| Velios |
Velios readies his guisarme to charge the creature Manduzi heard on the other side of the door as Beilin opens it and casts his spell. "Beilin, as you light up the room, I will charge in and surprise whatever is on the other side."
Initiative 1d20 + 2 ⇒ (17) + 2 = 19, Charge Attack 1d20 + 7 ⇒ (20) + 7 = 27 Damage 2d4 + 4 ⇒ (1, 3) + 4 = 8, Unless the creature is friendly, in which case I will just scare the crap out of it.
Crit Confirm 1d20 + 7 ⇒ (8) + 7 = 15. Do you just want to multiply the damage above x3?
| Drosk Ironhame |
1d20 = 6 Drosk Initiative
Clearly I am not the right person to roll for people.
Nope, that looks about right for Drosk!
Since he will probably be at the end of the initiative order, Drosk will follow the others in, and lend what aid he can (be it hammer, spell, or channeled energy) against whatever foe awaits within.
| Beilin Elzra |
I assume since everyone's actions rely upon me opening the door that my initiative is first regardless of what I roll (or last depending on how you look at it.)
Once we are all situated and ready Beilin will fling the door open then cast the spell dancing lights (arranged in a straight line starting at the door and extending into the room or passage beyond.
On the off chance that you do want my initiative for the surprise round here it is.
1d20 + 2 ⇒ (12) + 2 = 14
Tarlane
|
Beilin pulls open the door, revealing a small room that is mostly empty save for the body of a villager laying in the center. Perched above the body is an insect, easily the size man with a massive horn sprouting from its face. Its scales are deep black with an odd green tinge to them
There is a set of stairs that moves upwards on the western wall and a door on the south wall.
Velios rushes into the room(a partial charge due to surprise round, normally you wouldn't be able to go through Beilin on a charge, but I don't mind) and strikes into the insect, causing a gout of acidic blood to spray out from it and catching it in shock.
Bandar hurries forward towards the room, unable to get to the creature but advancing upon it.
Naria you are up next. I have the initiative order below. Feel free to make your surprise round, and anyone who goes before the beetle can post their full round as well. I'll coordinate the posts as they come in.
Initiative Order:
Beilin 14
Velios 13
Bandar 11
Beetle 10
Naria 9
Manduzi 8
Drosk 6
| Drosk Ironhame |
Drosk follows the others into the room, and casts Guidance on his nearest companion. [Tarlane: please determine the spell recipient based on who Drosk is standing next to at the end of his movement into the room.]
[ooc]Guidance grants the subject a +1 competence bonus on a single attack roll, saving throw, or skill check. The subject must choose to use the bonus before making the roll to which it applies. The spell lasts for one minute until discharged.
Tarlane
|
Naria rushes forward to stand just before Velios. She strikes against the hard shell of the creature, causing it to crack in places as the insect lets out an angry hiss.
Using the distraction, Manduzi moves around to be flanking the beast with Naria, barely skirting a swipe of its horn with his acrobatic prowess.
Drosk hurries forward as quickly as his Dwarven legs will carry him, offering Torags blessing to Velios.
That brings us through the surprise round to the top of the first full round of combat. Beilin, you'll be up.
Beilin 14
Velios 13
Bandar 11
Beetle 10
Naria 9
Manduzi 8
Drosk 6
And Drosk, I was thinking after your warning about being away for the holidays that I was going to have to be running your character for a bit, but you seem to be checking in pretty regularly. I'm going to take you off the list of people I am NPCing at the moment, but if I don't hear from you for a couple days during that time, I won't worry and will make sure to toss up an action for your character.
Tarlane
|
I just realized the acrobatics roll wasn't necessary after all since the creature hasn't acted yet you don't provoke from it. Which is probably good or the bard may have just taken a horn to his face.
Beilin moves quickly past the insect, its small mind having trouble coping with the sudden appearance of all these people in its room keeping it from lashing out at him yet.
Velios swipes out at the creature, delivering a quick swipe at the beetle which now seems more on guard and rears back out of its way.
Bandar completes the trip across the floor up near the creature, swinging at it but his fist seems to graze across the tough hide.
The hissing of the beetle stops for a moment as it seems to suck in air, turning towards a cluster of you, spewing forth the sizzling green acid that it seems to bleed in a gout.
2d6 ⇒ (5, 1) = 6 Acid Damage
Beilin, Velios and Drosk, all three of you need to make a reflex save. If you hit DC 13, you take half the above damage.
Naria, you are going to be up next.
Naria
Manduzi
Drosk(end of round)
Beilin
Velios
Bandar
Beetle
| Drosk Ironhame |
Drosk attempts to dodge out of the way of the stream of acid.
Reflex Save: 1d20 + 1 ⇒ (8) + 1 = 9
Now that'll leave a mark! Drosk's current hp is 3 - I sense some healing being used on Drosk's turn!
Tarlane
|
Naria swings twice quickly at the insect, one of the blows glancing off its shell though the other impacts relatively soundly. It looks like the creature is beginning to weaken from his bloodloss, but there is still some fight in him yet.
Even flanking, Manduzi thrusts forward with his rapier but the blade skitters along the rough carapace without landing firmly.
Drosk, you are finishing up the round. Followed by Beilin and Velios.
Drosk(end of round)
Beilin
Velios
Bandar
Beetle
Naria
Manduzi
Just as a question, I normally use an offsite die roller or real dice for enemies or reactive checks that you may not be aware of, just because it keeps up a little mystery and surprise about things. I've rolled a couple times now for Manduzi and Bandar now and I just realized I am doing the same thing for them. Would you all prefer I roll for them with the forums dice roller, as I have been, or just don't care? Just trying to keep everyones opinions in mind. Also, when there are characters that need to be NPCed for a time, do you prefer I run them, or would each of you prefer to have someone else who can take over combat actions for your character if you are gone for more then a couple days?
| Beilin Elzra |
however you want to roll the dice is fine with me, frankly if I was you I would use real dice for rolls. I have no problem with you running the PCs when they are away.
Beilin will move to O21 and attack the wretched beetle, taking advantage of the flanking bonus.
Attack 1d20 + 3 ⇒ (14) + 3 = 17 Damage1d6 + 1 ⇒ (6) + 1 = 7
| Drosk Ironhame |
Drosk burns his Bless spell to spontaneously cast Cure Light Wounds on himself: 1d8 + 1 ⇒ (5) + 1 = 6.
I'm fine with you rolling for NPCs using any method you prefer.
| Velios |
As the guisarme flies by the beetle, Velios brings it back around in one swift motion hoping to catch the beetle off guard while Beilin moves into flanking position.
Attack 1d20 + 7 ⇒ (20) + 7 = 27 Damage 2d4 + 4 ⇒ (4, 2) + 4 = 10
Crit Confirm 1d20 + 7 ⇒ (14) + 7 = 21
I'm not sure if he is immune to crits. As for the rolling and controlling of players, I'm game for anything you want to do.
Tarlane
|
Sounds good to me, I much prefer real dice myself and use them when I can, but I do much of my posting from work and I suspect the clattering of dice would be appropriate.
The dwarven cleric speaks quietly to Torag for a moment, bringing forth his healing light and causing his burns to heal over with fresh skin.
Beilin moves to the base of the stairs, inching behind the insect and bringing down his quarterstaff hard upon its back where its shell was already cracked from Naria's blows. Several of the beasts legs seem to give out from the blow(Staggered) and Velios' guisarme finishes it neatly, collapsing the creature into a pool of its caustic blood.
As a general rule, now most things are crit-able Velios. The only exceptions are incorporeal creatures(which you can crit if you have a ghost touch weapon) and creatures without true forms such as oozes and elementals. Undead and constructs can both be crit now as well, as long as they don't fall into one of the categories above. If you do threaten a crit and aren't sure if you back or not(or know you do) feel free to roll the damage dice for it. It will save you from getting stuck having 3x your lowest possible damage.
| Bandar Stonegut |
Sorry for the silence, personal life and christmas kind of took over.
And as if that wasn't enough i'm going away on vacation tomorrow morning. I will have a computer with me, but the signal is very weak so don't expect any post from me. I just wanted to say that i'm still with you.
I will be back right after new year.
Merry christmas everybody.
Tarlane
|
It would be difficult to identify the body of the man even if he is a townsperson due to the beetles digestive acids having been working at him. Much of the man's outer flesh has been devoured and what is left has a fair amount of rot to him. He doesn't seem to have anything on him but tattered clothes, however the cloth appears to be similar to that of the man you found by the lake rather than the simple things most townsfolk wear.
| Drosk Ironhame |
"By Torag's holy will, may your wounds be mended," Drosk intones after the giant beetle collapses. The hammer-shaped birthmark on the dwarf's cheek glows with a holy radiance that spreads out to engulf the party, healing any wounds suffered in the battle.
Channel Energy: 30 ft. radius burst centered on Drosk to heal allies.
Channel Energy: 1d6 + 1 ⇒ (6) + 1 = 7
"O-okay we seem to have a guy dressed like that one we found by the lake. That can't be coincidence"
"Hmmmm, you're right," Drosk muses as he examines the remains. "The body by the lake had been dead for months, and what's left of this body has a fair amount of rot to it as well. I wouldn't be surprised if the man by the lake and this poor soul were affiliated. But why would they have been here in Kassen's tomb?"
Does this body have any of the coins from Tamran like the body by the lake?
| Beilin Elzra |
major PC drama has kept me offline over the last 3 days. Should have my system back up and running soon.
"Gather up "heroes" sounds like fire behind this door." Beilin whispers to the group followed by praise to Torag and Drosk for the much needed healing.
Beilin will move to the door at P21 and once the group is gathered and ready will swing it open before stepping to the side for the "brute squad".
| Drosk Ironhame |
Drosk hefts his warhammer and shield, readying himself to follow the warriors into the next room.
Tarlane
|
Alright, looks like the holidays are behind us and so we are back up and running. I was going to get things going this weekend, but I was having trouble getting onto the site for some reason. Glad to see you guys didn't seem to and were able to get some posts up already.
Manduzi checks over the door quickly for traps and then Beilin pulls it open, allowing the others to enter.
The remains of a small fire smolder in the center of this broad chamber, letting off a plume of oily smoke. Fed by a heap of burning gear, debris, and more than few bones, the fire casts a flickering light across the walls of this room, partially obscured by the veil of smoke.
The smoke in the room gives a -2 on perception checks and will cause you to make a fortitude save every minute you are in the room. I couldn't show it clearly on the map, but the firepit is round, so you can skirt the edges safely to get to the other side of the room.
Anyone who is going into the room can make a perception check, modified with the -2 mentioned above. If you hit the DCs listed below, you can look at the spoiler.
DC 10 Perception Check
DC 15 Perception Check
DC 20 Perception Check
| Velios |
Perception 1d20 + 4 ⇒ (13) + 4 = 17
Velios enters the room trying to breath as small amount as possible. Approaching the fire, Velios notices an unscathed dagger resting near the fire. Velios uses his guisarme to scoot it farther away from the flames then leaning down to test how hot it is. "Here is a dagger and I can see a key in the fire that appears still in working condition. Anyone have an idea of how we can get it out?" He inquires leaning his head back so his companions can hear.
Not sure how long this stuff takes, but here are a few fort saves just in case.
Fortitude 1d20 + 4 ⇒ (9) + 4 = 13
Fortitude 1d20 + 4 ⇒ (11) + 4 = 15
Tarlane
|
As indicated by Naria, the smoke does seem to be thickening in the center of the room, though it is still very hard to make out from any of the normal smoke.
If you haven't rolled yet, feel free. We will be going into combat, and anyone who beats the 20 will have a surprise action. I was going to let you all post until someone said something so that I could see what your actions were and use those as your surprise action(seeing as you were unaware of the creature. So on the first round of combat, Velios can have the dagger pulled to his feet already.
Go ahead and give me initiative if you have already rolled and perception and initiative checks for those who haven't.
| Drosk Ironhame |
Drosk enters the smoky room behind Velios and Bandar.
Perception: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3
Initiative: 1d20 ⇒ 13
| Beilin Elzra |
Perception 1d20 + 4 ⇒ (12) + 4 = 16
Initiative 1d20 + 2 ⇒ (17) + 2 = 19
As Beilin is hardly aware of anything else he will move to investigate the dagger at Veilos's feet, completely unaware and caught off guard by Naria's call to alarm.
Once alerted he will stand with a defensive posture racking his brain for any clues or memories concerning ethereal or immaterial monsters such as this "smoke" man appears.
Knowledge Arcana 1d20 + 8 ⇒ (11) + 8 = 19
any other knowledge skill 1d20 + 3 ⇒ (12) + 3 = 15
| Drosk Ironhame |
"Look out for what? I can't see anything in all this blasted smoke!" Drosk exclaims.