
Kor - Orc Scrollkeeper |

Does there exist somewhere, a breakdown of hardness and hit points for armor and weapons?
Right now I need the hardness and hit points for all the armors. The problem I have encountered in trying to use the Substance Hardness and Hit Point table on pg 175, is that the Hit Points are calculated per inch, and I have no idea what the thickness is of the armors. Going by this table and assuming that each of these armors are 1" thick, I have put together the following, but as I mentioned above I'm not really sure this would be accurate. Also, for Padded armor, I was unsure how to categorize this, so I just stuck it into the leather category.
Armor Hardness/HP
Banded Mail 10/30
Breastplate 10/30
Chain Shirt 10/30
Chain Mail 10/30
Full Plate 10/30
Half-Plate 10/30
Hide 2/5
Leather 2/5
Padded 2/5
Scale Mail 10/30
Splint Mail 10/30
Studded Leather 2/5
Do these seem correct?
Since there are specific rules for sundering items, it would be nice to have official rules for this since (to my knowledge) armors and weapons have never been specifically stat'd for the 3.5 game.

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Does there exist somewhere, a breakdown of hardness and hit points for armor and weapons?
Right now I need the hardness and hit points for all the armors. The problem I have encountered in trying to use the Substance Hardness and Hit Point table on pg 175, is that the Hit Points are calculated per inch, and I have no idea what the thickness is of the armors. Going by this table and assuming that each of these armors are 1" thick, I have put together the following, but as I mentioned above I'm not really sure this would be accurate. Also, for Padded armor, I was unsure how to categorize this, so I just stuck it into the leather category.
Armor Hardness/HP
Banded Mail 10/30
Breastplate 10/30
Chain Shirt 10/30
Chain Mail 10/30
Full Plate 10/30
Half-Plate 10/30
Hide 2/5
Leather 2/5
Padded 2/5
Scale Mail 10/30
Splint Mail 10/30
Studded Leather 2/5Do these seem correct?
Since there are specific rules for sundering items, it would be nice to have official rules for this since (to my knowledge) armors and weapons have never been specifically stat'd for the 3.5 game.
Most armors are in fact much thinner than one inch in thickness. I don't believe there's really a good method or table to go by in 3.0, 3.5 or Pathfinder.
What exactly do you want this information for?
If you plan on having a house rule for armor getting damaged or absorbing damage then you might take a look at Hackmaster. I know they have armor with hitpoints in their first iteration. As for 3.0 to 3.P, it's pretty much just handwaved that your armor doesn't get damaged unless something is specificaly giving it the broken status effect.
And if you're planning on a houserule for armor absorbing some of the damage a player would otherwise take, then from my own personal experience trying such a houserule, I would say don't bother. It involves a lot of extra record keeping and throws off the balance of difficultys. It has much farther reacing impact than one might immediately assume.

Kor - Orc Scrollkeeper |

What exactly do you want this information for?
Firstly, because it is an option with the sunder ability to attack weapons, shields or armor. At least with weapons, with Table 7-12 you can reasonably calculate the Hardness and Hit points for weapons.
Secondly I am working on a character generator and would like to include this information.
Now that I think about it though, I can probably approximate the armor HP based on the shield information given.
Given that a light steel shield has 10 HP and 1 inch of steel is 30 HP, its 1/3 of an inch thick. A heavy steel shield has 20 HP, so its 2/3 of an inch thick. In reality, a heavy steel shield would not have been that thick, but it provides a good guide for comparison. Accordingly I would revise the previous table to:
Armor Hardness/HP
Banded Mail 10/20
Breastplate 10/20
Chain Shirt 10/10
Chain Mail 10/10
Full Plate 10/20
Half-Plate 10/20
Hide 2/5
Leather 2/5
Padded 2/5
Scale Mail 10/20
Splint Mail 10/20
Studded Leather 2/5

Squeakmaan |
1 person marked this as a favorite. |

In the Pathfinder Core rulebook on page 175 table 7-12: Common Armor, Weapon, and Shield Hardness and Hit Points. It lists Hardness and HP for armor. The Hardness is based on the material and the HP is equal to armor bonus x5. Keep in mind that Hardness is increased by 2 for each +1 enhancement point and Hp is increased by 10 for every +1 bonus.

Kor - Orc Scrollkeeper |
1 person marked this as a favorite. |

In the Pathfinder Core rulebook on page 175 table 7-12: Common Armor, Weapon, and Shield Hardness and Hit Points. It lists Hardness and HP for armor. The Hardness is based on the material and the HP is equal to armor bonus x5. Keep in mind that Hardness is increased by 2 for each +1 enhancement point and Hp is increased by 10 for every +1 bonus.
Hrmm, apparently it helps to read the entire chart. Thanks for pointing that out. Okay so the "official" armor stats would then be:
Armor Hardness/HP
Banded Mail 10/30
Breastplate 10/25
Chain Shirt 10/20
Chain Mail 10/25
Full Plate 10/40
Half-Plate 10/35
Hide 2/15
Leather 2/10
Padded 0/5
Scale Mail 10/20
Splint Mail 10/30
Studded Leather 2/15

Gritnarr Halldorr |

In the Pathfinder Core rulebook on page 175 table 7-12: Common Armor, Weapon, and Shield Hardness and Hit Points. It lists Hardness and HP for armor. The Hardness is based on the material and the HP is equal to armor bonus x5. Keep in mind that Hardness is increased by 2 for each +1 enhancement point and Hp is increased by 10 for every +1 bonus.
So the material has no bearing on hitpoints for armor, but it does for everything else? So a breastplate made from steel and one made from adamantine has the same HP?

Turin the Mad |

Squeakmaan wrote:In the Pathfinder Core rulebook on page 175 table 7-12: Common Armor, Weapon, and Shield Hardness and Hit Points. It lists Hardness and HP for armor. The Hardness is based on the material and the HP is equal to armor bonus x5. Keep in mind that Hardness is increased by 2 for each +1 enhancement point and Hp is increased by 10 for every +1 bonus.So the material has no bearing on hit points for armor, but it does for everything else? So a breastplate made from steel and one made from adamantine has the same HP?
The special materials list hp/inch of thickness in the descriptions.
Adamantine has 1/3rd again as many hp, so a set of armor that - before magic - provides a +6 armor bonus has 30 hp +1/3rd = 40 hp, before magic.
Most metal uses the same hp/inch of thickness, with very few exceptions (adamantine for one).
The bigger deal for items/objects is hardness. Hardness 10 is iron/steel, 5 is wood, 15 is mithral, 20 is adamantine - all improve with the pertinent magic.
A +5 adamantite breastplate, for example, has hardness 30 (20 base +10 from the +5 bonus) and 90 hp (40 +50 from the +5 bonus). As I read the impervious armor quality, as a "+6" breastplate, the hardness from the +5 bonus increases by another +10 and the extra hp from the +5 bonus increases by another +50, resulting in a breastplate with hardness 40, 140 hit points.
The impervious armor quality is unclear - it says "double its enhancement bonus", so does that mean "double the bonus to hardness and hp that are normally provided by the enhancement bonus" or "we changed the benefit to hardness and hp from magic armor, so you need this to get the old stuff"? Or what?

Big Lemon |

While on the subject of hardness, I've always been confused about one thing:
The Stonefist spell, and the metal fist ability for clerics, say that strikes ignore hardness less than X, where X is the hardness of the material. It says the same for adamantine weapons.
Does the same hold true for metal weapons attacking wooden ones?

Ansel Krulwich |

While on the subject of hardness, I've always been confused about one thing:
The Stonefist spell, and the metal fist ability for clerics, say that strikes ignore hardness less than X, where X is the hardness of the material. It says the same for adamantine weapons.
Does the same hold true for metal weapons attacking wooden ones?
Not unless you can find a metal weapon that specifically states it ignores hardness of wooden objects.
I've house ruled, on occasion, that axes can ignore the hardness of wooden doors just so my players can go all Jack Nicholson when entering a locked room.

judas 147 |

Does there exist somewhere, a breakdown of hardness and hit points for armor and weapons?
Right now I need the hardness and hit points for all the armors. The problem I have encountered in trying to use the Substance Hardness and Hit Point table on pg 175, is that the Hit Points are calculated per inch, and I have no idea what the thickness is of the armors. Going by this table and assuming that each of these armors are 1" thick, I have put together the following, but as I mentioned above I'm not really sure this would be accurate. Also, for Padded armor, I was unsure how to categorize this, so I just stuck it into the leather category.
Armor Hardness/HP
Banded Mail 10/30
Breastplate 10/30
Chain Shirt 10/30
Chain Mail 10/30
Full Plate 10/30
Half-Plate 10/30
Hide 2/5
Leather 2/5
Padded 2/5
Scale Mail 10/30
Splint Mail 10/30
Studded Leather 2/5Do these seem correct?
Since there are specific rules for sundering items, it would be nice to have official rules for this since (to my knowledge) armors and weapons have never been specifically stat'd for the 3.5 game.
I use the system from Diablo d20:
Leather hardness 5
Metal 10
Durability: Armor weight X 3
Damage dealt or Taked Above the Armor/Weapon Hardness, you rest 1 point of durability from the object total.
Durability chart and penalty
1/2 -1 all checks while you use that object
1/4 -3 all checks while you use that object
0 Destroyed Armor´s total Ac becomes penalty in all checks made while you wear that Armor. Weapon gives a penalty equal its total weight in all checks made while you use that weapon.

Big Lemon |

Big Lemon wrote:While on the subject of hardness, I've always been confused about one thing:
The Stonefist spell, and the metal fist ability for clerics, say that strikes ignore hardness less than X, where X is the hardness of the material. It says the same for adamantine weapons.
Does the same hold true for metal weapons attacking wooden ones?
Not unless you can find a metal weapon that specifically states it ignores hardness of wooden objects.
I've house ruled, on occasion, that axes can ignore the hardness of wooden doors just so my players can go all Jack Nicholson when entering a locked room.
I suppose it makes sense for most weapons.