The "Looking glass" Double World


Homebrew and House Rules


Here's my idea for melding two 3.5 compatible game systems together. Perhaps this should be under Conversions, but it is also a double world. One example of a Double World in fiction is Piers Anthony's Apprentice Adept series that begins with the Novel Split Infinity, one world is a science fiction setting and the other is fantasy. I would like to do a similar thing with two 3.5 compatible game systems, one is the Pathfinder Roleplaying Game Core rulebook and the other was published a few years back, its called Traveller (T20) The Traveller's Handbook, it was published under the d20 rules set, probably more compatible with 3.0, but its similar enough that it could easily be compatible with 3.5 games and the Pathfinder role Playing Game, it was published by Quiklink Interactive back in 2002 or QLI.

I plan to do the world differently from Piers Anthony's Phase/Proton world, instead of a verticle curtain that meaners around the world, a plan to do a horizontal gate instead. The Gate is as big as the world and it is buried 1000 feet below sea level, it is under the Oceans and underground mostly, when one decends to below -1000 feet gravity reverses itself at the gate membrane between the Worlds. Certain places on dry land, areas comperable to the Dead Sea on Earth, allow for passage from one world to another without going under ground or much under water, if one descends more that 10 feet under a salt lake on this world there is a gate that allows for easy passage. The gate is everywhere under all oceans, land features and continents, and the continents of both worlds rest on one another, therefore the shapes of the continents on the Traveller World is a mirror image of the shapes of the Continents on the Pathfinder World. Much of the Deep Oceans have no floor, once you get past the continental shelf. The rules of magic operate on one world and the rules of science and technology operate on the other. the Traveller d20 Game is just a standin, as it is the closest game system that exists to what I want, I like its Hard Science Fiction flavor, its a perfect counterbalance to Pathfinder's High Fantasy, and Traveller T20 has a set of character classes that mirror Pathfinders, they are: Academic, Army, Barbarian, Belter, Marine, Mercenary, Navy, Noble, Professional, Rogue, Scout and Traveller.

I could match up the Traveller T20 Classes to Pathfinder classes, they would correspond as follows:
Pathfinder -> Traveller T20
Barbarian -> Barbarian
Bard -> Professional
Cleric -> Professional
Druid -> Professional
Fighter -> Mercenary
Monk -> Professional
Paladin -> Akin to Army, Marine, or Navy (A Specialized Fighter type class)
Ranger -> Closest to Scout
Rogue -> Rogue
Sorcerer -> No equivalents but closest to Professional by default.
Wizard -> No equivalent but closest to Professional
Adept -> No equivalent but defaults to Professional.
Aristocrat -> Noble
Commoner -> Professional (Farmer) comes closest.
Expert -> Academic
Warrior -> Army, Marine, or Navy


I am open to some suggestions for the names of these two worlds. Phantasia is one name for the Magic World, and Alice would be the Traveller World's name. Alice and Phantasia are hollow worlds, in that one is on the inverted inside of the other and vice versa. Phantasia appears to be on the inside of Alice from the perspective of Alice and Alice appears to be on the inside of Phantasia from the perspective of Phantasians. Space is a little warped at the membrane between the two worlds, converging lines that descent towards the planet Alice's center, diverge when passing through the gate membrane and ascent towards the surface of Phantasia.

Various creatures and things from both worlds can pass through this gate from one world to the next and back again, but certain things happen during the transition. An undead creature such as a skeleton deanimates if taken through the gate into the World of Alice, a zombie turns into a corpse if brought into Alice. A robot moving from Alice to Phantasia ceases to function upon its transition to the new world, bringing it back to Alice returns its functionality, as would returning the Skeleton to Phantasia would reanimate it. Ghosts simply can't cross this boundary to Alice as they have no material existance, neigher can phantoms or spectres and other such insubstantial undead. A polymorphed creature or a shapechanged one, retains its new form upon transition to Alice. A werewolf in hybrid form is stuck in its hybrid form for the duration of its visit to Alice, in Wolf form its stuck in Wolf form until it can get back to Phantasia, in human form, it appears as an ordinary human while on Alice.

Dragons become reptilian creatures without breath weapons that can't fly, as its wings are too small to allow for flight without the assistance of magic. High technology ceases to operate when brought to Phantasia, explosives burn too slowly to explode, steam engines fail to operate with sufficient steam pressure to accomplish useful work, electronics fail to operate, thus most high tech devices from the Traveller Universe fail to operate that don't operate on a purely mechanical basis, such as wind-up watches, windmills, watermills, sails etc and the like. Most creatures can survive just fine in both frames if they don't depend on magic for their existance. A mermaid can swim in Alice's oceans, but she can't cast spells or do anything else that requires magic. The creatures are similar on both worlds, as there has been travel between the two. The more fantastical kind of creatures are rarer and harder to find on Alice, as they prefer a more magical setting to exist in and so don't come here willingly.


I think I'll rename the Traveller World Alice, Prometheus instead. Prometheus orbits Alpha Centauri A and Phantasia is a Mirror Universe "Reflection" of that. the Third Imperium is a bit different from Traveller Cannon. The 22nd Century Earth from our history is at the frontiers of of the Third Imperium. It turns out the Earth was just a copy of an Original "Earth" located somewhere else in the Galaxy. The original "Earthlings" or Ancients as they are referred to by the Imperials sprinkled a number of copies of Earth throughout the Galaxy, the one where the Imperium grew out of is named Terra to differentiate it from our Earth. The civilization that grew out of Terra and conquered a sizable section of the Galaxy came after the Ancients, and they are the Third Incarnation of the Roman Empire, referred to in their Neo-Latin tongue as the Imperium, at the dawn of the 22nd Century, the conquered and occupied Earth, and have pretty much let the locals run their own affairs so long as they payed tribute to the Imperium in the Imperial currency, the credit, that they have imposed on all of their subject worlds. Many of the modern nations were are familiar with, including the United States of America still exist and are governed by Praetors much in the Manner of Pontius Pilate governance of Judea in our history. The history of the world of Terra matches our own up to some point after the establishment of the Roman Empire or First Imperium, but before the development of Christianity, which never developed on Terra. Christianity, and Islam are new religions for the Third Imperium, Islam in particular has been most troublesome for the Praetors who rule the Middle East Protectorates.

Another Imperial Colony is of course Prometheus, orbiting Alpha Centauri A. Prometheus has been a recent addition to the Imperium, the planet had recently been brought up from a medeavel technological base, and much modern infrastructure and a Starport were recently erected by the Imperial Praetorate governing this planet, the Credit has been imposed as the offical currency, but until recently the Imperium remained ignorant of the dual nature of this world. Phantasia has so far remained free of Imperial rule, the Imperial forces technology does not operate on the Phantasia side of the gate, and so far the Imperium hasn't been able to come up with enough manpower to conquer the place with swords and armor, and they addition of the native's magical abilities has made things especially troublesome for the Imperials, so they are at a bit of a standoff thus far, and the natives of Prometheus have frequently hid out in Phantasia as they gathered their strength and organized their resistance to Imperial rule over their planet.


Additional Races of Phantasia
In addition to the usual fantasy races of Pathfinder, some of the Traveller Races have also found their way here, these include:

Vargr
-2 Strength, +2 Dexterity, -2 Constitution: The Vargr are an intelligent race descended from canine stock, they are similar in appearance to Gnolls except Vargr are more wolflike in appearance rather than hyenalike as are the Gnolls, many of the uninitiated may mistake one for the other from a distance.
Medium: Vargr are Medium creatues, they have no bonuses or penalties due to thier size.
Normal Speed: Vargr move at 30 feet per round (6 squares).
Low-Light Vision: Vargr can see twice as far as humans in conditions of dim light. They receive a +2 on all Search checks.
Exceptional Hearing: Vargr hearing extends into lower ranges beyond human capacity. They receive a +2 on all Listen checks.
Smell: Vargr also have a keen sense of smell, this gives them a +1 on all Spot checks.
Attacks: Vargr receive a +1 adjustment on their attack roles when using their natural weapondry, which include two claw attacks (1d4+ STR mod) and a bite (1d6+3 + STR mod)

Dark Archive

Tom_Kalbfus wrote:
Here's my idea for melding two 3.5 compatible game systems together. Perhaps this should be under Conversions, but it is also a double world. One example of a Double World in fiction is Piers Anthony's Apprentice Adept series that begins with the Novel Split Infinity, one world is a science fiction setting and the other is fantasy. I would like to do a similar thing with two 3.5 compatible game systems, one is the Pathfinder Roleplaying Game Core rulebook and the other was published a few years back, its called Traveller (T20)

You may want to check out the Dredan—Realm of Metal & Myth Campaign Setting

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