
Amseriah |

Like the subject says, can anyone offer me any suggestions for this? I was thinking about taking the Form of Dragon I, II, and III in the wild shape path, increase use of wild shape +1/lvl as per the original class, the giant shape spell, the thousand faces ability as per druid instead of wild shape (humanoid), and then the capstone would be the wild shape at will as per the druid lvl 20. Any suggestions? Sorry it's not a good write up now, just thinking up things off the top of my head.

Amseriah |

Yeah....about that...I'm looking for a way to prestige out to improve the Druid's wildshape ability. While I like sorcerors that's not what I'm playing. The class is powerful, but you trade all of your spell casting, maintain a 3/4 BAB, and don't get anything else but the wildshape abilities. I don't see that as being unbalancing....it actually kinda sucks for the druid to lose that many caster levels.

Sean FitzSimon |

While I agree with The Man In Black, I'm not sure it helps you.
Personally, I'd ditch the entire class and rebuild it from the ground up. Polymorph is *much* weaker these days, so I assume the purpose of pursuing a class would be to make polymorph a viable combat option? Scrap everything, and perhaps do the following:
- Give the class medium BAB, d8 hit die.
- Grant caster level increases 7/10 times.
- Grant a bonus to attack rolls while polymorphed equal to 1/2 your class level.
- Over the course of the class, grant bonuses to your stats (while polymorphed) that eventually equal up to +6 STR/+6 DEX/+4 CON. Also give a total bonus of +5 natural armor, and all of these on TOP of the bonuses granted by the form.
- Allow casting transmutation (polymorph) spells as a move action, and then as a swift action (perhaps at 10th).
- Alter self at will, just for giggles. Druids get it at 13, so it's not that big of a deal.
Just a few suggestions, though. They were right off the top of my head, so I can't speak on balance.