Help with some Mixed Weapon feats


Homebrew and House Rules


So I was looking at some of the mixed weapon TWF feats from 3.5, and I really like some of the options they present. They were just too expensive to ever bother picking them up and not picking them up kind of made me a sucker if I didn't pair my weapons. So I drafted up these guys. I'm sure there are balance issues, maybe even grammar issues. Anyone want to help me out?

Sword and Axe
-Must wield Longsword, Shortsword, Scimitar, Bastard Sword
-Must wield Battleaxe, Throwing Axe, Handaxe, Dw. Waraxe
-Must have Two Weapon Fighting
When an attack hits with both weapons, free Trip attempt. Failure by 10 still allows foe to trip back. (Improved Trip may negate)

Sword and Hammer
-Must wield Longsword, Shortsword, Scimitar, Bastard Sword
-Must wield Warhammer, Light Hammer
-Must have Two Weapon Fighting
When an attack hits with both weapons, opponent is dazed on DC 14 Fort Save.

Long and Short
-One weapon must Light
-Must have Two Weapon Fighting
When attack hits with both weapons, free Disarm attempt. Failure by 10 still allows for to Disarm back (Imp. Disarm may negate)

Paired Weapons
-Must have Two Weapon Fighting
-Must be wielding identical weapons
Accustomed to balanced fighting, ignore the to-hit penalty for offhand weapon not being Light.

Defensive Strike
-Must have Two Weapon Fighting
-Must have Combat Expertise
A foe who charges you and misses provokes an AOO.


No help from anyone? *bump*

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