Gadka Burtannon

Bandar Stonegut's page

37 posts. Alias of Ravn.


Full Name

Bandar Stonegut

Race

Dwarf

Classes/Levels

Monk 1

Gender

Male

Size

M

Alignment

LN

Location

Kassen

Languages

Common, Dwarf

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 6

About Bandar Stonegut

Current hp 8/11

Defence

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AC 15, Touch 15, Flat-Footed 10
HP 11 (1d8+2+1)
Fort +4, Ref +4, Will +5 (+2 against poison, spells, and spell-like abilities)

Attack

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Speed 20 ft Initiative +2
Base Attack +0 CMB +3 (+5 grapple) CMD 17 (+4 against bull rush og trip)

Unarmed strike +3 1d6+3
Flurry of blows +2/+2 1d6+3
Scorpion style +3 1d6+3 (dc 14, speed reduced to 5')
Stunning fist +3 1d6+3 (dc 14, stunned)

Skills

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Acrobatics (1 rank + 3 class + 2 dex) 6
Escape artist (1 rank + 3 class + 2 dex) 6
Perception (1 rank + 3 class + 3 wis) 7
Knowledge history (1 rank + 3 class) 4
Stealth (1 rank + 3 class + 2 dex) 6

Feats and traits

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Feats:
Improved grapple

Classfeats:
Unarmed strike, 1d6
Monk ac
Flurry of blows
Stunning fist (1/day)
Bonus feat: Scorpion style

Traits
Bullied - +1 on unarmed AoO
Adopted - pick one racial trait from another race. (human, +1 skill point)

Racial feats:
+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.

Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Darkvision: Dwarves can see in the dark up to 60 feet. See Vision and Light.

Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.

Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.

Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

Background

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A couple of years ago Bandar was a young brawler of the worst kind. He visited inns all over the city of … (A city bigger than Kassen, but not to far away?), allways looking for a new fight. If nobody would challenge or fight him he would provoke a fight. Durring his few years of brawling career he had made amazingly many enemies, some of them had even sworn a lethal revenge.
One night he was dragging himself home from a particalarly wet night. He had been in four fights this night alone, and so he was feeling on top of things. So when an old nemesis, a stupid half-orc named Bret, blocked the alley and challenged him, he gladly charged in. But before he reached his mark he was knocked down by an unseen enemy. Suddenly five other guys came bursting out of the dark and started to beat him up.
Drunk and out numbered he was quickly forced to surrender, and placed on his knees before Bret, who came closer with a wicked grin. Seeing everything in a blur he could only just make out the shape of a huge knife Bret had concealed. Bret placed the cold knife on Bandars throat and bended low to whisper something that Bandar was to drunk to understand, but he surely understood that this was not his best night. Suddenly Bret was kicked in the face by an old man, and staggered backwards. Bandar fell to the ground and got knocked out by a stone. The last thing he saw was the old man making a leap over one of the thugs kicking him in the head, to drop down besides another and with an impressing speed swiped him off his feets.

He woke up several days later, finding himself in the old mans wooden hut, no longer in the city. For the next few years he practically a slave to the old man, carrying water, chopping wood, making dinner, cleaning the house and shopping in the nearby village Kassen, all in the name of 'building character'. After three years of service, the old man took Bandar out to some caves where a unknown dark skinned woman waited. The old man and the woman exchanged a few quiet words before the old man returned. This was to be his new home and the dark woman was to be his mentor for the next years. In the beginning his mistress forced him to hit the rock with his bare fist, several hours a day. In the end his knuckles was as hard as the rock it self, and he was able smash smaller stones with them.
Now that his hands were prepared he moved on to more combat oriented training, as his mistress taught him the art of the scorpion style, a flamboyant style that involved big movements, with jumps and spins serving only to distract the enemies. Soon Bandar was able to render a foe allmost immobile, with a single thrust to the chest.
After five years of service and training he was finally let out of the cave were the old man was waiting. He explained to him that he was unable to teach him anymore. It was up to himself to train and improve now.

Links

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