What are the "key" magic items?


Pathfinder First Edition General Discussion

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Purple Dragon Knight wrote:
Zurai wrote:

Glad to help. Personally, I'm not so much a fan of reducing the dependency on magic items as I am a fan of reducing the dependency on required magic items. There's books and books full of awesome flavorful items that I'd love to use, but (for example) I cannot in good conscience choose a helm slot item aside from a circlet of vast intelligence for a wizard.

Paizo helped this somewhat by condensing the stat enhancers into just two body slots, but there are still just too many requirements.

It's now a "headband" of vast intell, so you don't have to sacrifice your head slot no more.

Headband of int and cha +6 AND circlet of persuasion: a skill monkey's damp dream, however...

... Wow, you're right. Since when did "Headband" become its own item slot and why are "headbands" on one slot and "circlets" (which are just ... metal headbands ...) on a different slot? Very confusing change.


Zurai wrote:

... Wow, you're right. Since when did "Headband" become its own item slot and why are "headbands" on one slot and "circlets" (which are just ... metal headbands ...) on a different slot? Very confusing change.

Well, you can see it in another way.

Can you figure Solid Snake/ Old Snake/ Naked Snake (from the various MGS videogames) with his characteristic bandana putting on a military helmet, or a mask, or a balaclava helmet ?

I say 'sure, why not ? He rarely does this, but the bandana is on his front, while the helmet or the balaclava is over his head (and/or face)'.

So we can have headbands (=bandana) + helmets too, similar to gauntlet + bracers - they do not cover exactly the same area, so they are compatible.


The Wraith wrote:
Zurai wrote:

... Wow, you're right. Since when did "Headband" become its own item slot and why are "headbands" on one slot and "circlets" (which are just ... metal headbands ...) on a different slot? Very confusing change.

Well, you can see it in another way.

Can you figure Solid Snake/ Old Snake/ Naked Snake (from the various MGS videogames) with his characteristic bandana putting on a military helmet, or a mask, or a balaclava helmet ?

I say 'sure, why not ? He rarely does this, but the bandana is on his front, while the helmet or the balaclava is over his head (and/or face)'.

So we can have headbands (=bandana) + helmets too, similar to gauntlet + bracers - they do not cover exactly the same area, so they are compatible.

Yes, and you can physically wear a couple dozen rings, too. Doesn't mean you have a couple dozen ring slots.


Zurai wrote:
Yes, and you can physically wear a couple dozen rings, too. Doesn't mean you have a couple dozen ring slots.

Oh, but I want to wear an AMULET of mighty fists and a NECKLACE of natural armor! Maybe toss on a CHOKER of energy resist! If I keep changing the name and the exact spot they take up, It's legit, right?

Anyway, back on topic. ... How many people incorporate "inherent" bonuses into their builds and their purchases? Are these important considerations for your characters at higher levels? The VoP only has one stat bonus that exceeds a +6 (normal enhancement upper limit). Even then, it's only by 2 points (and is still called "enhancement")


LordGriffin wrote:
Anyway, back on topic. ... How many people incorporate "inherent" bonuses into their builds and their purchases? Are these important considerations for your characters at higher levels? The VoP only has one stat bonus that exceeds a +6 (normal enhancement upper limit). Even then, it's only by 2 points (and is still called "enhancement")

For practical builds, never. I only use inherent bonuses for theoretical optimizations (like my archer build for Man In Black's challenge).


There are a LOT of magical item properties. Various boosts to skills, resistances, perceptions and all sorts of gadgetry. The one everybody seems to keep mentioning is flight! Okay,yes, I know that flying is nifty. It's fun. It's definitely useful. I haven't been in a whole lot of high level games, so I have to ask ...

How essential is flight? From a balance standpoint. Does every (or most) party member(s) need to be able to fly to defeat the high CR monsters and encounters? Is this really a "key" ability?! I thought that the Draconic bloodline (and DD) were pretty nifty because they gave you flight. Even then, only as a higher level ability. Is this a pointless feature because everybody is expected to be able to fly?!

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LordGriffin wrote:
How essential is flight? From a balance standpoint. Does every (or most) party member(s) need to be able to fly to defeat the high CR monsters and encounters? Is this really a "key" ability?! I thought that the Draconic bloodline (and DD) were pretty nifty because they gave you flight. Even then, only as a higher level ability. Is this a pointless feature because everybody is expected to be able to fly?!

Well, yes and no. It is a pointless feature, but only because sorcerers can take always-on flight (Overland Flight) at level 10. Some other key abilities in addition to flight are some way to deal with invisibility and some sort of immunity or near-immunity to mind-affecting effects.

But yeah, once you're expected to fight pit fiends and such, if you can't fly you can't play. Archery is only level-appropriate if you specialized in it (and this goes for everyone, you really need at least five feats in it to do it well at high levels), so if you don't fly and you don't cast spells then you stop participating in the fight after a certain point.

Look at the high-CR creatures in the Bestiary. After about CR 13 or so, everything either flies or simply tells melee to get lost.

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