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I have purchased a lot of Patherfinder books in pdf format and now a lot of them don't show up in my downloads page like they use to. Some examples are the Pathfinder Roleplaying Game Core Rulebook and the Pathfinder Roleplaying Game: Advanced Player's Guide

If I look in the store it says I purchased them and that I can download them but they don't show on the page. There is that download tab in the store page I could use but not convenient as having them in my download page.


Maculosa wrote:


Feats:

L1: Power Attack
L1: Extra Lay on Hand
L3: Greater Mercy
L5: Furious Focus
L7: Vital Strike
L9: Improved Critical
L11: Improved Vital Strike
L13: Devastating Strike

Your feat tree will have to be modified a little:

I might be wrong but as i understand you have to have the Lay Hands ability to take Extra Lay on Hands feat, which a paladin doesn't get till second level. You need to swap Extra Lay on Hands around with Furious Focus for you to meet the requirements.

L1: Power Attack
L1: Furious Focus
L3: Greater Mercy
L5: Extra Lay on Hand
L7: Vital Strike
L9: Improved Critical
L11: Improved Vital Strike
L13: Devastating Strike


Here is my feat tree I would do:

1. Weapon Focus
1. Power Attack
3. Furious Focus
5. Extra Lay Hands
7. Vital Strike
9. Critical Focus
11. Devastating Strike
13. Improved Vital Strike
15. Improved Devastating Strike
17. Bleeding Critical

I would choose Extra Lay Hands over Toughness. Toughness will give you a +20 hp all up, where as the extra 2 lay hands will go from 1-6hp up to 10-60hp each time you use it. It is only a swift action to use it on yourself so should be able to use it when needed. On totals that’s much better than just a flat 20hp

If you travel down the Vital Strike path then Power Attack and Furious Focus are a great pairing. Furious Focus if using 2 hands on a weapon lets you ignore the penalty from Power Attack for your first attack in each round. Since you will be only doing one attack in the round with Vital Strike then it’s a great thing to have.

Devastating strike is a nice +2 bonus to damage for each vital strike feat you have. Improved Devastating Strike gives that same bonus to critical hit conformation rolls making critical hitting more interesting.

Give your weapon Keen eventually and save the feat slot. You could swap out the Extra Lay Hands for the Improved Critical if you wish to take it as a feat.

Critical Focus gives the bonus to confirmation rolls for making critical hits, eventually adding the Improved Devastating Strike bonus on top would make confirming critical hits almost a guarantee.
Bleeding Critical then adds 2d6 of bleeding damage each round till it is healed.


My experience is that generally the party/players doesn't like it when a rogue "skims treasure".

In one particular campaign i was playing a CG rogue that was skimming gold from the party. My job was the looter of the group so i would search the bodies. The DM knew of my skimming and knew what i would take. My rule as a character was that i only took a little bit of the money and gems, NEVER magical items etc. I would then use this gold to support the NPCs in a village that we as a group had founded, giving money to them to help build, maintain and expand the village. Also when the party needed money for items, training etc the party would always have enough money as i would use my skimmed treasure to help out when needed.

Even still once the party had caught on that i was skimming they were not happy (in character and out). Once my character had "supposedly" died they went back to our base of operations and ransacked my room to find my stash - unsuccessfully mind you. Once my character came back from the dead (plot driven) they refused to trust me. It took a lot of in game persuasion and proving my worth/alliance by my character eg telling them i was helping the village etc. Also out of game the DM had to back me up in telling them i was only taking gold and was putting most of it back into the party or village.

So long story short it can be both stealing and role playing depending on how it is done. The main thing is the rogue(player) should be prepared for the repercussions of this as most times it wont go down well.


Is it possible to add custom skills to the sheet??

I want to add a skill that isn't on the list e.g search (it is for a campaign I'm playing in which uses some of the old skills)

There is no Skill button on the Custom tab to add the skill there.

The way I was trying to do it was via the Skill tab at the bottom of the list. I typed in the name of the skill and assigned the associated ability.

Problems follow - ability score does not show up in the row and when I add a rank to the skill I end up with the negative version of the total I have in ranks e.g 5 ranks -5 total. This doesn't work as the totals don't add up and the skill doesn't show up in the Page 1 tab either.

I was wondering what I was doing wrong or the sheet doesn't allow for custom skills to be added.

Thanks


Here is a problem with the sheet that i experience:-

Levels Sheet: When i click on the Clear All button i get the following error:
"Run-time error '1004':
Cannot change part of a merged cell."

When i click on the debug button this is the line that is highlighted:
Range("CQ5:CQ16").ClearContents

I am using the latest ogresheet2 with Office 2010, does anyone else suffer this problem??

Sorry if it has been brought up before but i don't remember reading about this from earlier posts


Firstly i think this is a fantastic character sheet!!!! Great work

Just a couple of things from my perspective.

1. Page 1:
a. Is there any reason to why Smite Evil and Sneak Attack aren't shown in the "Combat Notes” section? The rangers favored enemy does.

Personally i would like to have special attacks like these in that section as it is the page that is used most especially for combat.

2. Summary Page:
a. Again to have the special attacks eg Smite Evil, sneak attack etc show up in the Offense section like the NPC stats blocks in the AP's
b. For Rogues "Sneak Attack" doesnt show up under "Special Abilities"