting I did last night was in the wee hours of the morning, so some sub-optimal selections might have been made.
The only thing I worry about is lack of damage. From what I can reckon, you'd have a +5 attack and a +2 dmg with your rapier, which means it's taking a serious hit from a longsword option.
Your AC looks good for first level, but you'll probably have to beef it up. In order not to lose speed, you'll have to stick with chain shirt as your best armor option until you can get some magical goodies.
You may want to buff your mobility, in the form of the Mobility feat, or maybe even in the form of Lunge, Fleet, or Nimble Moves feats. Lunge is a nice one -- you can suffer a -2 attack penalty in order to increase your reach by 5 ft. So if there's an annoying fighter standing in the way between you and the easily-smashable wizard, lunging might be just what the doctor ordered to fill him full of holes.
sorry, would you reccomend fleet or nimble moves first?
or would you reccomend power attack to fix the low damage?
power attack and weapon finesse can be used in conjunction. to create a powerfully precise blow. power attack does sound like a way to remove the last weakness.

Boxy310 |

sorry, would you reccomend fleet or nimble moves first?
Fleet just sounds like an awesome feat to me. You can take it multiple times, and its effects stack each time you take it. You could potentially have a Spring Attack range of 20 or more if you take it. It's a gimicky move, and risky if you're not playing with miniatures.
Nimble moves would be the more solid choice, especially since it's a prereq for Acrobatic Steps (ignore up to 15 ft of difficult terrain), which is just an awesome feat if you regularly fight in difficult terrain (forest undergrowth, slogging through sewers, rubble) but less useful if your DM tends to leave difficult terrain out.
or would you reccomend power attack to fix the low damage?
power attack and weapon finesse can be used in conjunction. to create a powerfully precise blow. power attack does sound like a way to remove the last weakness.
Honestly, I think this is your best option. If you really need the damage, you can still use your best ability (pokin' stuff with a big metal stick) to your advantage. This would be the only feat in that tree I would recommend for this build, though, as there's a whole lot more flighty fighter stuff to pack in.

Shuriken Nekogami |

Shuriken Nekogami wrote:sorry, would you reccomend fleet or nimble moves first?Fleet just sounds like an awesome feat to me. You can take it multiple times, and its effects stack each time you take it. You could potentially have a Spring Attack range of 20 or more if you take it. It's a gimicky move, and risky if you're not playing with miniatures.
Nimble moves would be the more solid choice, especially since it's a prereq for Acrobatic Steps (ignore up to 15 ft of difficult terrain), which is just an awesome feat if you regularly fight in difficult terrain (forest undergrowth, slogging through sewers, rubble) but less useful if your DM tends to leave difficult terrain out.
Shuriken Nekogami wrote:Honestly, I think this is your best option. If you really need the damage, you can still use your best ability (pokin' stuff with a big metal stick) to your advantage. This would be the only feat in that tree I would recommend for this build, though, as there's a whole lot more flighty fighter stuff to pack in.or would you reccomend power attack to fix the low damage?
power attack and weapon finesse can be used in conjunction. to create a powerfully precise blow. power attack does sound like a way to remove the last weakness.
thanks