
DM Shisumo |

How close is Tsadok standing to the circle?

DM Shisumo |

He has a small but comfortable home in the upscale neighborhood called the Windward District, on the other side of the river from the Gold Goblin, perhaps a mile from the Cypher Lodge. Word on the streets is that Blakely himself is out of town at the moment, however, leaving only his housekeeping staff and whatever magical protections might be in place to guard the residence in his absence. What protections those might be, however, no one seems quite sure, though he doesn't apparently have any ordinary guards in the house.

Tippello Tabinero |

Grr, Postmonster seems to have eaten my first post, if it turns up I'll go with that, just in case, here it is again.
Tippy lashes out with his starknife as Lorzo attempts to disarm him.
Attack roll - 1d20 + 1 ⇒ (6) + 1 = 7, damage - 1d3 ⇒ 3.
Should Lorzo manage to disarm me, I'll draw my light mace and attack Lorzo on my next action, if he doesn't then I'll attack with the starknife. I'll roll damage for both just in case.
Attack roll - 1d20 + 1 ⇒ (18) + 1 = 19, damage - 1d4 ⇒ 3 or 1d3 ⇒ 3.

DM Shisumo |

Undaunted, however, the cleric draws his mace and swings at Lorzo's kneecap, and the strike hits home, with a sound of breaking bones. Lorzo shouts in pain, and he suddenly pales.
Looking surprised and horrified by Lorzo's wound, Trieste cries out, "Lorzo!" and lunges for Tippello with her knife. Dagger attack: 1d20 - 2 ⇒ (13) - 2 = 11, damage 1d3 - 2 ⇒ (2) - 2 = 0. The strike is wild and untrained, and Tippello avoids it with little trouble.
Despite his size, Lorzo takes his wound poorly: he stumbles back out of the door, then half-runs, half-falls down the hallway and down the stairs, leaving Tippello alone with a suddenly-terrified Trieste.

DM Shisumo |

"Much better," says Larur, smiling, then standing to take her hand and guide her to his chair, where he seats her before leaning on his desk. "Now, what happened?"

DM Shisumo |

Before Tsadok can strike, the circle is suddenly filled once more, but not by the quasit. A large wolf suddenly fills the space, baring its fangs and growling with supernatural menace. A wave of terror sweeps over Tsadok's mind as he meets its feral gaze. Will save, DC 11, if you please. This occurs before your attack above.

Lyre |

"Well I was in the arena area downstairs feeding bity when some of the rats got free from those god awfully constructed cages that are downstairs rhet tried to maul me and failed so I decided to try and feed them before moving them to a more secure cage. But that drunken guy you keep down there told me off cause I was ruining them for fighting but who in there right mind wants to see two have starved creatures fighting?" Lyre somehow manages to say all that without tacking a single breath.

Daelin |

I know he is a diviner, but I have no defense against that. I took no ranks in UMD.

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Tippy steps to the door and closes it.
Now that you've seen what I can do, I suggest you come clean and tell me what I want to know.
I believe I have 2 "Bit of Luck" uses left, So my action is a 5 foot step to the door, a move action to close it, and a standard action to "Bit of Luck" myself. This will begin my attempt to intimidate her into cooperating.
Intimidate check 1d20 + 3 ⇒ (6) + 3 = 9 or 1d20 + 3 ⇒ (11) + 3 = 14.
Edit: thats probably not gonna be enough, but maybe it will. Ahh well, not sure what else I can do. And then I still have to worry about Lorzo returning with help.

DM Shisumo |

Once Lyre answers...
"As for Bojask," Larur continues, a frown on his face, "the animals are his specialty, and so he is generally allowed free rein down there. I understand that, like humanoid fighters, a good arena animal needs to be 'hungry,' but what you're telling me seems to suggest something more serious. I will speak with him, and if necessary, with Saul as well. Unfortunately, the matter is delicate - Saul has relied on Bojask for some time, far longer than I have worked for him for certain, so I'm not sure if my words will carry the needed weight. I'll do what I can, however."

DM Shisumo |

The easiest and most obvious avenue of approach is the alley behind the houses, and Daelin moves up to the rear of the brownstone as though she were a ghost. The house is dark and quiet, with no sign of anyone in the area as she approaches the door.
I'll just assume you're taking 20 to search for traps on doors and the like and, unless you have to disable one, also taking 20 to pick any locks.
The rear door is locked, and though it takes a few moments, Daelin pops it open with little trouble. Once inside, she can hear a faint snoring from up the rear stairs, where the servants' rooms should be - otherwise, only dark shadows meet her eyes as she looks around what can only be the kitchen. A large pot sits upturned over a hearth, and cabinets around the room probably hold dishes and food items, but there seems to be little of interest beyond that. An area of even deeper darkness ahead probably indicates a doorway to the front of the house.

DM Shisumo |


Daelin |

Daelin moves toward the doorway leading to the front of the house. She will make her way through the first floor as fast as possible to locate the library.

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"Of course milady! Bartender, one of whatever the lady is having."
He raises his glass.
"To Cayden Cailean!" He shares a drink. "So, what brings you by?"

Tippello Tabinero |

First, tell me why you originally brought me up here, then tell me everything you know or have heard about Saul Vancaskerkin and the Gold Goblin.
Tippy hefts his mace in a ready manner.
Once she spills the beans, I'll make my exit from her room after retrieving my starknife unless Lorzo grabbed it. Either way I'll make my way back to the Goblin, keeping my eyes out for Lorzo or anyone he might have gone to for help dealing with me.
Perception Check 1d20 + 4 ⇒ (20) + 4 = 24.

Lyre |

"That would be great" Lyre responds before jumping up from her seat "Well back to work" she says as she heads back out
U'h not being critical or anything but is there any reason everyone else is doing there posts in spoilers? kind of a bit jarring to see nothing but two pages all of spoiler entries. (well save for mine at least)

DM Shisumo |

Daelin makes her way through the lower floor quietly, and although the floorboards creak every now and then under her feet, the snoring from above doesn't change. She passes through a small dining room, into a central living area, and then across to a door on the far side. The richly carved wood could hide much from her probing fingers, but she takes her time and finds no sign of traps or other impediment, and she slowly eases the door open.
On the other side of the door she finds a room whose walls are filled with tall shelves, shelves that hold every sort of book and scroll imaginable. They surround a small desk, covered with papers, that also holds a rounded paper column, about 10 inches high and 8 inches across. Next to the desk is a chair on one side and a creepy gargoyle-looking statue, about two feet high, on the other.
Perception check, if you please.

DM Shisumo |

"You're Mario Nedraid, yes? Word on the street is that you've hooked up with Saul Vancaskerin. I've come to offer a warning, and maybe make you an offer as well."

DM Shisumo |

She frowns at the questions about Saul, though. "I already told you everything I know about Saul, I promise! He's got a past, and he's probably working some kind of angle! Other than that, all I've heard is that there's a girl working for Sharofa who has some tie to his history - she's staying at the Pleasure House! Her name's Lavender Lil! And I swear that's all I know!"
With this information in hand, Tippello collects his starknife and slips quickly out of the building, his sharp eyes watchful for trouble that doesn't seem to come.
And 300 XP!

DM Shisumo |

Lyre: Because it's Secret Stuff! ;) Though it's almost over. We'll be getting back to the main story here pretty quick.
Actually, all these "side quest" items have been something of an experiment, to see whether PbP can really handle solo plotlines very well. I'd be interested in everybody's feedback on them over in the discussion thread if you want to comment.

Tsadok Duskwalker |

Flurry of Blows with the Kama:
Strike One:
Attack:
1d20 ⇒ 2
Damage
1d8 + 2 ⇒ (7) + 2 = 9
Strike Two:
Attack:
1d20 ⇒ 17
Damage
1d8 + 2 ⇒ (3) + 2 = 5
How many more rounds do I have left on the Enlarge Person? I'm getting concerned if that little Quasit can trip me... Tsadok will stay as far out as possible, but if this thing can hit Tsadok, then he's in big trouble probably... I'll comment in the discussion thread this weekend about the solitary things.

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"Well, by all means continue milady. I await your every word with bated breath."
Sense Motive: 1d20 + 4 ⇒ (14) + 4 = 18

DM Shisumo |

One of Tsadok's kama manages to make contact with the wolf-demon, and his silver weapon sears its flesh. Almost at once, though, the demon's wounds begin to close, and its yellow eyes glare at him with burning hate. It seems to be waiting for him to make another attack.
Next to Tsadok, Sam hurls another bolt of telekinetic force at the demon. Ranged touch attack: 1d20 + 4 ⇒ (15) + 4 = 19, damage 1d4 + 1 ⇒ (3) + 1 = 4.

DM Shisumo |

"Saul is a man with many enemies," the woman begins, "most notably one named Clegg Zincher. Now, while I have meet Saul on occasion and find him a petty, shiftless sort, he and I have no quarrel, save perhaps that I would like to arrange some means by which he would have no more children. Zincher, on the other hand, is a ruthless, pitiless butcher, and I am certain that he will strike at Saul somehow, as soon as he can find a way to do so. He and Saul have a long history, and Zincher never deals in half-measures."
The woman smiles again at Mario, making the torches and candles seem to dim by comparison. "You, on the other hand, I find quite pleasant, and would not want to see any harm come to you. So here is my warning: find another employer, lest you get in Zincher's way and become another casualty of his vengeance."

Tsadok Duskwalker |

DM:
If this continues in this fasion, I think it is fair to say Tsadok isn't going to change tactics unless he has to, so the next round he'll also strike with a flurry of blows, I've gone ahead and rolled it too, just to see how horrid the luck is.
Strike one:
Attack:
1d20 ⇒ 15
Damage
1d8 + 2 ⇒ (4) + 2 = 6
Strike two:
Attack:
1d20 ⇒ 13
Damage
1d8 + 2 ⇒ (1) + 2 = 3

Tippello Tabinero |

Walking the streets with the air of someone who knows their way around, Tippy makes his way through the busy streets back to the relative safety of the Gold Goblin, with new and somewhat disturbing news to mull over.
Tippy will go back to the Goblin and rest from his experiences. Perhaps he'll look up this Lavendar Lil person tomorrow.

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Diplomacy: 1d20 + 3 ⇒ (10) + 3 = 13

DM Shisumo |

Nevertheless, Sam's telekinetic assaults and Tsadok's kama continue to pound into the demon, and moments later, it lies unconscious and bleeding in the center of the circle. One final blow from Tsadok's silver kama ends its damned existence forever.
300 XP.

DM Shisumo |

She leans over and gives Mario a searing kiss on the lips. "And, as for you, my lovely Mario, if you ever have some gold burning a hole in your pocket, drop by the Pleasure House and ask for me. I'll make sure you get your money's worth... and much, much more." With one final smile, she slips off the barstool and weaves her way through the crowd and out the door.

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He would have to find an appropriate reward for her... later.
Now he had to go back to the casino and talk to Saul and his compadres about someone named... Zincher.

DM Shisumo |

Okay, everyone except Daelin is basically done with their sidequests; I'm going to keep hers going, but start moving ahead with the regular storyline as well. (I'm going to assume I won't manage to kill her in the sideplot...)
The Oathday of the Goblin's second full week of business is an oddly quiet one - most of the staff, for varous reasons, seems wrapped up in their own thoughts, pondering their recent experiences. Nevertheless, business goes on as usual, and the group is undertaking its ordinary tasks as the afternoon wears on into the evening.
Give me locations, everybody, and activities as seems appropriate. I believe some of the group may wish to have a chat or two...

Tsadok Duskwalker |

"I don't like surprises like this. At least knowing about it makes life easier... even if we'll have to defend our lives and our employees' again. What else have you learned, friend? Anything of import to stopping or, perhaps, defending against the attack?"
Tsadok says, looking at his friend. Tsadok's left forearm has a bandage that looks more like a cast on it but otherwise looks ready for the normal crowd.
Tsadok has merely been taking his usual shifts in the rafters with Sam until Mario calls the meeting.
DM:
If we need it, here's the "profession" (perception) roll for the casino this week:
1d20 + 9 ⇒ (8) + 9 = 17

Tippello Tabinero |

Hmm, yes I was pretty sure this Zincher character probably wouldn't give up after the first attempt. He seems to have a personal vendetta against our friend Saul here.
Turns to look speculatively at Saul
To Saul: Hopefully you've turned over a new leaf and have given up on the bad things you've accomplished in your past. If so, we're here to help you and stand by you in your time of need.
Noticing Tsadok's bandage, Tippy moves over to him.
To Tsadok: It seems you've hurt yourself my friend. Would you like me to take a look at it?
If Tsadok consents to my ministrations, Tippy will perform a Heal check 1d20 + 6 ⇒ (19) + 6 = 25 and exchange one of his spells for a cure light wounds 1d8 + 1 ⇒ (3) + 1 = 4.
Tippy will otherwise continue his normal duties this week, acting as a Pitboss/Greeter and taking care of healing injured animals in the Pits below.
With Bit of Luck Diplomacy check 1d20 + 7 ⇒ (6) + 7 = 13 or 1d20 + 7 ⇒ (8) + 7 = 15.
Bit of Luck Heal check 1d20 + 6 ⇒ (18) + 6 = 24 or 1d20 + 6 ⇒ (17) + 6 = 23.

Tsadok Duskwalker |

"Agreed Tipello. Although we shouldn't abandon our posts before the attack, a counterattack may be necessary to just tell him to stop. We don't want a fight, but we'll end any fight that he starts."
Tipello:

DM Shisumo |

Saul looks down at Tippello's words, then back up and nods. "All of that got me nothing but pain," he says slowly. "There's nothing for me in that kind of life anymore. But you're right about Zincher - he probably won't stop at a single attempt. We'll have to be exceptionally vigilant against whatever it is he might try."
He opens his mouth to say somthing else, but nothing comes out, because abruptly, the entire room is filled with a flash of blue light, followed by electric sparks - bolts as thick as a halfling's arm in some cases - leaping from one metallic object to another. The room seems to hum with power, and the searing blue light burns itself onto the vision of all in the room.
As quickly as it began, however, it stops, with nothing seeming the worse for wear. That is only a momentary impression, however; with another second's glance, several bizarre aftereffects become clear. Next to the fireplace, the poker and ash scoop have both swung up to touch the iron stand that holds them, in definace of gravity. Strange metallic clicks and clanks come from within the tableware drawer of the serving cabinet against the wall. The money pouch of everyone in the room has shifted to become seemingly glued to their respective belt buckles.
Distantly, shouts of surprise and alarm seem to be coming from the casino floor as well.
As it happens, you guys pretty much already all rolled your "day job" rolls for this week before the sidequests began. I'll ask for such rolls from anyone who didn't already roll... once I go back and dig those numbers back out of the thread. ;)

Antianel Jastieth |

"What in the Nine Hells?" gasps Antianel, as his head jerks back. A necklage around his throat is suddenly pulling back toward the curve blade whose hilt is visible over his shoulder. With a sharp tug, he pulls the necklace off, but it remains attached to the blade of his sword, tangled up like a shed snake skin against the metal of his sword.

Tsadok Duskwalker |

Tsadok doesn't even wait for more effects, going directly for the door to the main floor of the casino.
Hopefully the door opens. If it does he will dash into the main floor of the casino.
"Not good... not good... not good!!!" He thinks he mutters to himself, it's more of a dull roar to everyone else.