Second Darkness (KEJR's Pathfinder RPG Play-by-Post)


Play-by-Post

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Tsadok:
Once again, Tsadok's blow makes no contact. Sam makes another attempt to strike it with her telekinetic punch, ranged touch attack 1d20 + 3 ⇒ (5) + 3 = 8, miss chance 1d100 ⇒ 32, damage 1d4 + 1 ⇒ (2) + 1 = 3, but it has no effect on anything this time either, and Sam swears again.

How close is Tsadok standing to the circle?


Daelin:
Blakely is apparently a cyphermage of moderate power but, until his discovery of the Blot, little renown in Riddleport. Generally believed to be fairly distant from the politics and schemes of Elias Tammerhawk, the head of the Order of Cyphers, Blakely is a true researcher, a diviner who has spent the last three decades studying the Cyphergate - though with as little success as anyone else, truth be told.

He has a small but comfortable home in the upscale neighborhood called the Windward District, on the other side of the river from the Gold Goblin, perhaps a mile from the Cypher Lodge. Word on the streets is that Blakely himself is out of town at the moment, however, leaving only his housekeeping staff and whatever magical protections might be in place to guard the residence in his absence. What protections those might be, however, no one seems quite sure, though he doesn't apparently have any ordinary guards in the house.


GM Shisumo:

Grr, Postmonster seems to have eaten my first post, if it turns up I'll go with that, just in case, here it is again.

Tippy lashes out with his starknife as Lorzo attempts to disarm him.

Attack roll - 1d20 + 1 ⇒ (6) + 1 = 7, damage - 1d3 ⇒ 3.

Should Lorzo manage to disarm me, I'll draw my light mace and attack Lorzo on my next action, if he doesn't then I'll attack with the starknife. I'll roll damage for both just in case.

Attack roll - 1d20 + 1 ⇒ (18) + 1 = 19, damage - 1d4 ⇒ 3 or 1d3 ⇒ 3.


Female Gnome Sorceror (fey) 1
DM Shisumo wrote:
** spoiler omitted **

"Thank you." Lyre says before downing the entire bottle making a little face at the taste.


DM:

Spoiler:
Tsadok is standing at the end of his reach from the circle. Sorry for the delay I was sick.
Listen & attack again:
Listen:
1d20 + 9 ⇒ (4) + 9 = 13
Attack:
1d20 + 1 ⇒ (2) + 1 = 3
Damage
1d8 + 2 ⇒ (8) + 2 = 10
Miss
1d100 ⇒ 10


Tippello:
Tippy lashes out with his starknife, but the larger man easily avoids the blow. Disarm attempt, with Aid Another bonus from Trieste: 1d20 + 5 ⇒ (16) + 5 = 21. Shield of faith adds to Tippy's CMD, but that's an easy success regardless. With a sudden twist, the knife is free and the man tosses it aside, smiling nastily.

Undaunted, however, the cleric draws his mace and swings at Lorzo's kneecap, and the strike hits home, with a sound of breaking bones. Lorzo shouts in pain, and he suddenly pales.

Looking surprised and horrified by Lorzo's wound, Trieste cries out, "Lorzo!" and lunges for Tippello with her knife. Dagger attack: 1d20 - 2 ⇒ (13) - 2 = 11, damage 1d3 - 2 ⇒ (2) - 2 = 0. The strike is wild and untrained, and Tippello avoids it with little trouble.

Despite his size, Lorzo takes his wound poorly: he stumbles back out of the door, then half-runs, half-falls down the hallway and down the stairs, leaving Tippello alone with a suddenly-terrified Trieste.


Lyre:
The potion's taste is foul, but it is effective: within seconds, all Lyre's wounds are closed, and she moves without pain once more.

"Much better," says Larur, smiling, then standing to take her hand and guide her to his chair, where he seats her before leaning on his desk. "Now, what happened?"


Tsadok:
And your dice luck continues...

Before Tsadok can strike, the circle is suddenly filled once more, but not by the quasit. A large wolf suddenly fills the space, baring its fangs and growling with supernatural menace. A wave of terror sweeps over Tsadok's mind as he meets its feral gaze. Will save, DC 11, if you please. This occurs before your attack above.


Female Gnome Sorceror (fey) 1

"Well I was in the arena area downstairs feeding bity when some of the rats got free from those god awfully constructed cages that are downstairs rhet tried to maul me and failed so I decided to try and feed them before moving them to a more secure cage. But that drunken guy you keep down there told me off cause I was ruining them for fighting but who in there right mind wants to see two have starved creatures fighting?" Lyre somehow manages to say all that without tacking a single breath.


Spoiler:
Will Save: 1d20 + 5 ⇒ (18) + 5 = 23
"What manner of beast are you?"


DM:
Daelin sat for a few hours outside the Goblin trying to determine a plan of approach. That night she traveled to the Windward District to locate the residence and determine where the housekeeping staff resides at night. The next night Daelin makes her move, before setting out, she will devise a hopefully clever disguise to cover her identity. Arriving at the best perceived spot for breaking in and checking for traps and keeping an eye out for any staff members. If possible take 20 on a disguise check before leaving to assume a different person and race (Check 22), Stealth 1d20 + 7 ⇒ (20) + 7 = 27, Perception for traps 1d20 + 7 ⇒ (18) + 7 = 25, Perception for Staff 1d20 + 6 ⇒ (14) + 6 = 20
I know he is a diviner, but I have no defense against that. I took no ranks in UMD.

The Exchange

Male Human Amatuer GM 2

GM Shisumo:

Tippy steps to the door and closes it.

Now that you've seen what I can do, I suggest you come clean and tell me what I want to know.

I believe I have 2 "Bit of Luck" uses left, So my action is a 5 foot step to the door, a move action to close it, and a standard action to "Bit of Luck" myself. This will begin my attempt to intimidate her into cooperating.

Intimidate check 1d20 + 3 ⇒ (6) + 3 = 9 or 1d20 + 3 ⇒ (11) + 3 = 14.

Edit: thats probably not gonna be enough, but maybe it will. Ahh well, not sure what else I can do. And then I still have to worry about Lorzo returning with help.


Lyre:
Larur listens with an expression of bewilderment, and for a moment after Lyre finishes he says nothing, frowning in concentration. It seems that he is able to sort through her rushed words, however, for his eyes widen once the pause is over. "You were attacked by one of our arena animals? Oh, madam, I am very sorry. Do you need more serious medical attention?"

Once Lyre answers...

"As for Bojask," Larur continues, a frown on his face, "the animals are his specialty, and so he is generally allowed free rein down there. I understand that, like humanoid fighters, a good arena animal needs to be 'hungry,' but what you're telling me seems to suggest something more serious. I will speak with him, and if necessary, with Saul as well. Unfortunately, the matter is delicate - Saul has relied on Bojask for some time, far longer than I have worked for him for certain, so I'm not sure if my words will carry the needed weight. I'll do what I can, however."


Tsadok:
The wolf merely growls, but Sam shouts, "Quasits can change shape. It's still him!" before hurling another telekinetic punch at it.

Ranged touch: 1d20 + 3 ⇒ (6) + 3 = 9, damage 1d4 + 1 ⇒ (1) + 1 = 2.


Daelin:
Blakely's residence is a two-story brownstone-style house, not wide but fairly deep. The library, living room, and small dining area are on the first floor, with the large master bedroom on the second. The servants - there are two, both women, a cook and a housekeeper - have smaller rooms at the back of the second floor, but spend most of their time in the kitchen and scullery at the rear of the first.

The easiest and most obvious avenue of approach is the alley behind the houses, and Daelin moves up to the rear of the brownstone as though she were a ghost. The house is dark and quiet, with no sign of anyone in the area as she approaches the door.

I'll just assume you're taking 20 to search for traps on doors and the like and, unless you have to disable one, also taking 20 to pick any locks.

The rear door is locked, and though it takes a few moments, Daelin pops it open with little trouble. Once inside, she can hear a faint snoring from up the rear stairs, where the servants' rooms should be - otherwise, only dark shadows meet her eyes as she looks around what can only be the kitchen. A large pot sits upturned over a hearth, and cabinets around the room probably hold dishes and food items, but there seems to be little of interest beyond that. An area of even deeper darkness ahead probably indicates a doorway to the front of the house.


Tippy:
Trieste leans back against the bed, staring with fear at Tippello and his mace. "What... what do you want?" she stammers. "What are you going to do with me?"


Mario:
Later that night, as Mario continues to pursue his "religious observance," he notices a tall woman with dark hair and eyes making her way through the crowd toward the bar where he is sitting. She is stunningly attractive, with short hair in curls, tied back in a headband, wearing a Varisian-style outfit, including a long scarf draped across her sensuous curves. She smiles at Mario as she slips onto the stool next to him. "Hey there, stranger," she murmurs in a low tone, a smooth voice suited for both song and whispered innuendos, "buy a girl a drink?" Her eyes, Mario notes with some surprise, are a clear, crystalline purple.


DM:
Is there enough light throughout the house for me to see using my low-light vision? Also not sure how often you need stealth checks 1d20 + 7 ⇒ (6) + 7 = 13.

Daelin moves toward the doorway leading to the front of the house. She will make her way through the first floor as fast as possible to locate the library.

Sovereign Court

Male Human Swashbuckler/Bard Gestalt L4 | AC21T16F15) CMD22 | HP 48/48 | Save F2R8W3 | Init +6 | Percep +3 | Panache:4/4 | Bard Perf: 12/12

DM:
Mario answers with a ready smile.
"Of course milady! Bartender, one of whatever the lady is having."
He raises his glass.
"To Cayden Cailean!" He shares a drink. "So, what brings you by?"


GM Shisumo:

First, tell me why you originally brought me up here, then tell me everything you know or have heard about Saul Vancaskerkin and the Gold Goblin.

Tippy hefts his mace in a ready manner.

Once she spills the beans, I'll make my exit from her room after retrieving my starknife unless Lorzo grabbed it. Either way I'll make my way back to the Goblin, keeping my eyes out for Lorzo or anyone he might have gone to for help dealing with me.

Perception Check 1d20 + 4 ⇒ (20) + 4 = 24.


Female Gnome Sorceror (fey) 1

"That would be great" Lyre responds before jumping up from her seat "Well back to work" she says as she heads back out

U'h not being critical or anything but is there any reason everyone else is doing there posts in spoilers? kind of a bit jarring to see nothing but two pages all of spoiler entries. (well save for mine at least)


Daelin:
I'm keeping your low-light in mimd, but it's weird in d20 - low-light lets you see farther in darkness rather than better. For better, you need darkvision. That said, you are seeing more than you would as a human.

Daelin makes her way through the lower floor quietly, and although the floorboards creak every now and then under her feet, the snoring from above doesn't change. She passes through a small dining room, into a central living area, and then across to a door on the far side. The richly carved wood could hide much from her probing fingers, but she takes her time and finds no sign of traps or other impediment, and she slowly eases the door open.

On the other side of the door she finds a room whose walls are filled with tall shelves, shelves that hold every sort of book and scroll imaginable. They surround a small desk, covered with papers, that also holds a rounded paper column, about 10 inches high and 8 inches across. Next to the desk is a chair on one side and a creepy gargoyle-looking statue, about two feet high, on the other.

Perception check, if you please.


Mario:
The woman raises her glass at Mario's toast, but doesn't drink right away. Instead, she touches a small pendant around her neck, a symbol in the shape of three daggers, hilts touching, forming a Y-shape. It's a holy symbol of Calistria, and after what looks like a brief prayer, she sips her drink and smiles dazzlingly at Mario.

"You're Mario Nedraid, yes? Word on the street is that you've hooked up with Saul Vancaskerin. I've come to offer a warning, and maybe make you an offer as well."


Tippello:
Trieste leans away from the mace, pressing herself against the wall. "We- I- we just thought you looked like an easy mark! I mean, Lorzo thought that! We were just going to roll you - it was just business! And Lorzo made me do it anyway!"

She frowns at the questions about Saul, though. "I already told you everything I know about Saul, I promise! He's got a past, and he's probably working some kind of angle! Other than that, all I've heard is that there's a girl working for Sharofa who has some tie to his history - she's staying at the Pleasure House! Her name's Lavender Lil! And I swear that's all I know!"

With this information in hand, Tippello collects his starknife and slips quickly out of the building, his sharp eyes watchful for trouble that doesn't seem to come.

And 300 XP!


Lyre: Because it's Secret Stuff! ;) Though it's almost over. We'll be getting back to the main story here pretty quick.

Actually, all these "side quest" items have been something of an experiment, to see whether PbP can really handle solo plotlines very well. I'd be interested in everybody's feedback on them over in the discussion thread if you want to comment.


Spoiler:
"Ahh, now I see, you little Fiend!" Tsadok grins as he attacks.
Flurry of Blows with the Kama:
Strike One:
Attack:
1d20 ⇒ 2
Damage
1d8 + 2 ⇒ (7) + 2 = 9

Strike Two:
Attack:
1d20 ⇒ 17
Damage
1d8 + 2 ⇒ (3) + 2 = 5

How many more rounds do I have left on the Enlarge Person? I'm getting concerned if that little Quasit can trip me... Tsadok will stay as far out as possible, but if this thing can hit Tsadok, then he's in big trouble probably... I'll comment in the discussion thread this weekend about the solitary things.

Sovereign Court

Male Human Swashbuckler/Bard Gestalt L4 | AC21T16F15) CMD22 | HP 48/48 | Save F2R8W3 | Init +6 | Percep +3 | Panache:4/4 | Bard Perf: 12/12

DM:
Mario pays greater attention.
"Well, by all means continue milady. I await your every word with bated breath."

Sense Motive: 1d20 + 4 ⇒ (14) + 4 = 18

Lyre:
Well, everyone else was doing it...;)


Lyre:

Spoiler:
I think we are each intended to be viewing our own side quests. Believe me, I don't really want what Tsadok's been doing to be public knowledge at the moment. It's been an... interesting day for him, by the way.


DM:
"This has to be where he keeps the notes." Daelin thinks to herself as she enters the library.

Perception 1d20 + 6 ⇒ (16) + 6 = 22


Tsadok:
Enlarge person is minutes/level. You're fine.

One of Tsadok's kama manages to make contact with the wolf-demon, and his silver weapon sears its flesh. Almost at once, though, the demon's wounds begin to close, and its yellow eyes glare at him with burning hate. It seems to be waiting for him to make another attack.

Next to Tsadok, Sam hurls another bolt of telekinetic force at the demon. Ranged touch attack: 1d20 + 4 ⇒ (15) + 4 = 19, damage 1d4 + 1 ⇒ (3) + 1 = 4.


Mario:
The woman's face is impossible to read - she has the studied blandness of a well-trained courtesan.

"Saul is a man with many enemies," the woman begins, "most notably one named Clegg Zincher. Now, while I have meet Saul on occasion and find him a petty, shiftless sort, he and I have no quarrel, save perhaps that I would like to arrange some means by which he would have no more children. Zincher, on the other hand, is a ruthless, pitiless butcher, and I am certain that he will strike at Saul somehow, as soon as he can find a way to do so. He and Saul have a long history, and Zincher never deals in half-measures."

The woman smiles again at Mario, making the torches and candles seem to dim by comparison. "You, on the other hand, I find quite pleasant, and would not want to see any harm come to you. So here is my warning: find another employer, lest you get in Zincher's way and become another casualty of his vengeance."


Daelin:
The gargoyle statue seems to soften, its stony hide turning to something more like chalky clay, just before it divides, the single statue becoming three glaring figures, each holding a sharp-looking spear and snarling up at Daelin from their two-foot height.

Initiative time!


DM:

Spoiler:

"Damnable beast!"
Flurry of Blows with the Kama:
Strike One:
Attack:
1d20 ⇒ 3
Damage
1d8 + 2 ⇒ (4) + 2 = 6

Strike Two:
Attack:
1d20 ⇒ 2
Damage
1d8 + 2 ⇒ (7) + 2 = 9


DM:

Spoiler:
AND the dice luck continues. It may be several rounds before Tsadok hits again at this rate.

If this continues in this fasion, I think it is fair to say Tsadok isn't going to change tactics unless he has to, so the next round he'll also strike with a flurry of blows, I've gone ahead and rolled it too, just to see how horrid the luck is.

Strike one:
Attack:
1d20 ⇒ 15
Damage
1d8 + 2 ⇒ (4) + 2 = 6
Strike two:
Attack:
1d20 ⇒ 13
Damage
1d8 + 2 ⇒ (1) + 2 = 3


GM Shisumo:

Walking the streets with the air of someone who knows their way around, Tippy makes his way through the busy streets back to the relative safety of the Gold Goblin, with new and somewhat disturbing news to mull over.

Tippy will go back to the Goblin and rest from his experiences. Perhaps he'll look up this Lavendar Lil person tomorrow.

Sovereign Court

Male Human Swashbuckler/Bard Gestalt L4 | AC21T16F15) CMD22 | HP 48/48 | Save F2R8W3 | Init +6 | Percep +3 | Panache:4/4 | Bard Perf: 12/12

DM:
"Ah milady, you have exerted yourself, risked the ire of the villain on my unworthy behalf. How could I possibly repay such a vision of beauty and courage? And who?"
Diplomacy: 1d20 + 3 ⇒ (10) + 3 = 13


Tsadok:
As Tsadok swings his kama again, the wolf leaps upward, trying to sink its teeth into his arm. Bite attack: 1d20 + 3 ⇒ (20) + 3 = 23, damage 1d6 - 1 ⇒ (3) - 1 = 2. Crit confirm: 1d20 + 3 ⇒ (6) + 3 = 9, damage 1d6 - 1 ⇒ (4) - 1 = 3.

Nevertheless, Sam's telekinetic assaults and Tsadok's kama continue to pound into the demon, and moments later, it lies unconscious and bleeding in the center of the circle. One final blow from Tsadok's silver kama ends its damned existence forever.

300 XP.


Mario:
The woman shrugs. "Who you work for doesn't concern me, as long as it isn't Saul. As for how you can repay me... well. Something tells me that you are too much the courageous, stubborn type that so intrigues me to listen to my warning. If that's the case, then when Zincher comes after you - as I assure you, he will - then make sure you sink that rapier deep into his heart, and when you do, tell him Lavender Lil sends her love."

She leans over and gives Mario a searing kiss on the lips. "And, as for you, my lovely Mario, if you ever have some gold burning a hole in your pocket, drop by the Pleasure House and ask for me. I'll make sure you get your money's worth... and much, much more." With one final smile, she slips off the barstool and weaves her way through the crowd and out the door.


DM Shisumo wrote:
** spoiler omitted **

Spoiler:
"Well, are we better off knowing this now, Sam?" Tsadok says with a grimace where the quasit bit into his arm. He begins tearing part of his outfit to stem the bleeding. "Any ideas who knows about the key to removing the blot?"
Sovereign Court

Male Human Swashbuckler/Bard Gestalt L4 | AC21T16F15) CMD22 | HP 48/48 | Save F2R8W3 | Init +6 | Percep +3 | Panache:4/4 | Bard Perf: 12/12

DM:
Mario sits there stunned for a few moments, feeling like his blood was on fire. Coming out of it moments (or minutes) later and looking around; he was sorely disapointed to find her gone.

He would have to find an appropriate reward for her... later.
Now he had to go back to the casino and talk to Saul and his compadres about someone named... Zincher.


Okay, everyone except Daelin is basically done with their sidequests; I'm going to keep hers going, but start moving ahead with the regular storyline as well. (I'm going to assume I won't manage to kill her in the sideplot...)

The Oathday of the Goblin's second full week of business is an oddly quiet one - most of the staff, for varous reasons, seems wrapped up in their own thoughts, pondering their recent experiences. Nevertheless, business goes on as usual, and the group is undertaking its ordinary tasks as the afternoon wears on into the evening.

Give me locations, everybody, and activities as seems appropriate. I believe some of the group may wish to have a chat or two...


Female Gnome Sorceror (fey) 1

Lyre is doing the usual keeping guests entertained outside and attracting buisness.

Sovereign Court

Male Human Swashbuckler/Bard Gestalt L4 | AC21T16F15) CMD22 | HP 48/48 | Save F2R8W3 | Init +6 | Percep +3 | Panache:4/4 | Bard Perf: 12/12

Mario calls everyone together into a meeting with Saul and tells them all of the warning he got from the girl about Clegg Zincher and an immenent attack.


"I don't like surprises like this. At least knowing about it makes life easier... even if we'll have to defend our lives and our employees' again. What else have you learned, friend? Anything of import to stopping or, perhaps, defending against the attack?"

Tsadok says, looking at his friend. Tsadok's left forearm has a bandage that looks more like a cast on it but otherwise looks ready for the normal crowd.

Tsadok has merely been taking his usual shifts in the rafters with Sam until Mario calls the meeting.

DM:

Spoiler:
How long is it after the... divination? If it's the day after, then I'll assume that Tsadok's at max hp minus 1. Also, thinking about the impending attack, the "make me bigger spell" would be handy from Sam, which Tsadok will ask for after the meeting with Mario, provided that the attack doesn't happen then.

If we need it, here's the "profession" (perception) roll for the casino this week:
1d20 + 9 ⇒ (8) + 9 = 17


Hmm, yes I was pretty sure this Zincher character probably wouldn't give up after the first attempt. He seems to have a personal vendetta against our friend Saul here.

Turns to look speculatively at Saul

To Saul: Hopefully you've turned over a new leaf and have given up on the bad things you've accomplished in your past. If so, we're here to help you and stand by you in your time of need.

Noticing Tsadok's bandage, Tippy moves over to him.

To Tsadok: It seems you've hurt yourself my friend. Would you like me to take a look at it?

If Tsadok consents to my ministrations, Tippy will perform a Heal check 1d20 + 6 ⇒ (19) + 6 = 25 and exchange one of his spells for a cure light wounds 1d8 + 1 ⇒ (3) + 1 = 4.

Tippy will otherwise continue his normal duties this week, acting as a Pitboss/Greeter and taking care of healing injured animals in the Pits below.

With Bit of Luck Diplomacy check 1d20 + 7 ⇒ (6) + 7 = 13 or 1d20 + 7 ⇒ (8) + 7 = 15.

Bit of Luck Heal check 1d20 + 6 ⇒ (18) + 6 = 24 or 1d20 + 6 ⇒ (17) + 6 = 23.


DM:
Initiative 1d20 + 3 ⇒ (18) + 3 = 21

Startled at the appearance of the weird creatures, Daelin takes a step back drawing her rapier and readying to strike.


"Agreed Tipello. Although we shouldn't abandon our posts before the attack, a counterattack may be necessary to just tell him to stop. We don't want a fight, but we'll end any fight that he starts."

Tipello:

Spoiler:
Tsadok will take the heal check, he will wave down the magical assistance. "It's just a little bite," He shrugs.


Saul looks down at Tippello's words, then back up and nods. "All of that got me nothing but pain," he says slowly. "There's nothing for me in that kind of life anymore. But you're right about Zincher - he probably won't stop at a single attempt. We'll have to be exceptionally vigilant against whatever it is he might try."

He opens his mouth to say somthing else, but nothing comes out, because abruptly, the entire room is filled with a flash of blue light, followed by electric sparks - bolts as thick as a halfling's arm in some cases - leaping from one metallic object to another. The room seems to hum with power, and the searing blue light burns itself onto the vision of all in the room.

As quickly as it began, however, it stops, with nothing seeming the worse for wear. That is only a momentary impression, however; with another second's glance, several bizarre aftereffects become clear. Next to the fireplace, the poker and ash scoop have both swung up to touch the iron stand that holds them, in definace of gravity. Strange metallic clicks and clanks come from within the tableware drawer of the serving cabinet against the wall. The money pouch of everyone in the room has shifted to become seemingly glued to their respective belt buckles.

Distantly, shouts of surprise and alarm seem to be coming from the casino floor as well.

As it happens, you guys pretty much already all rolled your "day job" rolls for this week before the sidequests began. I'll ask for such rolls from anyone who didn't already roll... once I go back and dig those numbers back out of the thread. ;)


"What in the Nine Hells?" gasps Antianel, as his head jerks back. A necklage around his throat is suddenly pulling back toward the curve blade whose hilt is visible over his shoulder. With a sharp tug, he pulls the necklace off, but it remains attached to the blade of his sword, tangled up like a shed snake skin against the metal of his sword.


Tsadok doesn't even wait for more effects, going directly for the door to the main floor of the casino.

Hopefully the door opens. If it does he will dash into the main floor of the casino.

"Not good... not good... not good!!!" He thinks he mutters to himself, it's more of a dull roar to everyone else.

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