WormysQueue |
Well, in this case, WotC firmly believes that epic-tier play is an enjoyable, smooth experience with its own allure. On the other hand, the difficulty of high-level play in 3.5 is one of the most oft-leveled criticisms of the system. It's not an accident that Paizo writes their APs up to the teens while WotC writes theirs all the way through the end of the game's level progression.
Not to argue the point but I guess that at least partly it's also because of the stories they want to tell. And any balance problems aside, stories told at low and mid-levels are not the same as the stories told in the high-and epic level range.
In the meantime I've found out that I myself am not really interested in those stories you would tell in the high-level-range so I'd prefer such a sequel to start at level 1 and end at level 15 (to be honest, if it would stop at level 10 this would match my taste even better). And as I said before this is not dependant on the quality of the underlying rules. in 4E I probably wouldn't be interested in the epic range of the game either.
Which doesn't mean that I didn't buy such an epic adventure path just to get a good read out of it. It just means that I'd probably never run it for my players. But in terms of preference I'd highly appreciate such a sequel to be handled as "just another" normal AP.
Cenobyte |
Would love to continue playing and i am not sure, if i am up for the challenge to write it myself in the same quality, my players are used to the material, because they played the AP before. i would love the group to face one more runelord, not 6 and go up to maybe level 20+ up definitely up to 20. if this happens during an adventure path or a single book packed with all the information needed - i don't care. I just do not want my players to take their level 16 chars and put them down. PFRPG supports level 20, so i want to see level 20. ;) A character is "done" then and might retire, but i would love to see it reach this point.