Seoni

Roylenna Brenoien's page

1,362 posts. Alias of Pixie Rogue.


Full Name

Roylenna Brenoien

Race

Halfling

Classes/Levels

Sorcerer (celestial)

Gender

Female

Size

Small

Age

23

Alignment

Chaotic Good

Strength 8
Dexterity 16
Constitution 13
Intelligence 14
Wisdom 10
Charisma 20

About Roylenna Brenoien

Roylenna is a family name. According to family legend, an "angel" told one of her ancestors that every tenth generation would include a "blessed" child who would have great potential and great responsibility. Family legend tells of many white-haired, light-eyed children over the years, but it doesn't tell of any of them being particularly unusual.

When Roylenna was born, her hair and eyes marked her as one of the "blessed". She has looked forward to writing her name in the family legends, but has seen no sign of "great potential" or "great responsibility" until six months ago when her sorcerous talents began to manifest. Her mood alternates between excited and fearful that she might be on the cusp of something great.

Now, she finds herself adventuring with friends that she has met on the road (or in the course of adventuring). She's befriended an ogre, spoken to a dragon, and helped defeat an army of goblins. She's having a wonderful time!

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Init +4 [+4 (Dexterity)]
Senses Perception +2
Speed 20 ft

DEFENSE:

AC 15, touch 15, flat-footed 11 (Size +1, Dex +4)
hp 37 (7d6+7) wounds 25 (0 temp assigned to Spectral Hand)

Saves: Fort +4, Ref +7, Will +6 (includes +1 resistance bonus; additional +2 vs fear)
Resistance: Acid 5, Cold 5

OFFENSE:

Base Atk +3; CMB 0
Melee masterwork dagger +4 (1d3-1, 19-20/x2)
Melee quarterstaff +3 (1d4-1, 20/x2)
Ranged light crossbow +8 (1d6, 19-20/x2); +1 to hit and damage within 30'
Ranged dagger +8 (1d3-1, 19-20/x2); +1 to hit and damage within 30', 10' range increment
Ranged Heavenly Fire +9 touch (1d4+4 fire damage to evil, 1d4+3 healing to good, 20/x2) - at will, 30 ft ray (incl. PBS boni, 8/day) - today's uses: 1

FEATS & SKILLS:

Feats: Eschew Materials [1st, bonus], Point Blank Shot [1st], Precise Shot [3rd], Spell Penetration [5th], Elemental Spell [7th], Extend Spell [7th, bonus]

Skills: 28 [sorcerer] + 7 [favored]
Acrobatics +6 = +4 [ability] +2 [race]
Appraise +6 = +1 [rank] +3 [class] +2 [ability]
Bluff +13 = +7 [rank] +3 [class] +5 [ability]
Climb +1 = -1 [ability] +2 [race]
Fly +7 = +1 [rank]+3 [ability]+3 [class]
Heal +4 = +1 [rank] +3 [class]
Knowledge (Arcana) +10 = +6 [rank] +3 [class] +2 [ability]
Linguistics +6 = +4 [rank] +2 [ability]
Perception +0 = +0 [ability] +2 [racial]
Perform (Sing) +6 = +1 [rank] +5 [ability]
Perform (Oratory) +6 = +1 [rank] +5 [ability]
Spellcraft +10 = +7 [rank] +3 [class] +2 [ability]
Stealth +8 = +4 [ability] +4 [size]
Use Magic Device +13 = +6 [rank] +3 [class] +5 [ability]

SQ: Favored Class (Sorcerer), Keen Senses, Bloodline Arcana (Creatures summoned gain DR CL/2/evil = DR 3/evil), Heavenly Fire (30' ray of heavenly fire deals 1d4+CL/2 vs evil or heals 1d4+CL/2 to good; damage is divine and not subject to energy resistance or immunity; Can be used 3+Cha Mod/day), Celestial Resistance (Acid Resistance 5, Cold Resistance 5)
Languages Common, Draconic, Halfling, Goblin, Giant, Human (Tharbrian), Abyssal

GEAR:

Combat Gear Wand of Protection from Evil (50 charges), Oil of Bless Weapon (2 vials), Potion of Shield of Faith +2 (1 vial);
Other Gear Quarterstaff (0, 2 lb), Dagger (2, 0.5 lb), Old Masterwork Dagger (302, 0.5 lb), Light Crossbow (35, 2 lb), 10 Bolts (1, 0.5 lb), Explorer's Outfit (0, 2 lb), Backpack (2, 0.5 lb, qtr normal), Belt Pouch (1, 0.125 lb, qtr cap), Waterskin (1, 1 lb, qtr cap), Bedroll (0.1, 1.25 lb), 7 Trail Rations (3.5, 0.25 lb ea), Flint and Steel (1, 0 lb), Belt of Dexterity +2, Headband of Alluring Charisma +2, Cloak of Resistance +1, Handy Haversack, Rod of Lesser Extend, 26 gp, 3 sp.

Bone Dice
Thieves' Tools
Winter Cloak, small
Healer's Kit
159 gp, 248 gp, 7 sp
100 gp spent on scrolls: Color Spray [ ], Color Spray [ ], Hypnotism [ ], Summon Monster 1 [ ]
32 gp spent on furs for Grosh, the ogre
Sandros' IOU for 50 gp

Encumbrance 11.625 + coin
Light Load 19
Medium Load 20 - 39
Heavy Load 40 - 60

SPELLS:

Caster level: 7
Close Range: 25' + 5' per 2 levels = 40'
Medium Range: 100' + 10' per level = 170'
Long Range: 400' + 40' per level = 680'

SORCERER
7 Cantrips (0-level), at will (CL 7), base DC 15
Acid Splash - "minimus acidus" - S, V, Ranged Touch, Close range, +8 to hit, 1d3 acid damage; +1 to hit and damage within 30'
Dancing Lights - "luminarius ambulus" - S, V, Up to four lights within 10' radius, Medium range, Lasts 1 minute
Detect Magic - "spectus magus" - 60' cone, Concentration up to CL (5) minutes
Disrupt Undead - "" - S, V, Close range ray, +8 to hit, 1d6 damage to undead target; +1 to hit and damage within 30'
Mage Hand - "manus magus" - S, V, Close range, One object up to 5 lb., Duration Concentration, Moves up to 15'/rd, No save
Message - "epistulus" - S, V, F (copper wire), Medium range, One target creature, Duration 20 minutes, Whispered conversation, No save
Prestidigitation

SORCERER
5 1st-level + bloodline bonus, 8/day (CL 7), base DC 16 - 0 cast today
Bless - "" - V, S, M (5 pounds of powdered silver worth 25 gp), Self & allies within 50', CL minutes, each ally gains +1 morale bonus to attacks and saves vs fear, Counters/dispels Bane, No saving throw, SR Yes (harmless)
Enlarge Person - "quem augeo" - V, S, One round to cast, Close range (35'), Duration 5 minutes, Target doubles in size (may increase reach), gains STR +2, DEX -2, -1 to attack and AC, weapon damage increases by one size category
Magic Missile
Ray of Enfeeblement - "" - V, S, Close range (35') ray, +8 to hit, 1d6+3 Strength penalty for CL (6) rounds; Fortitude DC 15 halves; SR Yes; +1 to hit and damage within 30'
Shocking Grasp - "" - V, S, Touch attack, +3 [attack bonus]+3 [vs. metal-wielding target], 5d6 electrical damage
Summon Monster I

SORCERER
3 2nd-level + bloodline bonus, 7/day (CL 7), base DC 17 - 3 cast today (SR v Wights, SR v Wights in the tomb, SR vs Motembe)
Flaming Sphere - "" - V, S, , Deals 3d6 fire damage
Resist Energy - "" - V, S, DF, Touch, Conveys energy resistance 10 of type chosen at casting for 10*CL minutes
Scorching Ray - "" - V, S, Up to two close range rays, +8 to hit; 4d6 fire damage; +1 to hit and damage within 30'
Spectral Hand - "" - V, S, A ghostly hand allows you to deliver 1st- to 4th-level, touch range spells at a distance. You lose 1d4 hit points that return when the spell ends, but not if the hand is destroyed. The spell gives you a +2 bonus on your melee touch attack roll. After it delivers a spell, or if it goes beyond the spell range or goes out of your sight, the hand returns to you and hovers.
The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of 22 (+8 size, +4 natural armor). Your Intelligence modifier applies to the hand's AC as if it were the hand's Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.

SORCERER
2 3rd-level + bloodline bonus, 5/day (CL 7), base DC 18 - 0 cast today
Dispel Magic
Haste
Magic Circle against Evil

RESOURCES:

REWARDS:

Medium progression: 7th level goal, 35000 xp
Experience Points: 35966
Hero Points: 2
Piety Points: 1

Rewards breakdown (for checking my math)
200 xp awarded for puncturing one porcine pursuer
80 xp awarded for serendipitously surviving sombies (literary license)
200 xp awarded for branding bad-flying airborne apes
105 xp awarded for ripping really big rat-like rodents
100 xp awarded when Sandros found he was a ghoul's best friend
200 xp awarded when the ogre didn't go for the TPK
100 xp awarded for "peaceful trickiness" with the ratmen
300 xp awarded for marathon melee with marauding man-orc ;-)
100 xp awarded for fight with ratman ghoul
175 xp awarded for the dire rats
150 xp awarded for spiked club trap
100 xp awarded for net trap
150 xp awarded for six kobolds defeated
100 xp awarded for poison dart trap
675 xp awarded for the second kobold battle
100 xp awarded for figuring out orcish stones
100 xp awarded for mephit wrestling
50 xp awarded for the mephit encounter II
80 xp awarded for meeting a dragon and living to tell the tale
100 xp awarded for parleying with the ratmen
200 xp awarded for ghast whacking
200 xp awarded for bug bypass
100 xp awarded for giant scorpion stomping
240 xp awarded for getting goblins to give up
150 xp awarded for wun wascally weasel
200 xp awarded for vighting Vladoff
300 xp awarded for bugbear battle
1110 xp awarded for epic goblin battle
135 xp for a mephit mashing
265 xp for black dragon rout
128 xp for goblin staredown
100 xp for Grezzo's poison needle trap
200 xp for explosion trap beneath the islands
245 xp for Gilby and the rats
200 xp for bear skeleton
530 xp for two trolls toppled
140 xp for stirge stir-fry
200 xp for skeletons
--- New game!
200 xp for moth mania
554 xp for return to the crypt
906 xp for clearing the crypt
800 xp for hill giant and friends
889 xp for half-dragon and ogres
514 xp for demons at the inn
400 xp for Mahaffy's disappearing act
400 xp for Mahaffy's mud levitation act
200 xp for visiting Amarantha the Seer(?)
400 xp for carrion crawlers
180 xp for dire rat extermination services rendered
171 xp for stirge strikes
228 xp for skeleton fry
343 xp for floating vial guardian
86 xp for Ka'kara's rat swarm
686 xp for shambling mound
86 xp for Mahaffy's triple-trap illusion
86 xp for Mahaffy's trapped doorknob
91 xp for Gregori's spa experience
183 xp for tavern showdown
457 xp for howlers
857 xp for wights
400 xp for night assassins
343 xp for cloaker/choker pair
285 xp for walkway collapse and spiders
229 xp for mephits
172 xp for squid
171 xp for skeletons
517 xp for grimlocks
314 xp for grimlock trap
210 xp for green slime/dire rats
229 xp for flying napkins
1267 xp for gore-knight & undead
343 xp for assassin vines
229 xp for rust monsters
457 xp for abyssal troll
171 xp for gray ooze puddle
800 xp for flaming treant
343 xp for howler trio
686 xp for bodak
1029 xp for deranged succubus
914 xp for green marsh ghost
1371 xp for gargoyles
229 xp for hollow step trap
57 xp for pit trap
57 xp for poisoned cards
343 xp for p'ooze
229 xp for Mr. Toothy Ghul
743 xp for The Rats
343 xp for The Barbarian
360 xp for More Rats
567 xp for the Black Wailing Skeletons
400 xp for Yellow Mold
914 xp for Squabbling Ogres
1714 xp for Ghoul-a-palooza
1977 xp for Fiend that killed Gregori
571 xp for Wights
457 xp for Wights
----------------
1 hp granted at game start
1 hp granted for map description at first combat (see porcine pursuer)
1 hp granted for completing first objective (reaching Roadside Inn)
1 hp granted for "talking" the ogre out of the TPK
1 hp granted for marathon melee with marauding man-orc ;-)
1 hp granted for suggesting dice rolls in the char sheet
1 hp granted for Rana impersonation
1 hp granted for convincing kobolds to disarm themselves; at her (oops)
3 hp used for second hit point roll at second level
1 hp granted for the second kobold battle
1 hp granted for draconic diplomacy (attempt)
1 hp granted for pacifying puzzled paladin
1 hp granted for Rana / Ka'kara battle
1 hp granted for epic goblin battle
3 hp used for second hit point roll at third level
1 hp granted for drunken roleplaying
--- New game!
1 hp granted for telling new party of the disastrous undead cave attack
1 hp granted for mapwork
1 hp granted from the goodness of the DM's heart -- maybe he felt guilty
1 hp granted for more mapping goodness -- most undeserved, however
5 hp spent to negate ghoul's critical hit
1 hp granted for surviving the ghoul battle
1 hp granted for clearing out the undead cave
3 hp used for second hit point roll at fourth level
1 hp granted for hill giant and his friends
1 hp granted for shambling mound teamwork
3 hp used for second hit point roll at fifth level
1 hp granted for combat vs succubus
1 hp granted for completing the Grey Citadel
3 hp used for second hit point roll at sixth level
1 hp granted for mappy magic
3 hp used for second hit point roll at seventh level
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1 pp granted for "talking" the ogre out of the TPK

SPOILS:

Unclaimed items / party property
Potion of Protection from Evil
Potion of Cat's Grace
Sunrod

ROYLENNA 12
CR 11
Male Halfling sorcerer 12
None small humanoid (halfling)
Init +2; Senses Perception +2,
Languages Abyssal, Celestial, Common, Draconic, Giant, Gnome, Goblin, Halfling, Infernal
AC 13, touch 13, flat-footed 11
hp 71 (12HD)
Fort +7, Ref +7, Will +9, +2 vs. fear
Resistances Acid 10, Cold 10,
Speed 20 ft. (4 squares)
Face 5 ft. Reach 5 ft.
Base Atk +6; CMB +4; CMD 16
Special Actions Heavenly Fire (1d4+6, 7/day),
Known Sorcerer Spells (CL 12th):
6th (3/day) - disintegrate (DC 20)
5th (5/day) - cloudkill (DC 20) , life bubble (DC 19) , shadow evocation (DC 19) , flame strike (DC 19)
4th (7/day) - black tentacles , enervation , invisibility (greater) (DC 18) , summon monster iv , remove curse (DC 18)
3rd (7/day) - dispel magic , fireball (DC 17) , fly (DC 17) , haste (DC 17) , spiked pit (DC 18) , magic circle against evil (DC 17)
2nd (7/day) - darkvision (DC 16) , flaming sphere (DC 16) , mirror image (DC ) , protection from arrows (DC 16) , scorching ray , spectral hand , resist energy (DC 16)
1st (7/day) - enlarge person (DC 15) , magic missile , ray of enfeeblement (DC 15) , shocking grasp , summon monster i , vanish (DC 15) , bless
0th (at will) - acid splash , dancing lights , detect magic , disrupt undead , ghost sound (DC 14) , mage hand , message , prestidigitation (DC 14) , ray of frost Abilities Str 8, Dex 14, Con 14, Int 14, Wis 10, Cha 19
Special Qualities Bloodline Arcana, Cantrips, Celestial Bloodline, Celestial Resistances, Fearless, Halfling Luck, Keen Senses, Sure-Footed, Weapon Familiarity, Wings of Heaven,
Feats Augment Summoning, Elemental Spell (Acid), Eschew Materials, Extend Spell, Point-Blank Shot, Precise Shot, Simple Weapon Proficiency, Spell Focus (Conjuration), Spell Penetration
Skills Acrobatics +4, Appraise +6, Bluff +19, Climb +1, Craft (Untrained) +2, Diplomacy +4, Disguise +4, Escape Artist +2, Fly +13, Heal +4, Intimidate +4, Knowledge (Arcana) +15, Linguistics(Giant, Draconic, Abyssal, Celestial, Infernal) +8, Perception +2, Perform (Oratory) +5, Perform (Sing) +5, Perform (Untrained) +4, Ride +2, Spellcraft +17, Stealth +6, Swim -1, Use Magic Device +17,
Possessions Bloodline Arcana Whenever you cast a spell of the summoning subschool, the creature summoned gain DR 6/evil. This does not stack with any DR the creature might have.
Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.
Celestial Bloodline Your bloodline is blessed by a celestial power, either through having a celestial relative or through divine intervention. Although this power drives you along the path of good, your fate is your own to determine.
Celestial Resistances (Ex)
Fearless (Ex) Halflings receive a +2 racial bonus on saving throws against fear. This bonus stacks with the bonus granted by Halfling Luck.
Halfling Luck (Ex) Halflings receive a +1 racial bonus on all saving throws.
Heavenly Fire (Su) You can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4+6 points of fire damage. This damage is divine and not subject to energy resistance or immunity. Against good creatures, this ray heals them of 1d4+6 points of damage. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability 7 times per day.
Keen Senses (Ex) Halflings receive a +2 bonus on Perception skill checks.
Resistance to Acid (Ex) You may ignore 10 points of Acid damage each time you take acid damage.
Resistance to Cold (Ex) You may ignore 10 points of Cold damage each time you take cold damage.
Sure-Footed (Ex) Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.
Weapon Familiarity (Ex) Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.
Wings of Heaven (Su) You can sprout feathery wings and fly for 12 minutes per day with a speed of 60 feet and good maneuverability. This duration does not need to be consecutive, but you must use it in 1 minute increments.