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To be clear that I understand what you're saying here, you choose to play up a tier always? Because Society games don't allow for that. Individuals can only play up or down when it's the only way to legally make a table. Groups, tables, sessions, etc normally have to calculate APL and play the appropriate sub-Tier. So, even at level 1, if you were a table of 6 level 1 characters, your APL is still 2 and that means you still need to play sub-Tier 1-2. You can't choose to play up.
Josh:
Forgive me but as stated before I'm new to pathfinder society and I thought that "tiering up" was a common thing. I've been to two cons and have played in different local organizations and it is very common for a party to agree to tier up and risk being hurt for greater awards. The scenarios are too easy if paired to a character's current level. I'm not suggesting an overhaul or anything because I still love pathfinder I'm just stating my observations.

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Josh:
** spoiler omitted **
I agree that the games are a little too easy (at least at the low levels, since I haven't played higher than 5). I ran a mod at tier 3-4 this weekend SPECIFICALLY to increase the challenge (we had two level 4s, a level 3, and a level 2), and they walked right through all of the combats with over half hit points. They used maybe 5 wand charges, and 3 of those were for an animal companion (they had no healers, so that was their only healing).
I'm also liking the idea of an expanded use for prestige awards. Nothing that changes the rules as they are right now, obviously. Just having some scenarios that "break" the rules (like having a prestige reward option to buy an item from a mod) would be more than adequate. For instance, if a module you just played in had a Handy Haversack in it you could list it as, "Handy Haversack (2,000 gold or 5 PA)" or "Cloak of Resistance +1 (1,000 gold or 3 PA)".
Obviously playing in a tier 4-5 mod that offers a haversack is rather anti-climactic anyway because you can probably already buy them from the Core Rulebook by then, so it gives the twofold bonus of having a reason to have the more standard items still listed as tier rewards. I see no losing in this situation.

Joshua J. Frost |
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Considering that I am repeatedly told (by Doug Doug) that the scenarios I write for low level players are TPK machines, I have a hard time believing the low levels scenarios are all easy.
Now that PRPG is out, I agree that the Season 0 scenarios might be easy, but the Season 1 scenarios are appropriately challenging for PRPG. I do not want to give anyone the impression that I'm okay with whole tables deciding to play up, because I'm not okay with that. Calculate your APL and play the appropriate tier.

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Considering that I am repeatedly told (by Doug Doug) that the scenarios I write for low level players are TPK machines, I have a hard time believing the low levels scenarios are all easy.
Now that PRPG is out, I agree that the Season 0 scenarios might be easy, but the Season 1 scenarios are appropriately challenging for PRPG. I do not want to give anyone the impression that I'm okay with whole tables deciding to play up, because I'm not okay with that. Calculate your APL and play the appropriate tier.
Maybe we don't optimize. Maybe we don't "play smart all the time". Or maybe we're just not that good at Pathfinder but...
We've had two near TPKs on Sub-Tier 1-2 so far in our local group on Season 0 scenarios. At Gen Con we watched everybody at the tables around us TPK to a certain Season 1 Tier 1-2 scenario a certain guy named Josh wrote. I don't think the low tier scenarios are that easy.

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I didn't really try to wipe out a party in #29.
There were some bad rolls and some of the players made some bad choices. What can I say, more partys survived than died when I ran the seanario. I chalk it up to the law of averages.
I also don't brag (not saying that the finger is being pointed at anyone here.) about my TPKs. In many ways I feel I the back of my mind that I might not have given the players a proper lay of the land.
Anyways, I think that Shipyard Rats is a good, but tough 1st level adventure and Josh has every right to be proud of the work he did for it. The whole series is good. I'm really looking forward to the fourth part.
As for the players that survive #29, they should be proud that they played smart.

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In my defense, try as hard as I might, I've never killed anyone in #29. Not one person. You guys get to brag about your TPKs, and I've yet to kill a single Pathfinder. :-(
In your defense, I can see how the fight can be tough, but it was really quite easy to avoid if you played smart.

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In my defense, try as hard as I might, I've never killed anyone in #29. Not one person. You guys get to brag about your TPKs, and I've yet to kill a single Pathfinder. :-(
I got near TPK (party did not complet the adventure) on #24 and #29.
I think thwere are some deadly seasson 0 and seasson 1 scenarios out there. However, it is often a matter of luck.

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Considering that I am repeatedly told (by Doug Doug) that the scenarios I write for low level players are TPK machines, I have a hard time believing the low levels scenarios are all easy.
Now that PRPG is out, I agree that the Season 0 scenarios might be easy, but the Season 1 scenarios are appropriately challenging for PRPG. I do not want to give anyone the impression that I'm okay with whole tables deciding to play up, because I'm not okay with that. Calculate your APL and play the appropriate tier.
I've found the low level scenarios challenging and in a couple nearly died. Maybe it's because I don't usually min-max my pcs, but I think they're very well balanced, in general. Just enough to challenge and engage the whole party without being a bloodbath, usually. I've never found any of them to be a cakewalk.

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I got near TPK (party did not complet the adventure) on #24 and #29.
I think thwere are some deadly seasson 0 and seasson 1 scenarios out there. However, it is often a matter of luck.
#24 is the scenario I ran when specifically trying to up the challenge, but even the encounter you mentioned in your spoiler was a breeze (though it did have some lasting effect throughout the mod).
Then again, we've been running season 0 scenarios almost exclusively, so that could be it. Speaking of which, I notice where people that converted their characters from 3.5 got to multiply their season 0 faction points by 1.5. Are there no modifications to them after the conversion?
Since we've been trying to play catch-up with season 0 mods all of our characters are way behind the item curve compared to others when we participate in conventions. My level 4 wizard has over 6k gold stored up because he doesn't have access to any items worth buying yet (whereas if we were playing season 1 mods I'd already have a rod of lesser extend and a headband of intellect). I realize that this hinderance is done through choice, so I don't expect it to be an issue, but I was just wondering since I was already posting.

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I just finished my first PFS game at PaizoCon and the DM suggested we use our 2 Prestige Points to buy a wand of Cure Light Wounds. In researching how to do this I keep seeing references to table 11.1. Which book are people referring to?
wow. this isn't thread necromancy. Its thread necropaleontology :)
On your chronicle sheet it should say somewhere fame and or prestige spent Write 2. This will leave your fame at 2 (it never goes down) and your prestige at 0. Down on the bottom of the chronicle sheet write "Bought. 1 wand of CLW 2 PP" Or just tell your next dm you did it and he'll help you, its standard operating procedure.
You should also have an inventory tracking sheet (i hate those things) Down at the bottom there's a spot for wands. Just write in 2 pp under cost , 1 under the chronicle game, and remember to tick off the uses for it
What scenario did you run?

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I did The Confirmation with my daughter - seemed fitting for our first PFS games.
Thanks for the help. Out of curiosity, which book has table 11.1 that everyone is referencing at the beginning of this thread?
The thread is 4 years old. They're probanly referencing the Guide to pathfinder society organized play which is free to download here. I'm going to assume that might be an issue for you atm,
Award Cost1
+4 on any one skill check2 1 PP
Dispel magic 1 PP
Lesser restoration 1 PP
Make whole 1 PP
Remove blindness/deafness 1 PP
Remove curse 1 PP
Remove disease 1 PP
Remove paralysis 1 PP
Free purchase up to 150 gp3 1 PP
Atonement 2 PP (8 PP to restore
cleric/druid/inquisitor/
paladin powers)
Break enchantment 2 PP
Greater dispel magic 2 PP
Heal 2 PP
Neutralize poison 2 PP
Restoration 2 PP (4 PP to remove a
permanent negative level)
Free purchase up to 750 gp3 2 PP WANDS! GET YOUR WANDS HERE!
Regenerate 3 PP
Have your body recovered by 5 PP
a rescue team
Raise dead 16 PP
Greater restoration 16 PP
Resurrection 32 PP
True resurrection 77 PP