
Roylenna Brenoien |

Initiative list
Artival 20
Roylenna 19
Rhianna 15
Badru 10
Mahaffy 9
Tika 4
Ka'kara 1
Zombies 0
Roylenna steps into the space vacated by Artival and readies an action to cast Burning Hands when the zombie near Rhianna comes into range. "Stay behind the pillar, Rhianna! I don't want to burn you on accident!"
EDIT: Currently active effects:
+1 to saving throws against charm effects
+1 to saving throws against fear effects
+2 to attack rolls
+1 to weapon damage rolls

Tika |

Might be getting ahead of myself but since we are all going before the zombies...
Tika maintains her bard song whilst at the same time taking a quick pot shot at one of the zombies.
Attack (add +1 if they are within 30ft)
1d20 + 6 ⇒ (6) + 6 = 12 Edit should actually be + 7 for a total of 13 to hit 14 if the target is within 30ft
Damage (add +1 if they are within 30 ft)
1d8 + 1 ⇒ (2) + 1 = 3

Black Tom |

Yeah, Rhianna's Burning Hands would go off as soon as the ogres are in range, leaving her another action before the ogres act again. For convenience I will disregard the initiative order among you. Please give the number of the zombie you are attacking.
Also, what happened to Manai?

Rhianna Sanbury |

Looks like it would have been ogre 3 that she would have tagged. 3d4 + 1 ⇒ (3, 1, 3) + 1 = 8 damage, DC 16 Ref save for half.
As the ogre zombie rushes toward her, Rhianna merely stares for a moment in fascination, then with a sudden jerk raises her hands, thumbs together, and points them toward the nearest undead. Murmuring, "Veri utepra no jevose," she watches with a weird smile as a sheet of flame bursts from her fingertips to engulf the zombie.
As it keeps coming, though, she squeaks in alarm and all but runs back toward the cave entrance, ducking behind the giantess calling herself Ka'kara. Only once she is safely behind the barbarian does she turn back, raising her hand to point toward the edge of the column where she expects the singed ogre to appear.
Readying another action, this one to cast disrupt undead on the ogre as soon as she has a clear shot.

Ka'kara Furyheart |

As the monstrosities shamble forward the giantess' eyes roll back in her head as she reaches deep inside herself and releases her fury. Veins and muscle popping with sudden increased bloodflow she screams out a Tharbrian battlecry when she brings her greatsword around to slice through her two nearest foes.
To hit on ogre zombie #1: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 2d8 + 14 ⇒ (5, 3) + 14 = 22
Cleave to hit on ogre zombie #3: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 2d8 + 14 ⇒ (2, 8) + 14 = 24
Her AC is a whopping 9 right now because of the Enlarge and her cleave. She will back up (because she still has a move action) ONLY if everyone else has retreated behind her and there is room to do so.
P.S. Thanks for the hero point. They are life-savers, literally.

Black Tom |

Hey Ka'kara, you didn't pick up the breastplate that I virtually threw at you. Now the gloves come off... ;o)
Under the combined magical and physical assault Ogre zombie #3 goes down like a ton of bricks, but the others continue to advance. Ogre zombie #1 has a lot of intestines hanging out from Ka'kara's slash and looks a bit lopsided but it is still going strong.
Waiting for Badru, Mahaffy and Manai to act before the zombies do.

Ka'kara Furyheart |

Hey Ka'kara, you didn't pick up the breastplate that I virtually threw at you. Now the gloves come off... ;o)
Tarren:

Badru Akhensaranrae |

Sorry for the delay but I've been fighting connection issues
to hit Ogre #1d20 + 3 ⇒ (13) + 3 = 16
damage 1d8 + 1 ⇒ (4) + 1 = 5
Keeping his shield up to stave off any forthcoming blow from the udead ogre Badru dances forward and slashes the things leg hoping to disable it. Before the ogre gets a chance to strike back Badru retreats to the pillar behind him.
Royl are those effects for everybody or just you? And Tika what effect is your Song having currently?
Edit: BT:

Roylenna Brenoien |

Sorry for the delay but I've been fighting connection issues
to hit Ogre #1d20+3
damage 1d8+1Keeping his shield up to stave off any forthcoming blow from the udead ogre Badru dances forward and slashes the things leg hoping to disable it. Before the ogre gets a chance to strike back Badru retreats to the pillar behind him.
Royl are those effects for everybody or just you? And Tika what effect is your Song having currently?
Everyone. And I included Tika's bonuses in the list.

Black Tom |

OK, it's your funeral.
Rhianna's spell blasts another zombie (you can roll for it, while Mahaffy maneuvres to the very edge of the fray. Ka'kara is hit for 11 points of damage by one of the hulking zombies, but Badru parries his foe with his shield.
The zombies continue to advance, forming a veritable wall of rotting flesh.
There are 3 small zombies and 2 medium ones coming at Mahaffy from the north apart from the ones on the map. The ogre zombies advance as far as they can without squeezing, and the smaller ones will fill out the remaining spaces. I don't think any of them except the ogres get to strike this turn but you're going to see a lot of action next round.
Ainvar, could you please update the map. I'll ask my buddies tomorrow so I can end this madness. Sorry about the lack of updates by the way. For diverse reasons i basically had five days to put together a 15 page article. I don't want to ever have to do that again.
I'll be good from now on. Promise. But the zombies won't.
You're up. Get slashing.
By the way, in the heat of the battle you never noticed Manai slink away, crying like a little girl at the first whiff of actual undead.

Ka'kara Furyheart |

With a huge smirk Ka'kara glances back at Roylenna, "I like this version of retreating." Saying that she leaps forward into the fray once again.
To hit on ogre zombie #1: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 2d8 + 14 ⇒ (1, 4) + 14 = 19
Cleave to hit on ogre zombie #2(if possible, otherwise the nearest medium zombie): 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 2d8 + 14 ⇒ (7, 3) + 14 = 24

Tika |

Tika deciding that keeping The giant Ka'kara on her feet is the best chance she has of surviving this moves over to her and uses a cure light spell whilst at the same time keeping her music going as well as keeping the huge warrior between her and the undead
cure light on Ka'kara
1d8 + 2 ⇒ (2) + 2 = 4

Artival Brisboir |

Artival carefully picks his target, after ensuring he had an appropriate view of the undead, and releases yet another small bolt of lightning from his outstretched left hand.
Not sure if I have line of sight without a working map right now. If I do, I will use elemental ray. If not, I will hold action until I get a straight shot.
Elem. Ray 1d20 + 5 ⇒ (5) + 5 = 10
Damage 1d6 + 2 ⇒ (2) + 2 = 4

Roylenna Brenoien |

With the removal of the evoker's mage light, Roylenna and Artival find it hard to see a target. Roylenna shouts, "Sorry, my sister, but we need some light!"
Move action: With a moment's concentration, she brings her Dancing Lights around the pillar, only to discover to her horror that Mahaffy is standing amidst a horde of the dead!
Standard action: "You crazy dwarf! Get out of there before one of us hits you by accident!" Heavenly Fire at the same zombie that Artival targeted suggesting #5 on the updated map
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Ka'kara Furyheart |

cure light on Ka'kara
After pulling her sword back out of the ogre zombie she grins down at Tika, "Thanks, we'll take down these restless spirits together lil sister." The sentiment is only marred by the gobbets of rotting zombie flesh raining down around the halfling from Ka'kara's backswing.

Rhianna Sanbury |

I'm guessing it would be ogre zombie #2 that this would go after... with Point Blank Shot, bardic performance, and bless, Rhianna's disrupt undead: 1d20 + 6 ⇒ (1) + 6 = 7 ranged touch; 1d6 + 2 ⇒ (5) + 2 = 7 damage.
"Kro ‘slou ra jeuza!" Rhianna cries, pointing at one of the hulking undead closing in. A beam of shimmering white light bursts from her fingertip and blasts the stones next to the ogre, making an impressive series of sparks. "Ah. Well," Rhianna says, looking nonplussed.
I think I have another action at this point, yes? If that's the case...
"Perhaps something a bit stronger is called for," Rhianna murmurs, raising her hands again. "Veri yslou ra jeseza!" This time, the wave of energy is red-hot and ripples with elemental fury. Scorching ray this time. Again, ranged touch, with Point Blank Shot, inspire courage, bless and the intense spells bonus: 1d20 + 6 ⇒ (8) + 6 = 14; damage 4d6 + 3 ⇒ (2, 2, 6, 2) + 3 = 15.

Roylenna Brenoien |

With the removal of the evoker's mage light, Roylenna and Artival find it hard to see a target. Roylenna shouts, "Sorry, my sister, but we need some light!"
Move action: With a moment's concentration, she brings her Dancing Lights around the pillar, only to discover to her horror that Mahaffy is standing amidst a horde of the dead!
Standard action: "You crazy dwarf! Get out of there before one of us hits you by accident!" Heavenly Fire at the same zombie that Artival targeted suggesting #5 on the updated map
Attack: 1d20 + 5
Damage: 1d4 + 2
Gee, glad I listed the bonuses for everyone so they're all in one place where I could miss them all at once. That attack should have included another +2 to hit, if it matters. The bonus to damage specifies weapon damage, so I don't know if a 'weapon-like' spell counts or not. DM's call there.

Black Tom |

Here is the map.
The din is deafening, with weapons clashing and tearing chunks of dead flesh off the lumbering carcasses, zombies hissing and shuffling and magic fizzing and searing across the room.
Under your assault zombie #5 (Artival and Roylenna) and ogre #1 (Ka'kara) and #2 (Rhianna and Badru) go down.
Mahaffy has still to act and I think Artival has a move action if he likes. Then there will be zombie action.

Roylenna Brenoien |

Mahaffy will move to H6
BT , It seems the cave we are in is much larger than I first thought . Did I see other creatures than the ones currently attacking with my infravision ?
BT indicated that the oppressive darkness of the crypt even reduces the range of your darkvision by half. All of the critters that he told me about thus far are visible, but some only barely, on the map already.
For what little that is worth. Oh, and I will start working on a map update as soon as my tabletop stuff is done. EDIT: No time tonight, sorry.

Black Tom |

The zombies are closing in., but not all of them get to attack. #4 and #7 go for Badru, who is hit for 5 points, and #2 and #5 gang up on Ka'kara, hitting for 8 points. The rest just move in for the kill.
Behind them are more zombies, one small, three medium and one large, coming from the east. Please put them behind the others.
Also everyone gets to make a Perception check.
Then you can go back to wasting zombies. You are all up.

Ka'kara Furyheart |

Not sure where the zombies all are but she will strike at two who are adjacent to one another.
To hit zombie: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 2d8 + 14 ⇒ (5, 5) + 14 = 24
Cleave to hit another zombie: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 2d8 + 14 ⇒ (1, 2) + 14 = 17
Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Artival Brisboir |

[ooc]The map has not been updated to show my position at F6. Just a reminder. Not sure if I can see any undead not in melee from that position at this time. I am assuming I cannot. If I am wrong please let me know.[ooc]
Perception 1d20 + 1 ⇒ (20) + 1 = 21
Artival looks around the battlefield looking for a zombie that he has clear sight to, to avoid hitting his friends with his electrical attack.

Roylenna Brenoien |

Perception 1d20 ⇒ 11 (+2 for sound-based checks)
How did the 2.5-foot-tall sorceress get on the front lines? Where did everybody else go?
Roylenna will attempt to cast Burning Hands defensively before retreating. "Now might be a good time to back away, Ka'kara!"
Concentration check, DC 17 1d20 + 6 ⇒ (17) + 6 = 23
If successful, fire damage 3d4 ⇒ (1, 3, 2) = 6, Reflex DC 14 for half damage

Black Tom |

Rhianna is threatened by zombie #6, so I'll await an emendation. Ka'kara chops down zombie #2 and tries to take out zombie #3 in the same blow but is blocked by the totem. Roylenna singes small zombies #2, #3, zombie #1 and large zombie #4 before retreating. Tika heals Ka'kara some more.
Rhianna, Artival, Badru and Mahaffy still to go.
Let me know if there are any objections.

Black Tom |

BT, I don't think I have a clear line of sight on any zombies right now. Until we fell a couple more of them, I think I will have to just hang out and make sure none of them come at us from behind.
You could still hit them, but they'd have cover.

Badru Akhensaranrae |

I'm going to take a 5' step into square E-10 so that I'm in front of zombie #4
to hit 1d20 + 5 ⇒ (13) + 5 = 18
damage 1d8 + 2 ⇒ (7) + 2 = 9
perception 1d20 + 5 ⇒ (3) + 5 = 8
After felling the shambling thing that used to be a ogre, Badru looks to see how his comrades are fairing struck from the dark by two more zombies. He turns to face them taking a strategic step to the side slashing at the thing before him.

Black Tom |

Rhianna takes a step backwards and blasts the zombie coming after her, while Badru adjusts his position and cuts down a zombie. Manaffy on the contrary advances and takes a swing at a dead goblin.
And then he freezes in his tracks. At the edge of his vision, trying to sneak up on you, there is a band of six or seven humanlike creature, ghastly pale and with sharp teeth. They are trying to be stealthy but their eagerness betrays them.
The small zombies gang up on Mahaffy. Small zombie #1 moves to I5, and "2 to J6. He is hit for 6 points of damage. Zombie #6 follows Rhianna and hits also for 6 points. Zombies #3 and #1 go for Ka'kara, and she is hit for 9 points while Badru is attacked by zombie #7 and #9, but manages to stave them off. The rest of the zombies move in for the kill but don't get to attack.
You are up.

Ka'kara Furyheart |

Ka'kara nods her head at Roylenna's yell, "Make sure everyone else gets out first!" Seeing the zombie give chase to Rhianna past her she swings around yelling, "No you don't!"
To hit Rhianna's zombie: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 2d8 + 14 ⇒ (2, 6) + 14 = 22
Cleave to hit another zombie: 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 2d8 + 14 ⇒ (4, 8) + 14 = 26
Ka'kara has 10' reach BT, so she should be getting an attack of opportunity and any of the undead moving up to her through her threatened area. Not sure if this would have applied the first couple of rounds. I'll roll one now just in case it's needed.
Attack of opportunity: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 2d8 + 14 ⇒ (4, 7) + 14 = 25
If everyone else backs out this round she will use her remaining move action to follow them out using acrobatics to avoid any aoo.
Acrobatics roll: 1d20 + 5 ⇒ (4) + 5 = 9
Wow, has her dice rolling sucked for this combat :(