
GroovyTaxi |

The level 1 goblin warriors (the goblin example in the Bestiary) have a strenght of 11, so their Str bonus is 0. They also have a BAB of +1 and a size bonus of +1, but they only have +1 to hit. How come? I've been reading it all and I don't see anything in the monster's description that explains it. I'm in love with goblins since I'm ten years old, and I won't let such an error go uncorrected!
Also, I've noticed something that applies to every example of humanoid in the Bestiary (such as the level 1 orc warrior or level 1 goblin warrior) : they don't have an extra HP point or skill point for choosing their favored class. I calculated everything and these guys just don't earn any extra hp or skill point for being level 1, which brings me to this question :
Is it just not possible to choose an NPC class as a favored class (the paragraph on favored classes only says it's forbidden to choose a prestige class, but they don't say anything about NPC classes) or is that just an error? Maybe the +1 hp / skill point per level is reserved for PCs, but that would remove an advantage to half-elven NPCs, who would lose one of their racial features.

GroovyTaxi |

It's an acknowledged mistake.
As for the NPC favored class benefit, I'm pretty sure it's a PC-only thing. If you really care about half-elven NPCs, up their HP some, I guess, nobody's going to stop you.
Okay, thanks. I just find it weird that NPCs don't get to choose a favored class (if that's how the game designers actually wanted it to be), but I have to say PCs are heroes and get more SKILLZ than regular people.
Just another random question : I'm running a one on one game and my friend's PC, a druid, is getting way too much loot. She just killed three goblins, and since she's alone, it was considered a challenging encounter. That gives her an APL 2 treasure, which is 550 GP of loot. She barely got more than 400 XP, she still needs four other fights like this to level up and she just gained more than half the posessions a level 2 character is supposed to have (1000 GP). If it keeps on going like this, she'll end up with more than 2500 GP in loot before she even reaches level 2 (but I have to say fighting alone is much more risky). Any tips? I know I could just estimate how much treasure I should give her for every fight so she ends up with 1000 GP of posessions when she levels, but still, the treasure system seems a little broken to me for one on ones.

A Man In Black RPG Superstar 2010 Top 32 |
Just another random question : I'm running a one on one game and my friend's PC, a druid, is getting way too much loot. She just killed three goblins, and since she's alone, it was considered a challenging encounter. That gives her an APL 2 treasure, which is 550 GP of loot. She barely got more than 400 XP, she still needs four other fights like this to level up and she just gained more than half the posessions a level 2 character is supposed to have (1000 GP). If it keeps on going like this, she'll end up with more than 2500 GP in loot before she even reaches level 2 (but I have to say fighting alone is much more risky). Any tips? I know I could just estimate how much treasure I should give her for every fight so she ends up with 1000 GP of posessions when she levels, but still, the treasure system seems a little broken to me for one on ones.
Just don't give loot in every fight. The system is meant to be balanced for a group of four to five, not a one-on-one, so you'll need to do a lot of adjusting.

GroovyTaxi |

Thanks for all the advice, again. Zmar, the sword already sucks enough (a small-sized shortsword? Couldn't they just use a regular shortsword to get 1d6 of damage or a dagger so they could at least throw it?), so I'm not gonna give it more disadvantages.
I'm having another question, this time on the XP system. Is it me or do encounters give much less XP than they did in D&D 3.5? A group of four level 1 PCs fight a CR 1 monster and they get 400 XP, but they only keep 100 XP each. In D&D, they got less than that, but the amount needed to level up to level 2 was only of 1000, while in Pathfinder, they need 2000 just to go up to level 2! That means they would need to fight 20 CR 1 monsters to level up. Even the fast levelling tree levels slower than in D&D. Am I doing things wrong, or just complaining? And if I'm just complaining, do you think it's okay if I just attribute XP and treasures with D&D's system?

Disciple of Sakura |

Honestly, I'd say you can ignore XP all together if you feel like it. There's no way to lose XP anymore (no item crafting or spell components use it) so you can very easily just dictate when the party levels up.
We did this in 3.5 in a game, actually. When the party more or less agreed that we should level, we did so. Typically, it was about every 3 to 5 sessions/adventures. It worked pretty well, overall.

Zmar |

Thanks for all the advice, again. Zmar, the sword already sucks enough (a small-sized shortsword? Couldn't they just use a regular shortsword to get 1d6 of damage or a dagger so they could at least throw it?), so I'm not gonna give it more disadvantages.
Lower damage? Well, that's the price for being small... Goblins do use poor quality weapons (although this clearly is a typo). I think it was in Burnt Offerings where that appeared.
Aside from that who forces you to use the small swords for goblins?

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It's an acknowledged mistake.
As for the NPC favored class benefit, I'm pretty sure it's a PC-only thing. If you really care about half-elven NPCs, up their HP some, I guess, nobody's going to stop you.
I agree; it's included in character creation, but not in the NPC chapter, so it's likely a "PC-only" thing.
I did give some goblin and orc "veterans" the favored class benefit to skills or HPs (according to their "role") in my latest adventure, though.