The People's Glorious Revolution


Homebrew and House Rules

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So, my wife and I were laying about last night and she asked me something about her game world. Wanted my input on what to do with a group of fey creatures that had been under the heel of the Elves of her world for millenia. Now that they're free, some of them were bound to form a government and/or small (pun definitely intended) country.

I started throwing out the idea of a meritocracy, given that these are chaotic creatures who really wouldn't band together for many reasons. And then I jokingly said "Well, it's not like they could form a communist republic..." and that's where it started.

Now she's got a lot of it mapped out, including a red flag with a crossed wand (with glowy star at the tip) and dagger. She's got the secret police already assigned, and it's probably going to be not very long now before anarchic communist thugs are roaming the world causing trouble for "The long ones"

Is it wrong that I like this? Yeah... probably just a bit.

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The only other treatment of a D&D/Pathfinder communist state I ever remember reading about was the dwarven People's State of Mordengard from the Chainmail minis game WotC tried back before D&D minis. Chris Pramas wrote an article about it in Dragon #291.

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Kvantum wrote:
The only other treatment of a D&D/Pathfinder communist state I ever remember reading about was the dwarven People's State of Mordengard from the Chainmail minis game WotC tried back before D&D minis. Chris Pramas wrote an article about it in Dragon #291.

Yep, and I love the idea of communist dwarves. But communist fae are even more cool to me.


There was an old SPI board game that had a communist orcish state (and a royal orcish state as well). Can't remember the name of it, although I have it boxed up somewhere... it was a funny, and interesting, conciet. Fae would make interesting comic opera commies, but orcs, they would make for a brutal. arrogant, inefficient, soviet style communist state...

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R_Chance wrote:
There was an old SPI board game that had a communist orcish state (and a royal orcish state as well). Can't remember the name of it, although I have it boxed up somewhere... it was a funny, and interesting, conciet. Fae would make interesting comic opera commies, but orcs, they would make for a brutal. arrogant, inefficient, soviet style communist state...

Hmm, I like your ideas and would love to subscribe to your newsletter..

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Mikhaila Burnett wrote:
my wife

That's odd... I didn't think I'd actually miss the kobold chorus.

I did a similar thing once... had a relatively young gold dragon invent communist socialism. Started by organizing the goblinoids, because they were clearly the most in need of guidance. Then he started expanding his glorious utopia, For The Good Of All. And if the silly humanoids didn't see what was good for them when approached diplomatically, they obviously had to be educated by whatever means necessary...

...so yeah, long story short, the campaign nemesis had an elite cadre of paladins. :D


tejón wrote:
Mikhaila Burnett wrote:
my wife

That's odd... I didn't think I'd actually miss the kobold chorus.

We love you!

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tejón wrote:


...so yeah, long story short, the campaign nemesis had an elite cadre of paladins. :D

That is beyond totally awesome. I need to steal this for my homebrew.


-Needs to relearn communism-

So many damned political structures ><

Freaking Mageocracies.

The Exchange

Hah! Dwarves Suit Russia I think they would also be well suited toward communism, especially because of thier tendency toward LG. I think that communism is Not a chaotic form of government, especially one that elves would invent.


I have an idea from a 3.5 campaign in which I developed a campaign setting (really a partially finished world) for the PCs to start off in. In this world, followers of the main NG aligned goddess were typically referred to as "Goodlings", which is a pejorative, and were notorious for mobilizing against those they saw as not contributing enough to the 'common good', as they saw it.

People who were deemed to be 'selfish cheats' or 'vain hoarders', were liable to be mass mugged, by a horde of mask wearing commoners- many of whom are probably their neighbors, and driven out of NG dominated communities sans all of their possessions.

However, those who cheated others, but were deemed to be contributing to the 'common good', and those who hoarded wealth, but likewise shared their wealth with community members suffering hardships, were safe from being mass mugged.

This was part of a larger scheme, which I thought of as "success taxing" the PCs (similar to Tithing), that I never actually implemented for PCs. The basic idea was that PCs should donate a portion of their loot to communities, in order to ensure the good will of the citizenry.

While the 'Goodlings', as I envisioned them were not true communists, I think the idea could work for a more chaotic sort of socialist/communist outlook.

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Dilvish the Danged wrote:

While the 'Goodlings', as I envisioned them were not true communists, I think the idea could work for a more chaotic sort of socialist/communist outlook.

So, kinda 'traditional fairies'. The fair folk were called such by people hoping to avoid their wrath. They weren't very GOOD at all, just capricious, whimsical and dangerous. Especially the unseelie.

I like your ideas and would definitely like to subscribe to your newsletter.


I took a gander at your world, and it looks prety good. But is it really dominated by Halfling nudists? or did I misinterpret that.

With regards to the Goodlings, they are not fey. By and large, they are Halfling and Human commoners (although many Rogues are also Goodlings). The world that I made was biased against those who held strong opinions about various alignments. Unaligned (neutral) was effectively the socially preferred choice, although I didn't change monster alignments much. I just presumed that most monters and people spent little time on causes which furthered their alignment.

In this world, most humanoids viewed actually professing an alignment (i.e. espousing the viewpoint of your alignment and evangelizing people to it) to be either a religious duty or a form of madness. Specifically, it is a religious duty for Paladins and Clerics. Goodlings, were an example of common ordinary people, who took the idea of 'the common good' to extremes, and were intolerant of those who worked against the common good. So the term 'Goodling', was essentially a pejoritive, because others viewed many of their activities as being slightly insane.

I should also add that in NG dominated areas, the criminal rackets (fencing stolen goods, procuring, etc.) were dominated by "Hoods Guilds", which are essentially Thieves Guilds by a different name. Hoods Guilds tend to work with NG clerics, and ordinary locals, to ensure that any 'cheating' (a broadly defined term that includes robbing travelers) benefits the community. Except for the Mass Muggings I mentioned in the last post, Hoods generally do not steal from locals.

Also, community leaders and Aristocrats in NG areas, typically have some sort of understanding with the local Hoods Guild. In exchange for leniancy in punishment, the Hoods will report suspicious activity and may be hired to do other espionage activities.

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