
wraithstrike |
3 people marked this as FAQ candidate. |

From what I understand of spell-like abilities they still get assigned spell levels such as some of devils/demons summoning abilities in the MM for 3.5. In Pathfinder's Core Book some of the sorcerer's special abilities have (SP), but I dont see a spell level assigned. Are they assumed to be the equivalent of first level spells?

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their spell level is the same as the appropriate classes list at that classes spell level.
for example bless is a first level spell
cone of fire/cold/electricity/acid is a 5th level spell
use the most beneficial existing spell level.
or divide caster level by 2 (round down) which gives same spell level as method A.

Zurai |

their spell level is the same as the appropriate classes list at that classes spell level.
for example bless is a first level spell
cone of fire/cold/electricity/acid is a 5th level spell
use the most beneficial existing spell level.
or divide caster level by 2 (round down) which gives same spell level as method A.
He's talking about SLAs that don't duplicate a spell. For example, bleeding touch (Death domain power).

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We've been running them as level acquired / 2 = equivalent spell level (minimum 1).
It really should be clarified, though.
The only mention I've found in the rulebook pg. 63 uses the formula (level / 3) to determine effective spell level for an ability. Now this was just for the paladin's power, and not a pervasive statement, but that seems like a much better rule of thumb to me than (level / 2).

Sean FitzSimon |

Sean FitzSimon wrote:The only mention I've found in the rulebook pg. 63 uses the formula (level / 3) to determine effective spell level for an ability. Now this was just for the paladin's power, and not a pervasive statement, but that seems like a much better rule of thumb to me than (level / 2).We've been running them as level acquired / 2 = equivalent spell level (minimum 1).
It really should be clarified, though.
I hadn't seen that. I agree, precedence takes priority.

wraithstrike |
1 person marked this as FAQ candidate. |

From what I understand of spell-like abilities they still get assigned spell levels such as some of devils/demons summoning abilities in the MM for 3.5. In Pathfinder's Core Book some of the sorcerer's special abilities have (SP), but I dont see a spell level assigned. Are they assumed to be the equivalent of first level spells?
Just bumped because the SLA's for the classes have not been assigned spell levels.

reefwood |
their spell level is the same as the appropriate classes list at that classes spell level.
for example bless is a first level spell
cone of fire/cold/electricity/acid is a 5th level spell
use the most beneficial existing spell level.
or divide caster level by 2 (round down) which gives same spell level as method A.
Where in the book can I find this rule? Or is this just a house rule?
Because a half-celestial can smite, so a Paladin seems like the most appropriate class list, but a lot of its SLAs are on the Cleric list as well as the Druid list (which would seem less appropriate...unless the base creature can cast Druid spells). Also, some SLAs are on the Sor/Wiz list too, and the half-celestial can use its Int score (8 or higher) to determine access to SLAs.
As for the "most beneficial spell level," I think that could vary on what you are trying to do. For example, as a caster, you gain access to a spell sooner if it is a lower spell level, but the DC is higher if it is a higher spell level.
EDIT: Anyway, I'm just trying to figure out how to set the DC for SLAs and need to know the spell level in order to do so. And for half-celestials and half-fiends, it seems like they can use Int or Wis to set the DC by simply picking whichever is higher, correct?

wraithstrike |

Luminiere Solas wrote:their spell level is the same as the appropriate classes list at that classes spell level.
for example bless is a first level spell
cone of fire/cold/electricity/acid is a 5th level spell
use the most beneficial existing spell level.
or divide caster level by 2 (round down) which gives same spell level as method A.
Where in the book can I find this rule? Or is this just a house rule?
Because a half-celestial can smite, so a Paladin seems like the most appropriate class list, but a lot of its SLAs are on the Cleric list as well as the Druid list (which would seem less appropriate...unless the base creature can cast Druid spells). Also, some SLAs are on the Sor/Wiz list too, and the half-celestial can use its Int score (8 or higher) to determine access to SLAs.
As for the "most beneficial spell level," I think that could vary on what you are trying to do. For example, as a caster, you gain access to a spell sooner if it is a lower spell level, but the DC is higher if it is a higher spell level.
EDIT: Anyway, I'm just trying to figure out how to set the DC for SLAs and need to know the spell level in order to do so. And for half-celestials and half-fiends, it seems like they can use Int or Wis to set the DC by simply picking whichever is higher, correct?
SLA's that use the exact spell name will also use the spell level. They operate just like the spell in that regard. SLA's are charisma based unless otherwise stated.
As to whether it uses the wizard or cleric spell list if there is a difference between spell levels I honestly don't know, but reverse engineering the monster can get that information.Example
Constant—detect good, tonguesAt will—charm monster (DC 22), detect thoughts (DC 20), ethereal jaunt (self plus 50 lbs. of objects only), suggestion (DC 21), greater teleport (self plus 50 lbs. of objects only), vampiric touch
1/day—dominate person (DC 23), summon (level 3, 1 babau 50%)
Statistics
Str 13, Dex 17, Con 20, Int 18, Wis 14, Cha 27
Dominate PersonSchool enchantment (compulsion) [mind-affecting]; Level bard 4, sorcerer/wizard 5
10(base)+5(spell level)+8(cha mod)=23

reefwood |
SLA's that use the exact spell name will also use the spell level. They operate just like the spell in that regard. SLA's are charisma based unless otherwise stated.
As to whether it uses the wizard or cleric spell list if there is a difference between spell levels I honestly don't know, but reverse engineering the monster can get that information.
Good to know about Cha being the default ability score, and the half-celestial/fiend seems to state otherwise, so it would use the higher one between Int or Wis. That all makes sense.
Reverse engineering sounds good too, but what about just basic engineering? I guess it is just the DMs call for the most part.

wraithstrike |

wraithstrike wrote:SLA's that use the exact spell name will also use the spell level. They operate just like the spell in that regard. SLA's are charisma based unless otherwise stated.
As to whether it uses the wizard or cleric spell list if there is a difference between spell levels I honestly don't know, but reverse engineering the monster can get that information.Good to know about Cha being the default ability score, and the half-celestial/fiend seems to state otherwise, so it would use the higher one between Int or Wis. That all makes sense.
Reverse engineering sounds good too, but what about just basic engineering? I guess it is just the DMs call for the most part.
Where does it state otherwise?
PRD=Spell-Like Abilities: A half-celestial with an Int or Wis score of 8 or higher has a cumulative number of spell-like abilities depending on its Hit Dice. Unless otherwise noted, an ability is usable once per day. Caster level equals the creature's HD (or the caster evel of the base creature's spell-like abilities, whichever is higher).
That means intelligence or wisdom determines which spells you have access to. There is nothing stating it has a determination on the DC of the ability.
More reverse engineering
Special Attacks smite good 1/day, powerful charge (gore +13, 2d6+9)
Spell-Like Abilities (CL 6th)
3/day—darkness; 1/day—desecrate, unholy blight (DC 14)[/b]
Statistics
Str 23, Dex 14, Con 19, Int 9, Wis 12, Cha 10
10 +unholy blight(level 4 spell)+ 0(cha mod)=14
If it went off of wisdom or intelligence it would go up or down by 1.
reefwood |
Where does it state otherwise?
PRD=Spell-Like Abilities: A half-celestial with an Int or Wis score of 8 or higher has a cumulative number of spell-like abilities depending on its Hit Dice. Unless otherwise noted, an ability is usable once per day. Caster level equals the creature's HD (or the caster evel of the base creature's spell-like abilities, whichever is higher).
That means intelligence or wisdom determines which spells you have access to. There is nothing stating it has a determination on the DC of the ability.
More reverse engineering
half-fiend minotuar from the PRD wrote:Special Attacks smite good 1/day, powerful charge (gore +13, 2d6+9)
Spell-Like Abilities (CL 6th)
3/day—darkness; 1/day—desecrate, unholy blight (DC 14)[/b]
Statistics
Str 23, Dex 14, Con 19, Int 9, Wis 12, Cha 10
10 +unholy blight(level 4 spell)+ 0(cha mod)=14
If it went off of wisdom or intelligence it would go up or down by 1.
Thanks for working this out. I didn't realize that magic could be based off multiple different ability scores.

Are |

Reverse engineering sounds good too, but what about just basic engineering? I guess it is just the DMs call for the most part.
For basic engineering, use the rule found in "Universal Monster Rules" under "Spell-Like Abilities":
Some spell-like abilities duplicate spells that work differently when cast by characters of different classes. A monster's spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order.
As for the ability score relevant to save DCs, that is also found in the same section:
The saving throw (if any) against a spell-like ability is 10 + the level of the spell the ability resembles or duplicates + the creature's Charisma modifier.

reefwood |
reefwood wrote:Reverse engineering sounds good too, but what about just basic engineering? I guess it is just the DMs call for the most part.For basic engineering, use the rule found in "Universal Monster Rules" under "Spell-Like Abilities":
PRD wrote:Some spell-like abilities duplicate spells that work differently when cast by characters of different classes. A monster's spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order.As for the ability score relevant to save DCs, that is also found in the same section:
PRD wrote:The saving throw (if any) against a spell-like ability is 10 + the level of the spell the ability resembles or duplicates + the creature's Charisma modifier.
This is exactly what I was looking for. Thank you!