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I am not certain how to take some of the school specializations for wizards. Some parts are clear, others aren't. I'll use abjuration as an example:
Resistance references level. Not wizard level, and not caster level. By the wording, if you were a 1st level wizard/ 19th level fighter, you would have immunity to chosen energy type
Protective Ward and Energy Absorption both clearly reference wizard levels.
So I guess the question is how do we take the abilities worded like Resistance?

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Xum wrote:As Wizard Levels. It's clearly a mistake.But all of the schools have at least one ability worded differently. I am not certain its a mistake.
It's not a mistake. But it still means wizard levels. All class abilities default to referring to levels in their own class unless specifically stated otherwise.

Dennis da Ogre |

I agree it was ment for class levels in that class only. You do not gain class ablitys for levels not of that class. That be like a barbarian 4 fighter 2 wanting 6 levels of rage points
Barbarian is an excellent example of this. It is fraught with "A barbarian must be Xth level to use this power." In general most of the class section is written with the assumption that it is referring to levels in the appropriate class.

Farabor |
Interesting wording in the beginning of the class section, page 31...
Note that there are a number of effects and prerequisites
that rely on a character’s level or Hit Dice. Such effects
are always based on the total number of levels or Hit
Dice a character possesses, not just those from one class.
The exception to this is class abilities, most of which are
based on the total number of class levels that a character
possesses of that particular class.
This doesn't just imply, it flat out states the designer intent..."most" class abilities are class level, not character level based. Most=/=all. However, also, most=/=some. This actually does bring in the question of "If a class almost everywhere mentions class level but doesn't in one or two cases, was that an intentional or unintentional omission" as a valid question, since the designers flat out say that there will be 'a few' (As contrasted to 'most') exceptions to the 'standard'.

Kavren Stark |

Interesting wording in the beginning of the class section, page 31...
Quote:This doesn't just imply, it flat out states the designer intent..."most" class abilities are class level, not character level based. Most=/=all. However, also, most=/=some. This actually does bring in the question of "If a class almost everywhere mentions class level but doesn't in one or two cases, was that an intentional or unintentional omission" as a valid question, since the designers flat out say that there will be 'a few' (As contrasted to 'most') exceptions to the 'standard'.Note that there are a number of effects and prerequisites
that rely on a character’s level or Hit Dice. Such effects
are always based on the total number of levels or Hit
Dice a character possesses, not just those from one class.
The exception to this is class abilities, most of which are
based on the total number of class levels that a character
possesses of that particular class.
I would read that "most" as meaning that unless the description of a class ability explicitly links that ability to character level instead of class level, any unspecified "levels" refer to class levels.
Later,Alex

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It is clear since the ability lists a capstone of immunity, that this is based on wizard levels. Otherwise everyone would take one level of Specialist wizard and gain resistance and be immune to something at 20. It is without a doubt tied to the wizard class level. You can see how, if it was otherwise, it would cause SERIOUS balance issues.

Can'tFindthePath |

Farabor wrote:Interesting wording in the beginning of the class section, page 31...
Quote:This doesn't just imply, it flat out states the designer intent..."most" class abilities are class level, not character level based. Most=/=all. However, also, most=/=some. This actually does bring in the question of "If a class almost everywhere mentions class level but doesn't in one or two cases, was that an intentional or unintentional omission" as a valid question, since the designers flat out say that there will be 'a few' (As contrasted to 'most') exceptions to the 'standard'.Note that there are a number of effects and prerequisites
that rely on a character’s level or Hit Dice. Such effects
are always based on the total number of levels or Hit
Dice a character possesses, not just those from one class.
The exception to this is class abilities, most of which are
based on the total number of class levels that a character
possesses of that particular class.I would read that "most" as meaning that unless the description of a class ability explicitly links that ability to character level instead of class level, any unspecified "levels" refer to class levels.
Later,
Alex
Yes. It is also worth noting that the "interesting wording" is the last paragraph of the Multiclassing section. It, therefore, speaks directly to the case of multiclassing; clarifying that multiclass characters use their total level for "effects and prerequisites" that rely on "level or Hit Dice".
I don't dispute your notation of the "most vs. some" wording; but I believe, as it is not addressing classes exclusively (or even primarily), that it should not call into doubt the "unless specifically stated otherwise" default rule.

kenmckinney |
There is a lot of non-precise wording in the specialist wizard section. From what I can tell, it isn't specified whether or not the illusionist blinding ray ability (which requires a ranged touch attack) grants a saving throw to the victim. If it does, what is the DC? If it doesn't, it's pretty powerful!
Ken

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There is a lot of non-precise wording in the specialist wizard section. From what I can tell, it isn't specified whether or not the illusionist blinding ray ability (which requires a ranged touch attack) grants a saving throw to the victim. If it does, what is the DC? If it doesn't, it's pretty powerful!
Ken
Yes, that should be in the next Errata I would think. As a GM, I would assume any spell/ability has a primary casting stat based save unless it specifically says otherwise.

Kavren Stark |

Yes, that should be in the next Errata I would think. As a GM, I would assume any spell/ability has a primary casting stat based save unless it specifically says otherwise.
Since it doesn't have a spell-level, though, it might well be "10 + Int. modifier + character level, which would be pretty darned powerful. I suppose it's more likely to be 1/2 character level, though, making it roughly commensurate with spell save DC's -- although still somewhat better, since they don't scale with character level. A twentieth-level wizard's Burning Hands, apart from enhancements to save DC from things like Spell Focus and ability boosts, has the same base DC it did when he was first level -- making it pretty unlikely to do full damage against anything with a CR of 20.