GM Valen's A Fistful of Flowers (Inactive)

Game Master Lysle

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Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

There is something magical and wild about the Verduran Forest.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Perhaps posting some opening info will facilitate introductions and character selection...

Here and there in the wilds of the Verduran Forest, a seemingly normal plant suddenly reveals themself as a leshy, a curious little human-shaped plant crafted by a druid as a companion or minion. Sometimes, leshys outlive their druid creators, while many others are set free to live their own lives. Most of those who live in the Verduran Forest today have stories along these lines, yet recently the forest’s clusters of leshys have seemed thinner and fewer. You are but four of these stories.

It’s hardly unusual for the leshys of Verduran to come and go as they please, but this morning it has become impossible to ignore the fact that your numbers have dwindled significantly. Many of those who remain grow fearful, and as the larger and more powerful leshys in the area, it’s your duty to protect the smaller spirits. It’s time to admit something is wrong. It’s time to investigate.

In A Fistful of Flowers, you players take on the role of four leshys who seek out the cause of these problems. When you begin, each player should choose one of the four leshy characters presented on pages 12–15 of this adventure, or alternatively, create 3rd-level leshy characters of their own design. Full rules for leshy PCs appear on pages 52–55 of Pathfinder Lost Omens Character Guide.

[ooc]The PCs are the closest thing the local leshys have to an authority—they and their missing companions are very delicate creatures, unable to even speak, and so can offer little assistance. Fortunately for the PCs, they have a lead! The latest vanished locals are a pair of lavender leshys who often played down by a nearby river crossing. So far, no one’s been to the river to look for clues—this task falls to the PCs!

You may go ahead and post introductions as you travel to the nearby river crossing. Once everyone has "checked-in", I will move us along to the crossing.


DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 0 Reroll | Active conditions: None

A fungus leshy walks mostly in silence, clearly contemplating some great mystery of life. They do take a moment to offer a hand to any who greets them and respond, "I am called Reaching Rings. My pleasure." However, asking them further questions after the conversation has lagged usually requires multiple attempts to rouse them from their navel-gazing (or the equivalent for a creature born from spores rather than mammals) to reply.

It is hard to miss that they seem to carry an inordinate number of blades, though, as well as a sack with the smell of death emanating from within.


”Popcorn” | Female CN Small Leshy Barbarian (Red Dragon Instinct) 3 | HP (58)53/53 | AC (19)20 | F +9 R +6 W +8 | Perc +8 | Default Exploration (Search +8) | Speed 25ft | Active Conditions: RAGING!

"I'm telling you Rings, once I get my vines on what's causing problems.." She takes her flail and smashes the ground with a grunt. "Smashed into compost I'm telling you... speaking of compost.. when are you going to let me roast what's in that bag? It smells terrible, a little char would do us all some good."


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Looks like we still are waiting on a player to "dot and delete". I'll give the others another day to post an intro, then move us along.


Bottlespeaker Male NG leshy Druid 3 | HP 38/38 | AC 19 (21 if Shield raised) | F +9 R +6 W +11 | Perc +11 | Default Exploration (Search) | Speed 30ft | Active Conditions: None

What matters is we get them back the gourd-headed plant speaks in response to Popcorn's anger. And make sure no one else goes missing of course. But if it comes to it rescue is more important than revenge.

An even tinier flowery plant mews nervously from the gourd's opening. No need to worry Twinsprout. You're not going anywhere.

He looks to Reaching Rings. I am Bottlespeaker. I've seen you before around the forest.

Verdant Wheel

Non-Binary Leaf Leshy Bard 3 | P8(LL) | F6 R9 W8 | hp35/35 | AC19 | spd25 | HP:1

Reaching Rings and Popcorn hear some singing coming over the next hill.

How many gentle flowers grow in an Taldor country garden?
I'll tell you now, of some that I know, and those I miss I hope you'll pardon.
Daffodils, hearts-ease and flocks, meadow sweet and lilies, stocks,
Gentle lupins and tall hollyhocks.

Roses, fox-gloves, snowdrops, forget-me-knots in an Taldor country garden.

A leaf leshy, who looks like a dandy-lion, soon catches up to the other two.

Presumably you're investigating the missing leshy's too. I was on my way to the river to check on the Lavender Twins.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

The river’s rapid flow makes it difficult for lightweight creatures like leshys to cross. Normally, swimming isn’t required, however.

In her youth, Popcorn found herself at a loss at this very spot when the sprites she enjoyed playing with flew across the water with ease and taunted her from the far side. Though there was little she could do that day other than fume in rage, Popcorn returned the next morning and used vines and fallen branches to build a leshy-sized rope bridge strung between a pair of trees on opposite banks.

In the years since, many local leshys have learned of the rope bridge and come to appreciate its convenience, and particularly enjoyed using the bridge as a sort of swing to sit on and sway back and forth over the river.

Yet, when the you arrive, you find that Popcorn’s carefully crafted handiwork lies in ruins. All that remains of the rope bridge are fragments of vines hanging from the trees on both banks.

Crafting or Nature (DC 16) or Perception (DC 18) to Search the vines:
While searching the vines for clues, you determine conclusively that the vines didn’t snap on their own; they were cut deliberately with a sharp knife!

Perception (DC 16) to Seek the riverbank:
As you examine the nearby riverbank, you notice a scattering of tiny purple flowers amid the gravel on the bank.

Anyone may now attempt a DC 10 Nature check to Recall Knowledge. If successful, you may open the spoiler below:

Spoiler:
You identify these as lavender flowers.

The far bank is muddy.

Perception (DC 18) to Seek the far bank:
You notice footprints of a Medium-sized, bipedal creature who wears shoes in the mud, appearing to emerge from the river and then lead up the opposite embankment.

To follow the tracks, one must cross the river, but it will be difficult to do so on account of the current.
Swimming requires a successful Athletics check, although alternative, creative methods may be used to get across.


”Popcorn” | Female CN Small Leshy Barbarian (Red Dragon Instinct) 3 | HP (58)53/53 | AC (19)20 | F +9 R +6 W +8 | Perc +8 | Default Exploration (Search +8) | Speed 25ft | Active Conditions: RAGING!

Crafting, DC16: 1d20 + 8 ⇒ (20) + 8 = 28

Popcorn's eyes grow wide with surprise and a not so subtle hint of anger as she sees the vine bridge destroyed. She rushes over to investigate, holding up the ruined remains like a child holding a cherished, ruined memory. "These vines were cut with a knife! Saboteur! Shenanigans! Evil dooer!"

She turns to the ground around this side of the bank for signs of just who could do such a thing.

Perception vs DC16: 1d20 + 8 ⇒ (9) + 8 = 17
Nature DC10: 1d20 + 6 ⇒ (15) + 6 = 21

Popcorn bends over and plucks a tiny purple flower from the gravel "Lavender flowers... proof! Mischief! Destruction! Doom!" She instantly starts jumping to conclusions based on some limited evidence.

"We were right to come here. Help me fix this bridge, there's vicious Sprites or gremlins on the loose that need their skulls rattled!" She wastes no time gathering up more vines and branches to fix the cut bridge and restore safe access across the water.

I don't want to get too far ahead of things but once the time is right Popcorn will try restoring the bridge.

Crafting check when ready:

Craft Repair Bridge: 1d20 + 8 ⇒ (9) + 8 = 17


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Massee's Pregen 2.0 wrote:
Popcorn bends over and plucks a tiny purple flower from the gravel "Lavender flowers... proof! Mischief! Destruction! Doom!" She instantly starts jumping to conclusions based on some limited evidence.

A critical success!

Popcorn confirms these petals came from the missing leshys!

The PCs can Repair the rope bridge, but to do so they must first reach overhanging vines and branches on the opposite bank to start the repair work. Creative ways to reach the hanging vines on the opposite bank may suffice. Also, alternative ways of crossing may also be acceptable. Let me know what you wish to do.


”Popcorn” | Female CN Small Leshy Barbarian (Red Dragon Instinct) 3 | HP (58)53/53 | AC (19)20 | F +9 R +6 W +8 | Perc +8 | Default Exploration (Search +8) | Speed 25ft | Active Conditions: RAGING!

Any info on distances across the river? Or height for reaching needed? Popcorn can reach 10' with her grasping reach ability, so perhaps even more if we had a reach weapon or a long pole or branch.

With the energy of one having little patience Popcorn blurts out "Some help here would be great. Give me a boost up and maybe I can reach those vines up there!"


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Massee's Pregen 2.0 wrote:
Any info on distances across the river? Or height for reaching needed? Popcorn can reach 10' with her grasping reach ability, so perhaps even more if we had a reach weapon or a long pole or branch.

The adventure does not provide specifics on the river, but it does specifically state that "Popcorn, using her grasping reach ability" is able to "each overhanging vines and branches on the opposite bank to start the

repair work."

Massee's Pregen 2.0 wrote:
With the energy of one having little patience Popcorn blurts out "Some help here would be great. Give me a boost up and maybe I can reach those vines up there!"

Popcorn grasps the vines and branches from the opposite bank and begins her repair work. Unfortunately, she concludes that it will take her a bit more time.

Prior Crafting roll from spoiler was a failure. Popcorn may try again and/or other PCs may attempt Crafting or pursue other efforts.

Verdant Wheel

Non-Binary Leaf Leshy Bard 3 | P8(LL) | F6 R9 W8 | hp35/35 | AC19 | spd25 | HP:1

Fluff Fang searches for clues

Perception: 1d20 + 8 ⇒ (18) + 8 = 26 to search the vines (DC 16)
Perception: 1d20 + 8 ⇒ (4) + 8 = 12 seek the bank (DC 16)
Perception: 1d20 + 8 ⇒ (20) + 8 = 28 seek the far bank (DC 18)

Ah yes, the game is definitely afoot. I concur that those vines were cut. How dastardly. And there a footprints of a medium sized biped on the opposite bank. Plus the presence of the lavender you discovered Popcorn, leads me to deduce that the Twins were abducted and the bridge cut to prevent us following. Egad.

Fluff Fang then conjures up a Mage Hand to pull vines down into Popcorn's reach.


DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 0 Reroll | Active conditions: None

Perception, Near: 1d20 + 9 ⇒ (17) + 9 = 26
Perception, Far: 1d20 + 9 ⇒ (16) + 9 = 25

Reaching Rings looks over the banks and the water between, determining that fording it may be difficult. They try their hand at repairing the bridge.

Crafting: 1d20 + 6 ⇒ (5) + 6 = 11

They have no better luck figuring out how to make a bridge.


”Popcorn” | Female CN Small Leshy Barbarian (Red Dragon Instinct) 3 | HP (58)53/53 | AC (19)20 | F +9 R +6 W +8 | Perc +8 | Default Exploration (Search +8) | Speed 25ft | Active Conditions: RAGING!

"Tricksy magic, good." Popcorn grabs up the vines and branches and works on tying them together. "Hold these. And these. And those. And these. And those." Grabbing more vines and branches, holding them out to others to hold in place while she wraps more vines.

Crafting: 1d20 + 8 ⇒ (5) + 8 = 13

Frustrations build as her knots don't hold. "Maybe I should just... JUST.. " She stomps off for a couple minutes to blow off some steam before coming back to the job.

Crafting: 1d20 + 8 ⇒ (17) + 8 = 25


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Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Massee's Pregen 2.0 wrote:
Frustrations build as her knots don't hold. "Maybe I should just... JUST.. " She stomps off for a couple minutes to blow off some steam before coming back to the job.

The third Craft check to Repair the bridge is successful. However, as there is a mechanical effect for failure, I will still allow the other PCs make a couple of attempts a Craft check or some other method(s) for crossing before imposing any penalty. Once I get a post from the other PCS, even if it is an indication that the PC has nothing more to contribute, I will move us across the river to the next encounter.


Bottlespeaker Male NG leshy Druid 3 | HP 38/38 | AC 19 (21 if Shield raised) | F +9 R +6 W +11 | Perc +11 | Default Exploration (Search) | Speed 30ft | Active Conditions: None

Keep calm Popcorn. I'm sure you can do it! Bottlespeaker says as the gourd leshy carefully moves to the river's edge and looks in the water and on the far edge to so if any fishes or frogs may be about - and may be willing to perhaps provide some assistance.

No crafting skills, but If Bottlespeaker can spy a larger animal about he could try to Wild Empathy to see if they might be able to help ferry us across, perhaps in exchange for a delicious goodberry.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
The Speaker of Bottles wrote:

Keep calm Popcorn. I'm sure you can do it! Bottlespeaker says as the gourd leshy carefully moves to the river's edge and looks in the water and on the far edge to so if any fishes or frogs may be about - and may be willing to perhaps provide some assistance.

No crafting skills, but If Bottlespeaker can spy a larger animal about he could try to Wild Empathy to see if they might be able to help ferry us across, perhaps in exchange for a delicious goodberry.

Bottlespeaker concludes that the presence of the bipedal, shoe-wearing creature has likely driven most of the larger, local wildlife out of the area for a time.

Points for creativity, but I think it would take too much time both find a suitable creature, make contact, and convince it to help (3 steps), which is the same amount of time that Popcorn has managed to repair the bridge, so I will move us along.

After crossing the river, the find signs of a trail of footprints and the occasional lavender flower, but it is difficult to follow.

Survival DC 18 to Track:
You pick up the trail, which you find contains not only footprints, but also the occasional lavender flower.

If you succeed at this check, the DC of the Search check below is reduced by 1. If you succeed with a critical success, reduce the DC by 2.

Following the trail of footprints from the riverbank for an hour, you come to a small clearing in the forest, in which sits a recently used but currently unoccupied campsite.

A search of the campsite reveals half-burned candles that smell of jasmine and the mostly-eaten remnants of a meal of trail rations.

Perception (DC 21) to Search:
You also discover a scattering of shiny shells, smooth stones, and mostly burnt feathers among the campfire’s now cold coals. As leshys, you instantly recognize these as “lucky charms” often carried by the smaller leshys in the region.

Secret GM Stuff:

Stealth: 1d20 + 11 ⇒ (8) + 11 = 19

Additionally, you spy a pixie within a nearby tree.
Picture of pixie now on Slides.

Realizing that she has been noticed, the pixie waves at you all.

Popcorn:
You know this local pixie is named Glimmer.

Then, she giggles and tosses a satchel filled with teardrop-shaped blue seeds down to Popcorn's feet. “Poooppcoorn!" she calls as she flutters down to speak with you. "The seeds in that bag are just your type! Cook ‘em up and munch ‘em and you’ll toughen up for a bit!"

The cheerful sprite continues, her speech growing faster as she does so, "And, I see you brought some friends! Or are they just your acquaintances? Maybe they're lost? Either way, if I'd known that they were coming, I'd have readied to launch a whole barrage of acorns or walnuts to toss at them. To see what they can do! What can they do? Do they know that you can breath fire? Can they breathe fire too? Ooh, or lightning maybe? Let me see some lightning! Please? Pretty please?"

Verdant Wheel

Non-Binary Leaf Leshy Bard 3 | P8(LL) | F6 R9 W8 | hp35/35 | AC19 | spd25 | HP:1

((I've been looking for a decent pixie pic for my other pixie PC (Luminous Sprite)))

perception: 1d20 + 8 ⇒ (4) + 8 = 12

Fluff Fang waves back and looks enamored by the little pixie.

I'm sorry. I don't have the Electric Arc spell. I'm a bard. Sing songs, tell stories, that sort of thing.

They then lean closer to the pixie and says in a stage whisper. I used to be a secret agent spy

They then sings the Pink Panther theme using Ghost Sound as the backing.


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Bottlespeaker Male NG leshy Druid 3 | HP 38/38 | AC 19 (21 if Shield raised) | F +9 R +6 W +11 | Perc +11 | Default Exploration (Search) | Speed 30ft | Active Conditions: None
GM Valen wrote:

Points for creativity, but I think it would take too much time both find a suitable creature, make contact, and convince it to help (3 steps), which is the same amount of time that Popcorn has managed to repair the bridge, so I will move us along.

No problem, totally fair :)

Survival: 1d20 + 9 ⇒ (19) + 9 = 28

As they cross the river - Good work Popcorn! This should hold up well now - Bottlespeaker points out several lavender petals dotting the trail. Interesting. Did anyone know if any of the missing had lavender buds?

Perception: 1d20 + 11 ⇒ (19) + 11 = 30

Later, as they come across the clearing, the leshy rushes to the fire-pit in despair. Oh no! Look - these shells, the feathers! They were here - they wouldn't have just left their lucky tokens behind. What if they got burned?!?

Still a bit despondent as the strange fae emerges, Bottlespeaker looks up at her and responds. No electricity miss. But I can breath a bit of cold... Turning safely away from the fairy and his companions, the druid launches a ray of frost up into the sky.

Want the full attack/damage roll?

Verdant Wheel

Non-Binary Leaf Leshy Bard 3 | P8(LL) | F6 R9 W8 | hp35/35 | AC19 | spd25 | HP:1

It is the Lavender Twins we are looking for. Have you seen them my good pixie lady?

He collects the lucky tokens to return to the lavender leshies.


”Popcorn” | Female CN Small Leshy Barbarian (Red Dragon Instinct) 3 | HP (58)53/53 | AC (19)20 | F +9 R +6 W +8 | Perc +8 | Default Exploration (Search +8) | Speed 25ft | Active Conditions: RAGING!

Popcorn forces a slight smile as the pixie flutters down from the tree "Glimmer, here to help us find the lost leshies?" She introduces the fae to the others "Glimmer is the most tricksy and devious of the local Sprites. She should know something helpful.. Right?" Popcorn adds in while picking up the sack and looking inside.

"I don't know if they breath fire, but if you start throwing acorns at their heads from up in the tree I'm sure you'll find out just what they can do!"

Any associated skill I should use to ID this bag of seeds?

Bottles: The two leshies we're after are both lavender flower twins so I think the flowers in the trail are breadcrumbs.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Fluff Fang - FFoF wrote:

They then lean closer to the pixie and says in a stage whisper. I used to be a secret agent spy

They then sings the Pink Panther theme using Ghost Sound as the backing.

"Not so good at being secret, if you keep making sounds like that!" Glimmer giggles.

The Speaker of Bottles wrote:

Still a bit despondent as the strange fae emerges, Bottlespeaker looks up at her and responds. No electricity miss. But I can breath a bit of cold... Turning safely away from the fairy and his companions, the druid launches a ray of frost up into the sky.

Want the full attack/damage roll?

No need. And TWO crit successes! Very nice! You've eliminated the mechanical effect of the prior delay!

Glimmer claps as the ray manages to crystalize a few of the water particles in the area.

"On with the SNOW!" cries the pixie. Glimmer continues to playfully banter, her speech growing faster and flittering between topics until the mention the missing leshys.

Fluff Fang - FFoF wrote:
It is the Lavender Twins we are looking for. Have you seen them my good pixie lady?

"'Seen them'? Nope, can't say that I have," she responds dismissively.

Massee's Pregen 2.0 wrote:

Popcorn forces a slight smile as the pixie flutters down from the tree "Glimmer, here to help us find the lost leshies?" She introduces the fae to the others "Glimmer is the most tricksy and devious of the local Sprites. She should know something helpful.. Right?" Popcorn adds in while picking up the sack and looking inside.

Any associated skill I should use to ID this bag of seeds?

"They're 'lost'?" Glimmer repeats. Her eyes widen, and she exclaims, “So that’s what that fella was on about!”

"You see," she begins to spout quickly, "I was out gathering neat new seeds." She indicates to the bag she gave Popcorn. "And, that's when I came upon this campsite."

"And, it was still occupied!" she continues. "There was this big creature, a human. Man, I think? He had shiny teeth, messy red hair, a green and yellow outfit. Oh, and muddy boots! When I arrived, he’d just finished yelling at a squirming burlap sack to 'Be quiet or I’ll throw more than your toys in the fire!'" The pixie tries her best to mimic a deep, male voice, but has little luck.

"The sack went still after that, and the man enjoyed his lunch in peace." she shrugs. "I watched for a bit but didn’t confront the man; I grew bored when he took too long, so I settled in on my tree branch there for a nap. I only woke when I heard all of you arriving."

"Say," she pauses to look around. "That man-creature doesn't appear to be here any longer. I'm not sure when he left." She pauses for a moment, as if deep in thought, then adds, “Couldn’t have been too long though, since my naps don’t last that long!”

The pixie releases a sigh, then upon spotting the unopened bag of seeds that she gave to Popcorn, promptly change the subject. "Hey, Popcorn! Did I mention that the seeds in the bag taste real good when you cook them up?"

The sack Glimmer tossed to Popcorn contains four large blue seeds.

If you attempt to taste an uncooked seed:
The seed tastes quite bitter when eaten raw.

A PC that wishes to cook them may attempt a Crafting check.

Crafting (DC 18):
The campfire here provides a perfect place to prepare these seeds for immediate consumption or later eating. When properly cooked, the seeds pop loudly into a fluffy pale blue treat!
At which point each seed functions as a barkskin potion.


”Popcorn” | Female CN Small Leshy Barbarian (Red Dragon Instinct) 3 | HP (58)53/53 | AC (19)20 | F +9 R +6 W +8 | Perc +8 | Default Exploration (Search +8) | Speed 25ft | Active Conditions: RAGING!

"Cook them? I can cook them.." Popcorn dumps out the seeds onto the camp fire stones and proceeds to roast them with snap dragon fury.

Craft to Cook: 1d20 + 9 ⇒ (16) + 9 = 25

After a few minutes the seeds pop loudly into fluffy, blue treats. "Mmmm they do have a nice char smell.. with a hint of pine... and lavender?" Looking down at the smoldering bits of lavender flowers she shrugs sheepishly, handing the treats out amongst the other leshies.

Counts as a Barkskin potion, but you gotta compliment the chef at the time of consumption for 100% effectiveness.

"Maybe that hu-man put a tricksy, evil, devious spell on you and you slept for three days!" Wouldn't that be nice...

Bluff: 1d20 ⇒ 20

Verdant Wheel

Non-Binary Leaf Leshy Bard 3 | P8(LL) | F6 R9 W8 | hp35/35 | AC19 | spd25 | HP:1

They smirk at the giggling pixie then goes to carefully check if there is any heat still emanating from the fire.


DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 0 Reroll | Active conditions: None

Reaching Rings silently observes the proceedings, happy to have avoided a barrage of nuts.

"Even if you didn't sleep three days, we don't have much time to lose. Let's track down the twins and bring them back here for an even bigger party."


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Massee's Pregen 2.0 wrote:
"Maybe that hu-man put a tricksy, evil, devious spell on you and you slept for three days!"

"A 'spell on me'?" Glimmer responds with more than a hint of indignation. "I made sure not to get anywhere near that human. Ididn’t want to end up in that sack along with whatever else he had in there—oh! You don’t think it’s your leshy friends do you?”

A look of horror overcomes the pixie's face, accompanying her sudden revelation.

Following a few moments of further reflection, Glimmer adds, "If you want to save them, you'd better get going! Good luck on your search!"

Glimmer has little else to say and the pixie won’t accompany you on your quest.

After another hour of following Darius’s trail, you come to the southern edge of the Verduran Forest. Here, the trees give way to fields of crops and wildflowers, and a small village—Petalbrook—can be seen just a bit further on. Darius’s trail leads in this direction, only to fade away once the tracks lead onto the road leading into the village.

Secret Checks:

Stealth: 1d20 + 20 ⇒ (3) + 20 = 23
Bottlespeaker, Perception: 1d20 + 11 ⇒ (16) + 11 = 27
Fluff Fang, Perception: 1d20 + 8 ⇒ (20) + 8 = 28
Popcorn, Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Reaching Rings, Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Suddenly, all of the party save Popcorn, stop in their tracks as they spy a terrifying sight! From among the thinning trees, a curious and brave pack of deer decides to investigate the strangely mobile bundles of delicious petals, leaves, gourds, and mushrooms that have stumbled across their path. It’s only a moment later before the deer approach you
and start to nibble!

THE END IS DEER! - Round 1 Begins!

PCs in bold may act

Fluff Fang
Bottlespeaker
Reaching Rings

Deer
Popcorn

Nature (18) and spend an action to ID:
This herd of deer has exited the woods to investigate you delicious-looking leshys!
The deer are a Hazard.
Disable DC 17 Diplomacy (with wild empathy) to befriend the deer and convince them that leshys aren’t for nibbling, or DC 20 Intimidation to scare the dear away.

Verdant Wheel

Non-Binary Leaf Leshy Bard 3 | P8(LL) | F6 R9 W8 | hp35/35 | AC19 | spd25 | HP:1

Fluff Fang is sure to thank Shimmer before they continue on.

As the deer advance ...

I say Beast. We will have none of that, you hear?

They spend an Action to Inspire Courage their allies before stabbing at the deer to deter them from grazing on leshy.

En Guarde
rapier: 1d20 + 7 - 0 ⇒ (2) + 7 - 0 = 9 piercing: 1d6 + 1 ⇒ (5) + 1 = 6
rapier: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12 piercing: 1d6 + 1 ⇒ (1) + 1 = 2


DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 0 Reroll | Active conditions: None

No map for this encounter?

Reaching rings tumbles out of the way and tries to figure out more about these deer.

◆ Tumble Through

Acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27

◆ Recall Knowledge

Nature +7 plus Dubious Knowledge

◆ (pending results of knowledge check)


Bottlespeaker Male NG leshy Druid 3 | HP 38/38 | AC 19 (21 if Shield raised) | F +9 R +6 W +11 | Perc +11 | Default Exploration (Search) | Speed 30ft | Active Conditions: None

Nature: 1d20 + 9 ⇒ (16) + 9 = 25

Hey deer! We're not food! Bottlespeaker yells while his familiar cowers deep inside his gourd skull. Why don't you go over there and nibble on some grass that isn't moving. We're pointy food - bad for you and us.

Wild Empathy diplomacy: 1d20 + 5 ⇒ (4) + 5 = 9

To his friends, he quickly says. I'm not sure I'm getting the right words out, but they're really big to stab down. Maybe try frightening them off? Try Intimidation


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Fluff Fang - FFoF wrote:

As the deer advance ...

I say Beast. We will have none of that, you hear?

They spend an Action to Inspire Courage their allies before stabbing at the deer to deter them from grazing on leshy.]

Fluff Fang fails, his foe on flinches.

The Speaker of Bottles wrote:

Hey deer! We're not food! Bottlespeaker yells while his familiar cowers deep inside his gourd skull. Why don't you go over there and nibble on some grass that isn't moving. We're pointy food - bad for you and us.

To his friends, he quickly says. I'm not sure I'm getting the right words out, but they're really big to stab down. Maybe try frightening them off? Try Intimidation

Prior spoiler may now be revealed. Although it is possible to attack and injure the deer as a creature, mechanically the deer are a hazard.

cmlobue's pregen β wrote:

No map for this encounter?

◆ Recall Knowledge

Reaching rings tumbles out of the way and tries to figure out more about these deer.

No map provided and as it is a hazard, I am not sure one is necessary unless you want to treat it as an attacking creature. As locations are not currently "determined", I will treat the tumbling as flavor and not as an action.

Secret Check:

Nature: 1d20 + 7 ⇒ (4) + 7 = 11

Reaching Rings "knows" the following:

The deer are relatively easy to dispatch.
The hazard has the following stats: AC 14 Hit Points 22

The deer are easy to avoid.
A PC may spent a full round running around (three Stride actions) on their turn to avoid being nibbled by the grazing deer during the hazard’s next turn. If all of the PCs do so, attempt a DC 5 flat check—on a success, the party escapes the deer and can proceed onward to Petalbrook, but they become delayed as a result of having to flee the pack of ravenous deer.

Two actions remaining for Reaching Rings. An attempt to Disable with Diplomacy or Intimidate requires two actions.

THE END IS DEER! - Round 1 Cont'd!

PCs in bold may act

Fluff Fang
Bottlespeaker
Reaching Rings (two actions remaining)
Deer
Popcorn


DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 0 Reroll | Active conditions: None

No wild empathy and would need a nat 20 on Intimidate, so run around it is!

Reaching Rings tries fleeing in random directions from the deer. "We need to scatter to get away!"

◆ Stride

◆ Stride


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Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

A deer approaches the party and attempts to nibble.
1 Bottlespeaker, 2 Fluff Fang, 3 Popcorn, 4 Reaching Rings: 1d4 ⇒ 2

It decides it likes dandelion.
Reaction, Melee Strike, nibble v Fluff Fang: 1d20 + 12 ⇒ (20) + 12 = 32
Damage, bludgeoning: 2d4 + 5 ⇒ (2, 3) + 5 = 10

As it gnashes a large piece, it chooses to go for another nibble.
1 Bottlespeaker, 2 Fluff Fang, 3 Popcorn, 4 Reaching Rings: 1d4 ⇒ 4

It chooses to chew some mushroom.

cmlobue's pregen β wrote:
Reaching Rings tries fleeing in random directions from the deer. "We need to scatter to get away!"

The fungi leshy runs fast, but not fast enough.

One Stride short, I'm afraid.
Melee Strike, nibble v Reaching Rings: 1d20 + 12 ⇒ (2) + 12 = 14
Damage, bludgeoning: 2d4 + 5 ⇒ (1, 3) + 5 = 9

Reaching Rings dodges at the last minute to avoid getting capped!

THE END IS DEER! - Round 1 Cont'd/Round 2 Begins!

PCs in bold may act

Popcorn
Round Two
Fluff Fang -20 HP
Bottlespeaker
Reaching Rings

Deer
Popcorn


”Popcorn” | Female CN Small Leshy Barbarian (Red Dragon Instinct) 3 | HP (58)53/53 | AC (19)20 | F +9 R +6 W +8 | Perc +8 | Default Exploration (Search +8) | Speed 25ft | Active Conditions: RAGING!

Popcorn has been far too distracted with following the hu-man's trail through the field to notice the marauding herd of herbivores headed their way.

"HEY! We're not food, we talk! And poke! And burn!" She rattles her flail at the closest deer.

Intimidate: 1d20 + 5 ⇒ (18) + 5 = 23


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Massee's Pregen 2.0 wrote:
"HEY! We're not food, we talk! And poke! And burn!" She rattles her flail at the closest deer.

The nibbling deer steps back, then leaps toward a less noisy patch of grass upon which to graze.

Hazard disabled!

With the deer deterred, you make your way to the village of Petalbrook. The village appears friendly enough to visitors, and safe enough for its citizens to ensure the classic feel of small town comfort. This close to the Verduran Forest, and with several productive fields nearby, it is clear that the villagers have no trouble securing food. The wildflower fields also make Petalbrook an ideal place for beekeeping. A sweet scent on the air suggests that the village produces a considerable surplus of honey, which it no doubt trades with other villages in exchange for crafted goods.

Upon entering town, the party begins to draw attention from the citizens of Petalbrook. Their reactions are largely those of curiosity and vague amusement, but their is no overreaction to the arrival of the group of leshys as one might expect upon the arrival of some unknown threat, such as a group of dangerous looking criminals or forest monsters.

Indeed, their relatively subdued nature suggests that the townsfolk are no strangers to leshys. The older citizens treat the visiting leshys with what appears to be a careful respect, their wisdom likely having correctly surmised that you are spirits from the woods and having concluded that nothing good can come from angering the forest’s guardians. Village children react with a mixture of astounded curiosity and fear—very few of them have seen a leshy before, and they aren’t quite sure what to
make of the you.

As you draw more and more attention, how the villagers comport themselves will determine how long it’ll take for you to gather potential clues about the missing leshys from the villagers.

Each PC must attempt a DC 18 check, using Deception (to trick the villagers into cooperating), Diplomacy (to diffuse the tension and befriend the villagers), Intimidation (to cow the villagers into compliance), Performance (to entertain the villagers and set them at ease), or Society (to know how to behave properly in a small town).

Also, feel free to try and speak with the villagers to uncover potential clues.


Bottlespeaker Male NG leshy Druid 3 | HP 38/38 | AC 19 (21 if Shield raised) | F +9 R +6 W +11 | Perc +11 | Default Exploration (Search) | Speed 30ft | Active Conditions: None

Oh no Fluff Fang! Bottlespeaker says as the deer move away and the leshies are able to get to a safe distance. That looks bad. Here, nibble on these.

The druid grabs a pair of berries, focuses some of the forest's power into it, and then hands it to the leaf to eat.

Casting and handing Fluff Fang some goodberries to eat.

Goodberry Heal: 2d6 + 8 ⇒ (3, 5) + 8 = 16

---

Once in Petalbrook, Bottlespeaker looks around in wonder at so many tall flesh folk living together. Hello, pardon me. Have you seen more creatures like us? he tries to ask to passersby. They would have had bright lavender petals. Or a big man like you, with red hair?

Diplomacy: 1d20 + 5 ⇒ (9) + 5 = 14

Verdant Wheel

Non-Binary Leaf Leshy Bard 3 | P8(LL) | F6 R9 W8 | hp35/35 | AC19 | spd25 | HP:1

Thanks .. Wow .. these are soooo YUM. What are these called? And I feel a lot better thank you.

Reaching the square he begins to sing.

Are you going to Scarborough Fair?
Parsley, sage, rosemary, and thyme
Remember me to one who lives there
She once was a true love of mine

performance: 1d20 + 11 ⇒ (17) + 11 = 28


”Popcorn” | Female CN Small Leshy Barbarian (Red Dragon Instinct) 3 | HP (58)53/53 | AC (19)20 | F +9 R +6 W +8 | Perc +8 | Default Exploration (Search +8) | Speed 25ft | Active Conditions: RAGING!

Popcorn wanders around at the larger hu-man's, her dragon flowers barking and roaring. "Tell us where they are! Purple flowers with a evil, evil red haired man!" It doesn't seem to do very well.

Intimidate: 1d20 + 5 ⇒ (4) + 5 = 9


DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 0 Reroll | Active conditions: None

Reaching Rings ponders his previous visits to villages to decide how to handle the situation.

Sociegty: 1d20 + 6 ⇒ (2) + 6 = 8

They are pretty sure that they should not enter houses and break pottery to see what's inside, but beyond that, is stumped.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
The Speaker of Bottles wrote:
Once in Petalbrook, Bottlespeaker looks around in wonder at so many tall flesh folk living together. Hello, pardon me. Have you seen more creatures like us? he tries to ask to passersby. They would have had bright lavender petals.

As Bottlespeaker calls out, the nearest locals interrupt him with a simple shrug and just keep walking. "You're the first leshys we've seen in town in over a year!" calls out a man as he continues on his way, not even bothering to hear the remainder of the leshy's quesiton.

The Speaker of Bottles wrote:
Or a big man like you, with red hair?

When it comes to making headway, there are those who can't and those who canticle.

Fluff Fang - FFoF wrote:

Reaching the square he begins to sing.

Are you going to Scarborough Fair?
Parsley, sage, rosemary, and thyme
Remember me to one who lives there
She once was a true love of mine

Ditty? He did! A crowd begins to form around the warbling weed!

A crit success

One elderly woman even places four little jars of high-quality honey, though whether she did so as a sign of respect for the woodland spirit or simply because she mistook Fluff Fang for a busker is unclear.

These jars of exquisite honey each function as a lesser elixir of life.

Massee's Pregen 2.0 wrote:
Popcorn wanders around at the larger hu-man's, her dragon flowers barking and roaring. "Tell us where they are! Purple flowers with a evil, evil red haired man!" It doesn't seem to do very well.

The assembled crowd finds Popcorn's demands more comical than menacing, but they indulge his curiosity--after all, they just got a free show.

"'Evil, evil'? And 'red-haired'?" a teenager replies. "Well, ol' Darius wick is a bit of strange fellow who isn't much one for chatting. I wouldn't necessarily call him 'evil', but he does have red hair."

"Darius Wick tends to stay in his store on the south side of town," interjects the teen's friend. "But, I've seen him making regular trips to and from the forest to the north. For the most part, ol' Wick normally only interacts with other townsfolk when he’s making a supply run for food or a new shipment of bee’s wax for his shop."

"He seems more interested in hosting parties for his fancy friends from the city than he does being a part of Petalbrook—not sure why he sticks around!” adds a bitter-sounding man. "If your looking for Darius, you can follow this thoroughfare to the southern edge of town. Darius has a shop there called, 'Crystals and Candlewax'."

Assuming you decide to head to Crystals and Candlewax...

Ready to depart, the party spends some time looking for Reaching Rings, only to find the leshy near the threshold of a nearby home, eyeing some pottery.
A crit failure.

Between probing passersby and finding fungi, more than a tinge of time has passed when the party arrives at Crystals and Candlewax.
PCs are delayed.

As the shop’s door swings open, a crystalline wind chime rings pleasantly. Far less pleasant is the shop’s overpowering aroma of jasmine flowers, which rises like a curtain across the threshold.

Crystals of all shapes and sizes are displayed in fine glass cabinets and hung from the ceiling, while colorful candles adorn shelves that line the walls and floor.

Upon spying your presence, the person managing the storefront, a male human shopkeeper, brushes away from his eyes a lock of dark-brown hair in order to get a better look. His sudden expression makes clear that he is startled by your appearances.

After openly staring at you for a time, he composes himself and clears his throat, “I’m terribly sorry, it’s just I’ve never seen a walking talking plant before. Are you... customers? Can I help you?”

Verdant Wheel

Non-Binary Leaf Leshy Bard 3 | P8(LL) | F6 R9 W8 | hp35/35 | AC19 | spd25 | HP:1

Why thank you ma'am Fluff Fang gives the lady a gentlemanly bow after they receive the honey. The Blessings of Nature be upon you

At the shop.
Oh yes my good man. We are investigating a crime and hope you can help us with our inquiries. Have you been in the forest recently?

As he speaks, he looks for clues.
perception: 1d20 + 8 ⇒ (20) + 8 = 28


”Popcorn” | Female CN Small Leshy Barbarian (Red Dragon Instinct) 3 | HP (58)53/53 | AC (19)20 | F +9 R +6 W +8 | Perc +8 | Default Exploration (Search +8) | Speed 25ft | Active Conditions: RAGING!

"Darius Wick?" Popcorn's eyes dart back and forth a bit, taking in the directions as her mind projects the vile scene of a giant red headed hu-man with a sack of squirming purple on the ground, ready to do unspeakable things.

"Let's go team, we've got butt to kick!"

---

Popcorn pushes the shop door open, flail in hand. Looking up at the person behind the counter though drops her fight instinct a notch Brown hair, not red. This one may survive. She quickly puts away her weapon and browses around the shop for clues while the others distract the clerk.

Expert Perception: 1d20 + 8 ⇒ (2) + 8 = 10


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Fluff Fang - FFoF wrote:


At the shop.
Oh yes my good man. We are investigating a crime and hope you can help us with our inquiries. Have you been in the forest recently?

As he speaks, he looks for clues.

"A crime? I'm afraid you're at the wrong place. We just sell crystals and candles here. Could I interest you in some of our more popular designs?" offers the man as he begins coming out from behind the counter.

He approaches a collection of candles near the counter. The odor of jasmine and wax in the area is quite strong. "This set of jasmine candles is from our 'Scents and Sensibilities Collection'," he continues. "They are mystically connected with youth, beauty, and vitality."

Fluff Fang discerns that the man has indeed never seen a leshy before. They also notice that despite his promotion of jasmine candles, the man seems to be sick of the smell.

Massee's Pregen 2.0 wrote:
Popcorn pushes the shop door open, flail in hand. Looking up at the person behind the counter though drops her fight instinct a notch Brown hair, not red. This one may survive. She quickly puts away her weapon and browses around the shop for clues while the others distract the clerk.

Everything in the shop seems rather unfamiliar to Popcorn, with each item having an equal chance of being a mere novelty or some vital clue.

Undeterred by Popcorn's presence, the man continues with his sales pitch. "Their mystical qualities aside, these fine candles are beautiful, being both decorative and practical for providing enough light to fill the darkest of rooms. And, dare I say further, these jasmine candles may well be a lucrative investment. My boss, Darius, believes that they’re about to become very popular among noble ladies."

More questions? Additional actions?

Verdant Wheel

Non-Binary Leaf Leshy Bard 3 | P8(LL) | F6 R9 W8 | hp35/35 | AC19 | spd25 | HP:1

Fluff Fang is wondering if a tiny crystal would be a suitable thank you gift for Shimmer.

About the crystals, what sort of prices are we looking at? Some of them are quite .... pretty.

But I digress good sir. We are looking for a man with red hair. I perceive you are not he


”Popcorn” | Female CN Small Leshy Barbarian (Red Dragon Instinct) 3 | HP (58)53/53 | AC (19)20 | F +9 R +6 W +8 | Perc +8 | Default Exploration (Search +8) | Speed 25ft | Active Conditions: RAGING!

Popcorn looks up from the weird smelling candle as the name Darius is spoken "This Darius.. does he have red hair? And likes to go walking in the forest? With squirming sacks over his shoulder!!" She starts to get worked up, jumping to the conclusion at hand.. her snapdragon flowers seeming to clench their little jaws.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Fluff Fang - FFoF wrote:

Fluff Fang is wondering if a tiny crystal would be a suitable thank you gift for Shimmer.

About the crystals, what sort of prices are we looking at? Some of them are quite .... pretty.

But I digress good sir. We are looking for a man with red hair. I perceive you are not he

"Nah, my hair isn't red. And my name is Galan. But, I'd be happy to sell you a crystal if you'd like," offers the man. "They are priced by size, so what are you looking for?"

Massee's Pregen 2.0 wrote:
Popcorn looks up from the weird smelling candle as the name Darius is spoken "This Darius.. does he have red hair? And likes to go walking in the forest? With squirming sacks over his shoulder!!" She starts to get worked up, jumping to the conclusion at hand.. her snapdragon flowers seeming to clench their little jaws.

"Darius does have red hair. And often goes to the forest. If you want to know about what he puts in his 'sacks'? Well, you'd have to ask him," Galan concludes. "Unfortunately, my boss went into his workshop in the basement. He is currently hard at work on a new batch of jasmine candles. I'm sorry, but he is not to be disturbed under any circumstances. After all, it’s hot and delicate work."

What do you wish to do?

Verdant Wheel

Non-Binary Leaf Leshy Bard 3 | P8(LL) | F6 R9 W8 | hp35/35 | AC19 | spd25 | HP:1

I have not yet decided. I may want to obtain one of each colour

I could also suggest, when the weather is good, to sit outside your shop so that you do not have to constantly endure the odour of jasmine.

As for interrupting him, I fear that we must. We believe that inside that sack is a couple of lavender leshies. If it turns out he is intending to turn them into lavender candles then he must be prevented from doing such without delay.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Fluff Fang - FFoF wrote:

I have not yet decided. I may want to obtain one of each colour

I could also suggest, when the weather is good, to sit outside your shop so that you do not have to constantly endure the odour of jasmine.

As for interrupting him, I fear that we must. We believe that inside that sack is a couple of lavender leshies. If it turns out he is intending to turn them into lavender candles then he must be prevented from doing such without delay.

"I don't know..." Galan hedges. "You don't want to disturb the boss, especially to make accusations..."

Fluff Fang may attempt a skill check to convince Galan. Deception or Diplomacy. Other PCs may attempt the same or attempt some other action(s) in an effort to gain access to the basement.


”Popcorn” | Female CN Small Leshy Barbarian (Red Dragon Instinct) 3 | HP (58)53/53 | AC (19)20 | F +9 R +6 W +8 | Perc +8 | Default Exploration (Search +8) | Speed 25ft | Active Conditions: RAGING!

Popcorn stews, doing her best to let someone try the nice way before she blows her top at the clerk.

Once/If diplomacy has failed:

"We're going down there, so either you head outside and get some lunch or be ready to turn into compost!"
Intimidate: 1d20 + 5 ⇒ (13) + 5 = 18

Verdant Wheel

Non-Binary Leaf Leshy Bard 3 | P8(LL) | F6 R9 W8 | hp35/35 | AC19 | spd25 | HP:1

diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27

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