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This is something I made for my homebrew oriental world. It was originally balanced alongside the PRPG Beta races. But even then, it should be relatively fine.
Vanara:
+2 Constitution, +2 Charisma, -2 Wisdom
Medium: Speed 30ft
Climb: Vanara have a 20 ft climb speed. This grants them a +8 competance bonus on climb checks. A Vanara may take 10 on any climb check even when distracted.
Keen Senses: Vanara receive Low-Light Vision and a +2 racial bonus on Sound and Smell based Perception checks.
Prehensile Tail: A Vanara’s tail can be used as a third hand. It can be used with skill checks involving precision manipulation and hands in general such as Disable Device and Sleight of Hand, albeit at a -4 penalty. The tail can support the Vanara’s own weight if his strength score is high enough, allowing him to hang from his tail. If his weight is less than or equal to his medium load capacity, he can hang from his tail.
Natural Athlete: Vanara receive a +4 racial bonus on Acrobatics checks.
Simple Weapon Mastery: During character creation a Vanara chooses three simple weapons. These weapons function as one size category higher for damage in the Vanara’s hands. For the purposes of unarmed strike, this does not stack with the Improved Natural Attack feat or other similar effects.
Earth Blood: The first Vanara, Sun Wukong, the Monkey King, was said to be born from a mountain and Vanara reflect some of this myth in their connection to Earth Magic. All Vanara have a +1 racial bonus to CL for all Earth subtype spells. They also may use the psionic power Stomp 1/day at half hit-die CL. This is a spell-like ability rather than a psi-like ability that functions as a Transmutation (Earth) spell. The Save DC is 11 + Cha modifier.
Fearless: The Vanara are well known for their laughter in the face of Death and many have died with a smile on their face. The Vanara have a +2 racial bonus on all saving throws against fear.
Languages: Vanaran begin play speaking Tho Fan and Vani.

![]() |

This is something I made for my homebrew oriental world. It was originally balanced alongside the PRPG Beta races. But even then, it should be relatively fine.
Vanara:
+2 Constitution, +2 Charisma, -2 Wisdom
Medium: Speed 30ft
Climb: Vanara have a 20 ft climb speed. This grants them a +8 competance bonus on climb checks. A Vanara may take 10 on any climb check even when distracted.
Keen Senses: Vanara receive Low-Light Vision and a +2 racial bonus on Sound and Smell based Perception checks.
Prehensile Tail: A Vanara’s tail can be used as a third hand. It can be used with skill checks involving precision manipulation and hands in general such as Disable Device and Sleight of Hand, albeit at a -4 penalty. The tail can support the Vanara’s own weight if his strength score is high enough, allowing him to hang from his tail. If his weight is less than or equal to his medium load capacity, he can hang from his tail.
Natural Athlete: Vanara receive a +4 racial bonus on Acrobatics checks.
Simple Weapon Mastery: During character creation a Vanara chooses three simple weapons. These weapons function as one size category higher for damage in the Vanara’s hands. For the purposes of unarmed strike, this does not stack with the Improved Natural Attack feat or other similar effects.
Earth Blood: The first Vanara, Sun Wukong, the Monkey King, was said to be born from a mountain and Vanara reflect some of this myth in their connection to Earth Magic. All Vanara have a +1 racial bonus to CL for all Earth subtype spells. They also may use the psionic power Stomp 1/day at half hit-die CL. This is a spell-like ability rather than a psi-like ability that functions as a Transmutation (Earth) spell. The Save DC is 11 + Cha modifier.
Fearless: The Vanara are well known for their laughter in the face of Death and many have died with a smile on their face. The Vanara have a +2 racial bonus on all saving throws against fear....
Nice! This might make an appearance in my campaign! ^_^