Ogre's Sheet - Excel Character Creator (Alpha Testing)


Homebrew and House Rules

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Another bug, I think anyone can take Druid with any language slot and no over ride not just the linguistics one.

Loremaster wrote:
damn it, you're right concerning the -4 because of the hide armor. If i remember correctly (I dont have the sheet at hand) it does display a "-4 RACIAL bonus", that was it what made it somehow mysterious. Perhaps this should be corrected.

That would need to be addressed in the actual game rules since it is a -4 racial bonus from any time you slow down. Odd I know. Even worse when you look at the stacking rules.

Pathfinder SRD Acrobatics (Dex; Armor Check Penalty) Jumping and Falling sub section wrote:
Creatures with a base land speed above 30 feet receive a +4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed above 30 feet. Creatures with a base land speed below 30 feet receive a –4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed below 30 feet.
Dirty Rat wrote:

500th!

It's just like saying first only 500 times better!

I checked, and dues to a slightly better then 1 to 1 gain it is 500.68 times better. Even more awesome for you right!


Loremaster wrote:
damn it, you're right concerning the -4 because of the hide armor. If i remember correctly (I dont have the sheet at hand) it does display a "-4 RACIAL bonus", that was it what made it somehow mysterious. Perhaps this should be corrected.

I have now changed this to read "racial modifier". it is a racial adjustment according to page 88. Or did you mean that is should either say "+X racial bonus" if positive, or "-X penalty" if negative?

(Note, the Core Rules actually states "-4 racial bonus" which is apparently a typo.)

EDIT - Apparently Dunelord beat me to this reply :)


This sheet is really well done. I like it quite a bit better than PCGen, which is a lot slower and seems to get fighter favored weapons wrong for some reason. Good show!


EWHM wrote:
This sheet is really well done. I like it quite a bit better than PCGen, which is a lot slower and seems to get fighter favored weapons wrong for some reason. Good show!

Thanks for the comments.

(On a side note, the next revision will be posted momentarily)


*------------------------------------*
====== New Revision =======
*------------------------------------*

The latest release is now available at www.d20.ca

Alpha version 0.75ee

Revised:
- LOTS
- I have fixed most everything identified since the last revision.
- I have added a "Spell" page which can be used to generate spell lists. Some classes have 2 options, like clerics, where you can either print off only the spells you have prepared, or to print off all spells available to you. (Please give this a good test.)
- I fixed an error that would occur when you had multiple Excel spreadsheets running.

To Do:
- Add in an extra Page 2, should text exceed the limit displayed in column 2.
- Add in an extra Page 3 to display Arms weapon selections #7 to #12.
- Fix Spells page so that no spell levels info appears when no spell casting classes are available.
- Add in a "Spell Mastery" flag on the Spells page when "Spellbook" is selected, and the Wizard has made Spell Mastery selections.
- I need to remove "merchant" from the Skill sheet display, under Profession.
- I need to remove the two references of "+1 skill point" on the first to class level selections on the Levels page.

The sheet size has increased considerably due to the spells inclusion. This also has significantly increase the time required to save the sheet. I'm sure most spell casters will agree though, that this extra file size / save time is worth it though.


Pathfinder SRD Acrobatics (Dex; Armor Check Penalty) Jumping and Falling sub section wrote:
Creatures with a base land speed above 30 feet receive a +4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed above 30 feet. Creatures with a base land speed below 30 feet receive a –4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed below 30 feet.

Is the penalty received because of the armor really the "base" land speed? I would suggest that the base speed, is just the speed that is given by the race alone. The armor penalites are just a "modifier" to the base speed, resulting in the total speed.


Loremaster wrote:
Pathfinder SRD Acrobatics (Dex; Armor Check Penalty) Jumping and Falling sub section wrote:
Creatures with a base land speed above 30 feet receive a +4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed above 30 feet. Creatures with a base land speed below 30 feet receive a –4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed below 30 feet.

Is the penalty received because of the armor really the "base" land speed? I would suggest that the base speed, is just the speed that is given by the race alone. The armor penalites are just a "modifier" to the base speed, resulting in the total speed.

That's a good query. I'll throw that question up on the Rules forum.


A few quick testing notes.

1) Custom spell added to the custom page list doesn't appear on the list of available spells. 4th level ranger with high enough Wis for spell at 4th level.

2) Spell List page - very cool looking. Available spell functionality if I understand it should post all available spells. 4th level ranger, nothing appeared on page.

3) Items page - Added Armor, Breastplate, made of Dragonhide. Equipped on Arms page. All the skills get #NA values on Page 1 and also the ones on the skill page where the relevant attribute is either DEX or STR.

Thanks for the note earlier about the -4 Racial on Acrobatics checks related to Jump. Was wondering where that was coming from. Now I know.

That's all for now. Looking good. Looking forward to the Available Spell list and the APG functionality when you get there.

Thanks.


I noticed that if you select the trait 'Dangerous Curiousity' that the use magical devices skill doesn't become a class skill (although the +1 bonus does appear). You can override it though.


Sethvir wrote:

A few quick testing notes.

1) Custom spell added to the custom page list doesn't appear on the list of available spells. 4th level ranger with high enough Wis for spell at 4th level.

2) Spell List page - very cool looking. Available spell functionality if I understand it should post all available spells. 4th level ranger, nothing appeared on page.

3) Items page - Added Armor, Breastplate, made of Dragonhide. Equipped on Arms page. All the skills get #NA values on Page 1 and also the ones on the skill page where the relevant attribute is either DEX or STR.

Thanks for the note earlier about the -4 Racial on Acrobatics checks related to Jump. Was wondering where that was coming from. Now I know.

That's all for now. Looking good. Looking forward to the Available Spell list and the APG functionality when you get there.

Thanks.

Thanks for noting all that. I have it all fixed now.


EWHM wrote:
I noticed that if you select the trait 'Dangerous Curiousity' that the use magical devices skill doesn't become a class skill (although the +1 bonus does appear). You can override it though.

Thanks for noting this. I have this fixed now.


*------------------------------------*
====== New Revision =======
*------------------------------------*

The latest release is now available at www.d20.ca

Alpha version 0.75ef

Revised:
- Fixed some display bugs for all available spells
- Custom spells should now be selectable / displayed
- Dragonhide armor is now working properly
- Traits that provide a class skill are now working correctly
- Fixed a bug causing some weapons to appear on the summary sheet when they shouldn't


EWHM wrote:
This sheet is really well done. I like it quite a bit better than PCGen, which is a lot slower and seems to get fighter favored weapons wrong for some reason. Good show!

If it's a bonus then a larger bonus would get ride of it, if it's a penalty then it will just stay so it is a relevant distention. Also it's not in Errata as a mistake or typo.


Kor - Orc Scrollkeeper wrote:

*------------------------------------*

====== New Revision =======
*------------------------------------*

The latest release is now available at www.d20.ca

Alpha version 0.75ef

Revised:
- Fixed some display bugs for all available spells
- Custom spells should now be selectable / displayed
- Dragonhide armor is now working properly
- Traits that provide a class skill are now working correctly
- Fixed a bug causing some weapons to appear on the summary sheet when they shouldn't

Hurray, 3 days with no error posts. I can probably move into Beta phase now :)


Kor - Orc Scrollkeeper wrote:
Hurray, 3 days with no error posts. I can probably move into Beta phase now :)

These all came up in the XLSM version on Office 2007.

Constitution on the Stats page is formatted so as to go off page.

Mithral two bladed sword comes up as 10100 gold when it should be 5100.

When the Mithral sword is selected the Fighter Weapons bonus only comes up on Heavy not Double weapons, unless it has an override for double put in. From what I can tell this comes up with all the weapons that are listed as part of more then one group.

Shoanti is a language in Golarion.


Any possibility we could get conditional formatting for feats/etc that you don't have the prereqs for?


Is it possible to add custom skills to the sheet??

I want to add a skill that isn't on the list e.g search (it is for a campaign I'm playing in which uses some of the old skills)

There is no Skill button on the Custom tab to add the skill there.

The way I was trying to do it was via the Skill tab at the bottom of the list. I typed in the name of the skill and assigned the associated ability.

Problems follow - ability score does not show up in the row and when I add a rank to the skill I end up with the negative version of the total I have in ranks e.g 5 ranks -5 total. This doesn't work as the totals don't add up and the skill doesn't show up in the Page 1 tab either.

I was wondering what I was doing wrong or the sheet doesn't allow for custom skills to be added.

Thanks


Haven't had time to test the latest version you have put out truthfully.

Here is an interesting question for folks. Negative levels and how to handle them, and incorporating a racial change as well.

My ranger bit it last night and was reincarnated from Human to Dwarf...

Negative levels I never really understood anyway, so I am trying to reconcile up all the changes, without losing the feats acquired, using this sheet.

Edit: Here are the rules from the d20pfsrd:
For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies.

So to accommodate this on the sheet I did the following:
1) Changed race to Dwarf and removed +2 Human ability bonus from Dex where it was and took the straight adjustments based on the race.
2) Adjusted the Height and Weight and age info randomly.
3) On the level page I adjusted the Ability section for the saves to a minus two and changed BAB Extra to -2 as well.
4) Added 1 extra feat on the first level to keep the Power Attack/Cleave combo character originally had.
5) Skills tab I used the Extra Bonus section to put a -2 across the board for all skills.
6) Adjusted skills to reflect the original amounts of the skills the character had as human ranger for the first 4 levels.
7) On the Bonuses tab, added a CMB -2 Untyped Adjustment and a CMD -2 Untyped adjustment.
8) The only thing I don't think I can account for on the sheet is the -2 on ability checks. Which may just have to be a Note on the Custom page.

Sound reasonable????


One more note on the current version. I tried to adjust caster level on the Bonuses page, both a positive and a negative didn't show up anywhere, as far as I could tell, on the spells page or any other page. All the other adjustments I made from this page appeared appropriately. CMD and CMB, an intelligence bonus and a Fire Resistance Bonus.


These all came up in the XLSM version on Office 2007 on Windows XP, service pack 3.

Armor proficiency reads, "Armor proficiency - [Light, Medium, Heavy]: No penalties on attack rolls or skill checks when wearing light armor." Two things wrong with this 1) should read light, medium, or heavy; 2) should mention besides ACP because as it reads now armor check penalties don't apply.

Traits aren't in alphabetical order on page 4. Is this intentional?

The sheet gives the best of master work armor or the Fighter class feature Armor Training, when it should be both. For example a 10th level fighter wearing +1 full plate would have a ACP of -3 (-1 from m.w., -2 from Armor Training 2) and it shows -4.

Doesn't auto list bonuses to CMB and CMD regarding Weapons Training, seems like that should go into combat notes and defense notes respectively.

EDIT: Custom items gold value doesn't count towards the total cost value.

I'm sorry if any of this is a repeat.

Liberty's Edge

Regarding the Spell sheet.

I think the numbers are off on the spell save DC formulas
I have a level 14 druid with a +6 wis bonus and its listing the DCs extrememly high
0 30
1 31
2 32..etc

It should be 10 + Spell level + Dc mod correct? I should be seeing
16
17
18..etc

Or is my math way off? (it could be..im horrible at it)


Another very small issue with the Animal Companion now: For my 1st level Druid with a 2HD animal the Animal companion sheet "activates" 3 HD fields to enter data, one row too much.

Liberty's Edge

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I've noticed a couple small typos for the Aasimar that show up on page 2 of the sheet. The text on page 2 still lists the +4 bonus to ride and the stealth, on the skill list it shows the correct bonus of +2 to the correct skills diplomacy and perception.

under celestial resistance it say that Aasimars "Cain 4 Acid, Cold and Electricity resistance (Core)"

The resistance show up correctly as 5 on page 1.

Love the Sheet. It totally Rocks. Keep up the Excellent work.


dunelord3001 wrote:
Constitution on the Stats page is formatted so as to go off page.

This is monitor / display oriented so what appears fine for one person may not appear fine for another -- its a quirky part of working with Excel. I've change it to a "shrink to fit" field now.

dunelord3001 wrote:
Mithral two bladed sword comes up as 10100 gold when it should be 5100.

For some reason I recall reading somewhere that mithril and adamantine weapons costs are doubled for double weapons... but I can't find any such reference now so I have posted in the Rules forum.

dunelord3001 wrote:
When the Mithral sword is selected the Fighter Weapons bonus only comes up on Heavy not Double weapons, unless it has an override for double put in. From what I can tell this comes up with all the weapons that are listed as part of more then one group.

Hurray! I finally found the error!

dunelord3001 wrote:
Shoanti is a language in Golarion.

Added.

Thanks again.


EWHM wrote:
Any possibility we could get conditional formatting for feats/etc that you don't have the prereqs for?

Sorry, but I'm not certain what you are asking for. Right now, no feats should be appearing in the feats list if you do not qualify for them (in most cases). (Unless you check the "Override feat pre-requisites on the Levels page).

I'm not certain if the above answered what you are looking for. If not, could you please describe a bit more what you would like to see.

Thanks


darkblade1032 wrote:

Is it possible to add custom skills to the sheet??

I want to add a skill that isn't on the list e.g search (it is for a campaign I'm playing in which uses some of the old skills)

There is no Skill button on the Custom tab to add the skill there.

The way I was trying to do it was via the Skill tab at the bottom of the list. I typed in the name of the skill and assigned the associated ability.

Problems follow - ability score does not show up in the row and when I add a rank to the skill I end up with the negative version of the total I have in ranks e.g 5 ranks -5 total. This doesn't work as the totals don't add up and the skill doesn't show up in the Page 1 tab either.

I was wondering what I was doing wrong or the sheet doesn't allow for custom skills to be added.

Thanks

I messed up the Custom Skills a bit when I changed my skills data table. I have it all working now. I am hoping to have the update out by Thursday night.


Sethvir wrote:

Haven't had time to test the latest version you have put out truthfully.

Here is an interesting question for folks. Negative levels and how to handle them, and incorporating a racial change as well.

My ranger bit it last night and was reincarnated from Human to Dwarf...

Negative levels I never really understood anyway, so I am trying to reconcile up all the changes, without losing the feats acquired, using this sheet.

Edit: Here are the rules from the d20pfsrd:
For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies.

So to accommodate this on the sheet I did the following:
1) Changed race to Dwarf and removed +2 Human ability bonus from Dex where it was and took the straight adjustments based on the race.
2) Adjusted the Height and Weight and age info randomly.
3) On the level page I adjusted the Ability section for the saves to a minus two and changed BAB Extra to -2 as well.
4) Added 1 extra feat on the first level to keep the Power Attack/Cleave combo character originally had.
5) Skills tab I used the Extra Bonus section to put a -2 across the board for all skills.
6) Adjusted skills to reflect the original amounts of the skills the character had as human ranger for the first 4 levels.
7) On the Bonuses tab, added a CMB -2 Untyped Adjustment and a CMD -2 Untyped adjustment.
8) The only thing I don't think I can account for on the sheet is the -2 on ability checks. Which may just have to be a Note on the Custom page.

Sound...

Sounds like you covered everything off. I'll try to build a negative levels feature into the sheet in the future.


Sethvir wrote:
One more note on the current version. I tried to adjust caster level on the Bonuses page, both a positive and a negative didn't show up anywhere, as far as I could tell, on the spells page or any other page. All the other adjustments I made from this page appeared appropriately. CMD and CMB, an intelligence bonus and a Fire Resistance Bonus.

It appears that I completely overlooked this. I have fixed it now for the next revision.


Souska wrote:

Regarding the Spell sheet.

I think the numbers are off on the spell save DC formulas
I have a level 14 druid with a +6 wis bonus and its listing the DCs extrememly high
0 30
1 31
2 32..etc

It should be 10 + Spell level + Dc mod correct? I should be seeing
16
17
18..etc

Or is my math way off? (it could be..im horrible at it)

Druids are just very powerful in Pathfinder :)

I was mistakenly basing DC's off character level. I have fixed it now for the next revision.

Thanks for reporting this.


Thanks Kor. Always appreciate your responsiveness. Looking forward to the next update.

With regard to the negative level feature, I don't know how prevalent the need is, but I don't know that it has that high of priority. First time I've ever had to use it in the last 4 or 5 years. Virtually everything I needed to do with the existing sheet, I could, which I think speaks volumes about the flexibility of what you have done thus far.

Oh and I modified the hit point totals on the level page as well reducing by a total of 10 for the two negative levels.

Thanks again.


Kor - Orc Scrollkeeper wrote:


For some reason I recall reading somewhere that mithril and adamantine weapons costs are doubled for double weapons... but I can't find any such reference now so I have posted in the Rules forum.

Apparently each half of a double weapon can be built with a different special material. So there's going to be a bit of a thing to work in for you.


Cartigan wrote:
Kor - Orc Scrollkeeper wrote:


For some reason I recall reading somewhere that mithril and adamantine weapons costs are doubled for double weapons... but I can't find any such reference now so I have posted in the Rules forum.
Apparently each half of a double weapon can be built with a different special material. So there's going to be a bit of a thing to work in for you.

I added this ability to have seperate materials for each end about 2 revisions ago. I had seen the rules for allowing seperate materials for each end back then, but I couldn't find them again as I was hoping those rules would also indicate whether the special property cost should be doubled or not. I have since found the rules reference, but there is no indication as to how the cost should be applied.


Kor - Orc Scrollkeeper wrote:
Cartigan wrote:
Kor - Orc Scrollkeeper wrote:


For some reason I recall reading somewhere that mithril and adamantine weapons costs are doubled for double weapons... but I can't find any such reference now so I have posted in the Rules forum.
Apparently each half of a double weapon can be built with a different special material. So there's going to be a bit of a thing to work in for you.
I added this ability to have seperate materials for each end about 2 revisions ago. I had seen the rules for allowing seperate materials for each end back then, but I couldn't find them again as I was hoping those rules would also indicate whether the special property cost should be doubled or not. I have since found the rules reference, but there is no indication as to how the cost should be applied.

It makes no sense for them to be doubled unless it would be applied to both weapon halves.


Cartigan wrote:
Kor - Orc Scrollkeeper wrote:
Cartigan wrote:
Kor - Orc Scrollkeeper wrote:


For some reason I recall reading somewhere that mithril and adamantine weapons costs are doubled for double weapons... but I can't find any such reference now so I have posted in the Rules forum.
Apparently each half of a double weapon can be built with a different special material. So there's going to be a bit of a thing to work in for you.
I added this ability to have seperate materials for each end about 2 revisions ago. I had seen the rules for allowing seperate materials for each end back then, but I couldn't find them again as I was hoping those rules would also indicate whether the special property cost should be doubled or not. I have since found the rules reference, but there is no indication as to how the cost should be applied.
It makes no sense for them to be doubled unless it would be applied to both weapon halves.

I think the way I was looking at it, is that you get a pretty decent value for your money if a mithral double weapon consts the same as a non-double weapon. These seems even more out of scale when you think of a two weapon fighter who chooses to use a mithral two-bladed sword over two mithral daggers. That is a significant cost savings going with the two-bladed sword. But perhaps the balance is, is that you are in most cases spending a feat slot for Exotic weapon proficiency so that you can use your bargain-priced mithral double weapon.

Since I can not currently find any rules to the contrary though, I will switch the price of a mithral weapon to apply to the whole double weapon, or will half the price if only 1 end is mithral as I think that is RAW?


Ok, some more playing with the newest version and the Custom Tab. Maybe I am just an idiot and don't see it or understand it, but I was trying to figure out where custom stuff would come out on the various pages.

1) Feats - All seem to appear in the Level page in the Feat selection space when available.

2) Traits - i would presume appear on the traits list but didn't see them under the Custom Traits list on that page.

3) Class Abilities - Appear on page 2 under the class abilities section

4) Racial Abilities - Doesn't seem to appear anywhere, but based on Class Abilities would anticipate on Page 2 as well.

5) Other - No idea where this would or should appear.

6) School, Rage, Ki and Domain powers - didn't test - thought they might be class specific

7) Bloodline and Bardic - didn't test either as I thought they might be class specific as well and didn't have time to build a sorcerer or a bard at the moment.


dunelord3001 wrote:
Armor proficiency reads, "Armor proficiency - [Light, Medium, Heavy]: No penalties on attack rolls or skill checks when wearing light armor." Two things wrong with this 1) should read light, medium, or heavy; 2) should mention besides ACP because as it reads now armor check penalties don't apply.

I have now done some revisions for this. I have added in the wording of "non-proficiency" before the reference to penalty. Also due to how I have the sheet set up with multiple armor categories I had to remove the reference to armor type entirely.

So now it reads:
No non-proficiency penalties on attack rolls or skill checks when wearing armor of this type

dunelord3001 wrote:
Traits aren't in alphabetical order on page 4. Is this intentional?

I haven't alphabatized them as in most cases there are only 2. I may look into changing this at a later time though.

dunelord3001 wrote:
The sheet gives the best of master work armor or the Fighter class feature Armor Training, when it should be both. For example a 10th level fighter wearing +1 full plate would have a ACP of -3 (-1 from m.w., -2 from Armor Training 2) and it shows -4.

I have fixed this now.

dunelord3001 wrote:
Doesn't auto list bonuses to CMB and CMD regarding Weapons Training, seems like that should go into combat notes and defense notes respectively.

Fixed.

dunelord3001 wrote:
Custom items gold value doesn't count towards the total cost value.

Fixed.

dunelord3001 wrote:
I'm sorry if any of this is a repeat.

I think the Weapon Training was a repeat... and I'm glad it was because I forgot about it :)


Loremaster wrote:
Another very small issue with the Animal Companion now: For my 1st level Druid with a 2HD animal the Animal companion sheet "activates" 3 HD fields to enter data, one row too much.

Thanks for catching this.


Naar wrote:

I've noticed a couple small typos for the Aasimar that show up on page 2 of the sheet. The text on page 2 still lists the +4 bonus to ride and the stealth, on the skill list it shows the correct bonus of +2 to the correct skills diplomacy and perception.

under celestial resistance it say that Aasimars "Cain 4 Acid, Cold and Electricity resistance (Core)"

The resistance show up correctly as 5 on page 1.

Love the Sheet. It totally Rocks. Keep up the Excellent work.

Thanks for reporting those, and thanks for the feedback on the sheet.


Sethvir wrote:

Ok, some more playing with the newest version and the Custom Tab. Maybe I am just an idiot and don't see it or understand it, but I was trying to figure out where custom stuff would come out on the various pages.

1) Feats - All seem to appear in the Level page in the Feat selection space when available.

2) Traits - i would presume appear on the traits list but didn't see them under the Custom Traits list on that page.

3) Class Abilities - Appear on page 2 under the class abilities section

4) Racial Abilities - Doesn't seem to appear anywhere, but based on Class Abilities would anticipate on Page 2 as well.

5) Other - No idea where this would or should appear.

6) School, Rage, Ki and Domain powers - didn't test - thought they might be class specific

7) Bloodline and Bardic - didn't test either as I thought they might be class specific as well and didn't have time to build a sorcerer or a bard at the moment.

The best way I can respond to this is... Whoops!

There were several problems here, but I have it all fixed now.


Kor - Orc Scrollkeeper wrote:

For some reason I recall reading somewhere that mithril and adamantine weapons costs are doubled for double weapons... but I can't find any such reference now so I have posted in the Rules forum.

I think the way I was looking at it, is that you get a pretty decent value for your money if a mithral double weapon consts the same as a non-double weapon. These seems even more out of scale when you think of a two weapon fighter who chooses to use a mithral two-bladed sword over two mithral daggers.

I'm confused regarding your math here? Since cost of mithrail is based on weight not number of items when it comes to weapons the scale is based only one original weight of items. In the example you give A mithral two bladed sword costs 5100, (old weight of ten pounds times 500 + 100) two mithrail daggers have a cost of 1004 gold (old weight of two pounds times 500 + 4).

What else are you planing for the next version of the sheet?


dunelord3001 wrote:
I'm confused regarding your math here? Since cost of mithrail is based on weight not number of items when it comes to weapons the scale is based only one original weight of items. In the example you give A mithral two bladed sword costs 5100, (old weight of ten pounds times 500 + 100) two mithrail daggers have a cost of 1004 gold (old weight of two pounds times 500 + 4).

Based on discussions here and in another thread, I have tried to construct a pricing guide. Please let me know if I have interpreted the rules incorrectly:

Double Weapon Pricing Guide

I am going to upload the current revisions now, except for this pricing structure. Once I have confirmed that this pricing guide is correct, then I will implement it into the sheet in 1 or 2 days.


dunelord3001 wrote:
What else are you planing for the next version of the sheet?

We are close to having a pretty stable and error free sheet now. My plan is to move the sheet to a "Beta" phase. For Beta, I plan to publically promote the sheet and have it available for download on the Pathfinder Database.

In the mean time I will begin working on the APG content. There is some significant restructuring required to implement this, so it means that any errors identified on the Beta versions will require me to update both the posted Beta version, and the "working copy" of the sheet that I am preparing for APG.


*------------------------------------*
====== New Revision =======
*------------------------------------*

The latest release is now available at www.d20.ca

Alpha version 0.75ej

Revised:
- Spell DC's on Spells page are now correct
- Fixed Custom abilities on the Customs page - they should now display properly on page 2.
- Animals HD flags now show the proper amount on the Animals page.
- Gold value for Custom Worn Items now included in the gold tally
- Weapon training now lists the CMB and CMD benefits in the Combat notes section
- Fixed some typos on the Aasimar's abilities
- Fighter weapons groups for weapons were not properly displaying the damage bonus
- Added Tengu and Shoanti as available languages
- Added several more PC races from the Bestiary
- Custom Skills entered on the Skills page are now working properly
- Masterwork benefits for shields and armor were not properly being accounted for in some situations

To Do:
- Revise special material cost calculations for double weapons
- Add in a 2nd Page 2 that will appear, should there be not enough room on the page for all the characters abilities.
- Add in a 2nd Page 3 that will appear if more than 6 weapons are selected on the Arms page.
- Add in racial abilities for Svirfneblin and Tengu which will complete the PC race entries for the Bestiary


*------------------------------------*
====== New Revision =======
*------------------------------------*

The latest release is now available at www.d20.ca

Alpha version 0.75ek

Revised:
- Removed the "1" that was left in a box on the skills page
- Added Svirfneblin and Tengu races, completing the addition of Bestiary PC races
- Fixed some ability descriptions for Drow Nobles.

To Do:
- Revise special material cost calculations for double weapons
- Add in a 2nd Page 2 that will appear, should there be not enough room on the page for all the characters abilities.
- Add in a 2nd Page 3 that will appear if more than 6 weapons are selected on the Arms page.


Amazing job Kor!


Darnizhaan wrote:
Amazing job Kor!

Thanks for trying out the sheet, and thanks for the feedback.


Looks great! Just retested this version and all the custom stuff appears where it should. Thanks for the great work!


*------------------------------------*
====== New Revision =======
*------------------------------------*

The latest release is now available at www.d20.ca

Alpha version 0.75el

Revised:
- Revised all applicable areas affected by Core Rulebook Errata version 3.0.

To Do:
- Revise special material cost calculations for double weapons
- Add in a 2nd Page 2 that will appear, should there be not enough room on the page for all the characters abilities.
- Add in a 2nd Page 3 that will appear if more than 6 weapons are selected on the Arms page.


It appears that the words "Custom Spells" are appearing on the Spell page when they shouldn't be. Also Arms item #3, I left in the selection of "top" for double weapon. Page 3(a) also should not be appearing as I am planning to delete it.


*------------------------------------*
====== New Revision =======
*------------------------------------*

The latest release is now available at www.d20.ca

Alpha version 0.75em

Revised:
- Removed the words "Custom Spells" erroneously appearing on the Spell page
- removed Page 3(a) from appearing
- Coins entered on Items page now display on page 4(a)

To Do:
- Revise special material cost calculations for double weapons
- Add in a 2nd Page 2 that will appear, should there be not enough room on the page for all the characters abilities.
- Add in a 2nd Page 3 that will appear if more than 6 weapons are selected on the Arms page.

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